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bollwerk
09-24-2013, 04:54 PM
I haven't played very long and I'm still learning, so please bear with me.

I am trying to plan my feats for my first reincarnate.
Here is what I have planned.
I would appreciate any input.
I plan on being a Light based monk.
Also, assume that I will be able to meet the stat requirements with tomes/level up points/build points.

1M Stunning Fist
1R Power Attack
1H Dodge
2M Two Weapon Fighting
3R Cleave
6M Great Cleave
6R Weapon Focus - Bludgeoning
9R Power Critical
12R Improved Two Weapon Fighting
15R Improved Critical - Bludgeoning
18R Greater Two Weapon Fighting
21E Vorpal Strikes
24E Overwhelming Critical
26ED Perfect Two Weapon Fighting
27E Improved Martial Arts
28ED Elusive Target

Thanks.

inspiredunease
09-25-2013, 04:15 AM
I haven't played very long and I'm still learning, so please bear with me.

I am trying to plan my feats for my first reincarnate.
Here is what I have planned.
I would appreciate any input.
I plan on being a Light based monk.
Also, assume that I will be able to meet the stat requirements with tomes/level up points/build points.

1M Stunning Fist
1R Power Attack
1H Dodge
2M Two Weapon Fighting
3R Cleave
6M Great Cleave
6R Weapon Focus - Bludgeoning
9R Power Critical
12R Improved Two Weapon Fighting
15R Improved Critical - Bludgeoning
18R Greater Two Weapon Fighting
21E Vorpal Strikes
24E Overwhelming Critical
26ED Perfect Two Weapon Fighting
27E Improved Martial Arts
28ED Elusive Target

Thanks.

I was going to criticise your choice of power critical at level 6, but honestly, now that toughness is a pile of doo, it's probably the best thing you can take if you don't have any monk past lives. The only thing I might swap in would be mobility if you can't reach 28% dodge cap without it. The weapon focus also has negligible benefit, so same applies. Otherwise it all looks fine, although my personal preference would be to take OC at 21 if you hit the stat requirements, I just took it on my latest TR, and seeing the huuuuuge crit numbers fly up is very satisfying :D

bollwerk
09-25-2013, 12:40 PM
I was going to criticise your choice of power critical at level 6, but honestly, now that toughness is a pile of doo, it's probably the best thing you can take if you don't have any monk past lives. The only thing I might swap in would be mobility if you can't reach 28% dodge cap without it. The weapon focus also has negligible benefit, so same applies. Otherwise it all looks fine, although my personal preference would be to take OC at 21 if you hit the stat requirements, I just took it on my latest TR, and seeing the huuuuuge crit numbers fly up is very satisfying :D

Thanks for the advice.
Weapon Focus is only in there because it's a pre-requisite for Power Critical (which supposedly stacks with Seeker and other things).

ArcaneArcher52689
09-25-2013, 01:42 PM
I haven't played very long and I'm still learning, so please bear with me.

I am trying to plan my feats for my first reincarnate.
Here is what I have planned.
I would appreciate any input.
I plan on being a Light based monk.
Also, assume that I will be able to meet the stat requirements with tomes/level up points/build points.

1M Stunning Fist
1R Power Attack
1H Dodge
2M Two Weapon Fighting
3R Cleave
6M Great Cleave
6R Weapon Focus - Bludgeoning
9R Power Critical
12R Improved Two Weapon Fighting
15R Improved Critical - Bludgeoning
18R Greater Two Weapon Fighting
21E Vorpal Strikes
24E Overwhelming Critical
26ED Perfect Two Weapon Fighting
27E Improved Martial Arts
28ED Elusive Target

Thanks.
I'd skip power critical and pick up one of the dragonmarks and improved sunder. Keep in mind with the changes to quivering palm/shatter, shatter will increase your QP DC, as well as reduce your targets fortitude save, and improved sunder reduces fort save as well.
Other than that, I'd suggest that at lvls 9, 12, and 15, you take improved twf, improved critical, and Greater twf, respectively. They are far better to take sooner rather than later.

Other than that, everything looks great. Enjoy playing your monk!

EllisDee37
09-25-2013, 01:47 PM
Instead of weapon focus and power critical I'd take Dragonmark of Passage (at level 1 with the human bonus feat) and then toughness, probably. The dragonmark gives you expeditious retreat from the moment you wash up on shipwreck shore (provided you take it at level 1) and then opens up DDoor.

My human light monk challenge farmer build only goes to 16, but the same feat progression to that point would still be solid:

Feats
1 : TWF
1H: Least Dragonmark of Passage
1M: Stunning Fist
2M: Power Attack
3 : Cleave
3M: Fists of Light
6 : Great Cleave
6M: Toughness
9 : ITWF
12 : Improved Critical: Bludgeon
15 : GTWF

Maybe replace toughness @ 6 with dodge and then take toughness @ 18?

NOTE: Do NOT roll up a female. For human monks fighting unarmed, females have a bugged animation for great cleave. Be sure to be male and you'll be fine.

bollwerk
09-29-2013, 12:24 AM
I'd skip power critical and pick up one of the dragonmarks and improved sunder. Keep in mind with the changes to quivering palm/shatter, shatter will increase your QP DC, as well as reduce your targets fortitude save, and improved sunder reduces fort save as well.
Other than that, I'd suggest that at lvls 9, 12, and 15, you take improved twf, improved critical, and Greater twf, respectively. They are far better to take sooner rather than later.

Other than that, everything looks great. Enjoy playing your monk!

Just realized I made a mistake.
I had Great Cleave listed in the 6M slot, but it's not a monk feat, so I have no choice but to drop WF and PC.
I think I'll take your suggestion and get Imp. Sunder and the dragonmark of passage.
Thanks for the advice.

edgarallanpoe
09-30-2013, 09:58 AM
26ED Perfect Two Weapon Fighting

Does this work with wraps? I was under the impression that it did not.

SensaiRyu
10-01-2013, 01:26 PM
Another recent (https://www.ddo.com/forums/showthread.php/424175-Does-perfect-twf-%28epic-lvl-26-feat%29-works-with-unarmed) post shows that PTWF does work with unarmed.

As for your feats, I took OC at lvl 21 and Vorp after.

Improved Sunder is very useful for improving stun chances.