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Takllin
09-16-2013, 06:08 PM
The basis behind this was I have liked how Half Orc's look, and I wanted to combine them with Paladin into a build worthy of EE content. This is not nearly as detailed as my last build post, simply because I did not have the energy or time to get into it. With Divine Sacrifice, Exalted Smites, Holy Retribution(which I actually think is awesome) plus all the other melee feats everyone has these days. It is really going to be taking chunks out of anything that stands in front of it.

Here is a link to YourDDO view of my character if anyone is interested. http://ddocrafting.info/myddo/argonnessen/Jadokis/

Jadokis Stekren
Half Orc
16 Paladin/2 Fighter/2 Monk
Lawful Good

Leveling Guide:
1-2 Monk
2-8 Paladin
9-10 Fighter
11-20 Paladin

Feats:
1-Point Blank Shot, Power Attack(Monk)
2-Two Handed Fighting(Monk)
3-Cleave
6-Great Cleave
9-Improved Critical: Slashing, Weapon Focus: Ranged(Fighter)
10-Bow Strength(Fighter)
12-Rapid Shot
15-Manyshot
18-Improved Two Handed Fighting
21-Greater Two Handed Fighting
24-Improved Critical: Ranged
26-PTHF
27-Overwhelming Critical
28-PTWF

HP:
25 Heroic Durability
15 Improved Heroic Durability
160 Paladin
20 Fighter
16 Monk
80 Epic
10 Barbarian Past Life
30 GFL
20 Vitality
10 Argo Favor
308 Con Score
60 LD
=754

PRR:
25 Sacred Defender
14 Blue Augment
14 Light Armor
=53 Physical Resistance Rating(~27% Damage Reduction)

Saves:
Fort-16 + 15(Con) + 12(Cha) + 4(Epic) + 3(Stance) + 2(Good Luck) + 10(Resistance) + 3(Aura of Good) + 4(Greater Heroism) + 2(Brace for Impact) + 4(Superior Parrying = 75
Reflex-8 + 11(Dex) + 12(Cha) + 4(Epic) + 3(Stance) + 2(Good Luck) + 10(Resistance) + 3(Aura of Good) + 4(Greater Heroism) + 2(Brace for Impact) + 4(Superior Parrying) + 1(Haste) = 64
Will-8 + 5(Wis) + 12(Cha) + 4(Epic) + 3(Stance) + 2(Good Luck) + 10(Resistance) + 3(Aura of Good) + 4(Greater Heroism) + 2(Brace for Impact) + 4(Superior Parrying) + 2(Half Orc) = 56

Spell Points:
200 Paladin 16 Levels
200 Power Item
40 Past Life FvS x2
100 Wisdom
=540

Spells:
1-Divine Favor, Protection From Evil, Lesser Restore
2-Resist Energy, Remove Paralysis, Owl's Wisdom
3-Remove Curse, Remove Blindness
4-Cure Serious Wounds, Zeal

Devotion:
90 Augment
30 USP
12 Heal
3 Sacred Defender
=135

Lay on Hands:
(10 + 16) x 12 = 312 * 2.24 = ~699

Cure Serious Wounds(3d6 + 21):
Low:24 * 1.35 = 32.4 * 2.24 = ~73
High:39 * 1.35 = 52.65 * 2.24 = ~118

Rejuvenation Cacoon(5d6 every 2 seconds, for 9 seconds):
Low:5 * 1.35 * 2.24 = ~15
High:30 * 13.5 * 2.24 = ~90

Doublestrike:
3 Epic Spare Hand
3 Black Set
5 PTWF
10 Zeal
=21%

UMD:
11 Heroic
8 Epic
3 Spare Hand
2 Good Luck
12 Charisma
1 Spider Cult Mask
4 Greater Heroism
=41

Twists:
Tier 4-Sense Weakness
Tier 1-Rejuvenation Cacoon
Tier 1-Brace for Impact

Stats:
Strength:16 + 10(item) + 3(insightful) + 5(tome) + 3(enhancements) + 1(exceptional) + 7(level raises) = 45
Dexterity:14 + 3(tome) + 8(item) + 1(exceptional) = 26
Constitution:16 + 4(tome) + 8(item) + 2(insightful) + 2(LD) = 32
Intelligence:7 + 3(tome) = 10
Wisdom:8 + 4(tome) + 6(item) = 18
Charisma:15 + 4(tome) + 10(item) + 1(exceptional) + 2(insightful) = 32

Buffed Stats:
Strength-45 + 2(shrine) + 4(tensers) + 2(rage) + 9(divine might) = 60
Dexterity-26 + 2(shrine) + 4(tensers) = 32
Constitution-32 + 2(shrine) + 4(tensers) + 2(rage) = 40
Intelligence-10 + 2(shrine) = 12
Wisdom-18 + 2(shrine) = 20
Charisma-32 + 2(shrine) = 34

Gear:
Helmet-Ins Str +3 Black Helm w/ Heavy Fort and +2 Insightful Charisma
Necklace-Charisma +10 Necklace
Trinket-Constitution +8 Planar Focus
Back-Prismatic Cloak w/ +10 Resistance and +2 Good Luck
Belt-Epic Spare Hand w/ +30 HP and Vitality
Ring-Strength +10 of Dodge 10%
Gloves-Backstabbers Gloves w/ +6 Wisdom
Boots-Halcyon Boots w/ +2 Insightful Constitution and +200 Spell Points
Ring-Ring of Shadows w/ +1 Exceptional Charisma
Wrist-30% Healing Amp Bracers of Superior Parrying
Body-Flawless Black Dragonhide Armor w/ +14 PRR
Goggles-Dream Visor w/ +1 Exceptional Dexterity
Weapon-Epic Sword of Shadow w/ +90 Devotion and +1 Exceptional Strength

Enhancements:
Knight of the Chalice=36 Action Points
Core-Slayer of Evil 1, Courage of Haven, Slayer of Evil 2, Improved Courage of Haven(4)
Tier 1-Extra Turning 3/3, Extra Smite 2/2(5)
Tier 2-Divine Might 3/3, Extra Smite 2/2(8)
Tier 3-Divine Sacrifice 1/3, Vigor of Life, Exalted Smite 3/3, Strength(11)
Tier 4-Vigor of Life, Strength(4)
Tier 5-Vigor of Life, Sealed Life(4)

Sacred Defender=14 Action Points
Core-Holy Bastion, Divine Righteousness, Sacred Defense(3)
Tier 1-Extra Lay on Hands 3/3, Improved Sacred Defense +15 PRR 3/3(6)
Tier 2-Improved Sacred Defense +3 Saves 3/3(3)
Tier 3-Resistance Aura 2/3(2)

Kensai=4 Action Points
Core-Kensai Focus: Heavy Blades(1)
Tier 1-Haste Boost 3/3(3)

Shintao=1 Action Point
Core-Bastion of Purity(1)

Half Orc=25 Action Points
Core-Orcish Fury 1, Orcish Strength(3)
Tier 1-Orcish Weapon Training, Stubborn 2/3(5)
Tier 2-Extra Action Boost 3/3, Orcish Weapon Training(8)
Tier 3-Improved Power Attack 3/3, Orcish Weapon Training(8)
Tier 4-Orcish Weapon Training(2)

Legendary Dreadnaught
Tier 1-Extra Action Boost 3/3, Constitution(5)
Tier 2-Momentum Swing 3/3, Improved Power Attack, Action Boost: Damage 1/3, Constitution(8)
Tier 3-Lay Waste(2)
Tier 4-None
Tier 5-Advancing Blows, Devastating Critical(4)
Tier 6-Masters Blitz(2)

Healing Amp:
100*
.15 Pally PLx3
.3 Pally Enhancements
.3 Gear
.5 Shintao
=204%
.1 ship
=224.4%
.2 GS kama
.1 GS kama
=295.7%

Dodge:
4 Monk
10 Item
=14%

Damage:
Epic Sword of Shadow
Crit Range=15-20
15-18x3
19-20x5
[6d6]6 for low, 36 for high
+10 enhancement
+16 power attack
+3 Divine Favor
+5 Dream Visor
+6 Half Orc
+2 Artifact Ship Buff
+43 Strength
=91 Low, 121 High

unbongwah
09-16-2013, 07:56 PM
Doesn't look like you're adding much in the way of ftr enhs; in which case, instead of ftr 4, what about ftr 2 with either a rgr splash for Bow STR+Rapid Shot (can drop WF:Ranged) or monk splash for +1 feat and Evasion?

smeggy1384
09-16-2013, 08:18 PM
Did they change divine might to no longer give Insight bonus to str? I ask because i saw insight bonus in your stat list and divine might listed under buffed. Not played my little paladin much but divine might shows as an insight bonus. Maybe its an error ingame or stacks anyway, not much experience on paladins.

Krelar
09-16-2013, 08:30 PM
Did they change divine might to no longer give Insight bonus to str? I ask because i saw insight bonus in your stat list and divine might listed under buffed. Not played my little paladin much but divine might shows as an insight bonus. Maybe its an error ingame or stacks anyway, not much experience on paladins.

Insightful item doesn't stack with divine might. This is unfortunately WAI.

Takllin
09-16-2013, 10:29 PM
Doesn't look like you're adding much in the way of ftr enhs; in which case, instead of ftr 4, what about ftr 2 with either a rgr splash for Bow STR+Rapid Shot (can drop WF:Ranged) or monk splash for +1 feat and Evasion?
TBH I'm staying away from evasion splashes with this toon. Would it be better? Sure you could argue that. But this game is all about having fun playing, not playing the best/uber build.

Heh I totally forgot about the 2 Ranger splash. That actually works better as it frees up some feats, and gives me a small boost to Fort/Reflex saves. That being said, I might just keep it as is for flavor purposes. I can't really see any feat that I need/want that I don't already have.

@smeggy1384
The Insightful bonus in STR is from my Helm of the Black Dragon, while the Divine Might is seperate from that. With a 34 Charisma, Divine Might gives me +12 to Strength, but because I already have the +3 Insightful its only +9.

maddong
09-16-2013, 11:19 PM
Missing rapid shot?

Battlehawke
09-17-2013, 07:21 AM
Doesn't look like you're adding much in the way of ftr enhs; in which case, instead of ftr 4, what about ftr 2 with either a rgr splash for Bow STR+Rapid Shot (can drop WF:Ranged) or monk splash for +1 feat and Evasion?

Adding a small Ranger splash and the potential for 30,000 hp (Fury Shot) of damage in 15 seconds certainly goes with the title of the build....

Takllin
09-17-2013, 07:24 AM
Missing rapid shot?
I thought my feat list looked weird, thanks for pointing that out. Ill go back and fix it.

Takllin
09-17-2013, 07:25 AM
Adding a small Ranger splash and the potential for 30,000 hp (Fury Shot) of damage in 15 seconds certainly goes with the title of the build....
I still have Manyshot with or without the 2 Ranger splash. I am personally not a fan of FotW outside of primarily ranged characters, so I stick with LD.

I take back what I said about not seeing any feat I would like to take. The 2 Ranger splash frees up my feat at 27, where I would grab Blinding Speed. I will have to take a bit and rearrange the leveling guide/feat selection in a bit with the most updated version.

unbongwah
09-17-2013, 09:12 AM
I am personally not a fan of FotW outside of primarily ranged characters, so I stick with LD.
Really? I thought FotW was the go-to ED for DPS pallies; everyone's all about the Adrenalized Smites, it seems. :cool: The fact you'd have Furyshot as well seems like a no-brainer...

Takllin
09-17-2013, 09:21 AM
Really? I thought FotW was the go-to ED for DPS pallies; everyone's all about the Adrenalized Smites, it seems. :cool: The fact you'd have Furyshot as well seems like a no-brainer...
I'm a Blitzer at heart. I could give FotW another shot, but I've stuck primarily to LD for Blitz. I just never really liked it when I still had my Barbarian. Couldn't generate Adrenaline's back fast enough.

Battlehawke
09-17-2013, 10:41 AM
I'm a Blitzer at heart. I could give FotW another shot, but I've stuck primarily to LD for Blitz. I just never really liked it when I still had my Barbarian. Couldn't generate Adrenaline's back fast enough.

If I'm running in a raid or in a high DPS group, I run in Fury. (Hard to keep Blitz running). If Solo'ing or running with a low DPS or seemingly bad pug, I run in LD. I DO like the added CC from Fury and love Adrenaline Smites!

Takllin
09-17-2013, 11:39 AM
If I'm running in a raid or in a high DPS group, I run in Fury. (Hard to keep Blitz running). If Solo'ing or running with a low DPS or seemingly bad pug, I run in LD. I DO like the added CC from Fury and love Adrenaline Smites!
Yeah lately the groups I had been running in were setup so that we could easily sustain two Blitzer's, and I've been TRing so much that haven't really been in any raids with him yet.

Takllin
09-18-2013, 10:23 AM
If I'm running in a raid or in a high DPS group, I run in Fury. (Hard to keep Blitz running). If Solo'ing or running with a low DPS or seemingly bad pug, I run in LD. I DO like the added CC from Fury and love Adrenaline Smites!
Another thing that I totally forgot about which is why I hadn't ever used Fury before, is that while in Defensive Stance you can't use Adrenaline. Which isn't as big of an issue now as it used to be, with the nerf to non S&B toons, but I use it for the +25 PRR, +3 Saves for the more difficult fights.

I'd also like to update that I ended up splashing two levels of Monk into this, instead of taking the third and fourth levels of Fighter. I decided to stop being stubborn and the upside of having evasion on this build is just way too good to pass up. I will have to make a Black Dragonhide armor so I don't lose too much PRR by switching out of Heavy Armor. I also changed my enhancements a lot so I will update the OP soon.

Takllin
09-18-2013, 01:39 PM
Updated build. YourDDO link added as well.

Takllin
09-23-2013, 01:40 PM
Just wanted to note that I've made some changes to the build after running it in epics/harder content. Going to be a while til I update the build, still sitting at 21 but already switched a good amount of things.

I'm really loving this build though, figuring out how to use Divine Might + Holy Retribution is a huge DPS boost, especially while using Kensai: Haste Boost. Going between Divine Sacrifice, Holy Retribution and Exalted Smites is awesome against trash, and end bosses I can go all out for some uber DPS. Haven't tried Fury of the Wild yet, but Adrenaline Overload with those three abilities would give some amazing numbers.

Self sufficiency is very good as well, although with the healing amp bug it gets a bit harder once I've died unless I restart my client.

Arlathen
09-25-2013, 06:52 AM
This is frighteningly close to a 16 Paladin/2 Monk/2 Fighter Half-Orc build I had in mind tentatively called the 'Hammer of the Gods', wielding Mauls as a weapon of choice and delivering Stuns left, right and centre!

While I had some nuances I wanted to work out (the interplay between twisting Anvil of Thunder from LD, Stunning Blow and auto-helpless from Overwhelming Force anyway), the main bugbear that put me off developing the build further was that when it comes to Smites and the original weapon damage based Divine Might, TWF is just so much superior when you can get twice the effect for the same cost.

Of course, Divine Might is now (roughly, fairly even?) balanced between TWF and THF, but Smites do still stand up better when Proc'd twice.

What are your thoughts on this?

unbongwah
09-25-2013, 08:37 AM
While I had some nuances I wanted to work out (the interplay between twisting Anvil of Thunder from LD, Stunning Blow and auto-helpless from Overwhelming Force anyway), the main bugbear that put me off developing the build further was that when it comes to Smites and the original weapon damage based Divine Might, TWF is just so much superior when you can get twice the effect for the same cost.
Not to threadjack OP, but: why don't you build for TWF using dual Mornhs (or Mornh+drow warhammer)? In which case, I might consider dwarf for +3 Tactics DC and +dmg to hammers.

Shameless plug: when I put together my Faithsworn Hunter (https://www.ddo.com/forums/showthread.php/426129-Weekend-Warriors-3-Faithsworn-Hunter-(ftr-12-rgr-4-pal-4)), the original concept was to take advantage of all the STR bonuses (Power Surge+Divine Might+Ram's Might) for a tactics-oriented dwarf build; but I found the feats & APs tighter than I would've liked, so I switched to a more generic DPS focus. You might be able to come up with something cleverer than me, though. :)

Takllin
09-25-2013, 10:13 AM
This is frighteningly close to a 16 Paladin/2 Monk/2 Fighter Half-Orc build I had in mind tentatively called the 'Hammer of the Gods', wielding Mauls as a weapon of choice and delivering Stuns left, right and centre!

While I had some nuances I wanted to work out (the interplay between twisting Anvil of Thunder from LD, Stunning Blow and auto-helpless from Overwhelming Force anyway), the main bugbear that put me off developing the build further was that when it comes to Smites and the original weapon damage based Divine Might, TWF is just so much superior when you can get twice the effect for the same cost.

Of course, Divine Might is now (roughly, fairly even?) balanced between TWF and THF, but Smites do still stand up better when Proc'd twice.

What are your thoughts on this?
Well TWF has taken a huge hit from what it used to be, and I'm not sure that it would actually be better. You don't get offhand procs on Cleave/Great Cleave/Momentum Swing/Lay Waste which is a huge DPS loss. I just haven;t been a big fan of TWF since it was nerfed, and Half Orc loses a lot of its melee prowess when you switch from THF to TWF.

Another quick note is that I am going to switch this into Half Elf. I talked with a friend who had made a 600+ healing amp build, and realized that I wasn't properly calculating it. Half Elf would be around 300% with gear/enh/PL where Half Orc is ~200%. Then when you add in ship buff, and 20% and 10% from GS Kama Half Elf is boosted to ~437%.

Arlathen
09-26-2013, 01:28 AM
Well TWF has taken a huge hit from what it used to be, and I'm not sure that it would actually be better. You don't get offhand procs on Cleave/Great Cleave/Momentum Swing/Lay Waste which is a huge DPS loss. I just haven;t been a big fan of TWF since it was nerfed, and Half Orc loses a lot of its melee prowess when you switch from THF to TWF.

Another quick note is that I am going to switch this into Half Elf. I talked with a friend who had made a 600+ healing amp build, and realized that I wasn't properly calculating it. Half Elf would be around 300% with gear/enh/PL where Half Orc is ~200%. Then when you add in ship buff, and 20% and 10% from GS Kama Half Elf is boosted to ~437%.

Interesting. Considering I wanted to go FotW and twist Anvil of Thunder, that really leaves Lay Waste out anyway. But true, Cleave & Great Cleave do really benefit THF over TWF, though usually I find I'm taking both Cleaves on a TWF build anyway in wanting Overwhelming Critical.

Your comments on Healing Amp make me suspicious - is each individual enhancement bonus to Heal Amp calculated separately now? Aka, Half-Elf Improved Recovery and full Monk Dilletante calculated at Base * 1.1 * 1.1 *1.1 * 1.1 instead of Base *1.2 *1.2 ? I think this may call for some Scroll testing.

Arlathen
09-26-2013, 01:28 AM
Not to threadjack OP, but: why don't you build for TWF using dual Mornhs (or Mornh+drow warhammer)? In which case, I might consider dwarf for +3 Tactics DC and +dmg to hammers.

Shameless plug: when I put together my Faithsworn Hunter (https://www.ddo.com/forums/showthread.php/426129-Weekend-Warriors-3-Faithsworn-Hunter-(ftr-12-rgr-4-pal-4)), the original concept was to take advantage of all the STR bonuses (Power Surge+Divine Might+Ram's Might) for a tactics-oriented dwarf build; but I found the feats & APs tighter than I would've liked, so I switched to a more generic DPS focus. You might be able to come up with something cleverer than me, though. :)

I'll take a look, see what I can come up with ;)

Takllin
09-26-2013, 07:12 PM
Interesting. Considering I wanted to go FotW and twist Anvil of Thunder, that really leaves Lay Waste out anyway. But true, Cleave & Great Cleave do really benefit THF over TWF, though usually I find I'm taking both Cleaves on a TWF build anyway in wanting Overwhelming Critical.

Your comments on Healing Amp make me suspicious - is each individual enhancement bonus to Heal Amp calculated separately now? Aka, Half-Elf Improved Recovery and full Monk Dilletante calculated at Base * 1.1 * 1.1 *1.1 * 1.1 instead of Base *1.2 *1.2 ? I think this may call for some Scroll testing.
According to the DDO wiki and some friends ingame, yes. The values aren't just 1.1, 1.2, 1.3 for enhancement healing amp. Its 1.1, 1.21, 1.331 and there is a certain formula for how it is calculated as well.