PDA

View Full Version : Siouxsie the Banshee (build by request)



unbongwah
12-04-2013, 12:17 PM
Requester asked for help ungimping a guildie's build, who took a bard splash by accident instead of rogue; currently drow bard 1 / wiz 6. Said guildie still had free LR +0 to fix it, but didn't want to delete or pay for LR +1.

My idea was to try to build on three key skills which bard unlocks - namely Perform, Diplomacy, and UMD - to come up with a slightly different sort of Pale Master with an eye towards Shiradi. Namely, since Perform boosts Sonic spellpower which also affects Shiradi sonic procs, let's try a PM / Evo Archmage combo who invests in sonic spells.

Crazy gimp? Probably! But let's see what I came up with...

Character Plan by DDO Character Planner Version 04.19.03
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 28 True Neutral Drow Female
(18 Wizard \ 2 Bard \ 8 Epic)
Hit Points: 260
Spell Points: 1520
BAB: 10\10\15\20
Fortitude: 8
Reflex: 20
Will: 13

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 28)
Strength 8 8
Dexterity 10 10
Constitution 14 14
Intelligence 20 33
Wisdom 8 8
Charisma 12 12

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 28)
Balance 4 12
Bluff 1 9
Concentration 6 33
Diplomacy 5 29
Disable Device n/a n/a
Haggle 5 13
Heal 1 18
Hide 0 8
Intimidate 1 9
Jump 3 11
Listen -1 9
Move Silently 0 8
Open Lock n/a n/a
Perform 5 32
Repair 5 19
Search 5 21
Spellcraft 9 42
Spot -1 9
Swim 3 11
Tumble 4 12
Use Magic Device 5 32

Level 1 (Bard)
Feat: (Selected) Insightful Reflexes


Level 2 (Wizard)
Feat: (Wizard Bonus) Extend Spell


Level 3 (Wizard)
Feat: (Selected) Spell Focus: Necromancy


Level 4 (Wizard)
Ability Raise: INT


Level 5 (Wizard)


Level 6 (Wizard)
Feat: (Wizard Bonus) Maximize Spell
Feat: (Selected) Spell Focus: Evocation


Level 7 (Wizard)


Level 8 (Wizard)
Ability Raise: INT


Level 9 (Wizard)
Feat: (Selected) Greater Spell Focus: Necromancy


Level 10 (Wizard)


Level 11 (Wizard)
Feat: (Wizard Bonus) Quicken Spell


Level 12 (Wizard)
Ability Raise: INT
Feat: (Selected) Empower Spell


Level 13 (Wizard)


Level 14 (Wizard)


Level 15 (Wizard)
Feat: (Selected) Spell Penetration


Level 16 (Wizard)
Ability Raise: INT
Feat: (Wizard Bonus) Heighten Spell


Level 17 (Wizard)


Level 18 (Wizard)
Feat: (Selected) Greater Spell Penetration


Level 19 (Wizard)


Level 20 (Bard)
Ability Raise: INT
Enhancement: Drow - Spell Resistance (Rank 1)
Enhancement: Drow - Drow Intelligence (Rank 1)
Enhancement: Drow - Spell Resistance (Rank 1)
Enhancement: Drow - Drow Intelligence (Rank 1)
Enhancement: Pale Master (Wiz) - Dark Reaping (Rank 1)
Enhancement: Pale Master (Wiz) - Shroud of the Zombie (Rank 1)
Enhancement: Pale Master (Wiz) - Shroud of the Vampire (Rank 1)
Enhancement: Pale Master (Wiz) - Shroud of the Wraith (Rank 1)
Enhancement: Pale Master (Wiz) - Shroud of the Lich (Rank 1)
Enhancement: Pale Master (Wiz) - Necrotic Touch (Rank 1)
Enhancement: Pale Master (Wiz) - Necrotic Touch (Rank 2)
Enhancement: Pale Master (Wiz) - Necrotic Touch (Rank 3)
Enhancement: Pale Master (Wiz) - Spell Critical: Negative Energy I (Rank 1)
Enhancement: Pale Master (Wiz) - Negative Energy Conduit (Rank 1)
Enhancement: Pale Master (Wiz) - Negative Energy Conduit (Rank 2)
Enhancement: Pale Master (Wiz) - Negative Energy Conduit (Rank 3)
Enhancement: Pale Master (Wiz) - Spell Critical: Negative Energy II (Rank 1)
Enhancement: Pale Master (Wiz) - Bone Armor (Rank 1)
Enhancement: Pale Master (Wiz) - Bone Armor (Rank 2)
Enhancement: Pale Master (Wiz) - Bone Armor (Rank 3)
Enhancement: Pale Master (Wiz) - Necrotic Bolt (Rank 1)
Enhancement: Pale Master (Wiz) - Necrotic Bolt (Rank 2)
Enhancement: Pale Master (Wiz) - Necrotic Bolt (Rank 3)
Enhancement: Pale Master (Wiz) - Cloak of Night (Rank 1)
Enhancement: Pale Master (Wiz) - Cloak of Night (Rank 2)
Enhancement: Pale Master (Wiz) - Spell Critical: Negative Energy III (Rank 1)
Enhancement: Pale Master (Wiz) - Intelligence (Rank 1)
Enhancement: Pale Master (Wiz) - Spell Critical: Negative Energy IV (Rank 1)
Enhancement: Pale Master (Wiz) - Intelligence (Rank 1)
Enhancement: Pale Master (Wiz) - Necrotic Blast (Rank 1)
Enhancement: Pale Master (Wiz) - Necrotic Blast (Rank 2)
Enhancement: Pale Master (Wiz) - Necrotic Blast (Rank 3)
Enhancement: Pale Master (Wiz) - Necromantic Focus (Rank 1)
Enhancement: Pale Master (Wiz) - Improved Shrouding (Rank 1)
Enhancement: Archmage (Wiz) - Evocation I: Magic Missile (Rank 1)
Enhancement: Archmage (Wiz) - Evocation II: Gust of Wind (Rank 1)
Enhancement: Archmage (Wiz) - Evocation III: Chain Missiles (Rank 1)
Enhancement: Archmage (Wiz) - Evocation IV: Fire Shield (Rank 1)
Enhancement: Archmage (Wiz) - Evocation V: Cyclonic Blast (Rank 1)
Enhancement: Archmage (Wiz) - Energy of the Scholar (Rank 1)
Enhancement: Archmage (Wiz) - Spell Critical: Elemental and Force I (Rank 1)
Enhancement: Archmage (Wiz) - Improved Maximizing (Rank 1)
Enhancement: Archmage (Wiz) - Improved Maximizing (Rank 2)
Enhancement: Archmage (Wiz) - Spell Critical: Elemental and Force II (Rank 1)
Enhancement: Archmage (Wiz) - Spell Penetration (Rank 1)
Enhancement: Archmage (Wiz) - Spell Penetration (Rank 2)
Enhancement: Archmage (Wiz) - Spell Penetration (Rank 3)
Enhancement: Archmage (Wiz) - Spell Critical: Elemental and Force III (Rank 1)
Enhancement: Archmage (Wiz) - Intelligence (Rank 1)
Enhancement: Archmage (Wiz) - Primary Spell Focus: Evocation (Rank 1)
Enhancement: Archmage (Wiz) - Spell Critical: Elemental and Force IV (Rank 1)
Enhancement: Archmage (Wiz) - Intelligence (Rank 1)
Enhancement: Spellsinger (Brd) - Spellsinger (Rank 1)


Level 21 (Epic)
Feat: (Selected) Epic: Epic Spell Penetration


Level 22 (Epic)


Level 23 (Epic)


Level 24 (Epic)
Ability Raise: INT
Feat: (Selected) Epic: Epic Spell Focus: Necromancy


Level 25 (Epic)


Level 26 (Epic)
Feat: (Epic Destiny) Epic Destiny: Epic Spell Power: Negative


Level 27 (Epic)
Feat: (Selected) Epic: Ruin


Level 28 (Epic)
Ability Raise: INT
Feat: (Epic Destiny) Epic Destiny: Hellball


Eldritch Knight isn't in the current builder (not updated for U20 yet); but I saved 4 APs to invest in EK Wand & Scroll Mastery (+75%), which is a lot cheaper than the AM line and comes in handy when you need to Heal-/Harm-scroll anybody.

Skills: max Concentration, Spellcraft, Perform, UMD, and Heal, with extra pts dumped into Diplomacy; the second bard lvl lets me dump a whole bunch of pts into Diplo.

Drawbacks: same one as every splashed wizard, namely -2 Spell Pen, -1 feat, and -2 INT w/out capstone. Also, even though I've tried to aim her towards sonic spells, there are no crit bonuses in any of the wiz trees to sonic, AFAIK; they're only in Spellsinger, but I can't afford a lot of APs for that. Finally, while sonic stuns are nice, they don't induce helplessness like Enchantment spells, so they're not as useful as, say, Mass Hold would be.

Gameplay: while leveling she plays like a typical PM / Evo AM build; i.e., alternates between Necro and raw-DPS spells, spamming her Evo SLAs where appropriate. The main difference is her sonic dmg is better than a regular wiz, altho sonic still isn't great DPS. Things get more interesting in epics after she makes her way over to Shiradi: Perform should boost sonic dmg from Favorable Winds, while Diplo gives her a leg up while having Tea with the Queen. SF:Evo opens DC Twist from Draconic; either double-down w/Magister Evo Specialist or Twist Necro Specialist instead.

I now look forward to all the responses about what a terrible idea this is. :o

Fedora1
12-04-2013, 12:40 PM
I always appreciate your builds, but I have next to zero experience with sorcs and bards, so really can't comment.

However, I did (at least) bump your post. :)

Lanhelin
12-04-2013, 06:08 PM
but I saved 4 APs to invest in EK Wand & Scroll Mastery (+75%)

There was a change to this in one of the last patches (not documented en detail). The costs are now the same like in EK or any other class tree (3 AP). The only difference is in the description: the Wizard Enhancements don't mention heal, while the one in the Bard tree does. I currently play a Wiz/Druid splash and because of the different descriptions I still put 4 points into Season's Herald instead of AM. But I didn't test if it's just a description bug or if it really doesn't affect healing scrolls.