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View Full Version : Ya10kSAA - Yet Another 10k Stars Arcane Archer, updated for u19



karl_k0ch
08-22-2013, 05:40 AM
I've decided to keep my 11 Ranger/6 Monk/3 Arty at that exact split and just give her the benefits of a new class progression. The result is the following build; the epic levels were implemented in a somewhat buggy way.

I've opted against the PA-C-GC-OC line, in favor of Toughness, Emp. Heal, Maximize, Dodge. This way, I sacrifice some DPS for better surviability. This build is meant as a LR+20; the leveling order is not recommened for leveling.

Level Ups: 1 in Dex (to qualify for CA), 3 in Str, 3 in Wis.
Feat Choices:
HE: Rogue Dilly
1 Precision
2 (Monk) Toughness
3 Precision
3 (Monk) Zen Archery
6 Toughness*
7 (Monk) 10k Stars
9 Maximize*
12 Master Stances
15 IC: Ranged
18 Empower Healing
21 Combat Archery
24 Dodge*
26 Holy Strike
27 Toughness*
28 Elusive Target

Feats marked with a * can be swapped for the PA-C-GC-OC line.


Character Plan by DDO Character Planner Version 03.16.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 25 Lawful Good Half-Elf Female
(6 Monk \ 11 Ranger \ 3 Artificer \ 5 Epic)
Hit Points: 353
Spell Points: 467
BAB: 17\17\22\27\27
Fortitude: 16
Reflex: 18
Will: 14

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(34 Point) (Level 1) (Level 25)
Strength 16 23
Dexterity 16 21
Constitution 13 16
Intelligence 9 12
Wisdom 15 17
Charisma 8 8

Tomes Used
+1 Tome of Intelligence used at level 2
+3 Tome of Intelligence used at level 10
+4 Tome of Strength used at level 14
+4 Tome of Dexterity used at level 14
+3 Tome of Constitution used at level 14

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 25)
Balance 3 21
Bluff -1 4
Concentration 5 31
Diplomacy -1 4
Disable Device n/a n/a
Haggle -1 4
Heal 2 31
Hide 3 10
Intimidate -1 4
Jump 3 12
Listen 2 8
Move Silently 3 10
Open Lock 7 14
Perform n/a n/a
Repair -1 6
Search -1 6
Spot 2 31
Swim 3 11
Tumble n/a 11
Use Magic Device 3 27

Level 1 (Artificer)
Skill: Concentration (+4)
Skill: Open Lock (+4)
Skill: Use Magic Device (+4)
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Rogue
Feat: (Past Life) Past Life: Ranger
Feat: (Selected) Point Blank Shot


Level 2 (Monk)
Skill: Balance (+2)
Skill: Concentration (+1)
Feat: (Monk Bonus) Toughness


Level 3 (Monk)
Skill: Balance (+3)
Skill: Tumble (+1)
Feat: (Monk Bonus) Precision
Feat: (Selected) Zen Archery


Level 4 (Monk)
Ability Raise: DEX
Skill: Balance (+2)
Skill: Concentration (+1)
Skill: Spot (+1)
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light


Level 5 (Monk)
Skill: Concentration (+2)
Skill: Spot (+2)


Level 6 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Spot (+2)
Feat: (Selected) Toughness


Level 7 (Monk)
Skill: Balance (+2)
Skill: Concentration (+1)
Skill: Spot (+1)
Feat: (Monk Bounus) Ten Thousand Stars


Level 8 (Ranger)
Ability Raise: STR
Skill: Heal (+6)
Feat: (Favored Enemy) Favored Enemy: Undead


Level 9 (Ranger)
Skill: Concentration (+1)
Skill: Heal (+5)
Feat: (Selected) Maximize Spell


Level 10 (Ranger)
Skill: Concentration (+2)
Skill: Heal (+2)
Skill: Spot (+2)


Level 11 (Ranger)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Spot (+5)


Level 12 (Ranger)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Spot (+2)
Skill: Use Magic Device (+1.5)
Feat: (Selected) Master Stances
Feat: (Favored Enemy) Favored Enemy: Evil Outsider


Level 13 (Ranger)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+2)


Level 14 (Artificer)
Skill: Use Magic Device (+5)


Level 15 (Ranger)
Skill: Concentration (+2)
Skill: Heal (+2)
Skill: Spot (+2)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Improved Critical: Ranged Weapons


Level 16 (Ranger)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+2)


Level 17 (Artificer)
Skill: Use Magic Device (+5)


Level 18 (Ranger)
Skill: Concentration (+2)
Skill: Heal (+2)
Skill: Spot (+2)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Empower Healing Spell


Level 19 (Ranger)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1.5)


Level 20 (Ranger)
Ability Raise: WIS
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)


Level 21 (Ranger)
Skill: Bluff (+2)
Skill: Move Silently (+4)
Skill: Tumble (+2)
Skill: Use Magic Device (+2.40791e+007)
Feat: (Selected) Combat Archery


Level 22 (Ranger)
Skill: Bluff (+0.5)
Skill: Use Magic Device (+2.40799e+007)


Level 23 (Ranger)
Skill: Swim (+1)
Skill: Use Magic Device (+2.40799e+007)


Level 24 (Ranger)
Skill: Bluff (+0.5)
Skill: Search (+1)
Feat: (Selected) Dodge


Level 25 (Ranger)
Skill: Bluff (+1)
Skill: Search (+2)




Thoughts?

mezzorco
08-22-2013, 05:57 AM
I would create a toon with such a build only for sake of naming him Yaloksaa, waiting for people asking about it :D

About the build, I don't see a point in taking 3 arti. You could go 11rng/9mnk for improved evasion.
If you need UMD, you could go 3 rogue, gaining access to other skills, 2 SA dice and freeing up race selection.
Or you could do 12/6/2ftr for ranger core and two extra feats.

Maybe I'm missing something.

TheLegendOfAra
08-22-2013, 12:16 PM
I've decided to keep my 11 Ranger/6 Monk/3 Arty at that exact split and just give her the benefits of a new class progression. The result is the following build; the epic levels were implemented in a somewhat buggy way.

I've opted against the PA-C-GC-OC line, in favor of Toughness, Emp. Heal, Maximize, Dodge. This way, I sacrifice some DPS for better surviability. This build is meant as a LR+20; the leveling order is not recommened for leveling.

Thoughts?
I literally just TR'd out of this class split on my main. While it was extremely effective before U19, I'm not as sure any more. It's still a solid split, but the AP will be very tight and you won't be able to get everything you want to. I for instance could not get my build to the same power it was before the update. But, you may be able to find a happy medium in there somewhere. Since you're opting out of the PA-C-GC-OC line I'll assume you will be ranged most of the time, and therefore won't have the same problems I did; If this is the case this is one of the strongest class splits in the game. Or, at least it was 3 days ago.



About the build, I don't see a point in taking 3 arti. You could go 11rng/9mnk for improved evasion.
If you need UMD, you could go 3 rogue, gaining access to other skills, 2 SA dice and freeing up race selection.
Or you could do 12/6/2ftr for ranger core and two extra feats.

Maybe I'm missing something.

Well, Maxed UMD, Maxed trapping skills, a few spells(Grease, Enchant weapons, Enchant Armor, Summon Bolts, and Elemental Weapons) Rune arm+Xbow use while leveling early on, plenty of Extra SP, Dog to pull levers, +1 to caster level of all scrolls/wands(Effectively adds 1 minute to everythings duration.)...

And that's just after the update. Before offered a few more things:
+1UMD
Wand and Scroll Mastery I(Might still get this? Not sure.)
Extra Damage Boost I for when you run out of Human versatility/other damage boost.

karl_k0ch
08-22-2013, 12:48 PM
The race selection might not be optimal with u19, but this thread's aim is to discuss an LR for an existing Half-Elf. Rogue is interesting, but Artificer offers some extra damage (Elemental Weapons) as well, and I value the Wand and Scroll Mastery higher than more DPS. Feats are not an issue for this build.


Well, Maxed UMD, Maxed trapping skills, a few spells(Grease, Enchant weapons, Enchant Armor, Summon Bolts, and Elemental Weapons) Rune arm+Xbow use while leveling early on, plenty of Extra SP, Dog to pull levers, +1 to caster level of all scrolls/wands(Effectively adds 1 minute to everythings duration.)...

And that's just after the update. Before offered a few more things:
+1UMD
Wand and Scroll Mastery I(Might still get this? Not sure.)
Extra Damage Boost I for when you run out of Human versatility/other damage boost.

These are pretty much the reasons for splashing arty. Nowadays, the UMD +1 and the extra action boost is lost, but Wand & Scroll Mastery III (+75%) is available at a pretty cheap investment of 4 AP in the Arcanotechnican tree. That's more useful than Improved Evasion, in my opinion. Am I missing some other grave benefits from 9 Monk over 6 Monk?

Your analysis is correct; this toon is a very lazy person when it comes to putting her Pinion away. Melee fighting style is only used sparsely to generate Ki for 10kS.

Unfortunately, I don't have enough skill points to keep UMD and the trap skills maxed - this is due to the fact that Combat Archery works and needs me to reallocate build points from Int to Dex.

TheLegendOfAra
08-23-2013, 04:57 AM
Am I missing some other grave benefits from 9 Monk over 6 Monk?
Your analysis is correct; this toon is a very lazy person when it comes to putting her Pinion away. Melee fighting style is only used sparsely to generate Ki for 10kS.

Unfortunately, I don't have enough skill points to keep UMD and the trap skills maxed - this is due to the fact that Combat Archery works and needs me to reallocate build points from Int to Dex.

Not really. With the changes, and the fact that you don't melee as often, 9 Monk isn't as appealing for this type of build as 6 monk is.
TOD(Touch of Death) Used to require 9 Monk levels, and being a dark monk, and seemed like a good idea for a mixed unarmed melee/AA build, but I personally never bothered with it.

And Hmm, I hadn't heard it was fixed. Is this confirmed as working then? If so I may rework my TR a bit at cap..
And honest drop the trap skills. With the way they changed trap DC's it will be harder to hit the needed benchmark on a splash build like this, and even when I had them mostly maxed I could still fail boxes in EE before the update.

karl_k0ch
08-26-2013, 02:39 AM
I've decided for the OC Variant, which you can find below:


Character Plan by DDO Character Planner Version 03.16.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 25 Lawful Neutral Half-Elf Female
(6 Monk \ 11 Ranger \ 3 Artificer \ 5 Epic)
Hit Points: 326
Spell Points: 467
BAB: 17\17\22\27\27
Fortitude: 16
Reflex: 18
Will: 14

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(34 Point) (Level 1) (Level 25)
Strength 16 23
Dexterity 16 21
Constitution 13 16
Intelligence 9 12
Wisdom 15 17
Charisma 8 8

Tomes Used
+1 Tome of Intelligence used at level 2
+3 Tome of Intelligence used at level 10
+4 Tome of Strength used at level 14
+4 Tome of Dexterity used at level 14
+3 Tome of Constitution used at level 14

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 25)
Balance 3 21
Bluff -1 4
Concentration 5 31
Diplomacy -1 4
Disable Device n/a n/a
Haggle -1 4
Heal 2 31
Hide 3 10
Intimidate -1 4
Jump 3 12
Listen 2 8
Move Silently 3 10
Open Lock 7 14
Perform n/a n/a
Repair -1 6
Search -1 6
Spot 2 31
Swim 3 11
Tumble n/a 11
Use Magic Device 3 27

Level 1 (Artificer)
Skill: Concentration (+4)
Skill: Open Lock (+4)
Skill: Use Magic Device (+4)
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Rogue
Feat: (Past Life) Past Life: Ranger
Feat: (Selected) Point Blank Shot


Level 2 (Monk)
Skill: Balance (+2)
Skill: Concentration (+1)
Feat: (Monk Bonus) Toughness


Level 3 (Monk)
Skill: Balance (+3)
Skill: Tumble (+1)
Feat: (Monk Bonus) Precision
Feat: (Selected) Zen Archery


Level 4 (Monk)
Ability Raise: DEX
Skill: Balance (+2)
Skill: Concentration (+1)
Skill: Spot (+1)
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light


Level 5 (Monk)
Skill: Concentration (+2)
Skill: Spot (+2)


Level 6 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Spot (+2)
Feat: (Selected) Power Attack


Level 7 (Monk)
Skill: Balance (+2)
Skill: Concentration (+1)
Skill: Spot (+1)


Level 8 (Ranger)
Ability Raise: STR
Skill: Heal (+6)
Feat: (Favored Enemy) Favored Enemy: Undead


Level 9 (Ranger)
Skill: Concentration (+1)
Skill: Heal (+5)
Feat: (Selected) Cleave


Level 10 (Ranger)
Skill: Concentration (+2)
Skill: Heal (+2)
Skill: Spot (+2)


Level 11 (Ranger)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Spot (+5)


Level 12 (Ranger)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Spot (+2)
Skill: Use Magic Device (+1.5)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider


Level 13 (Ranger)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+2)


Level 14 (Artificer)
Skill: Use Magic Device (+5)


Level 15 (Ranger)
Skill: Concentration (+2)
Skill: Heal (+2)
Skill: Spot (+2)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Improved Critical: Ranged Weapons


Level 16 (Ranger)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+2)


Level 17 (Artificer)
Skill: Use Magic Device (+5)


Level 18 (Ranger)
Skill: Concentration (+2)
Skill: Heal (+2)
Skill: Spot (+2)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Empower Healing Spell


Level 19 (Ranger)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1.5)


Level 20 (Ranger)
Ability Raise: WIS
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)


Level 21 (Ranger)

Feat: (Selected) Combat Archery


Level 22 (Ranger)



Level 23 (Ranger)



Level 24 (Ranger)

Feat: (Selected) Great Cleave


Level 25 (Ranger)

96th_Malice
08-27-2013, 04:27 PM
Melee fighting style is only used sparsely to generate Ki for 10kS.

I didn't realize there were any other uses for melee !

Hehe

jskinner937
08-31-2013, 07:03 PM
I've decided to keep my 11 Ranger/6 Monk/3 Arty at that exact split and just give her the benefits of a new class progression. The result is the following build; the epic levels were implemented in a somewhat buggy way.

I've opted against the PA-C-GC-OC line, in favor of Toughness, Emp. Heal, Maximize, Dodge. This way, I sacrifice some DPS for better surviability. This build is meant as a LR+20; the leveling order is not recommened for leveling.

Level Ups: 1 in Dex (to qualify for CA), 3 in Str, 3 in Wis.
Feat Choices:
HE: Rogue Dilly
1 Precision
2 (Monk) Toughness
3 Precision
3 (Monk) Zen Archery
6 Toughness*
7 (Monk) 10k Stars
9 Maximize*
12 Master Stances
15 IC: Ranged
18 Empower Healing
21 Combat Archery
24 Dodge*
26 Holy Strike
27 Toughness*
28 Elusive Target

Feats marked with a * can be swapped for the PA-C-GC-OC line.


Character Plan by DDO Character Planner Version 03.16.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 25 Lawful Good Half-Elf Female
(6 Monk \ 11 Ranger \ 3 Artificer \ 5 Epic)
Hit Points: 353
Spell Points: 467
BAB: 17\17\22\27\27
Fortitude: 16
Reflex: 18
Will: 14

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(34 Point) (Level 1) (Level 25)
Strength 16 23
Dexterity 16 21
Constitution 13 16
Intelligence 9 12
Wisdom 15 17
Charisma 8 8

Tomes Used
+1 Tome of Intelligence used at level 2
+3 Tome of Intelligence used at level 10
+4 Tome of Strength used at level 14
+4 Tome of Dexterity used at level 14
+3 Tome of Constitution used at level 14

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 25)
Balance 3 21
Bluff -1 4
Concentration 5 31
Diplomacy -1 4
Disable Device n/a n/a
Haggle -1 4
Heal 2 31
Hide 3 10
Intimidate -1 4
Jump 3 12
Listen 2 8
Move Silently 3 10
Open Lock 7 14
Perform n/a n/a
Repair -1 6
Search -1 6
Spot 2 31
Swim 3 11
Tumble n/a 11
Use Magic Device 3 27

Level 1 (Artificer)
Skill: Concentration (+4)
Skill: Open Lock (+4)
Skill: Use Magic Device (+4)
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Rogue
Feat: (Past Life) Past Life: Ranger
Feat: (Selected) Point Blank Shot


Level 2 (Monk)
Skill: Balance (+2)
Skill: Concentration (+1)
Feat: (Monk Bonus) Toughness


Level 3 (Monk)
Skill: Balance (+3)
Skill: Tumble (+1)
Feat: (Monk Bonus) Precision
Feat: (Selected) Zen Archery


Level 4 (Monk)
Ability Raise: DEX
Skill: Balance (+2)
Skill: Concentration (+1)
Skill: Spot (+1)
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light


Level 5 (Monk)
Skill: Concentration (+2)
Skill: Spot (+2)


Level 6 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Spot (+2)
Feat: (Selected) Toughness


Level 7 (Monk)
Skill: Balance (+2)
Skill: Concentration (+1)
Skill: Spot (+1)
Feat: (Monk Bounus) Ten Thousand Stars


Level 8 (Ranger)
Ability Raise: STR
Skill: Heal (+6)
Feat: (Favored Enemy) Favored Enemy: Undead


Level 9 (Ranger)
Skill: Concentration (+1)
Skill: Heal (+5)
Feat: (Selected) Maximize Spell


Level 10 (Ranger)
Skill: Concentration (+2)
Skill: Heal (+2)
Skill: Spot (+2)


Level 11 (Ranger)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Spot (+5)


Level 12 (Ranger)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Spot (+2)
Skill: Use Magic Device (+1.5)
Feat: (Selected) Master Stances
Feat: (Favored Enemy) Favored Enemy: Evil Outsider


Level 13 (Ranger)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+2)


Level 14 (Artificer)
Skill: Use Magic Device (+5)


Level 15 (Ranger)
Skill: Concentration (+2)
Skill: Heal (+2)
Skill: Spot (+2)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Improved Critical: Ranged Weapons


Level 16 (Ranger)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+2)


Level 17 (Artificer)
Skill: Use Magic Device (+5)


Level 18 (Ranger)
Skill: Concentration (+2)
Skill: Heal (+2)
Skill: Spot (+2)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Empower Healing Spell


Level 19 (Ranger)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1.5)


Level 20 (Ranger)
Ability Raise: WIS
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)


Level 21 (Ranger)
Skill: Bluff (+2)
Skill: Move Silently (+4)
Skill: Tumble (+2)
Skill: Use Magic Device (+2.40791e+007)
Feat: (Selected) Combat Archery


Level 22 (Ranger)
Skill: Bluff (+0.5)
Skill: Use Magic Device (+2.40799e+007)


Level 23 (Ranger)
Skill: Swim (+1)
Skill: Use Magic Device (+2.40799e+007)


Level 24 (Ranger)
Skill: Bluff (+0.5)
Skill: Search (+1)
Feat: (Selected) Dodge


Level 25 (Ranger)
Skill: Bluff (+1)
Skill: Search (+2)




Thoughts?

Just curious, why maximize? Is it to further enhance cure light/moderate wounds? Might be even meh for leveling IMO and in epic most just use cocoon for healing with the occasional scroll for emergencies. I would drop and grab something useful personally like IPA or drop a few toughnesses too and grab OC.