PDA

View Full Version : thief acrobat/henshin monk staff build help



wujoh
08-24-2013, 03:23 PM
hey i just got back to the game and i have no clue about the new enhanement pass i was wondering if there is a new rogue/ monk staff build that is good, any idea's? i was thinking 13 rogue 7 monk or 12 rogue 6 monk 1 druid/fighter

Dmnqwk
08-25-2013, 02:04 AM
The common splits are either:
12 Monk 6 Rogue 2 Fighter

or

13 Rogue 6 Monk 1 Druid

Focusing on the rogue build, you'll get improved evasion and opportunist as special rogue feats, and you need to be careful what you spend your monk feats on (Precision is generally a good idea for the level 6 monk free feat). Druid adds Magical Training, for Rejuves and such.. but also for Shillelagh (which on staves is +1(w)).

Personally I ignored Henshin and used Ninja Spy to get the 3rd Core ability for 25% incorporeality, plus took 3% dodge cap raise.
The new enhancements let you pick and choose what you want, and you'll find not enough points to get everything that is useful.

karl_k0ch
08-25-2013, 03:23 AM
The common splits are either:
12 Monk 6 Rogue 2 Fighter

What's the benefit of the 6th Rogue level with the current enhancements? Wouldn't 3 Fighter offer a bit more options in the Kensai tree?

maddong
08-25-2013, 04:57 PM
I read in beta that the 15 attack speed doesn't stack with haste... Has anyone tested it on an iconic yet? The previous bonus did stack is why I'm wondering....

forest60
08-25-2013, 06:03 PM
Pre U19 I ran my TR acrobat up to 16 with 9m/6r/1d levels but now I'm not so sure if 12/7/1(my original plan to get monk PL) is the way I want to end up. I'm finding druid much less useful since I'm swinging a GS Radiance Qstaff, but it WILL be nice for Rahl's Might at 18.

Kensai does offer some tasty stuff to stack with Henshin and Acrobat, but as was stated...you can't get it all. My point problem is especially tight because I went with Half Orc!

Gavndad
08-26-2013, 07:24 PM
I am sure i missed it somewhere but is there a lvl'ing guide for 13 rogue/6 monk/ 1 druid

nibel
08-26-2013, 08:28 PM
What's the benefit of the 6th Rogue level with the current enhancements? Wouldn't 3 Fighter offer a bit more options in the Kensai tree?

With the current enhancement system you either go rogue 3 (Dex to hit/damage), 5 (Vault), 12 (immunity to trip), or 13 (opportunist and improved evasion). Rogue 6 is kinda useless. Rogue 5 can be skipped if you get wings my monk levels.

Rogue 13, monk 6, druid 1 is still a solid build because it is not based on enhancements, but class features (two rogue special feats, three extra monk feats, shillelagh/ram's might). Well, monk benefits from one enhancements (ninja 6 core for 25% incorporeal), but this didn't changed with the pass.


I am sure i missed it somewhere but is there a lvl'ing guide for 13 rogue/6 monk/ 1 druid

I used this build on my third life (acrobat). It is outdated, but may still work for leveling. Or at worst, may serve as a starting point to you:


Character Plan by DDO Character Planner Version 03.16.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Amossa TR2
Level 20 Lawful Neutral Half-Orc Female
(6 Monk \ 13 Rogue \ 1 Druid)
Hit Points: 318
Spell Points: 210
BAB: 13\13\18\23
Fortitude: 15
Reflex: 16
Will: 11

Starting
Abilities Base Stats
(36 Point) (Level 1)
Strength 20
Dexterity 11
Constitution 15
Intelligence 13
Wisdom 9
Charisma 6

Tomes Used
+2 Tome of Dexterity used at level 6
+2 Tome of Intelligence used at level 6
+2 Tome of Wisdom used at level 6
+3 Tome of Dexterity used at level 10
+3 Tome of Constitution used at level 10
+3 Tome of Intelligence used at level 10
+4 Tome of Charisma used at level 18

Starting
Base Skills
Skills (Level 1)
Balance 4
Bluff -2
Concentration 2
Diplomacy -2
Disable Device 5
Haggle -2
Heal -1
Hide 4
Intimidate -2
Jump 5
Listen -1
Move Silently 4
Open Lock 4
Perform n/a
Repair 1
Search 5
Spot 3
Swim 5
Tumble 4
Use Magic Device 2

Level 1 (Rogue)
Skill: Balance (+4)
Skill: Disable Device (+4)
Skill: Hide (+4)
Skill: Move Silently (+4)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+4)
Skill: Use Magic Device (+4)
Feat: (Past Life) Past Life: Artificer
Feat: (Past Life) Past Life: Bard
Feat: (Selected) Power Attack


Level 2 (Monk)
Skill: Balance (+1)
Skill: Concentration (+3)
Skill: Spot (+1)
Feat: (Monk Bonus) Toughness


Level 3 (Monk)
Skill: Balance (+1)
Skill: Concentration (+3)
Skill: Spot (+1)
Skill: Tumble (+1)
Feat: (Selected) Cleave
Feat: (Monk Bonus) Combat Expertise


Level 4 (Rogue)
Ability Raise: STR
Skill: Disable Device (+3)
Skill: Search (+3)
Skill: Spot (+1)
Skill: Use Magic Device (+3)


Level 5 (Rogue)
Skill: Balance (+2)
Skill: Disable Device (+1)
Skill: Open Lock (+4)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)


Level 6 (Rogue)
Skill: Balance (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Tumble (+4)
Skill: Use Magic Device (+1)
Feat: (Selected) Great Cleave


Level 7 (Druid)
Skill: Concentration (+4)
Skill: Spot (+1)
Skill: Swim (+1)


Level 8 (Rogue)
Ability Raise: STR
Skill: Balance (+1)
Skill: Disable Device (+2)
Skill: Open Lock (+2)
Skill: Search (+2)
Skill: Spot (+1)
Skill: Use Magic Device (+2)


Level 9 (Rogue)
Skill: Balance (+2)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Tumble (+3)
Skill: Use Magic Device (+1)
Feat: (Selected) Dodge


Level 10 (Monk)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+1)
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness


Level 11 (Monk)
Skill: Concentration (+2)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+1)


Level 12 (Monk)
Ability Raise: STR
Skill: Concentration (+2)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+1)
Feat: (Selected) Mobility


Level 13 (Monk)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Feat: (Monk Bonus) Toughness


Level 14 (Rogue)
Skill: Disable Device (+1)
Skill: Open Lock (+3)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+5)


Level 15 (Rogue)
Skill: Disable Device (+1)
Skill: Open Lock (+3)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Tumble (+4)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Critical: Bludgeoning Weapons


Level 16 (Rogue)
Ability Raise: STR
Skill: Balance (+4)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Tumble (+2)
Skill: Use Magic Device (+1)


Level 17 (Rogue)
Skill: Balance (+4)
Skill: Disable Device (+1)
Skill: Jump (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)


Level 18 (Rogue)
Skill: Balance (+1)
Skill: Disable Device (+1)
Skill: Jump (+4)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Spring Attack


Level 19 (Rogue)
Skill: Balance (+1)
Skill: Disable Device (+1)
Skill: Jump (+4)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)


Level 20 (Rogue)
Ability Raise: STR
Feat: (Rogue Bonus) Opportunist

maddmatt70
08-27-2013, 10:46 AM
I went with 10 rogue 6 monk 4 paladin. I get No Mercy from both acrobat and ninja spy lines, a high strength with divine might and strength based which in turns means fairly high stunning blow and sunder dcs. 4 paladin also give high saves with divine grace and cacoon twist for self heals.

maddong
08-27-2013, 02:35 PM
Is the acrobat attack speed working?

unbongwah
08-27-2013, 03:38 PM
I went with 10 rogue 6 monk 4 paladin. I get No Mercy from both acrobat and ninja spy lines, a high strength with divine might and strength based which in turns means fairly high stunning blow and sunder dcs. 4 paladin also give high saves with divine grace and cacoon twist for self heals.
Very interesting! Losing Ram's Might, Shillelagh, 2d6 SA, and a 2nd rog feat is kinda unfortunate (I suspect the DPS is something of a wash); but high saves + Imp Evasion shouldn't be underestimated. I was just wondering if I could come up with an BF stick build which made up for not having druid splash.

maddmatt70
08-27-2013, 04:13 PM
Very interesting! Losing Ram's Might, Shillelagh, 2d6 SA, and a 2nd rog feat is kinda unfortunate (I suspect the DPS is something of a wash); but high saves + Imp Evasion shouldn't be underestimated. I was just wondering if I could come up with an BF stick build which made up for not having druid splash.

Stunning blow dc is in 60s+ which is another great aspect to this. NO mercy x2 and sense weakness = 90% extra damage vs. helpless mobs which works great with such a high stunning blow.

karl_k0ch
08-28-2013, 03:42 AM
Is the acrobat attack speed working?

As far as I understand it, it is, but it's not being displayed.

Todkaninchen
08-28-2013, 02:58 PM
With the current enhancement system you either go rogue 3 (Dex to hit/damage), 5 (Vault), 12 (immunity to trip), or 13 (opportunist and improved evasion). Rogue 6 is kinda useless. Rogue 5 can be skipped if you get wings my monk levels.

By the way... With the core for ninja spy and the next (level 3) core ability, you can apply DEX to damage and to-hit to all Piercing and Slashing weapons...

...which includes Rahl's Might.

So, if you wanted to put up with a slim selection of staves (that also do piercing damage), you could skip rogue 3 theoretically.

karl_k0ch
08-28-2013, 04:50 PM
NO mercy x2
Iirc, enhancements from different trees with the same name won't stack. Stat enhancements seem to be the exception.

whereispowderedsilve
08-28-2013, 05:06 PM
With the current enhancement system you either go rogue 3 (Dex to hit/damage), 5 (Vault), 12 (immunity to trip), or 13 (opportunist and improved evasion). Rogue 6 is kinda useless. Rogue 5 can be skipped if you get wings my monk levels.

Rogue 13, monk 6, druid 1 is still a solid build because it is not based on enhancements, but class features (two rogue special feats, three extra monk feats, shillelagh/ram's might). Well, monk benefits from one enhancements (ninja 6 core for 25% incorporeal), but this didn't changed with the pass.



I used this build on my third life (acrobat). It is outdated, but may still work for leveling. Or at worst, may serve as a starting point to you:


Character Plan by DDO Character Planner Version 03.16.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Amossa TR2
Level 20 Lawful Neutral Half-Orc Female
(6 Monk \ 13 Rogue \ 1 Druid)
Hit Points: 318
Spell Points: 210
BAB: 13\13\18\23
Fortitude: 15
Reflex: 16
Will: 11

Starting
Abilities Base Stats
(36 Point) (Level 1)
Strength 20
Dexterity 11
Constitution 15
Intelligence 13
Wisdom 9
Charisma 6

Tomes Used
+2 Tome of Dexterity used at level 6
+2 Tome of Intelligence used at level 6
+2 Tome of Wisdom used at level 6
+3 Tome of Dexterity used at level 10
+3 Tome of Constitution used at level 10
+3 Tome of Intelligence used at level 10
+4 Tome of Charisma used at level 18

Starting
Base Skills
Skills (Level 1)
Balance 4
Bluff -2
Concentration 2
Diplomacy -2
Disable Device 5
Haggle -2
Heal -1
Hide 4
Intimidate -2
Jump 5
Listen -1
Move Silently 4
Open Lock 4
Perform n/a
Repair 1
Search 5
Spot 3
Swim 5
Tumble 4
Use Magic Device 2

Level 1 (Rogue)
Skill: Balance (+4)
Skill: Disable Device (+4)
Skill: Hide (+4)
Skill: Move Silently (+4)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+4)
Skill: Use Magic Device (+4)
Feat: (Past Life) Past Life: Artificer
Feat: (Past Life) Past Life: Bard
Feat: (Selected) Power Attack


Level 2 (Monk)
Skill: Balance (+1)
Skill: Concentration (+3)
Skill: Spot (+1)
Feat: (Monk Bonus) Toughness


Level 3 (Monk)
Skill: Balance (+1)
Skill: Concentration (+3)
Skill: Spot (+1)
Skill: Tumble (+1)
Feat: (Selected) Cleave
Feat: (Monk Bonus) Combat Expertise


Level 4 (Rogue)
Ability Raise: STR
Skill: Disable Device (+3)
Skill: Search (+3)
Skill: Spot (+1)
Skill: Use Magic Device (+3)


Level 5 (Rogue)
Skill: Balance (+2)
Skill: Disable Device (+1)
Skill: Open Lock (+4)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)


Level 6 (Rogue)
Skill: Balance (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Tumble (+4)
Skill: Use Magic Device (+1)
Feat: (Selected) Great Cleave


Level 7 (Druid)
Skill: Concentration (+4)
Skill: Spot (+1)
Skill: Swim (+1)


Level 8 (Rogue)
Ability Raise: STR
Skill: Balance (+1)
Skill: Disable Device (+2)
Skill: Open Lock (+2)
Skill: Search (+2)
Skill: Spot (+1)
Skill: Use Magic Device (+2)


Level 9 (Rogue)
Skill: Balance (+2)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Tumble (+3)
Skill: Use Magic Device (+1)
Feat: (Selected) Dodge


Level 10 (Monk)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+1)
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness


Level 11 (Monk)
Skill: Concentration (+2)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+1)


Level 12 (Monk)
Ability Raise: STR
Skill: Concentration (+2)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+1)
Feat: (Selected) Mobility


Level 13 (Monk)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Feat: (Monk Bonus) Toughness


Level 14 (Rogue)
Skill: Disable Device (+1)
Skill: Open Lock (+3)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+5)


Level 15 (Rogue)
Skill: Disable Device (+1)
Skill: Open Lock (+3)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Tumble (+4)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Critical: Bludgeoning Weapons


Level 16 (Rogue)
Ability Raise: STR
Skill: Balance (+4)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Tumble (+2)
Skill: Use Magic Device (+1)


Level 17 (Rogue)
Skill: Balance (+4)
Skill: Disable Device (+1)
Skill: Jump (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)


Level 18 (Rogue)
Skill: Balance (+1)
Skill: Disable Device (+1)
Skill: Jump (+4)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Spring Attack


Level 19 (Rogue)
Skill: Balance (+1)
Skill: Disable Device (+1)
Skill: Jump (+4)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)


Level 20 (Rogue)
Ability Raise: STR
Feat: (Rogue Bonus) Opportunist


I have this exact same build from unbongwah could you plz post the "new" enhancements for it? Thanks very much in advance, it would be super greatly appreciated! :P! :)!

Oh it is only 32 point 1st lifer though!

FuzzyDuck81
08-30-2013, 02:40 AM
I'm going with a dragonmarked elf 12monk/7rogue/1wizard - a little different from the standard but i'll be able to fit in the whole PA/cleave/g.cleave/IC:B/OC chain, tier3 earth stance (another +1 crit multiplier), extended displacements, dodge & mobility, shadow veil & a bunch of other goodies - less sneak attack damage, more up-front dps.

I've also thrown together a similar version (with single cleric level to let me take empower healing to boost cocoon, instead of the dragonmark) as a shadar-kai, all those cleave-type attacks plus the chain attacks makes for an AoE damage monster.