View Full Version : rebuilding my monk, how bad is it?

11-03-2013, 10:02 AM
so i'm finally using the LR+20 heart i was given to redo my Monk for U19, please tell me how i did

Character Plan by DDO Character Planner Version 04.19.03
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 28 Lawful Neutral Human Male
(20 Monk \ 8 Epic)
Hit Points: 364
Spell Points: 0
BAB: 15\15\20\25\25
Fortitude: 15
Reflex: 15
Will: 19

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 28)
Strength 14 16
Dexterity 15 17
Constitution 14 16
Intelligence 8 10
Wisdom 16 25
Charisma 10 12

Tomes Used
+2 Tome of Strength used at level 6
+2 Tome of Dexterity used at level 6
+2 Tome of Constitution used at level 6
+2 Tome of Intelligence used at level 6
+2 Tome of Wisdom used at level 6
+2 Tome of Charisma used at level 6

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 28)
Balance 6 34
Bluff 0 9
Concentration 6 34
Diplomacy 0 9
Disable Device n/a n/a
Haggle 0 9
Heal 3 15
Hide 2 11
Intimidate 0 9
Jump 2 11
Listen 3 15
Move Silently 2 11
Open Lock n/a n/a
Perform n/a n/a
Repair -1 8
Search -1 8
Spellcraft -1 8
Spot 3 30
Swim 2 11
Tumble 6 34
Use Magic Device 2 20

Level 1 (Monk)
Feat: (Human Bonus) Power Attack
Feat: (Monk Bonus) Stunning Fist
Feat: (Selected) Two Weapon Fighting

Level 2 (Monk)
Feat: (Monk Bonus) Dodge

Level 3 (Monk)
Feat: (Selected) Cleave
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light

Level 4 (Monk)

Level 5 (Monk)

Level 6 (Monk)
Feat: (Selected) Great Cleave
Feat: (Monk Bonus) Mobility

Level 7 (Monk)

Level 8 (Monk)

Level 9 (Monk)
Feat: (Selected) Improved Two Weapon Fighting

Level 10 (Monk)

Level 11 (Monk)

Level 12 (Monk)
Feat: (Selected) Improved Critical: Bludgeoning Weapons

Level 13 (Monk)

Level 14 (Monk)

Level 15 (Monk)
Feat: (Selected) Greater Two Weapon Fighting

Level 16 (Monk)

Level 17 (Monk)

Level 18 (Monk)

Level 19 (Monk)

Level 20 (Monk)

Level 21 (Epic)
Feat: (Selected) Epic: Vorpal Strikes

Level 22 (Epic)

Level 23 (Epic)

Level 24 (Epic)
Feat: (Selected) Epic: Improved Martial Arts

Level 25 (Epic)

Level 26 (Epic)
Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting

Level 27 (Epic)
Feat: (Selected) Epic: Blinding Speed

Level 28 (Epic)
Feat: (Epic Destiny) Epic Destiny: Elusive Target

i dont have the points/tomes to go for both OC and Vorpal Strikes, the cleaves are only in there cuz i couldnt think of anything better to take (the same goes for Dodge and Mobility) so any suggestions for what to take instead are appreciated

11-03-2013, 05:04 PM
5 hours and 33 views later, no response?

heck, not even a "everything's fine, go ahead and LR"?

11-03-2013, 05:07 PM
Could consider magical training for some sp/echoes so you could twist cocoon in. (suggest dropping mobility) otherwise go ahead and LR :P.

11-03-2013, 05:20 PM
Could consider magical training for some sp/echoes so you could twist cocoon in. (suggest dropping mobility) otherwise go ahead and LR :P.

hmm, didnt think of that.

my understanding is it would also up (or grant) the chance of my healing ki and other spell-like ki powers to crit?

11-04-2013, 02:19 AM
I recently LRed my Monk and went for a build similar to yours, but feat-wise I went for Whirlwind Attack, which I (now) adore. :) I imagine the cleaves are similarly awesome.

This site https://sites.google.com/site/bookofsyn/home has a lot of good advice for Monking.

11-04-2013, 07:39 AM
Noticed i somehow managed to forget to take a feat @ 18 in the build, ended up taking Imp Sunder

11-04-2013, 07:55 AM
Looks pretty straight forward.

I'll second the idea of taking magical training for basically unlimited cocoon.

I'd also consider dropping Elusive Target for Tactician. Another +2 to your DCs I think is a stronger option.