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View Full Version : Help me. 12 Druid 3 Monk 2 Fighter



faelilha
06-25-2013, 03:14 PM
These numbers do not include gear and enhancements.
I need help with enhancements, and would like ideas on my endgear. (I would like to focus on dps)
This level progression is good?

Thanks everyone!


Character Plan by DDO Character Planner Version 03.16.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Davster Underfoe
Level 20 Lawful Neutral Human Male
(2 Fighter \ 3 Monk \ 15 Druid)
Hit Points: 330
Spell Points: 931
BAB: 15\15\20\25\25
Fortitude: 19
Reflex: 11
Will: 16

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 20)
Strength 16 24
Dexterity 14 17
Constitution 16 19
Intelligence 8 11
Wisdom 16 19
Charisma 8 11

Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Strength used at level 12
+3 Tome of Dexterity used at level 12
+3 Tome of Constitution used at level 12
+3 Tome of Intelligence used at level 12
+3 Tome of Wisdom used at level 12
+3 Tome of Charisma used at level 12

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 6 22
Bluff -1 0
Concentration 7 26
Diplomacy -1 0
Disable Device n/a n/a
Haggle -1 0
Heal 3 4
Hide 2 3
Intimidate -1 0
Jump 6 22
Listen 3 4
Move Silently 2 3
Open Lock n/a n/a
Perform n/a n/a
Repair -1 0
Search -1 0
Spot 3 4
Swim 3 7
Tumble 3 4
Use Magic Device 1 11

Level 1 (Monk)
Skill: Balance (+4)
Skill: Concentration (+4)
Skill: Jump (+3)
Skill: Tumble (+1)
Skill: Use Magic Device (+2)
Feat: (Selected) Cleave
Feat: (Past Life) Past Life: Fighter
Feat: (Past Life) Past Life: Ranger
Feat: (Monk Bonus) Power Attack
Feat: (Human Bonus) Toughness


Level 2 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Feat: (Monk Bonus) Toughness


Level 3 (Druid)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Augment Summoning


Level 4 (Fighter)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Two Weapon Fighting


Level 5 (Fighter)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Oversized Two Weapon Fighting


Level 6 (Druid)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Extend Spell
Feat: (Druid Wild Shape) Wild Shape: Wolf


Level 7 (Druid)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Use Magic Device (+0.5)


Level 8 (Druid)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Use Magic Device (+0.5)


Level 9 (Druid)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Great Cleave
Feat: (Druid Wild Shape) Wild Shape: Bear


Level 10 (Druid)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Use Magic Device (+0.5)


Level 11 (Monk)
Skill: Balance (+2)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light


Level 12 (Druid)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Toughness


Level 13 (Druid)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Druid Wild Shape) Wild Shape: Winter Wolf


Level 14 (Druid)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Use Magic Device (+0.5)


Level 15 (Druid)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Improved Two Weapon Fighting


Level 16 (Druid)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Druid Wild Shape) Wild Shape: Dire Bear


Level 17 (Druid)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)


Level 18 (Druid)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Greater Two Weapon Fighting
Feat: (Druid Wild Shape) Wild Shape: Water Elemental


Level 19 (Druid)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)


Level 20 (Druid)
Ability Raise: STR
Skill: Balance (+1.5)
Skill: Concentration (+2)

smeggy1384
06-27-2013, 12:13 AM
The first thing that comes to my mind is you need to drop Augment Summons, with the wolf 5 levels below you it will get shredded rather quickly so the feat is better used elsewhere.

Second suggestions is to drop Oversized Two Weapon Fighting, last i looked it was still a rather minor boost compared to not having it.

While it cannot be active at the same time as Power Attack you should consider Precision, bypassing 25% of fortification is nice if you intend to crit or do sneak attack damage.

Assuming you followed the above you still have on free feat (removed aug summon and OTWF, added precision) to get something like Improved Crit Slash (or blunt for unarmed/animal form attacks).

Are three toughness feats needed? The first unlocks the enhancements and gives the biggest boost due to those, the others are what, 21 hitpoints each? I'd swap one for Empower Heal, for 10 more SP per cast its very efficient. The other toughness maybe Concentration.

faelilha
06-28-2013, 09:41 AM
The first thing that comes to my mind is you need to drop Augment Summons, with the wolf 5 levels below you it will get shredded rather quickly so the feat is better used elsewhere.

Second suggestions is to drop Oversized Two Weapon Fighting, last i looked it was still a rather minor boost compared to not having it.

While it cannot be active at the same time as Power Attack you should consider Precision, bypassing 25% of fortification is nice if you intend to crit or do sneak attack damage.

Assuming you followed the above you still have on free feat (removed aug summon and OTWF, added precision) to get something like Improved Crit Slash (or blunt for unarmed/animal form attacks).

Are three toughness feats needed? The first unlocks the enhancements and gives the biggest boost due to those, the others are what, 21 hitpoints each? I'd swap one for Empower Heal, for 10 more SP per cast its very efficient. The other toughness maybe Concentration.

Thanks for the previous tips...

I know almost nothing about druid, the druid has enhancements that help to build fighting with 2 weapons?

smeggy1384
06-28-2013, 09:26 PM
With two weapons no, but if you wanted to go wolf form you can get the natural fighting feat for a boost to double strike chance while in animal form, and can take it 2 or 3 times to stack the chance. Combined with shield mastery and improved shield mastery it starts adding up. Throw in wolf forms fast attack speed and sneak attack damage (and don't forget precision to bypass some fort!) and you can chew your way through heroic content easily. If going this route take Improved Crit: Blunt regardless of the weapon you hold, animals are considered unarmed.

If two weapon fighting is what you want a water or fire elemental build for it could be fun, though not up to a wolf druids physical damage (but ahead of them in magic damage). I'm currently leveling a first life druid with a two weapon fighting build using natures warrior 1 for reaving roar. Kill speed is a tad low until i get that first kill in on a group and they get hit with 13d6 sonic, if that doesn't wipe them all out a second mob goes down to swords and triggers another roar to finish the pack. The pace of my kills has slowed now at 10, but once i pick up fire elemental form it will really be picking up again. I chose Half Elf for my race(access to elven scimitar enhancements), rogue dilettante for bonus sneak attack damage, 10 str, 15(or maybe this was 14 at start) dex, 14 con, 18 wis, 10 char and 10 int.

The str was rather low at start, and it does hurt damage until you get Flameblades (or another wisdom to damage weapon), but i had to get the dex up for two weapon fighting, needed 18 wisdom for spells, and 10 int for a few skill points. If you're not using a first life character finding points for strength would be a lot easier. Probably a lot better builds all over these forums, but i'm having plenty of fun with mine.