PDA

View Full Version : PDK bard



AzB
12-03-2013, 10:09 PM
Ok, I've decided to tr my completionist into a pdk bard. My latest bard build used a level of cleric for divine might, and I thought it was a great way to move a real cha based bard's dps well into the "I've seen worse" category. Which is a significant upgrade to "oh, were you actually doing damage?" category previously enjoyed by cha based bards everywhere.

The pdk is of course a race, not a class, and offers a cha to damage enhancement for a racial enhancement. This would allow lr+1 to remove the fighter class level (if desired) while still keeping this benefit. A fighter level, if kept, is still more attractive than a cleric level which really only allowed for divine might.

The other advantage is that the racial enhancement is full time, no activation needed, where divine might was yet another clickie on a clickie intensive toon requiring sp and frequent recasting.

Another advantage is that with an lr+1 you can even be a pure bard that can actually cause a small amount of pain with a decent weapon in hand, while still being a true support toon, happily buffing and doing some backup heals, while still being involved in the fighting rather than standing in the back

If anyone has done this and has any tips, I'd appreciate it.

Failedlegend
12-04-2013, 01:46 AM
Well to be honest the old standard for Melee Bards was Bard16/fighter2/barb2 so that fighter level porbably wont hurt much either an 18/2 or 18/1/1 build should work just fine and assuming you go all out charisma you can get some pretty decent damage especially when you activate for cormyr so I say go for it. :D

unbongwah
12-04-2013, 09:51 AM
I mostly see this as an option for, say, a max-CHA pure SS bard who's focused on Enchantment spells but also wants a bit of melee DPS on the side. E.g., Power Atk, IC:Slash, Heighten, SF:Enchant (grab Enchant Specialist from Magister for another +3 DCs), Spell Pen x3, Emp Heal, Quicken, Inspire Excellence; Disco Ball your targets then wallop them with a (e)SOS, spam Heal & MCMW as needed. Stats are pretty easy: max CHA, just enough STR for PA, at least CON 16.

Zoda
12-04-2013, 03:39 PM
I TRed one of my guys into a PDK bard (unfortunately only has 2 cleric and a rog past lives on that toon, but it is just an experiment guy anyway, with weird builds on each life), and it is doing okay, I chose the 17 bard 2 fighter 1 wizard split for max number of feats (quicken, heighten, 2 x enchantment focus, power attack, IC: slash, cleave, great cleave, 3 x thf, overwhelming crit, inspire excellence, epic cha), max possible enchantmnt DC, and in terms of a cha bard - "max dps". I started 18 str (+5 tome to hit OC), 18 cha and 12 con, rest dumped. According to my calculation, fully decked out, with more or less maintainable buffs (songs, action surge, ship buffs, yugo pot), I could keep 66 CHA and an enchantment DC of 60 which is not great, but still reasonable for E/Es. My main destiny is Fatesinger and I currently twist Momentum Swing, +3 ench DC and Coccoon, but on a completionist build I'd probably ditch the 2x cleave + OC part or some thf feats to get completionist and wiz/bard past lives to max ench DC and twist Energy Burst, +3 DC, and Coccoon instead.

My one and greatest issue with the build so far (aside from the mediocre dps with an eSOS, which is obviously expected) are saves, they are just horrible and with my playstyle, it is just not working out fine, but I'd probably trash all my current gear except for the SOS and get them higher, but still expect a lot of failed saves.

An alternative to the SOS version is one using a pair of Nightmares, which I guess would do better on a max DC build (no cleaves/OC, active past life feats instead), and might even kill faster with the level drain procs in high end content, but unfortunately I have neither the past lives nor the 50 comms needed to upgrade my nightmares, so it's for someone else to do that.

All in all, if you want dps on a bard, just go with a regular str build, if you want DCs go for it, but expect mediocre dps (and low saves because you can't access pala dilettante).

AzB
12-05-2013, 11:45 PM
Instead of the the last two THF feats, I took completionist and Force of personality. I didn't dump dex as I've got 2 rogue levels. And with a +10 reflex item at 18th level, my reflex saves are pretty good. I can stand in traps and do the swim in Crucible no problem. So with those two things boosting saves, fort is the lowest. And it seems to be ok. So saves are not an issue... at least not yet. EE might be a problem.

Comparing this build to an almost identical human build with a level of cleric instead of fighter (for Divine Might) I'd have to say the unraged dps is about the same. Maybe slightly worse, but not a huge difference. But the real issue comes from buffed str from skaldic, rage, titan's grip, etc. There are no clickie cha boosts to compare to these str boosts, so max str damage is higher with a str build.

I haven't tried "For Cormyr" yet, but that should be a huge dps boost especially with a max cha bard, and in true bard fashion it will give the boost to the whole group. It's actually quite sad that PDK has two racial enhancements that pretty much blow away the signature bard song. Not sure about the part about being below half hp to use though. I mean, it still makes it a great "holy ****!" button, but making sure you're down on hp for planned usage seems odd and somewhat difficult. We'll see. It might be worth a little dedication and practice to get that kind of boost for two minutes. That's freaking huge for big mob fights and boss fights.

At any rate, disco ball has a significantly higher DC save now. And the toon is a lot easier to play since there's a lot less clicking around before every fight. So there's the good side.

PDKs are pretty ugly though. I created the same face I was using for my human toon and the PDK looks like some sort of autistic steroidal mutant. He looks very unhappy.

A_Sheep2
12-06-2013, 12:35 PM
I haven't tried "For Cormyr" yet,

Oh, you need to, it is AWESOME! It's expensive and bards have a lot of good stuff to purchase, but the buff lasts a long time and +15 damage or so is sweet.

On a different note, another problem with the PDK I have is her weapon selection. she can't use a blunt weapon and the other weapons she can use are the 'bad' martial weapons (19-20/x2) from a crit standpoint. If I could use the cha to damage/hit on rapiers, scimitars, kukris, or khopeshes... If you go THF, unless you have SoS, I think it's still better to have twf with a bard-type char.

I'd definitely go pure bard PDK if you could use rapiers or khopeshes.

voodoogroves
12-06-2013, 12:49 PM
Oh, you need to, it is AWESOME! It's expensive and bards have a lot of good stuff to purchase, but the buff lasts a long time and +15 damage or so is sweet.

On a different note, another problem with the PDK I have is her weapon selection. she can't use a blunt weapon and the other weapons she can use are the 'bad' martial weapons (19-20/x2) from a crit standpoint. If I could use the cha to damage/hit on rapiers, scimitars, kukris, or khopeshes... If you go THF, unless you have SoS, I think it's still better to have twf with a bard-type char.

I'd definitely go pure bard PDK if you could use rapiers or khopeshes.

Sad that the Cormyr boost is bigger than basically anything a bard can do ;-)

Back on topic, I'd definitely go TWF using bastard / longswords if I wanted to favor melee. I'd also consider taking it on a non-core melee build just as "better than nothing" kind of fodder - but on a melee build, TWF. Maybe even a Shield Mastery silly build.

Rogue 3 / Fighter 1 wouldn't be a bad split - though that first class level kinda blows not being Rogue. An 18/1/1 would work as well, but I'm not sure what I'd stick on as the other 1 (another fighter maybe or ranger 1).

BTW, and this is why I replied to your post, there are options out there for using other weapons. Most useful being the Epic Eyld Edge, Dynastic Falcata and even the Scepter of Healing. You want an Epic Eyld Edge eventually.

Guanmagi-1
12-06-2013, 12:50 PM
The build idea is solid except for the bard part.

AzB
12-06-2013, 05:31 PM
Oh, you need to, it is AWESOME! It's expensive and bards have a lot of good stuff to purchase, but the buff lasts a long time and +15 damage or so is sweet.



I'm just concerned about the half hp to activate thing. This toon rarely takes much damage, and while I see the advantage of it's use in a panic situation where everything is going south quickly, I'm just not sure how the heck I'm going to manage to get to half hp when I want to plan on using it. Especially with hire healers in the party, they just automatically heal you... no way to stop that. (I don't use them, but I pug a lot and hire healers are pretty common)

I've worked hard to get good prr, ac and heal amp, and it works against ever using this ability. kinda sucks.

I'll try it and see how it goes. I can always respec easily enough.

AzB
12-08-2013, 07:48 PM
Tried "For Cormyr" earlier tonight on the boss fight in rusted blades. It's a very nice addition to the toolbox of a melee bard for some short term dps boost. I was doing 100+ more on crits, and 30-60hp more on non crits. Add that kind of damage (and much larger numbers for actual melee focused toons) to the entire party, and that's pretty impressive.

However, it only lasted 1 minute. The timer at the top of the screen shows 1 minute and counts down correctly. But the description on the enhancements page, and the tooltip from the icon on the hotbar says 2 minute duration. Can anyone else confirm that it only works 1 minute for them?

1 minute is not really all that useful, especially considering the expense of the enhancement and the convoluted method of instigating it. It can also only be used once per rest, so a 2 minute duration would not be op.