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DaSawks
11-22-2013, 10:46 PM
Warforged-Repair
Shiradi-AM enhancement line
Dreadnaught-Greatswords/Falchon/Greataxe



Character Plan by DDO Character Planner Version 04.19.03
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Soulman
Level 28 True Neutral Warforged Male
(20 Wizard \ 8 Epic)
Hit Points: 284
Spell Points: 1353
BAB: 10\10\15\20
Fortitude: 9
Reflex: 10
Will: 13

Starting Ending
Abilities Base Stats Base Stats
(32 Point) (Level 1) (Level 28)
Strength 14 22
Dexterity 10 12
Constitution 14 16
Intelligence 16 18
Wisdom 10 12
Charisma 12 14

Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 5
+2 Tome of Dexterity used at level 5
+2 Tome of Constitution used at level 5
+2 Tome of Intelligence used at level 5
+2 Tome of Wisdom used at level 5
+2 Tome of Charisma used at level 5

Starting Ending
Base Skills Base Skills
Skills (Level 1) (Level 28)
Balance 1 12
Bluff 1 2
Concentration 2 18
Diplomacy 1 2
Disable Device n/a n/a
Haggle 1 2
Heal 0 1
Hide 0 1
Intimidate 1 2
Jump 4 17
Listen 0 1
Move Silently 0 1
Open Lock n/a n/a
Perform n/a n/a
Repair 7 27
Search 3 4
Spellcraft 7 27
Spot 0 1
Swim 2 6
Tumble 1 2
Use Magic Device 3 13

Level 1 (Wizard)
Skill: Balance (+1)
Skill: Jump (+2)
Skill: Repair (+4)
Skill: Spellcraft (+4)
Skill: Tumble (+1)
Skill: Use Magic Device (+2)
Feat: (Wizard Bonus) Maximize Spell
Feat: (Selected) Power Attack


Level 2 (Wizard)
Skill: Balance (+0.5)
Skill: Jump (+0.5)
Skill: Repair (+1)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+0.5)


Level 3 (Wizard)
Skill: Balance (+0.5)
Skill: Jump (+0.5)
Skill: Repair (+1)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Cleave


Level 4 (Wizard)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Jump (+0.5)
Skill: Repair (+1)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+0.5)


Level 5 (Wizard)
Skill: Balance (+0.5)
Skill: Jump (+0.5)
Skill: Repair (+1)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+0.5)
Feat: (Wizard Bonus) Extend Spell


Level 6 (Wizard)
Skill: Balance (+0.5)
Skill: Jump (+0.5)
Skill: Repair (+1)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Two Handed Fighting


Level 7 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Repair (+1)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+0.5)


Level 8 (Wizard)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Repair (+1)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+0.5)


Level 9 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Repair (+1)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Insightful Reflexes


Level 10 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Repair (+1)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+0.5)
Feat: (Wizard Bonus) Heighten Spell


Level 11 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Repair (+1)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+0.5)


Level 12 (Wizard)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Repair (+1)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Improved Two Handed Fighting


Level 13 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Repair (+1)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+0.5)


Level 14 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Repair (+1)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+0.5)


Level 15 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Repair (+1)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Great Cleave
Feat: (Wizard Bonus) Quicken Spell


Level 16 (Wizard)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Repair (+1)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+0.5)


Level 17 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Repair (+1)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+0.5)


Level 18 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Repair (+1)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Stunning Blow


Level 19 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Repair (+1)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+0.5)


Level 20 (Wizard)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+2)
Skill: Repair (+1)
Skill: Spellcraft (+1)
Feat: (Wizard Bonus) Spell Focus: Evocation


Level 21 (Epic)
Feat: (Selected) Greater Spell Focus: Evocation


Level 22 (Epic)


Level 23 (Epic)


Level 24 (Epic)
Ability Raise: STR


Level 25 (Epic)


Level 26 (Epic)


Level 27 (Epic)


Level 28 (Epic)

Zachski
11-24-2013, 02:41 PM
Why do you have dexterity and wisdom to 10?

And why is Charisma 12? Is it for UMD?

Just curious, mostly.

DaSawks
11-24-2013, 04:55 PM
Why do you have dexterity and wisdom to 10?

And why is Charisma 12? Is it for UMD?

Just curious, mostly.

You nailed it. I cannot stand seeing a negative modifier. The UMD makes me a passable healer in small groups. This is a work in progress.

DaSawks
11-24-2013, 05:00 PM
This might be easier to read then the builder clipboard.

Feats-Use the wizard bonus feats for casting metamagics.
1(Wizard Bonus) Maximize Spell
1(Selected) Power Attack
3(Selected) Cleave
5(Wizard Bonus) Extend Spell
6(Selected) Two Handed Fighting
9(Selected) Insightful Reflexes
10(Wizard Bonus) Heighten Spell
12(Selected) Improved Two Handed Fighting
15(Selected) Great Cleave
15(Wizard Bonus) Quicken Spell
18(Selected) Stunning Blow
20(Wizard Bonus) Spell Focus: Evocation
21(Selected) Greater Spell Focus: Evocation
24(Selected) Epic: Epic Spell Focus: Evocation
26(Epic Destiny) Epic Destiny: Epic Spell Power: Force
28(Epic Destiny) Epic Destiny: Elusive Target

Skills-
Balance 12
Concentration 17
Jump 17
Repair 27
Spellcraft 27
Use Magic Device 13

Zachski
11-24-2013, 05:18 PM
Fair enough. You can't stand seeing a negative modifier, I can't stand seeing a second class on my character, I can dig ya.

I'm actually making a pure Eldritch Knight myself, a bit inspired by your experimental build.

One thing I've noticed is that glancing blows do trigger on Eldritch Strike, so I assume they'll trigger on Eldritch Tempest, too.

Do you know what enhancements you'll be going for yet?

DaSawks
11-27-2013, 05:47 PM
Do you know what enhancements you'll be going for yet?

I did the LR+20 and have been playing with the Enhancements. This is generally what I use now.

Eldritch Strike
Spellsword 1-4
Eldritch Blast

Tier 1
Improved Mage Armor 1-3
Battlemage 1(only to reach 5 AP spent, took this over 10 hp from Toughness tier 1)

Tier 2
Improved Shield 1-3
Martial Training
Wand and scroll (only to fill AP cost if needed)

Tier 3
Arcane Barrier 1-3 (very useful)
Elemental Resistance 1-3 (not really needed)
Critical Accuracy (only to fill AP cost if needed
Strength 1

Tier 4
Critical Damage 1-3
Strength

Tier 5
Tensers Transformation (very nice for this build)
Eldritch Tempest
Double Strike (to fill AP requirements of Eldritch Blade)

I spend about 17 AP in the Archmage tree.
Intelligence 1-2
Archmage Specialization 1-3 (Magic Missle, Gust of wind, Chain Missile)
Arcane Bolt
Spell Crit 1-3/4

The rest go into the racial tree(Warforged for me)
Improve fort 1 only.
Warforged CON 1 only.
Repair systems- Mechanist 1-3
Inscribed Armor 1 only.
Warforged tactics 1-3 (I use Trip and Stunning Blow often)
Great Weapon Aptitude (I take this over Improved Power Attack)

I tried Weapon Attachment but found it to be worthless. Takes too long to activate and I use too many wands and scrolls to keep having to remember to put it back on. the .5(W) is also weak for the tier it is in. Warforged Resolve is also useless. My repair is about 50. With over 700 hp what use is 50 when I can cast Repair Critical and Reconstruct for around 480.

Failedlegend
12-19-2013, 06:57 PM
why did you take all 4 spellswords? Its barely worth getting 2 of them unless your after the capstone