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Xyzima
10-10-2013, 12:18 PM
im in a rush so i wont be able to type much.

Its based off this build, but with less druid: https://www.ddo.com/forums/showthread.php/390133-12monk-7Druid-1Rogue-Storm-of-a-Thousand-Fists
The level 18 feat is suppose to be Grandmaster

May lower int
may pick different epic feats.

may drop mobility/spring attack for completionist(if applicable) and something else



Character Plan by DDO Character Planner Version 04.19.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 28 Lawful Neutral Human Male
(2 Fighter \ 15 Monk \ 3 Druid \ 8 Epic)
Hit Points: 432
Spell Points: 352
BAB: 15\15\20\25\25
Fortitude: 20
Reflex: 17
Will: 20

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 28)
Strength 16 20
Dexterity 14 18
Constitution 14 18
Intelligence 14 18
Wisdom 15 27
Charisma 8 12

Tomes Used
+1 Tome of Strength used at level 2
+1 Tome of Dexterity used at level 2
+1 Tome of Constitution used at level 2
+1 Tome of Intelligence used at level 2
+1 Tome of Wisdom used at level 2
+1 Tome of Charisma used at level 2
+2 Tome of Strength used at level 6
+2 Tome of Dexterity used at level 6
+2 Tome of Constitution used at level 6
+2 Tome of Intelligence used at level 6
+2 Tome of Wisdom used at level 6
+2 Tome of Charisma used at level 6
+3 Tome of Strength used at level 11
+3 Tome of Dexterity used at level 11
+3 Tome of Constitution used at level 11
+3 Tome of Intelligence used at level 11
+3 Tome of Wisdom used at level 11
+3 Tome of Charisma used at level 11
+4 Tome of Strength used at level 14
+4 Tome of Dexterity used at level 14
+4 Tome of Constitution used at level 14
+4 Tome of Intelligence used at level 14
+4 Tome of Wisdom used at level 14
+4 Tome of Charisma used at level 14

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 28)
Balance 6 41
Bluff -1 9
Concentration 6 41
Diplomacy 3 32
Disable Device n/a n/a
Haggle -1 9
Heal 4 39
Hide 2 12
Intimidate -1 9
Jump 7 42
Listen 2 16
Move Silently 2 12
Open Lock n/a n/a
Perform n/a n/a
Repair 2 12
Search 2 12
Spellcraft 2 12
Spot 2 16
Swim n/a n/a
Tumble 6 30
Use Magic Device 1 20

Level 1 (Monk)
Feat: (Human Bonus) Cleave
Feat: (Selected) Dodge
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Monk
Feat: (Monk Bonus) Power Attack


Level 2 (Druid)


Level 3 (Monk)
Feat: (Selected) Past Life: Disciple of the Fist
Feat: (Monk Bonus) Two Weapon Fighting


Level 4 (Monk)
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness


Level 5 (Monk)


Level 6 (Monk)
Feat: (Selected) Stunning Fist


Level 7 (Monk)
Feat: (Monk Bonus) Mobility


Level 8 (Monk)


Level 9 (Monk)
Feat: (Selected) Empower Healing Spell


Level 10 (Monk)


Level 11 (Monk)


Level 12 (Druid)
Feat: (Selected) Improved Two Weapon Fighting
Feat: (Druid Wild Shape) Wild Shape: Wolf


Level 13 (Monk)


Level 14 (Druid)


Level 15 (Fighter)
Feat: (Fighter Bonus) Greater Two Weapon Fighting
Feat: (Selected) Improved Critical: Bludgeoning Weapons


Level 16 (Monk)


Level 17 (Fighter)


Level 18 (Monk)
Feat: (Selected) Improved Sunder


Level 19 (Monk)


Level 20 (Monk)


Level 21 (Monk)
Feat: (Selected) Epic: Improved Martial Arts


Level 22 (Monk)


Level 23 (Monk)


Level 24 (Monk)
Feat: (Selected) Epic: Vorpal Strikes


Level 25 (Monk)


Level 26 (Monk)


Level 27 (Monk)
Feat: (Selected) Epic: Epic Reflexes


Level 28 (Monk)
Enhancement: Henshin Mystic (Mnk) - Riddle of Fire (Rank 1)
Enhancement: Henshin Mystic (Mnk) - Way of the Clever Monkey (Rank 1)
Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Shadow Veil (Rank 1)
Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 1)
Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 2)
Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 3)
Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Fists of Iron (Rank 1)
Enhancement: Ninja Spy (Mnk) - Agility (Rank 1)
Enhancement: Ninja Spy (Mnk) - Agility (Rank 2)
Enhancement: Ninja Spy (Mnk) - Agility (Rank 3)
Enhancement: Ninja Spy (Mnk) - Flash Bang (Rank 1)
Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Sting of the Ninja (Rank 1)
Enhancement: Ninja Spy (Mnk) - Wisdom (Rank 1)
Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - No Mercy (Rank 1)
Enhancement: Ninja Spy (Mnk) - No Mercy (Rank 2)
Enhancement: Ninja Spy (Mnk) - No Mercy (Rank 3)
Enhancement: Ninja Spy (Mnk) - Shadow Double (Rank 1)
Enhancement: Shintao (Mnk) - Bastion of Purity (Rank 1)
Enhancement: Shintao (Mnk) - Protection from Tainted Creatures (Rank 1)
Enhancement: Shintao (Mnk) - Iron Hand (Rank 1)
Enhancement: Shintao (Mnk) - Argent Fist (Rank 1)
Enhancement: Shintao (Mnk) - Deft Strikes (Rank 1)
Enhancement: Shintao (Mnk) - Deft Strikes (Rank 2)
Enhancement: Shintao (Mnk) - Deft Strikes (Rank 3)
Enhancement: Shintao (Mnk) - Iron Skin (Rank 1)
Enhancement: Shintao (Mnk) - Iron Skin (Rank 2)
Enhancement: Shintao (Mnk) - Iron Skin (Rank 3)
Enhancement: Shintao (Mnk) - Unbalancing Strike (Rank 1)
Enhancement: Shintao (Mnk) - Conditioning (Rank 1)
Enhancement: Shintao (Mnk) - Wisdom (Rank 1)
Enhancement: Nature's Warrior (Drd) - Nature's Warrior (Rank 1)
Enhancement: Nature's Warrior (Drd) - Extra Wild Empathy (Rank 1)
Enhancement: Nature's Warrior (Drd) - Extra Wild Empathy (Rank 2)
Enhancement: Nature's Warrior (Drd) - Extra Wild Empathy (Rank 3)
Enhancement: Nature's Warrior (Drd) - Athletic (Rank 1)
Enhancement: Nature's Warrior (Drd) - Athletic (Rank 2)
Enhancement: Nature's Warrior (Drd) - Athletic (Rank 3)
Enhancement: Nature's Warrior (Drd) - Vengeful Hunter (Rank 1)
Enhancement: Nature's Warrior (Drd) - Vengeful Hunter (Rank 2)
Enhancement: Nature's Warrior (Drd) - Vengeful Hunter (Rank 3)
Enhancement: Nature's Warrior (Drd) - Fatal Harrier (Rank 1)
Enhancement: Nature's Warrior (Drd) - Fatal Harrier (Rank 2)
Enhancement: Nature's Warrior (Drd) - Fatal Harrier (Rank 3)
Enhancement: Kensei (Ftr) - Kensei Focus: Martial Arts (Rank 1)
Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 1)
Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 2)
Enhancement: Kensei (Ftr) - Tactics (Rank 1)
Enhancement: Kensei (Ftr) - Tactics (Rank 2)
Enhancement: Kensei (Ftr) - Tactics (Rank 3)

Xyzima
10-10-2013, 02:52 PM
wow no responses, well i rushed to make this as it is the general idea of my monks life

So now that im not in a rush, let me elaborate a bit, also i have already realized some shortcomings in what i have

First im rather indesicive and could obviously use some assistance in getting out the kinks.

The core concept of the build would be to hit hard and fast, with quivering palm to initiate the kill sequence of fatal harrier.

Abilities:
I put to much into INT, my current character has more, ill probably lower it to 12, and raise both STR and WIS to 16.

Feats:
The planner doesnt have grandmaster of forms, but thats at 18th level.
Empower healing is to fuel cocoon, however it could be swapped out
I may drop mobility and/or spring attack, if i ever got completionist, and decided to use this build probably be the first drop
As far as epic feats go, Vorpal and IMA, are a given, but im still undecided on the ED and level 27 feats. if i drop one of the a forementioned feats i could take great cleave and OC. however i do enjoy Epic reflexes.

Class:
I wanted Quivering palm, and Fatal harrier, this means 15 monk and 3 druid. i realized that 16 monk is when you get addy fists, so i may drop 1 fighter, losing a feat and 3 DC for stunning and tripping and whatnot, but gaining .5 weapon damage, and addy ki strike. probably would drop spring attack.

Enhancement:
This is where i really messed up in what i posted above.
With how i want to play this toon, i realized that i would probably be better off in Air stance rather than in earth, though i still want the ability to bypass silver DR without switching weapons, i would probably drop some of the points in Shintao monk and place them elsewhere
If i go with only 1 fighter level, then i wont get the Tactics enhancement, which would be nice to have, but i can place that 6 AP elswhere.
In the Asura build that i reference, the creater takes Touch of Death, and all its prereqs, and possibly improved poison exploit. im not sure because i dont know his enhancements. Before the enhancement pass i was a dark monk, but i found i didnt use ToD as much as i should have, i need some advice on whether its worth it or not to take this, as well as the prereqs, because those toggles mean i have to use dark hits 3 times to use a finisher.
I took shintao for 4 reasons, PRR, because i was thinking about sitting in earth stance, Positive Spell power, 20% healing amp, and weapons treated as beyshyk, cold iron, and silver, allowing me to pass(with 16 monk) all metallic DR/x
As i said above im not certain on this, as i could put points into human instead, especially since the PRR wont apply if i am in air stance, and attain some healing amp there, 10% for 3 AP. vs 20% for 21. i could lose 6 points in shintao and have more than enough in human, not to mention i could get +4 to str while using haste boost. for the same price.


so with the above info. please some adivce on this build.

also. please forgive my spelling, i make a lot of typos and dont want to edit.