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FalseFlag
07-11-2013, 06:22 PM
I already know how some are going to blather on about Win Buttons and other non-arguments, so just pretend you did and skip it.

The experience points required for TR'd characters are ridiculous. Stupidly so. As it stands, the benefits of TRing (a couple extra build point, shoddy past life feat) do not justify the XP cost. So I suggest, with big changes coming, that you do one of the following:

1. Reduce the amount required to level: First TR adds +5% to the XP required to level over a first life character. Each additional life adds another +5% to a maximum of +25%.
or

2. Bonus Feats: Characters receive a bonus feat at levels 4, 8, 12, 16, and 20 on each additional life.

mobrien316
07-11-2013, 08:54 PM
I already know how some are going to blather on about Win Buttons and other non-arguments, so just pretend you did and skip it.


Wow! That's an impressive amount of attitude.

Have been playing since April? Or is the forum listing incorrect? Either way, with the above quoted as your opening sentence, you should not expect a serious response.

FranOhmsford
07-11-2013, 09:11 PM
Wow! That's an impressive amount of attitude.

Have been playing since April? Or is the forum listing incorrect? Either way, with the above quoted as your opening sentence, you should not expect a serious response.

Take a look at the guy's signature at the bottom of the OP!

Yeah it is quite an attitude but yours isn't much better!


Serious Response Time:

1. TR1 is already very, very easy - No need to farm anything whatsoever to get to 20!
Start your +5% on 3rd Life and you're getting somewhere.
+10% 4th Life
+15% 5th
+20% 6th
+25% 7th
How would that 7th Life compare with today's 3rd Life I wonder?


2. I've been asking for this for a LONG TIME NOW {and NOT JUST FOR TRs!}.
Disclaimer However:
Fighters NOT Included!
They already get more than enough Feats!

Perhaps the likes of Wizards, Monks and Artis should be reduced to Bonus Feats at 8 and 16 too rather than the full amount?

Clerics, Paladins, Bards, Rangers, Barbs, Sorcs, Souls and Rogues However = YIPPEEEE!


Seriously - There is NO WAY anyone can convince me that the benefits of being a Paladin in DDO Outweigh TEN Bonus FEATS!
DoS Pallies vs Stalwart Fighters is the Obvious Example!

Give us the Horse and a REAL Holy Sword however and I might change my mind!

Qhualor
07-11-2013, 09:39 PM
its already been said that the xp curve is changing along with TR xp. wait for it

FestusHood
07-11-2013, 11:03 PM
Not that i would mind ringing up past lives the way i do bonuses on a pinball machine, but 5% increase is just way too small. Doing tr is completely optional, so if the past life feat and build points aren't worth it to you, then just say no.

Flattening out the curve so that the increase is more evenly spread out instead of mostly being backloaded seems like a good idea to me.

Some of the past lives are pretty good, being as good as actual selectable feats. I do not support the idea of giving extra selectable feat slots for past lives. The idea that somebody could end up with a paladin with more feats than a fighter just doesn't sit well with me.

FranOhmsford
07-12-2013, 01:09 AM
Not that i would mind ringing up past lives the way i do bonuses on a pinball machine, but 5% increase is just way too small. Doing tr is completely optional, so if the past life feat and build points aren't worth it to you, then just say no.

Flattening out the curve so that the increase is more evenly spread out instead of mostly being backloaded seems like a good idea to me.

Some of the past lives are pretty good, being as good as actual selectable feats. I do not support the idea of giving extra selectable feat slots for past lives. The idea that somebody could end up with a paladin with more feats than a fighter just doesn't sit well with me.

Working it out from 3rd life instead of 2nd - 7th life and beyond would have higher XP requirements than current to cap {possibly 6th life too}.

So - Faster 3rd, 4th, 5th Life, 6th life pretty much as is, 7th Life and above more than current to cap.


Sorry but a Fighter gets TEN Bonus Feats!
A Paladin gets NONE!
The Op's suggestion is for 5 Bonus Feats to be given to TRs {I advocated that these feats be given to ALL Lives incl. 1st BUT that Fighters DON'T receive them and Wizards, Monks & Artis only receive 2 at Lvls 8 and 16.
Thinking about it - Let's give them a 3rd Feat at 20!

This would STILL leave Fighters with FIVE more feats than a Paladin!
This would STILL leave Wizards with TWO more feats than a Sorc!

I'd say that the current situation of a Fighter having TEN more feats than a Paladin
AND of a Wizard having FOUR more feats than a Sorc...
Is way over the top and needs looking at!
And NO...The answer is NOT to cut down on Fighter/Wizard Feats BUT to bring Paladins/Sorcs more into line!

psykopeta
07-12-2013, 03:00 AM
I already know how some are going to blather on about Win Buttons and other non-arguments, so just pretend you did and skip it.

The experience points required for TR'd characters are ridiculous. Stupidly so. As it stands, the benefits of TRing (a couple extra build point, shoddy past life feat) do not justify the XP cost. So I suggest, with big changes coming, that you do one of the following:

1. Reduce the amount required to level: First TR adds +5% to the XP required to level over a first life character. Each additional life adds another +5% to a maximum of +25%.
or

2. Bonus Feats: Characters receive a bonus feat at levels 4, 8, 12, 16, and 20 on each additional life.

im ok with point 1 if that means reduce the xp in some way(what you'r proposing is doing half completionist a joke, is ok with me, im in the 20th life, but that means there will be more amazingly noobs past the 1st life, not only have to thx to the stone for that i guess) also it's gonna be changed in some near update

im not ok with point 2, is just game breaking, and i don't mean than a tr toon will be much powerful than a non tr toon, what i mean is that ddo is easy enough with current feats and classes, what you're suggesting is giving to ppl that DECIDES to aim to completionist(or triple completionist like me) to be way too powerful against the game, not only by the completionist feat, now add the extra feats you're suggesting

if option 2 goes live, elite and EE should be balanced for the new top player, so wouldn't be achievable for all the non tr toons

what makes ddo a good game(not great, with all that broken stuff can't be a great game) is the possibility to avoid grinding gear at cap lvl, and tr instead, you get a little buff that you may use or not, the idea is you can choose your playstyle

encouraging players to tr just means that drops should be greatly increased so the benefits in different playstyles come at same rate

also, fighter gets more feats than paladin because is less self sufficient(would like to see a 1st life EE soloer fighter build, paladins have 1) and sorc has less feats than wiz because...oh well, are you serious? double sp from everything, savant lines, sorcs pown wizzies in every aspect of ddo (and now even more because dc casting is quite useless if wanna 1 shot in EE)

soulaeon
07-15-2013, 01:14 PM
Before I say everything you said is wrong, I need to ask: how much content do you own?
If your complaint truly is that there is not enough experience out there for you, then you simply do not own enough decent content. And that is the best possible scenario.
Could the experience from certain adventures be scaled better to suit their length and difficulty? Yes. Do we need to change how the TR system works so that it takes less work and dedication, rather than look at the heart of your problem? No.
I've reincarnated 7 times. The one time I was almost stuck was when I used a Stone of Experience and did NOT do the work to complete some of the earlier quests. Every other time, without fail, the only problem with leveling was that adventures' experience was not always scaled properly, which led to an imbalance with the time I had to farm different ones.

TrinityTurtle
07-15-2013, 01:54 PM
Ya know, just saying from experience, on a third life toon that did every quest in the game ONCE on elite, I capped out with leftover quests I hadn't gotten to yet. So the experience requirements are not at all ridiculous. And I find that the difference in the toon from her first life to the same toon, more stats in her third and her passive past life feats was quite noticeable and worth the effort. Your post makes it sound like you don't enjoy actually playing the game, so I sort of wonder why you play it.

Arcanghakhyorsarthel
07-15-2013, 09:15 PM
I'll try to not "blather" as so eloquently put....

five second life toons
one 3rd life toon
one 11th life toon soon to start 12th.

Never had a problem with any level to get XP short of being outright picky since some of the quests are boring. However, the XP is there depending on how much grinding on specific quests a player wants to do, OR if the player chooses to hit all the content. I will admit that I do E/H/H/N on some quest chains whether first life or multi-life toons because that's just the way I do things. On my completionist, I run about 90% of the content of the game.

It's my understanding that PurpleFooz stated at one point in June (19th I believe) that xp was being adjusted for TR's. I was going to look for the specific link...but meh...I am lazy.

Gizeh
07-15-2013, 10:52 PM
Take a look at the guy's signature at the bottom of the OP!

Yeah it is quite an attitude but yours isn't much better!


Serious Response Time:

1. TR1 is already very, very easy - No need to farm anything whatsoever to get to 20!
Start your +5% on 3rd Life and you're getting somewhere.
+10% 4th Life
+15% 5th
+20% 6th
+25% 7th
How would that 7th Life compare with today's 3rd Life I wonder?


2. I've been asking for this for a LONG TIME NOW {and NOT JUST FOR TRs!}.
Disclaimer However:
Fighters NOT Included!
They already get more than enough Feats!

Perhaps the likes of Wizards, Monks and Artis should be reduced to Bonus Feats at 8 and 16 too rather than the full amount?

Clerics, Paladins, Bards, Rangers, Barbs, Sorcs, Souls and Rogues However = YIPPEEEE!


Seriously - There is NO WAY anyone can convince me that the benefits of being a Paladin in DDO Outweigh TEN Bonus FEATS!
DoS Pallies vs Stalwart Fighters is the Obvious Example!

Give us the Horse and a REAL Holy Sword however and I might change my mind!

Paladins get 9 granted abilities, 10 if you include the ability to cast spells. Fighters do not get "more than enough" feats, they merely get enough feats to make up for their total lack of class related granted abilities.

Character design is all about choices in DDO, and fighter and paladin are prime examples: one class gives you a lot of class abilities but few feats while the other gives you no class abilities at all except for an increased number of feats. If you think that your paladin needs a few more feats multiclass into fighter - you won't get the top tier paladin abilities, but you'll get more feats in return.