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Braegan
08-22-2013, 05:04 PM
Instigator

12 Fighter/6 Monk/2 Paladin, Human, LG

This build offers solid DPS, good saves, decent self-heals, good survivability.

Stats

(as a 34 pt)

Str: 17 (+all level ups)
Dex: 10
Con: 17
Int: 8
Wis: 8
Cha: 14

For 32 point, easier on tomes, newer player friendly I would drop Con to 16 and raise Dex to 11. This would forgoe Epic Toughness and allow for Dodge with a +2 tome.

For 28 point, as above with 32 point modifications I would drop Str to 16 and drop Cha to 13.

For 36 point, I would raise Cha to 15.

Skills

*note this character has a +3 int tome, tho a +2 would reflect same outcome with LRing*

Balance: 6 ranks
Intim: 23 ranks
Jump: 5 ranks
Swim: 5 ranks
Tumble: 2 ranks
UMD: 11 ranks

Feats

*note, Feat placement can be very tricky. I didn't record the exact point I took what, but bear in mind what would count as a monk bonus feat, fighter bonus feat, and any pre-reqs. Also, this character has a +3 dex tome, which allows for Dodge to be taken. I will flesh out feat selection more refined at a later date*

Magical Training
Toughness
Power Attack
Dodge
Stunning Blow
THF
ITHF
GTHF
Cleave
Great Cleave
WF: Slash
WS: Slash
GWF: Slash
GWS: Slash
IC: Slash
Master Monk Stance
Grand Master Monk Stance
Force of Personality *Placeholder feat. Paladin active PL feat, Completionist, etc, would take this spot.

Epic Feats

*note this character has a +4 con tome to qualify for EToughness*

Overwhelming Crit
Epic Toughness
Epic DR

ED Feats

Perfect THF (requires 1 primal maxed)
Tactician (requires 1 martial maxed)

Heroic Enhancements

Human 12

Damage Boost
Str I
Skill Boost
Con I
Action Surge: Str II
Improved Recovery II

Kensei 35

Focus: Axes
Spiritual Bond
Strike with no Thought
Power Surge
Tactics III
Weapon Specialization IV
Keen Edge
Improved Dodge III
One with the Blade
Haste Boost III
Weapon Meditation I
Shatering Strike I
Deadly Strike I
Str I

Ninja Spy 11

Ninja Training
Ninja Training
Shadow Veil
Sneak Attack Training I
Acrobatic III
Agility III

Shintao 11

Bastion of Purity
Reed in the Wind I
Exemplar III
Iron Skin III

Knight of the Chalice 11

Hunter of the Dead I
Extra Turning III
Extra Smite I
Divine Might III

Epic Destiny

Legendary Dreadnought

Tactics III
Extra Action Boost III
Improved Power Attack
Momentum Swing III
Lay Waste
Critical Damage III
Devastating Critical
Headsman's Chop
Advancing Blows
Master's Blitz


Epic Twists

Standing with Stone
Cocoon
Bane of Undeath

PRR

15 - Planar Set
15 - Earth Stance
15 - Standing with Stone (Twist)
15 - Iron Skin
10 - Epic DR
14 - Slotted Sheltering 14

84 atm.

If I can work in the new ring with Sheltering 24 on it, would be looking at 96 PRR.

Dodge

3 - Feat
6 - Enhancements
8 - Item
5 - Monk?

22 in Earth Stance

mezzorco
08-23-2013, 03:09 AM
You should really consider taking Divine Might from Knight of the Chalice, given your high CHA.
Why magical training? For Cocoon?
I don't think force of personality is going to make a difference for you, you are probably going to have high wis anyway, for AC and shattering strike DC.

Braegan
08-23-2013, 05:33 AM
You should really consider taking Divine Might from Knight of the Chalice, given your high CHA.
Why magical training? For Cocoon?
I don't think force of personality is going to make a difference for you, you are probably going to have high wis anyway, for AC and shattering strike DC.

Magical training was taken for Cocoon. Force of Personality was kind of a filler feat, but is nice at the moment since it allows me to mostly ignore wis. I am welcome to hearing alternate feat selections.

Divine Might was part of the original plan and will make it back in refined version. Working on twists to make it happen with this level split.

Battlehawke
08-26-2013, 12:44 PM
Magical training was taken for Cocoon. Force of Personality was kind of a filler feat, but is nice at the moment since it allows me to mostly ignore wis. I am welcome to hearing alternate feat selections.

Divine Might was part of the original plan and I did take it at first. However, it sat with zero charges that never replinished. I thought this to be WAI as a level 2 Paladin has no turns to fuel DM and re-allocated the points spent in that tree elsewhere.


You may want to consider Empower Healing instead of FoP as it does give a significant boost to Caccon (It is the only Feat/Meta that affects Cacoon). It would add more to your Survivability.

Braegan
08-26-2013, 02:15 PM
You may want to consider Empower Healing instead of FoP as it does give a significant boost to Caccon (It is the only Feat/Meta that affects Cacoon). It would add more to your Survivability.

That is a fine feat and does add alot. I won't be able to select with current level split, unless there is something I am missing.

Braegan
08-26-2013, 06:12 PM
Added more to OP, some more details and did some formatting. Currently can't log into game much as I think I fried my video card, once I can get back in I will fill in more of the blanks such as projected Dodge, PRR, Feat Selections by level, Leveling order, etc.

Braegan
09-04-2013, 04:52 PM
Added in PRR and Dodge, also swapped some heroic enhancements around and changed twists. So far build is solid, just exploring trading some DPS for a bit more ability to soak damage. Still working on gear and will post when I have something more concrete. Any critique is welcome of course.

emptysands
09-08-2013, 02:35 AM
You may need 4 Paladin levels.

I think the KOTC divine might version powered by turn undeads, which happens at level 4 for Paladins?

psykopeta
09-08-2013, 02:55 AM
You may need 4 Paladin levels.

I think the KOTC divine might version powered by turn undeads, which happens at level 4 for Paladins?

u're right, dm only applies when u have turn undead as class feat (or bane of undeath twisted/taken if in US)

everything that adds TU charges (clr pl, gear, etc) won't apply til u have it as class/ED feat

Braegan
09-08-2013, 09:22 AM
You may need 4 Paladin levels.

I think the KOTC divine might version powered by turn undeads, which happens at level 4 for Paladins?

You are correct KOTC DM is fueled by Turns. However, the US Tier 1 twist Bane of Undeath (which I have selected) grants you the Turn Undead feat.

Battlehawke
09-09-2013, 08:47 PM
Braegan (or anyone else whose sure), If you have some time I would love to hear your thoughts on the following:

1. I love your build but I really love Furyshot. What do you think and how do you think it would impact the build if you removed:
Toughness, Dodge, GWS Slashing, Grand Master Monk, and Force of Personality
....and added:
IC Ranged, WF Ranged, Bow Str, Manyshot, Point Blank Shot, Rapid Shot, and Zen Archery (I could probably go w/o Zhen Archery)?
Is what you are losing here worth the huge gain in DPS?

2. I hear that Perfect TWF works on your main weapon (including THF). Would it be a build breaker to take the extra DPS from it instead of Tactician?

3. Can Empower Healing be worked in at the loss of Epic Toughness?

4. Obviously you would have to get Dex to 17 for Manyshot Could Lower Con to get there and/or get a bigger Tome). Zhen Archery would require a 13 Wis if it was taken.

Thanks for your input....

Battlehawke

Braegan
09-09-2013, 09:24 PM
Braegan, If you have some time I would love to hear your thoughts on the following:

1. I love your build but I really love Furyshot. What do you think and how do you think it would impact the build if you removed:
Toughness, Dodge, GWS Slashing, Grand Master Monk, and Force of Personality
....and added:
IC Ranged, WF Ranged, Bow Str, Manyshot, Point Blank Shot, Rapid Shot, and Zen Archery?
Is what you are losing here worth the huge gain in DPS?

2. I hear that Perfect TWF works on your main weapon (including THF). Would it be a build breaker to take the extra DPS from it instead of Tactician?

3. Can Empower Healing be worked in at the loss of Epic Toughness?

Thanks for your input....

Battlehawke

Hey Battlehawke,

I'm always happy to discuss build options, so to answer your questions:

1) Well you listed losing 5 feats to gain 7. If I could make that trade I would! :) To be honest I thought long and hard about adding a ranged component to the build, but I'll comment more further down.

2) That is something to consider. I've read others using it and it working with THF, tho my initail thought was that it wouldn't. I would like to test further, but my gut tells me that without the 3x fighter PL and some of the gear that others are posting my Stunning Blow would suffer. And if given that choice between a reliable Stunning Blow and 5% Double Strike, I would personally take the reliable Stunning Blow. It has proven to be of extreme value dealing with Shadar Kai Assassins and Casters.

3) I cannot take Empower Heal with this level split. I would need at least level 4 Paladin. 50 HP is a nice buffer, but I would gladly make that swap if I could, sadly it's not an option. A different class split could do that but would abandon Shadow Veil. In my experience 25% Incorp is greater of the two hence my sticking with this split.

To further on the ranged component addition into this build. I think it's great. However, it's not something this character would be able to do without spreading itself too thin or getting lucky with tomes or spending bucks on the DDO Store. Cetus version of this split includes +5 tomes and is a completionist to make it work and even then to me looks spread really thin to get all those goals. As a 34 pt build with mostly +3 tomes it would spread my stats too thin for my liking. I would be able to squeeze it in, but after looking at the numbers and what sacrifices I would have to make, I preferred to make this character very strong in a couple of areas rather then mediocre in many. Not saying Cetus version is that, just saying what this toon having what it has to work with trying to do the same would be IMO.

And to be perfectly honest, I really haven't found a time where I was really disapointed that I don't have a ranged component. This character is about in your face melee, with the ability to survive and self-heal through alot. If a mob is perched ranging me, I run past it. If it is in melee range, let them pray for protection because I am coming for 'em! :)

Hope that answers what you were looking for. If I can help/elaborate more please let me know. And of course alternate ideas are welcome.

P.S. I think for a player without the +5 tome, completionist background to get most out of this build would be to take Paladin PL as the active feat in place of Force of Personality. That would make for a solid melee 34 pt, easy tr, but very effective end game build.

P.P.S. Edit after your edit :D

Yes the stats would be one issue. I would have to lower some Str, Con, lose about 75~ HP. I imagine I would go 16, 14, 14, 8, 10, 16. Not terrible, but less for sure. And with those barebones I am curious as to how often I would land ranged attacks. The lose of the Dodge feat and being a pre-req for Enhancements to boost it would be a bigger loss while in melee IMO. And, since I melee mostly (even if I had a range component) having a decent Dodge value is very helpful. Again, to me it just feels spread too thin.

Battlehawke
09-09-2013, 11:23 PM
Thanks for such a quick response! Doh! Not sure why I didn't write down all the feats. I had 7 for 7. Anyways you answered my question's well enough that I think it doesn't matter. I think when I solo I really enjoy Stunning Fist or Stunning Blow on a melee. However I don't solo very often so CC is not usually an issue. You certainly do make sense and again I appreciate your response. I've been been considering what to do with an old 36 point (with PL Rogue, Ftr and Paladin) that is currently 18/2 Pal/Ftr (Darkstar's Dark Knight build). He is level 25 and well geared. Ill keep building in my head for a few more weeks but want to use the +20 on him. I'm primarily looking for THF DPS with high Survivability and Furyshot. I have struggled with your and Cetus' builds and attempting my own deviant/hybrid of the two. I like the 12/6/2 split and will keep pushing forward. I think his has great DPS and yours has greater Survivability and CC. Both are great builds. Thanks again.

Battlehawke
09-10-2013, 11:27 PM
Just curious. Have you ever or have a toon with Fury shot? The ability to do 30,000 points of damage in 15 seconds is pretty intensive. Again, I like your build, you just seem a bit dismissive of Furyshot.

Battlehawke
09-10-2013, 11:32 PM
Hello again. I noticed your post on your FVS Melee Healer. I would love to see your current gear set up on this one before you move on. I assume the basics are Cleaver and Black Dragon Robes? Maybe post a screen shot of the character sheet too?

Thanks again
Battlehawke

Braegan
09-11-2013, 07:19 AM
Just curious. Have you ever or have a toon with Fury shot? The ability to do 30,000 points of damage in 15 seconds is pretty intensive. Again, I like your build, you just seem a bit dismissive of Furyshot.

Yes, Instigator-1 on Thelanis is currently level 24 Helves variant in Fury. It is alot of fun and alot of damage. My original plan when I heard about the enhancement pass and getting the lr +20 was to include a manyshot component to this character as well. And then I heard about being centered with whatever weapon you chose and well this build split came to mind.

So I don't mean to sound dismissive of Furyshot. I think it would be great to be able to work it in, and to be honest am still mulling it over as to how I would be able to do it. The biggest goal I had in mind when redesigning this guy was to retain solid DPS (which he was previously as a pure 20 fighter) but to work on his defense. As a pure fighter saves were terrible, without gear swaps/buffs failing Will saves from a kobold shaman from water works at cap wasn't fun. So my biggest goal was to bolster saves, defense, and self-healing, the range component took a back burner because to do it right eats up alot of feats and does stress the initial stat allocation with the tomes I have to work with. But, it's not something I have completely given up on and maybe something I will be able to work in at some point.

Braegan
09-11-2013, 07:39 AM
Hello again. I noticed your post on your FVS Melee Healer. I would love to see your current gear set up on this one before you move on. I assume the basics are Cleaver and Black Dragon Robes? Maybe post a screen shot of the character sheet too?

Thanks again
Battlehawke

Aloha!

Well, even tho I am also working on False and updating that thread, I will continue to update this one as well.

Current gear was really solid through EGH, now not so much. I need to work tweak a few things but what I am currently running on him:

Helm) Black Dragon, +8 Str, False Life (Green), +7 Cha (Colorless)
Neck) E Hyena Claw, +7 Con, Vitality +20, Intim +15, +35 Fire Resist (Yellow)
Trinket) Prowess, +3 Ins Con
Cloak) GS Min II, Heavy Fort, +45 HP
Belt) Ravager
Ring) Ravager, +20% Heal Amp
Ring) Dun Robar, +2 Ins Str/Stunning 10/Dodge 8%
Gloves) Nether Grasps, +2 Profane Str, Seeker 8
Boots) Falling Shadow, +7 Dex, +2 Ins Dex, Striding 30%
Bracers) Twisting Shade, Exception Seeker 4?, Blurry, Resistance 6
Chest) Flawless Black Robes, +14 PRR Slotted
Goggles) Tharnes', SA 5, True Seeing
Weapon) Cleaver, fully upgraded, bypass Good DR Slotted

Deffinately room for improvement now that some random loot is better then alot else that's out there. Some initial thoughts were

- lose Ravager Set, Replace ring with Consuming Darkness, Replace Belt with +Con of ?
- lose Nether Grasps, Replace with Backstabber's
- lose Tharnes, Replace with Deadly of Resistance
- lose Falling Shadow, Replace with Fortified 120% of False Life
- change GS HP item into a Smoke II HP
- lose Twisting Shade, Replace with Conv of Superior Parrying
- lose Hyena Claw with a higher +Cha, Stolen Necklace maybe a good fit

So yes, lots to do. These changes are not in stone and there is some other items I am considering, but that's my initial plan of where to go from where I am now. Hopefully that helps and I'll try and post a screenie when I am able.

Battlehawke
09-11-2013, 08:16 PM
Nevermind.

Braegan
09-16-2013, 07:04 PM
Hey folks,

Just to update a bit. I've decided that adding a range component to the build would be worth the sacrifices. At least as much to LR and give it a go for a bit. I'll leave the OP as is, for those that may not want a range component.

The changes made were influenced alot by Cetus's post and were altered to fit a 34 pter with mostly +3 tomes. Some additional changes were made to beef up PRR a bit in the form of some enhancement differences as well as twists. I will come back and edit in the breakdown tomorrow.

pafunk
06-11-2014, 03:34 PM
Sorry in advance for necroticizing this thread.

So how about this progression:

1 mnk, 2-3 ftr, 4 mnk, 5-6 ftr, 7-8 mnk, 9-12 ftr, 13-14mnk, 15-18 ftr, 19-20 pal

1: Magical training
1h: Force of Personality/Paladin PL
1m: Power attack
2f: cleave
3: toughness (swap out?)
3f: stunning blow
4m: thf
6: great cleave (4ftr/2 mnk)
6f: wf:s
7: monk path
9: improved crit (5 ftr/4 mnk)
10f: ws:s
12: ithf > centering (switch to greataxe, needs 8 ftr) (8 ftr/4 mnk)
12f: gwf:s (needs 8 ftr)
14m: Dodge (needs +3 dex tome)
15: Master of Forms (req Monk 6)
16f: GWS:S (12 ftr/4 mnk)
18: Grandmaster of Forms
18f: gthf
19-20 P
21: Overwhelming Crit
24: Epic Toughness
26E: Perfect THF
27: Epic DR
28E: Tactician

Or is this not even worth it without including ranged? I'm planning this for my first TR from 15 pal/3 rog/2 ftr (Ellis's build).


Hey folks,

Just to update a bit. I've decided that adding a range component to the build would be worth the sacrifices. At least as much to LR and give it a go for a bit. I'll leave the OP as is, for those that may not want a range component.

The changes made were influenced alot by Cetus's post and were altered to fit a 34 pter with mostly +3 tomes. Some additional changes were made to beef up PRR a bit in the form of some enhancement differences as well as twists. I will come back and edit in the breakdown tomorrow.

Braegan
06-13-2014, 02:53 PM
Sorry in advance for necroticizing this thread.

So how about this progression:

1 mnk, 2-3 ftr, 4 mnk, 5-6 ftr, 7-8 mnk, 9-12 ftr, 13-14mnk, 15-18 ftr, 19-20 pal

1: Magical training
1h: Force of Personality/Paladin PL
1m: Power attack
2f: cleave
3: toughness (swap out?)
3f: stunning blow
4m: thf
6: great cleave (4ftr/2 mnk)
6f: wf:s
7: monk path
9: improved crit (5 ftr/4 mnk)
10f: ws:s
12: ithf > centering (switch to greataxe, needs 8 ftr) (8 ftr/4 mnk)
12f: gwf:s (needs 8 ftr)
14m: Dodge (needs +3 dex tome)
15: Master of Forms (req Monk 6)
16f: GWS:S (12 ftr/4 mnk)
18: Grandmaster of Forms
18f: gthf
19-20 P
21: Overwhelming Crit
24: Epic Toughness
26E: Perfect THF
27: Epic DR
28E: Tactician

Or is this not even worth it without including ranged? I'm planning this for my first TR from 15 pal/3 rog/2 ftr (Ellis's build).

Not that old of a necro so no worries. The build is certainly fine without a ranged component. There are very few times I use it as is and have been thinking about losing some of the ranged feats myself.

On leveling order I think I went 1) Pal, 2-7) Monk, 8-15) Ftr, 16) Pal, 17-20) Ftr. Of course with discussion over Divine Grace, this build may change out paladin levels for Clr or Fvs for access to DM without using a twist. I am still thinking it over and when I get ready to make that change I'll update this thread.

On feats, make sure to double check pre-reqs, I.E. You have PL: Pal as a choice for Level 1 Human Bonus, you must be Level 3+ to select the active PL.

pafunk
06-21-2014, 10:20 PM
Not that old of a necro so no worries. The build is certainly fine without a ranged component. There are very few times I use it as is and have been thinking about losing some of the ranged feats myself.

On leveling order I think I went 1) Pal, 2-7) Monk, 8-15) Ftr, 16) Pal, 17-20) Ftr. Of course with discussion over Divine Grace, this build may change out paladin levels for Clr or Fvs for access to DM without using a twist. I am still thinking it over and when I get ready to make that change I'll update this thread.

On feats, make sure to double check pre-reqs, I.E. You have PL: Pal as a choice for Level 1 Human Bonus, you must be Level 3+ to select the active PL.

Oh cool. I think I like that progression better - gets LOH for healing in early levels and saves bonus for last few heroic levels. Maybe this feat progression?

1: Force of Personality > Magical Training (feat swap at lvl 20)
1h: Stunning blow
2m: Power Attack
3: Cleave
3m: Toughness
4m: Monk path light
6: Great Cleave
7m: THF (+5 BAB)
8ftr: Weapon focus
9: Paladin PL
9ftr: Improved THF
11ftr: Weapon specialization
12: Improved Critical
13ftr: Dodge
15: Master of forms
15ftr: Greater weapon focus
18: Grandmaster of forms
18ftr: Greater THF
20ftr: Greater weapon specialization
21: Overwhelming Crit
24: Epic Toughness (needs +4 CON tome)
26E: Perfect THF
27: Epic DR
28E: Tactician/Perfect TWF

Wanting to TR as soon as I farm up enough tokens, would love to hear more thoughts before I do.

Braegan
06-27-2014, 01:30 PM
Oh cool. I think I like that progression better - gets LOH for healing in early levels and saves bonus for last few heroic levels. Maybe this feat progression?

1: Force of Personality > Magical Training (feat swap at lvl 20)
1h: Stunning blow
2m: Power Attack
3: Cleave
3m: Toughness
4m: Monk path light
6: Great Cleave
7m: THF (+5 BAB)
8ftr: Weapon focus
9: Paladin PL
9ftr: Improved THF
11ftr: Weapon specialization
12: Improved Critical
13ftr: Dodge
15: Master of forms
15ftr: Greater weapon focus
18: Grandmaster of forms
18ftr: Greater THF
20ftr: Greater weapon specialization
21: Overwhelming Crit
24: Epic Toughness (needs +4 CON tome)
26E: Perfect THF
27: Epic DR
28E: Tactician/Perfect TWF

Wanting to TR as soon as I farm up enough tokens, would love to hear more thoughts before I do.

Feat selection/placement looks good. Have fun with the TR!

Jhaeran
07-14-2014, 07:44 AM
Thinking about going going Instigator but with Bladeforged, could you take a look below and let me know if any issues. No ranged component, Enhancements seem the murkiest but can always play around with it.

Saves seem on the low side - but with resistance item and +CHA item it should be an easy +10-12. Still seems low though, missing something?


Character Plan by DDO Character Planner Version 04.20.02
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

JhInstigator 12_6_2_Ftr_Mnk_Pal
Level 28 Lawful Good Bladeforged Male
(12 Fighter \ 2 Paladin \ 6 Monk \ 8 Epic)
Hit Points: 538
Spell Points: 80
BAB: 18\18\23\28\28
Fortitude: 27
Reflex: 19
Will: 15

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 28)
Strength 16 29
Dexterity 12 16
Constitution 17 22
Intelligence 12 16
Wisdom 8 12
Charisma 14 18

Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Strength used at level 11
+3 Tome of Dexterity used at level 11
+3 Tome of Constitution used at level 11
+3 Tome of Intelligence used at level 11
+3 Tome of Wisdom used at level 11
+3 Tome of Charisma used at level 11
+4 Tome of Strength used at level 15
+4 Tome of Dexterity used at level 15
+4 Tome of Constitution used at level 15
+4 Tome of Intelligence used at level 15
+4 Tome of Wisdom used at level 15
+4 Tome of Charisma used at level 15

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 28)
Balance 1 23
Bluff 2 12
Concentration 7 28
Diplomacy 2 12
Disable Device n/a n/a
Haggle 2 12
Heal -1 9
Hide 1 11
Intimidate 2 35
Jump 3 20
Listen -1 9
Move Silently 1 11
Open Lock n/a n/a
Perform n/a n/a
Repair 3 35
Search 1 11
Spellcraft 1 11
Spot -1 9
Swim 3 17
Tumble n/a 14
Use Magic Device 4 23

Level 1 (Paladin)
Feat: (Deity) Follower of the Lord of Blades
Feat: (Selected) Magical Training
Feat: (Past Life) Past Life: Barbarian
Feat: (Past Life) Past Life: Rogue


Level 2 (Monk)
Feat: (Monk Bonus) Power Attack


Level 3 (Monk)
Feat: (Selected) Cleave
Feat: (Monk Bonus) Two Handed Fighting


Level 4 (Monk)
Ability Raise: STR
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light


Level 5 (Monk)


Level 6 (Monk)
Feat: (Selected) Stunning Blow


Level 7 (Monk)
Feat: (Monk Bonus) Toughness


Level 8 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Great Cleave


Level 9 (Fighter)
Feat: (Selected) Improved Two Handed Fighting
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons


Level 10 (Fighter)


Level 11 (Fighter)
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons


Level 12 (Fighter)
Ability Raise: STR
Feat: (Selected) Improved Critical: Slashing Weapons


Level 13 (Fighter)
Feat: (Fighter Bonus) Dodge


Level 14 (Fighter)


Level 15 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
Feat: (Selected) Master of Forms


Level 16 (Paladin)
Ability Raise: STR


Level 17 (Fighter)


Level 18 (Fighter)
Feat: (Selected) Grandmaster of Forms
Feat: (Fighter Bonus) Greater Two Handed Fighting


Level 19 (Fighter)


Level 20 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons


Level 21 (Epic)
Feat: (Selected) Epic: Overwhelming Critical


Level 22 (Epic)


Level 23 (Epic)


Level 24 (Epic)
Ability Raise: STR
Feat: (Selected) Epic: Epic Toughness


Level 25 (Epic)


Level 26 (Epic)
Feat: (Epic Destiny) Epic Destiny: Perfect Two Handed Fighting


Level 27 (Epic)
Feat: (Selected) Epic: Blinding Speed


Level 28 (Epic)
Ability Raise: STR
Feat: (Epic Destiny) Epic Destiny: Tactician
Enhancement: Bladeforged - Improved Fortification (Rank 1)
Enhancement: Bladeforged - Warforged Constitution (Rank 1)
Enhancement: Bladeforged - Improved Fortification (Rank 1)
Enhancement: Bladeforged - Mechanist (Rank 1)
Enhancement: Bladeforged - Communion of Scribing (Rank 1)
Enhancement: Bladeforged - Communion of Scribing (Rank 2)
Enhancement: Bladeforged - Communion of Scribing (Rank 3)
Enhancement: Bladeforged - Warforged Tactics (Rank 1)
Enhancement: Bladeforged - Warforged Tactics (Rank 2)
Enhancement: Bladeforged - Power of the Forge (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Hunter of the Dead I (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 2)
Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 3)
Enhancement: Knight of the Chalice (Pal) - Extra Smite (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Divine Might (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Divine Might (Rank 2)
Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Shadow Veil (Rank 1)
Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 1)
Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 2)
Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Fists of Iron (Rank 1)
Enhancement: Ninja Spy (Mnk) - Agility (Rank 1)
Enhancement: Ninja Spy (Mnk) - Agility (Rank 2)
Enhancement: Ninja Spy (Mnk) - Sting of the Ninja (Rank 1)
Enhancement: Shintao (Mnk) - Bastion of Purity (Rank 1)
Enhancement: Kensei (Ftr) - Kensei Focus: Heavy Blades (Rank 1)
Enhancement: Kensei (Ftr) - Spiritual Bond (Rank 1)
Enhancement: Kensei (Ftr) - Strike With No Thought (Rank 1)
Enhancement: Kensei (Ftr) - Power Surge (Rank 1)
Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 1)
Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 2)
Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Heavy Blades (Rank 1)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 1)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 2)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 3)
Enhancement: Kensei (Ftr) - Tactics (Rank 1)
Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Heavy Blades (Rank 1)
Enhancement: Kensei (Ftr) - Weapon Meditation (Rank 1)
Enhancement: Kensei (Ftr) - Critical Accuracy (Rank 1)
Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Heavy Blades (Rank 1)
Enhancement: Kensei (Ftr) - Shattering Strike (Rank 1)
Enhancement: Kensei (Ftr) - Strength (Rank 1)
Enhancement: Kensei (Ftr) - Critical Damage (Rank 1)
Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Heavy Blades (Rank 1)
Enhancement: Kensei (Ftr) - Strength (Rank 1)
Enhancement: Kensei (Ftr) - A Good Death (Rank 1)
Enhancement: Kensei (Ftr) - Keen Edge (Rank 1)
Enhancement: Kensei (Ftr) - One With The Blade (Rank 1)
Enhancement: Kensei (Ftr) - Deadly Strike (Rank 1)

Braegan
08-20-2014, 12:05 AM
Thinking about going going Instigator but with Bladeforged, could you take a look below and let me know if any issues. No ranged component, Enhancements seem the murkiest but can always play around with it.

Saves seem on the low side - but with resistance item and +CHA item it should be an easy +10-12. Still seems low though, missing something?


Character Plan by DDO Character Planner Version 04.20.02
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

JhInstigator 12_6_2_Ftr_Mnk_Pal
Level 28 Lawful Good Bladeforged Male
(12 Fighter \ 2 Paladin \ 6 Monk \ 8 Epic)
Hit Points: 538
Spell Points: 80
BAB: 18\18\23\28\28
Fortitude: 27
Reflex: 19
Will: 15

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 28)
Strength 16 29
Dexterity 12 16
Constitution 17 22
Intelligence 12 16
Wisdom 8 12
Charisma 14 18

Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Strength used at level 11
+3 Tome of Dexterity used at level 11
+3 Tome of Constitution used at level 11
+3 Tome of Intelligence used at level 11
+3 Tome of Wisdom used at level 11
+3 Tome of Charisma used at level 11
+4 Tome of Strength used at level 15
+4 Tome of Dexterity used at level 15
+4 Tome of Constitution used at level 15
+4 Tome of Intelligence used at level 15
+4 Tome of Wisdom used at level 15
+4 Tome of Charisma used at level 15

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 28)
Balance 1 23
Bluff 2 12
Concentration 7 28
Diplomacy 2 12
Disable Device n/a n/a
Haggle 2 12
Heal -1 9
Hide 1 11
Intimidate 2 35
Jump 3 20
Listen -1 9
Move Silently 1 11
Open Lock n/a n/a
Perform n/a n/a
Repair 3 35
Search 1 11
Spellcraft 1 11
Spot -1 9
Swim 3 17
Tumble n/a 14
Use Magic Device 4 23

Level 1 (Paladin)
Feat: (Deity) Follower of the Lord of Blades
Feat: (Selected) Magical Training
Feat: (Past Life) Past Life: Barbarian
Feat: (Past Life) Past Life: Rogue


Level 2 (Monk)
Feat: (Monk Bonus) Power Attack


Level 3 (Monk)
Feat: (Selected) Cleave
Feat: (Monk Bonus) Two Handed Fighting


Level 4 (Monk)
Ability Raise: STR
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light


Level 5 (Monk)


Level 6 (Monk)
Feat: (Selected) Stunning Blow


Level 7 (Monk)
Feat: (Monk Bonus) Toughness


Level 8 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Great Cleave


Level 9 (Fighter)
Feat: (Selected) Improved Two Handed Fighting
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons


Level 10 (Fighter)


Level 11 (Fighter)
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons


Level 12 (Fighter)
Ability Raise: STR
Feat: (Selected) Improved Critical: Slashing Weapons


Level 13 (Fighter)
Feat: (Fighter Bonus) Dodge


Level 14 (Fighter)


Level 15 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
Feat: (Selected) Master of Forms


Level 16 (Paladin)
Ability Raise: STR


Level 17 (Fighter)


Level 18 (Fighter)
Feat: (Selected) Grandmaster of Forms
Feat: (Fighter Bonus) Greater Two Handed Fighting


Level 19 (Fighter)


Level 20 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons


Level 21 (Epic)
Feat: (Selected) Epic: Overwhelming Critical


Level 22 (Epic)


Level 23 (Epic)


Level 24 (Epic)
Ability Raise: STR
Feat: (Selected) Epic: Epic Toughness


Level 25 (Epic)


Level 26 (Epic)
Feat: (Epic Destiny) Epic Destiny: Perfect Two Handed Fighting


Level 27 (Epic)
Feat: (Selected) Epic: Blinding Speed


Level 28 (Epic)
Ability Raise: STR
Feat: (Epic Destiny) Epic Destiny: Tactician
Enhancement: Bladeforged - Improved Fortification (Rank 1)
Enhancement: Bladeforged - Warforged Constitution (Rank 1)
Enhancement: Bladeforged - Improved Fortification (Rank 1)
Enhancement: Bladeforged - Mechanist (Rank 1)
Enhancement: Bladeforged - Communion of Scribing (Rank 1)
Enhancement: Bladeforged - Communion of Scribing (Rank 2)
Enhancement: Bladeforged - Communion of Scribing (Rank 3)
Enhancement: Bladeforged - Warforged Tactics (Rank 1)
Enhancement: Bladeforged - Warforged Tactics (Rank 2)
Enhancement: Bladeforged - Power of the Forge (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Hunter of the Dead I (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 2)
Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 3)
Enhancement: Knight of the Chalice (Pal) - Extra Smite (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Divine Might (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Divine Might (Rank 2)
Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Shadow Veil (Rank 1)
Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 1)
Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 2)
Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Fists of Iron (Rank 1)
Enhancement: Ninja Spy (Mnk) - Agility (Rank 1)
Enhancement: Ninja Spy (Mnk) - Agility (Rank 2)
Enhancement: Ninja Spy (Mnk) - Sting of the Ninja (Rank 1)
Enhancement: Shintao (Mnk) - Bastion of Purity (Rank 1)
Enhancement: Kensei (Ftr) - Kensei Focus: Heavy Blades (Rank 1)
Enhancement: Kensei (Ftr) - Spiritual Bond (Rank 1)
Enhancement: Kensei (Ftr) - Strike With No Thought (Rank 1)
Enhancement: Kensei (Ftr) - Power Surge (Rank 1)
Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 1)
Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 2)
Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Heavy Blades (Rank 1)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 1)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 2)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 3)
Enhancement: Kensei (Ftr) - Tactics (Rank 1)
Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Heavy Blades (Rank 1)
Enhancement: Kensei (Ftr) - Weapon Meditation (Rank 1)
Enhancement: Kensei (Ftr) - Critical Accuracy (Rank 1)
Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Heavy Blades (Rank 1)
Enhancement: Kensei (Ftr) - Shattering Strike (Rank 1)
Enhancement: Kensei (Ftr) - Strength (Rank 1)
Enhancement: Kensei (Ftr) - Critical Damage (Rank 1)
Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Heavy Blades (Rank 1)
Enhancement: Kensei (Ftr) - Strength (Rank 1)
Enhancement: Kensei (Ftr) - A Good Death (Rank 1)
Enhancement: Kensei (Ftr) - Keen Edge (Rank 1)
Enhancement: Kensei (Ftr) - One With The Blade (Rank 1)
Enhancement: Kensei (Ftr) - Deadly Strike (Rank 1)




Sorry bout the late reply, getting back from a little break, just started back again this week. Looks pretty good, but to be honest I was going to rebuild and probably tr Instigator again. Currently Instigator is a BF and I dislike it strongly. That is completely user preference, I dislike robots in my D&D. I don't care how uber it plays it bothers me, once I re plan the build again I'll post a revised version.