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View Full Version : What is the point of Cloak of Night enhacement



bakinkoljach
10-11-2013, 05:28 AM
Cloak of Night: Toggle: While active, Cloak of Night reduces the effectiveness of Positive Energy, Negative Energy, Repair, and Light damage on you by 20%/35%/50%. (Activation Cost: 25 Spell Points. Cooldown: 1 second.)


I have tried it with death aura and i drops amount of healing i receive in undead forms,and also drops amount of all healing received in normal forms is this useless or i am missing something?Why put this talent on pale master?

Archangel_666
10-11-2013, 05:30 AM
Cloak of Night: Toggle: While active, Cloak of Night reduces the effectiveness of Positive Energy, Negative Energy, Repair, and Light damage on you by 20%/35%/50%. (Activation Cost: 25 Spell Points. Cooldown: 1 second.)


I have tried it with death aura and i drops amount of healing i receive in undead forms,and also drops amount of all healing received in normal forms is this useless or i am missing something?Why put this talent on pale master?

Never been on the receiving end of a Divine Punishment?

sirgog
10-11-2013, 05:58 AM
This ability makes Running with the Devils (and other quests where enemies spam maximized, empowered Searing Lights) a little more survivable in PM forms.

Doing that quest on a PM without some light absorb is an interesting experience. 'Combat: Ghaele Cleric's Searing Light hit you for 288 damage'.

Soulfurnace
10-11-2013, 06:04 AM
This ability makes Running with the Devils (and other quests where enemies spam maximized, empowered Searing Lights) a little more survivable in PM forms.

Doing that quest on a PM without some light absorb is an interesting experience. 'Combat: Ghaele Cleric's Searing Light hit you for 288 damage'.
I did it as a melee vampire.

After I got hit once, I went into fleshy form and used cure serious pots - didn't die, just didn't enjoy hjealzing.

cnynridr2
10-15-2013, 04:49 PM
Is that the only reason to take this enhancement and is Devils the only quest where it is worth having? Haven't run some of the new expansion stuff yet.

Soulfurnace
10-15-2013, 05:03 PM
Is that the only reason to take this enhancement and is Devils the only quest where it is worth having? Haven't run some of the new expansion stuff yet.
Any quest with large amounts of light damage.

Personally, I wouldn't use it, ever.
Better off just dropping form for running with the devils, then just never using it. Sacrificing half heals will make you extremely vulnerable to melees.

Saravis
10-15-2013, 05:03 PM
Hobgoblin clerics also like tossing light spells at you at the low-ish levels, such as in The Tear of Dhakaan

Arianka
10-15-2013, 05:25 PM
epic pharilan mirror cloak ftw!

Devachan
10-16-2013, 04:15 PM
Is that the only reason to take this enhancement and is Devils the only quest where it is worth having? Haven't run some of the new expansion stuff yet.

With vampire shroud now available early (level 6?) and their triple damage from light, you can get one shotted very easily in lots of lowbie content. Anywhere there are priests basically. Necro 1 wight priests hit a PM in vampire form very hard. So much so that it is worth switching to zombie form if you are worried about priests anywhere from 6 to 12. Cloak of night can help here.

Being a quick toggle means you have some flexibility with cloak of night. Good to activate when you get even 1 stack of divine punishment on you. With 3 stacks it can make a big difference.

Deathdefy
10-16-2013, 08:52 PM
You can also use it out of form to really give the 'pfft, light damage' shrug-off to priestesses. Makes scroll healing with conc checks much easier.

Feithlin
10-16-2013, 09:11 PM
Basically, it's not something you toggle all the time. Just activate it when you're facing light damage, because the loss of healing is less than the loss of light damage. I find it very useful as I can keep my undead form against enemies dealing light damage, while before I had get back into human form.

AzB
10-27-2013, 10:51 AM
Basically, it's not something you toggle all the time. Just activate it when you're facing light damage, because the loss of healing is less than the loss of light damage. I find it very useful as I can keep my undead form against enemies dealing light damage, while before I had get back into human form.

The problem is that more and more mobs are spamming light damage. Orc clerics, mind flayers, all kinds of low and mid level stuff. I played several PMs a year or more ago and don't remember so many mobs spamming light attacks. I'm playing all kinds of low and mid level quests and getting one or two shotted by all kinds of stuff. The cloak is just... odd. Most of the point of being undead is being able to heal with aura, and the cloak blocks almost all of the healing, while at the same time reducing light damage to what you would get if you were flesh. So why be undead? Stay fleshy and duct tape a pocket healer to your back. The cloak is a stupid addition. I've tried toggling it as needed, but it's always off when it needs to be on and on when it needs to be off. It's rarely helpful.

For quests like Running, I sometimes just toss a globe of invulnerability. You can't heal in it, but it blocks the light spells and the chain lightning completely. If the curious little floating buggers try to snuggle up and melee, otto's irresistible neutralizes them. If you (and melee) do things correctly and get the clerics down first, then you can exit out and resume as normal. The globe stays up for a while and you can always jump back in if you need. Or cast multiple globes and use them as safe spots as you run around.

At any rate, it worked for me. I was able to stay in undead form and not die any more than I would if I was fleshy.

Dylvish
10-28-2013, 10:56 AM
As stated above though, you can also use it out of form. This makes it a very nice buffer toggle for when its needed. You do not have to use it, but it is a very nice option to have lying around. ;)