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belkinking
07-25-2013, 08:49 PM
This is going to be my second life of monk, the basic goal is to be a DPS trash killer, using TOD alot, and being able to still survive.


Character Plan by DDO Character Planner Version 03.16.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Marshmalloww
Level 20 Lawful Good Human Male
(20 Monk)
Hit Points: 302
Spell Points: 0
BAB: 15\15\20\25\25
Fortitude: 19
Reflex: 19
Will: 25

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(34 Point) (Level 1) (Level 20) (Level 20)
Strength 14 16 16
Dexterity 15 18 19
Constitution 16 18 18
Intelligence 8 10 10
Wisdom 16 24 30
Charisma 8 10 10

Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Dexterity used at level 11
+3 Tome of Wisdom used at level 11

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 6 29
Bluff -1 0
Concentration 7 43
Diplomacy -1 4
Disable Device n/a n/a
Haggle -1 0
Heal 3 10
Hide 2 6
Intimidate -1 0
Jump 6 29
Listen 3 10
Move Silently 2 6
Open Lock n/a n/a
Perform n/a n/a
Repair -1 0
Search -1 0
Spot 3 23
Swim 2 3
Tumble 6 30
Use Magic Device n/a n/a

Notable Equipment
Minos Legens
Wise +6 Necklace
Pale Lavender Ioun Stone (Unsuppressed)
Belt of Greater False Life
Epic Brawling Gloves
Dexterous +6 Boots
Health +6 Ring
Goggles of Resistance +5
Frozen Tunic
Ring of Stalker
Bracers of Wind
Vampiric Stonedust Handwraps

Level 1 (Monk)
Skill: Balance (+4)
Skill: Concentration (+4)
Skill: Jump (+4)
Skill: Tumble (+4)
Feat: (Human Bonus) Cleave
Feat: (Past Life) Past Life: Monk
Feat: (Selected) Power Attack
Feat: (Monk Bonus) Two Weapon Fighting


Level 2 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Tumble (+1)
Feat: (Monk Bonus) Toughness


Level 3 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Tumble (+1)
Feat: (Selected) Past Life: Disciple of the Fist
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness


Level 4 (Monk)
Ability Raise: WIS
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Tumble (+1)


Level 5 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Tumble (+1)


Level 6 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Tumble (+1)
Feat: (Selected) Dodge
Feat: (Monk Bonus) Mobility


Level 7 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Tumble (+1)


Level 8 (Monk)
Ability Raise: WIS
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Tumble (+1)


Level 9 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Feat: (Selected) Improved Two Weapon Fighting


Level 10 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Tumble (+1)


Level 11 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Tumble (+1)


Level 12 (Monk)
Ability Raise: WIS
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Feat: (Selected) Improved Critical: Bludgeoning Weapons


Level 13 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Tumble (+1)


Level 14 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Tumble (+1)


Level 15 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Feat: (Selected) Greater Two Weapon Fighting


Level 16 (Monk)
Ability Raise: WIS
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Tumble (+1)


Level 17 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Tumble (+1)


Level 18 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Feat: (Selected) Spring Attack


Level 19 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Tumble (+1)


Level 20 (Monk)
Ability Raise: WIS
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Enhancement: Monk Serenity
Enhancement: Human Adaptability Wisdom I
Enhancement: Human Greater Adaptability Dexterity I
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Static Charge
Enhancement: Way of the Elegant Crane I
Enhancement: Way of the Elegant Crane II
Enhancement: Way of the Elegant Crane III
Enhancement: Way of the Elegant Crane IV
Enhancement: Touch of Death
Enhancement: Porous Soul
Enhancement: All-Consuming Flame
Enhancement: Monk Improved Recovery I
Enhancement: Monk Improved Recovery II
Enhancement: Monk Ninja Spy I
Enhancement: Winter's Touch
Enhancement: Adept of Wind
Enhancement: Grandmaster of Storms
Enhancement: Master of Thunder
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Improved Concentration I
Enhancement: Improved Concentration II
Enhancement: Improved Concentration III
Enhancement: Improved Concentration IV
Enhancement: Improved Jump I
Enhancement: Improved Jump II
Enhancement: Improved Jump III
Enhancement: Improved Tumble I
Enhancement: Improved Tumble II
Enhancement: Improved Tumble III
Enhancement: Monk Wisdom I
Enhancement: Monk Wisdom II
Enhancement: Monk Wisdom III





I appreciate all helpful feedback.

iceblader50
08-07-2013, 03:56 PM
well so far, I am just going to say that out right i dun like human :/ feat is nice, but meh, i prefer dwarf, generally much better stats, as a legend i'm at 16 str, con, dex, and wis at level 1 as a dwarf, this makes most feats pretty easily obtainable, and a +2 tome for all stats means you can be a GM of any of the stances i personally use earth stance, i used o be a windy, unless you have haste pots or something use wind stance till at least level 6, then go o earth, if you want more info on my current build, or build options, ect, i can help you out, just pm me, im a little ocupied as of right now so i can't do as much as i wouldl ike to

Therigar
08-07-2013, 04:15 PM
Best you wait on the update. Everything about monk is changing. Everything you thought you knew is going to be wrong.

Touch of Death proved to be so weak on Lamannia that I would not bother with it once I hit epic levels. It is basically a nice gimmick at heroic levels and entirely useless afterwards. There are tons of ways to personalize your build coming with the enhancement pass and the ability to pick and choose among the different parts of the monk prestige enhancements means getting the best of all worlds based on what you're looking for.

The only constant, IMO, is that WIS/CON/DEX are the only pertinent stats for a monk. Race choice will also be crucial.

Changes to enhancements also affects feat selections. Most builds can probably drop/swap 2 or 3 feats as they are no longer required to unlock enhancements.

If you don't have access to Lamannia and can't find what you're looking for in the Lamannia forums then I recommend you do nothing until after the update.

nni
08-07-2013, 05:32 PM
You are missing Great Cleave. It will improve your dps against trash more than any other feat you took. Mobility and Spring Attack are pretty junk feats. Definitely replace one of them with Great Cleave. I'd recommend Improved Sunder for the other one.