View Full Version : Need some Druid help please!

07-23-2013, 06:48 PM
I'm looking for feedback and ideas to help round out my druid. I've been gone for over a year so still have to relearn a lot. What am I looking to achieve? Strong DPS, Good Survial, and group utility in a pinch. All without a bunch of super rare drops.

Character Plan by DDO Character Planner Version 03.16.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 25 Chaotic Neutral Half-Orc Male
(6 Fighter \ 1 Wizard \ 13 Druid \ 5 Epic)
Hit Points: 400
Spell Points: 806
BAB: 15\15\20\25\25
Fortitude: 18
Reflex: 10
Will: 17

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 25)
Strength 18 28
Dexterity 14 14
Constitution 16 16
Intelligence 6 6
Wisdom 14 16
Charisma 6 6

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 25)
Balance 2 7
Bluff -2 3
Concentration 7 24
Diplomacy -2 3
Disable Device n/a n/a
Haggle -2 3
Heal 2 8
Hide 2 7
Intimidate 2 29
Jump 4 14
Listen 2 8
Move Silently 2 7
Open Lock n/a n/a
Perform n/a n/a
Repair -2 3
Search -2 3
Spot 2 8
Swim 4 14
Tumble n/a n/a
Use Magic Device n/a 3

Level 1 (Druid)
Feat: (Selected) Power Attack
Enhancement: Druid Shifting Rake I

Level 2 (Druid)
Feat: (Druid Wild Shape) Wild Shape: Wolf

Level 3 (Druid)
Feat: (Selected) Cleave

Level 4 (Druid)

Level 5 (Druid)
Feat: (Druid Wild Shape) Wild Shape: Bear

Level 6 (Druid)
Feat: (Selected) Toughness

Level 7 (Druid)

Level 8 (Druid)
Feat: (Druid Wild Shape) Wild Shape: Winter Wolf

Level 9 (Druid)
Feat: (Selected) Natural Fighting

Level 10 (Druid)

Level 11 (Druid)
Feat: (Druid Wild Shape) Wild Shape: Dire Bear

Level 12 (Druid)
Feat: (Selected) Natural Fighting

Level 13 (Druid)
Feat: (Druid Wild Shape) Wild Shape: Fire Elemental

Level 14 (Fighter)
Feat: (Fighter Bonus) Shield Mastery
Enhancement: Fighter Armor Class Boost I
Enhancement: Druid Beastial Nature I
Enhancement: Druid Beastial Nature II
Enhancement: Druid Essence of the Shrike I
Enhancement: Druid Essence of the Shrike II
Enhancement: Druid Fatal Harrier
Enhancement: Druid Hide of the Crocodile I
Enhancement: Druid Hide of the Crocodile II
Enhancement: Druid Nature's Warrior I
Enhancement: Druid Shifting Rake II
Enhancement: Druid Vengeful Hunter I
Enhancement: Druid Vengeful Hunter II
Enhancement: Fighter Critical Accuracy I
Enhancement: Orcish Strength I
Enhancement: Orcish Strength II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Improved Intimidate I
Enhancement: Druid Strength I
Enhancement: Druid Strength II
Enhancement: Druid Wisdom I
Enhancement: Druid Wisdom II
Enhancement: Druid Toughness I
Enhancement: Druid Toughness II
Enhancement: Druid Toughness III

Level 15 (Fighter)
Feat: (Fighter Bonus) Great Cleave
Feat: (Selected) Natural Fighting
Enhancement: Druid Nature's Warrior II

Level 16 (Fighter)
Enhancement: Druid Celerity
Enhancement: Druid Toughness IV

Level 17 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Bludgeoning Weapons
Enhancement: Fighter Critical Accuracy II
Enhancement: Improved Intimidate II

Level 18 (Fighter)
Feat: (Selected) Empower Healing Spell

Level 19 (Fighter)
Feat: (Fighter Bonus) Improved Shield Mastery
Enhancement: Fighter Stalwart Defender I
Enhancement: Orcish Brute Fighting I
Enhancement: Orcish Brute Fighting II
Enhancement: Orcish Extra Action Boost I
Enhancement: Orcish Extra Action Boost II

Level 20 (Wizard)
Feat: (Wizard Bonus) Quicken Spell

Level 21
Feat: (Selected) Overwhelming Critical

Level 22

Level 23

Level 24
Feat: (Selected) Bulwark of Defense

Level 25

40 Str = 28 Base+ 6 Item+ 4 Animal Growth+ 2 Stalwart Stance
16-20 X3 Crit Damage (Plus Overwhelming Crit in epic levels)
2d6 SA Damage (Several of my ideas had much Higher SA Damage but much lower Str)
24% Double Attack (+50% Celerity)
I also have Power Attack, Cleave, Great Cleave and the option to boost PA with enhancements but using S&B I didnt think it would be worth the points.

28 Con (32 with Dire Bear but I've heard Dire Bear is aweful)
Toughness Feat and 6 ranks of improved toughness VIA enhancements
+10% HP
10% AC (+25% If Dire Bear used)
50 PRR (60 In DireBear)
Empowered Healing with Regenerate or Vigor
Several good defensive spells Fire Shield being at the top of the list.

+25% Threat if needed
Access to decent healing if needed

This is without in unique items. I know of some things I'd like to get already but items have changed a lot. Gems slots have been added to some older items and new item have been introduced. Help on gear suggestions would be nice aswell as build feed back.
As to why 1 Level of Wizard. Im not sold on it either but it got me 1 meta feat and SP which seems better than any of my other options. Reflex is too low to bank on Evasion. Monk can't be centered with Shield. Int is too low for traps and Rogue splash. Fighter gives a few HP but nothing else.

07-23-2013, 08:03 PM
With only 13 levels of Druid, your DCs are going to be too low for most of that "Group Utility". The best druid utility lies in both Earthquake and Mass Regenerate.

The biggest thing to learn about playing a druid is that it's not like Pale Master. You don't just live in one form. You can swap on the fly and change as needed. It's only 5 SP, and there will be encounters where, say, ranged casting in Water Ele form is more appropriate than playing like a monk in wolf form.

My Level 24 druid (pure 20 druid) is currently sitting at 34 Str and 40 wis. She primarily melee's in wolf form, but has adequate DCs to pull off earthquakes and their ilk when needed. I took PA/Cleave, Toughness, Maximize, Emp Healing, SM/iSM, Natural Fighting x2, IC:Bludgeon. Not in that order. She's human so that's why I get the 10th feat, and extra healing amp to boot.

Druids get Medium Armor proficiency, but there's not a lot of non-metal medium armor in the game at the moment. I highly recommend running Tempest Spine and getting an Imbued Darkleaf Breastplate. The Blue slot in it can be upgraded with PRR as you level, but I didn't really find the value in adding another +2 each step most of the way.

At early Epic Levels, you have the choice of either Epic Leaves of the Forest, which isn't bad but didn't fit in with my other gearing, or Terrorweb Chitin Breastplate which is what my druid is currently wearing (+8 wis). For the immediate endgame there's Flawless Dragonscale. At some recent update, they changed Dragontouched so that it is metal and breaks oath (I was so looking forward to wearing a 20% heal amp, Glaciation armor I made).

The Cannith Challenge gear is exceptional for druids. Bracers of Wind provide perma-blur, dodge, and lightning spell power and the Cloak of Flames provides some AC, fire shield, and fire spell power.

Definitely get yourself an Epic Wall of Wood. The Devotion and Healing amp are kinda tough to slot elsewhere. The PDK commendation gloves are also a good choice, I've found.

For green steel, I really think Druid is the class that will get the most benefit out of a Con-Op item. Smallish spell pool combined with Medium armor means you'll be getting hit enough that it procs regularly, but not so hard that it is a liability of dying.

You bite faster than you cast, so don't be afraid to explore weapons. The Eveningstar daggers (Sacrificial Blade and Blade of the High Priestess) can also augment your CC abilities, and in wolf form, your damage profile trumps the weak damage that a dagger would otherwise do.

I've made 5 druids thus far, played my completionist-to-be through her druid life and liked it so much that I made the current wolfy-druid so I still had one after she TR'd again. It is definitely a fun class.

Just take my suggestions as someone that values versatility a bit more highly than you have stated.