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View Full Version : The Light Archer - Morninglord Cleric AA build feedback



JohnBacon
11-14-2013, 07:52 AM
I am looking for some feedback for a build I am working on. I wanted to create a character that would run with small groups as ranged damage and could heal when necessary. I have run around briefly at lvl 15 with the starter gear and found that a bow with an red augment slot in it is very necessary for a Radiance gem. Any input is greatly appreciated.



Character Plan by DDO Character Planner Version 04.19.03
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 28 Lawful Good Morninglord Male
(6 Ranger \ 14 Cleric \ 8 Epic)
Hit Points: 366
Spell Points: 1638
BAB: 16\16\21\26\26
Fortitude: 18
Reflex: 10
Will: 17

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 28)
Strength 16 22
Dexterity 8 8
Constitution 14 14
Intelligence 12 14
Wisdom 16 19
Charisma 8 8

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 28)
Balance -1 12
Bluff -1 7
Concentration 6 33
Diplomacy -1 7
Disable Device n/a n/a
Haggle -1 7
Heal 7 35
Hide -1 7
Intimidate -1 7
Jump 3 14
Listen 3 12
Move Silently -1 7
Open Lock n/a n/a
Perform n/a n/a
Repair 1 10
Search 1 10
Spellcraft 5 33
Spot 3 18
Swim 3 14
Tumble n/a 8
Use Magic Device n/a n/a

Level 1 (Cleric)
Skill: Concentration (+4)
Skill: Heal (+4)
Skill: Spellcraft (+4)
Feat: (Selected) Empower Healing Spell
Feat: (Deity) Favored by Amaunator


Level 2 (Ranger)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Spellcraft (+1)
Skill: Tumble (+0.5)
Feat: (Favored Enemy) Favored Enemy: Undead


Level 3 (Ranger)
Skill: Balance (+1.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Spellcraft (+1)
Feat: (Selected) Toughness


Level 4 (Ranger)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Spellcraft (+1)
Skill: Tumble (+0.5)


Level 5 (Ranger)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Spellcraft (+1)
Skill: Spot (+2)


Level 6 (Ranger)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Spellcraft (+1)
Skill: Spot (+2)
Feat: (Favored Enemy) Favored Enemy: Construct
Feat: (Selected) Point Blank Shot


Level 7 (Ranger)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Spellcraft (+1)
Skill: Spot (+2)


Level 8 (Cleric)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Spellcraft (+1)


Level 9 (Cleric)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Spellcraft (+1)
Feat: (Selected) Zen Archery


Level 10 (Cleric)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Spellcraft (+1)


Level 11 (Cleric)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Spellcraft (+1)


Level 12 (Cleric)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Spellcraft (+1)
Feat: (Selected) Improved Critical: Ranged Weapons


Level 13 (Cleric)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Spellcraft (+1)


Level 14 (Cleric)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Spellcraft (+1)


Level 15 (Cleric)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Spellcraft (+1)
Feat: (Selected) Mental Toughness
Enhancement: Morninglord - Elven Accuracy (Rank 1)
Enhancement: Morninglord - Sun Elf Intelligence (Rank 1)
Enhancement: Morninglord - Elven Accuracy (Rank 1)
Enhancement: Morninglord - Sun Elf Intelligence (Rank 1)
Enhancement: Morninglord - Rejuvenation of Dawn (Rank 1)
Enhancement: Morninglord - Rejuvenation of Dawn (Rank 2)
Enhancement: Morninglord - Arcanum (Rank 1)
Enhancement: Morninglord - Arcanum (Rank 2)
Enhancement: Morninglord - Arcanum (Rank 3)
Enhancement: Morninglord - Light of the Sun God (Rank 1)
Enhancement: Morninglord - Light of the Sun God (Rank 2)
Enhancement: Morninglord - Light of the Sun God (Rank 3)
Enhancement: Divine Disciple (Clr) - Divine Emissary of Light (Rank 1)
Enhancement: Divine Disciple (Clr) - Sacred Defense (Rank 1)
Enhancement: Divine Disciple (Clr) - Sun Bolt (Rank 1)
Enhancement: Divine Disciple (Clr) - Spellpower: Light (Rank 1)
Enhancement: Divine Disciple (Clr) - Spellpower: Light (Rank 2)
Enhancement: Divine Disciple (Clr) - Spellpower: Light (Rank 3)
Enhancement: Divine Disciple (Clr) - Spell Critical: Light (Rank 1)
Enhancement: Divine Disciple (Clr) - Spell Points (Rank 1)
Enhancement: Divine Disciple (Clr) - Spell Points (Rank 2)
Enhancement: Divine Disciple (Clr) - Spell Points (Rank 3)
Enhancement: Divine Disciple (Clr) - Spell Penetration (Rank 1)
Enhancement: Divine Disciple (Clr) - Spell Penetration (Rank 2)
Enhancement: Divine Disciple (Clr) - Spell Penetration (Rank 3)
Enhancement: Divine Disciple (Clr) - Spell Critical: Light (Rank 1)
Enhancement: Divine Disciple (Clr) - Spellpower: Light (Rank 1)
Enhancement: Divine Disciple (Clr) - Spellpower: Light (Rank 2)
Enhancement: Divine Disciple (Clr) - Spell Critical: Light (Rank 1)
Enhancement: Divine Disciple (Clr) - Wisdom (Rank 1)
Enhancement: Arcane Archer (Rgr) - Arcane Archer (Rank 1)
Enhancement: Arcane Archer (Rgr) - Morphic Arrows (Rank 1)
Enhancement: Arcane Archer (Rgr) - Metalline Arrows (Rank 1)
Enhancement: Arcane Archer (Rgr) - Conjure Arrows (Rank 1)
Enhancement: Arcane Archer (Rgr) - Energy of the Wild (Rank 1)
Enhancement: Arcane Archer (Rgr) - Energy of the Wild (Rank 2)
Enhancement: Arcane Archer (Rgr) - Force Arrows (Rank 1)
Enhancement: Arcane Archer (Rgr) - Force Arrows (Rank 2)
Enhancement: Arcane Archer (Rgr) - Wisdom (Rank 1)


Level 16 (Cleric)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Spellcraft (+1)
Enhancement: Morninglord - Elven Accuracy (Rank 1)
Enhancement: Arcane Archer (Rgr) - Terror Arrows (Rank 1)
Enhancement: Arcane Archer (Rgr) - Soul Magic (Rank 1)


Level 17 (Cleric)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Spellcraft (+1)
Enhancement: Divine Disciple (Clr) - Spell DC: Evocation (Rank 1)
Enhancement: Divine Disciple (Clr) - Spell Critical: Light (Rank 1)


Level 18 (Cleric)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Spellcraft (+1)
Feat: (Selected) Spell Penetration
Enhancement: Morninglord - Aura of Radiance (Rank 1)
Enhancement: Divine Disciple (Clr) - Sunbeam (Rank 1)
Enhancement: Divine Disciple (Clr) - Spell DC: Evocation (Rank 1)


Level 19 (Cleric)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Spellcraft (+1)
Enhancement: Divine Disciple (Clr) - Wisdom (Rank 1)
Enhancement: Divine Disciple (Clr) - Divine Empowerment (Rank 1)


Level 20 (Cleric)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Spellcraft (+1)
Enhancement: Arcane Archer (Rgr) - Terror Arrows (Rank 2)
Enhancement: Arcane Archer (Rgr) - Terror Arrows (Rank 3)


Level 21 (Epic)
Feat: (Selected) Greater Spell Penetration


Level 22 (Epic)


Level 23 (Epic)


Level 24 (Epic)
Feat: (Selected) Epic: Epic Spell Penetration


Level 25 (Epic)


Level 26 (Epic)
Feat: (Epic Destiny) Epic Destiny: Epic Spell Power: Light


Level 27 (Epic)
Feat: (Selected) Epic: Blinding Speed


Level 28 (Epic)
Ability Raise: STR
Feat: (Epic Destiny) Epic Destiny: Doubleshot

JohnBacon
11-15-2013, 12:16 PM
I have had a chance to run around a bit with this build now. I have to say it's a lot of fun. With the starter gear and a bow socketed with a radiance gem it works out great. Ranging mobs down a few at a time with the bow is very easy and when the crowed gets too thick kitting them while firing off various light beams if fun. Between the heals and the and the buffs I would say this should make a very fun first life. I still has as of yet to really test survivability when it hits the fan but I will update when I do.