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Kaeper
11-07-2013, 02:50 AM
From reading the forums it sounds like ranged build are more viable than when I was playing last. I'd like to have a crack at a self sufficient archer but I'm not sure of the best mix of class levels, feats and enhancements.

I'm set on a Halfling with full traps & healing dragonmarks; mix of rogue, monk and ranger. I know I've built in a few limitations there but I'm hoping I can make something that's fun to play even if it's not elite.

Rough build below. Any suggestions on where to improve are welcome :)


Character Plan by DDO Character Planner Version 04.19.02
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Midari Kai
Level 20 Lawful Good Halfling Male
(7 Monk \ 7 Rogue \ 6 Ranger)
Hit Points: 236
Spell Points: 95
BAB: 16\16\21\26\26
Fortitude: 16
Reflex: 22
Will: 14

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 13 18
Dexterity 17 21
Constitution 12 14
Intelligence 14 16
Wisdom 14 16
Charisma 8 10

Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7

Level 1 (Rogue)
Feat: (Selected) Least Dragonmark of Healing


Level 2 (Monk)
Feat: (Monk Bonus) Dodge


Level 3 (Monk)
Feat: (Selected) Point Blank Shot
Feat: (Monk Bonus) Zen Archery


Level 4 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Giant
Enhancement: Halfling - Halfling Luck (Rank 1)
Enhancement: Halfling - Jorasco Dragonmark Focus (Rank 1)
Enhancement: Halfling - Jorasco Dragonmark Focus (Rank 2)
Enhancement: Halfling - Jorasco Dragonmark Focus (Rank 3)
Enhancement: Halfling - Acrobatic (Rank 1)
Enhancement: Halfling - Lesser Dragonmark of Healing (Rank 1)
Enhancement: Halfling - Break Out The Leeches (Rank 1)
Enhancement: Arcane Archer (Rgr) - Arcane Archer (Rank 1)
Enhancement: Arcane Archer (Rgr) - Conjure Arrows (Rank 1)
Enhancement: Arcane Archer (Rgr) - Awareness (Rank 1)
Enhancement: Arcane Archer (Rgr) - Awareness (Rank 2)
Enhancement: Deepwood Stalker (Rgr) - Far Shot (Rank 1)
Enhancement: Mechanic (Rog) - Arbalester (Rank 1)


Level 5 (Ranger)


Level 6 (Ranger)
Feat: (Selected) Mobility


Level 7 (Ranger)


Level 8 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead


Level 9 (Ranger)
Feat: (Selected) Shot on the Run
Enhancement: Arcane Archer (Rgr) - Morphic Arrows (Rank 1)
Enhancement: Arcane Archer (Rgr) - Awareness (Rank 3)
Enhancement: Arcane Archer (Rgr) - Force Arrows (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Sneak Attack (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Sniper Shot (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Favored Resistance (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Stealthy (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Stealthy (Rank 2)
Enhancement: Deepwood Stalker (Rgr) - Stealthy (Rank 3)
Enhancement: Deepwood Stalker (Rgr) - Damage Boost (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Damage Boost (Rank 2)
Enhancement: Deepwood Stalker (Rgr) - Damage Boost (Rank 3)


Level 10 (Monk)
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light


Level 11 (Monk)


Level 12 (Monk)
Feat: (Selected) Improved Critical: Piercing Weapons


Level 13 (Monk)
Feat: (Monk Bonus) Ten Thousand Stars


Level 14 (Monk)


Level 15 (Rogue)
Feat: (Selected) Master of Forms


Level 16 (Rogue)


Level 17 (Rogue)


Level 18 (Rogue)
Feat: (Selected) Improved Precise Shot


Level 19 (Rogue)


Level 20 (Rogue)
Enhancement: Halfling - Acrobatic (Rank 2)
Enhancement: Halfling - Greater Dragonmark of Healing (Rank 1)
Enhancement: Arcane Archer (Rgr) - Metalline Arrows (Rank 1)
Enhancement: Arcane Archer (Rgr) - Frost Arrows (Rank 1)
Enhancement: Arcane Archer (Rgr) - Force Arrows (Rank 2)
Enhancement: Arcane Archer (Rgr) - Force Arrows (Rank 3)
Enhancement: Arcane Archer (Rgr) - Flaming Arrows (Rank 1)
Enhancement: Arcane Archer (Rgr) - Terror Arrows (Rank 1)
Enhancement: Arcane Archer (Rgr) - Terror Arrows (Rank 2)
Enhancement: Arcane Archer (Rgr) - Soul Magic (Rank 1)
Enhancement: Arcane Archer (Rgr) - Shock Arrows (Rank 1)
Enhancement: Arcane Archer (Rgr) - Dexterity (Rank 1)
Enhancement: Arcane Archer (Rgr) - Paralyzing Arrows (Rank 1)
Enhancement: Arcane Archer (Rgr) - Smiting Arrows (Rank 1)
Enhancement: Arcane Archer (Rgr) - Corrosive Arrows (Rank 1)
Enhancement: Arcane Archer (Rgr) - Arrow of Slaying (Rank 1)
Enhancement: Arcane Archer (Rgr) - Improved Elemental Arrows (Rank 1)
Enhancement: Arcane Archer (Rgr) - Runebow (Rank 1)
Enhancement: Assassin (Rog) - Knife in the Darkness (Rank 1)
Enhancement: Assassin (Rog) - Sneak Attack Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Faster Sneaking (Rank 1)
Enhancement: Ninja Spy (Mnk) - Faster Sneaking (Rank 2)
Enhancement: Ninja Spy (Mnk) - Faster Sneaking (Rank 3)
Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)

Lonnbeimnech
11-07-2013, 03:30 AM
From reading the forums it sounds like ranged build are more viable than when I was playing last

They really don't become powerful until they are running in maxed out fury of the wild.

About zen archery and 10k stars, you will be using wisdom to hit and wisdom to determine how many arrows you shoot, so why so much dex?


Level 12 (Monk)
Feat: (Selected) Improved Critical: Piercing Weapons ranged, not pierce

TheLegendOfAra
11-10-2013, 08:19 AM
As a first life build you'd be better off with something like 11Ranger/6Monk/3Arti(Or 3Rogue)

Over all this will net you:
More skill points, EmpowerHeal'd CLW, CMW, 15 min Jump/Barkskin/Rams Might, full UMD and scroll mastery, better saves, the same sneak attack as your rogue split, more versatility in play style( IE. Full ranged feat lines, and full TWF feat lines for free. Means that at any time even if your main focus is ranged you can swap to melee and still do good DPS.) Enough feats to play around with.

I don't see anything your class split gets that mine would not get that is of any importance except for maybe uncanny dodge.
I do however see a lot of things my class split gets that yours would not have access to.