View Full Version : Gamespeed

10-11-2013, 12:26 PM
I wonder if there are any plans to make the game support multiple cores? (while maintaining singlecore ofc).

or perhaps (if detected) make a 2nd core optimize to make whatever crashes it when banking.

10-11-2013, 02:16 PM
Setting up an engine to work on multiple cores is quite a bit of work, especially when the game really doesn't need it. The minimum system requirements are only 1.6ghz to begin with, its not a terribly processor-intensive game. Unless you're in the rare position of only having a dual or quad-core 1.6ghz CPU, you wouldn't see any change.

Games are and have been shifting more of the work-load over to the GPU. If you're not happy with your gameplay experience, get a better videocard. You'll see more improvement that way. Multi-threading only improves CPU-intensive applications.

10-11-2013, 07:33 PM
Allright i suppose could get more memory for this laptop, that might resolve it.

I can run it fine for hours IF i only have one toon active. Nothing about the graphics at all, 1366x768 in very high or ultra high runs smooth.

After i switch toons a couple of times it crashes , I´ll use the ctrl-alt-del ,as it leave a black screen to go back to windows.

I usually let the engine "clean up" itself or whatever it is it does. Seems memory usage goes up a bit an it chews it back down an so it goes and one core going at 100% for a while time while it digests everything. That seem to me seems some memory cleanup or something.

Thats why im thinking having this process running continuously on another core ingame to work away the memory use of the previously loaded toon to prevent the system from reaching the "infinite" memory room. (crash)
So buying more memory really is not the solution since its just means banking more times and then crash instead.
Thats my conclusion since 1 toon runs fine, and the sluggishness only begins after banking back an fourth

So one "game" core & one memory cleanup core in parallel.