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View Full Version : The Possible Henshin Monk



seragentjc
08-01-2013, 07:36 AM
So looking at the Henshin Monk coming soon i thought maybe i would test around the build for one, there is some AP left out which will be the Henshin Monks Enchancements and i think there is still one point free.





Character Plan by DDO Character Planner Version 03.16.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 25 Lawful Good Human Male
(20 Monk \ 5 Epic)
Hit Points: 327
Spell Points: 0
BAB: 15\15\20\25\25
Fortitude: 14
Reflex: 16
Will: 21

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 25) (Level 25)
Strength 14 14 14
Dexterity 16 17 18
Constitution 14 14 14
Intelligence 8 8 8
Wisdom 16 21 27
Charisma 8 8 8

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 25) (Level 25)
Balance 7 27 34
Bluff -1 -1 4
Concentration 6 25 46
Diplomacy -1 -1 4
Disable Device n/a n/a n/a
Haggle -1 -1 6
Heal 3 8 13
Hide 3 4 9
Intimidate -1 -1 4
Jump 5 13 18
Listen 3 8 13
Move Silently 3 4 9
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair -1 -1 4
Search -1 -1 4
Spot 7 31 36
Swim 2 2 7
Tumble 4 16 21
Use Magic Device n/a -1 4

Level 1 (Monk)
Skill: Balance (+4)
Skill: Concentration (+4)
Skill: Jump (+3)
Skill: Spot (+4)
Skill: Tumble (+1)
Feat: (Monk Bonus) Stunning Fist
Feat: (Human Bonus) Toughness
Feat: (Selected) Two Weapon Fighting


Level 2 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Feat: (Monk Bonus) Power Attack


Level 3 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Feat: (Selected) Discipline
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light


Level 4 (Monk)
Ability Raise: DEX
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)


Level 5 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)


Level 6 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Feat: (Monk Bonus) Dodge
Feat: (Selected) Weapon Finesse


Level 7 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)


Level 8 (Monk)
Ability Raise: WIS
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)


Level 9 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Feat: (Selected) Improved Two Weapon Fighting


Level 10 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Spot (+1)
Skill: Tumble (+1)


Level 11 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Spot (+1)
Skill: Tumble (+1)


Level 12 (Monk)
Ability Raise: WIS
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Feat: (Selected) Improved Critical: Bludgeoning Weapons


Level 13 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Spot (+1)
Skill: Tumble (+1)


Level 14 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Spot (+1)
Skill: Tumble (+1)


Level 15 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Feat: (Selected) Greater Two Weapon Fighting


Level 16 (Monk)
Ability Raise: WIS
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Spot (+1)
Skill: Tumble (+1)


Level 17 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Spot (+1)
Skill: Tumble (+1)


Level 18 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Feat: (Selected) Weapon Focus: Bludgeoning Weapons


Level 19 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)


Level 20 (Monk)
Ability Raise: WIS
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Spot (+1)
Skill: Tumble (+1)


Level 21 (Monk)
Skill: Bluff (+2)
Skill: Intimidate (+1.5)
Skill: Search (+2)
Skill: Swim (+1)
Skill: Use Magic Device (+2.192e+007)
Feat: (Selected) Diehard


Level 22 (Monk)
Skill: Bluff (+0.5)
Skill: Intimidate (+0.5)
Skill: Search (+0.5)
Skill: Use Magic Device (+2.19205e+007)


Level 23 (Monk)
Skill: Bluff (+0.5)
Skill: Intimidate (+0.5)
Skill: Search (+0.5)
Skill: Use Magic Device (+2.19206e+007)


Level 24 (Monk)
Skill: Bluff (+0.5)
Skill: Intimidate (+0.5)
Skill: Search (+0.5)
Feat: (Selected) Power Critical


Level 25 (Monk)
Skill: Bluff (+0.5)
Skill: Intimidate (+0.5)
Skill: Search (+0.5)
Enhancement: Monk Serenity
Enhancement: Human Adaptability Dexterity I
Enhancement: Human Greater Adaptability Wisdom I
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Human Improved Recovery III
Enhancement: Lifting the Veil
Enhancement: Way of the Clever Monkey I
Enhancement: Way of the Clever Monkey II
Enhancement: The Receptive Earth
Enhancement: Restoring the Balance
Enhancement: Monk Improved Recovery I
Enhancement: Monk Improved Recovery II
Enhancement: Rise of the Phoenix
Enhancement: Difficulty at the Beginning
Enhancement: Adept of Rain
Enhancement: Grandmaster of Oceans
Enhancement: Master of the Sea
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Improved Balance I
Enhancement: Improved Balance II
Enhancement: Improved Concentration I
Enhancement: Improved Concentration II
Enhancement: Improved Concentration III
Enhancement: Improved Concentration IV
Enhancement: Monk Wisdom I
Enhancement: Monk Wisdom II
Enhancement: Monk Wisdom III

Maelodic
08-05-2013, 10:23 AM
Personally, I don't think there's any point in building for the new enhancements until they're released. We could dink around with them in the closed beta, but they are all still subject to change.

That being said, I am planning an full henshin as well.