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View Full Version : Update 18 Shiradi Sorc. Does Everything Build



Tilomere
05-30-2013, 02:17 AM
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SealedInSong
06-01-2013, 02:32 AM
Twists: Evocation Augmentation (Magister) or Energy Burst, Boulder Toss, Cocoon
What's the point of evocation augmentation if you have not invested in wisdom or charisma or an DC-based spells?

It heals, it has health out of the Kazoo, it does mana efficient damage regardless of mob elemental immunities, it has no save CC, it traps, it has UMD.
Other than Divine Punishment, how do you deal with monsters with Mantle/missile immunity?

It has a higher universal spell power than a Sorc., force crit since Sorcs no longer have force crit, as well as universal crit from FVS line and FVS tankyness, and higher AC, since FVS simply has better enhancements.
When you speak of tanking, other than high hp and blur, what damage mitigation does the build have? PRR/AC/Dodge?...

Now come on, someone, anyone tell me that the new enhancement paths don't support variety.
Off the top of my head, many of the new enhancements are incredibly pigeon-holing (i.e. acrobats with staves, assassins with kukris/daggers, stalwarts forced to use shields, list goes on...) but that doesn't mean there aren't new builds to be made, of course. It's just that they do seem to have some needless restrictions.

Edit: Apparently, if you use Shandar Kai Assasin as an iconic character, you lose the ability to reincarnate, and gain racial wings + invisibility.
The race is called "Shadar-kai," not "Shandar Kai." Do you have any documentation for them getting wings/abundant step? When I saw the Ethereal Jaunt capability, the description seems far closer to the Unearthly Reactions/Ubiquity tumbling phase mechanic of epic destinies, not to FvS wings/Air Savant wind dance/Monk abundant step.

I like some of the thought that's gone into the build and I always appreciate novelty, but I think quite a bit of testing would be in order to fully justify a build like this. Also, from the looks of it, the protection domain looks to be the most scattered and least powerful of all the alpha preview trees.

I think you need a lot more substantial investigation of your claims that this build can tank, as you only mention taking as many toughness feats as possible without showing any real damage mitigation.

AtomicMew
06-01-2013, 10:04 AM
Sorry this build will not work well period. Its flat out worse than the standard build in every way. You dont eve n max out magic missile.

Ancient
06-01-2013, 12:13 PM
Sorry this build will not work well period. Its flat out worse than the standard build in every way. You dont even max out magic missile.
The OP build is pretty messed up, but not for the reasons you state. With the new FVS enhancements...

Magic missile tops out level 10.

+3 arcane levels from FVS enhancements
+3 arcane levels from chronoscope set
+2 arcane levels from Radiance

A level 2 arcane could max out magic missile.

The OP also did a poor job of explaining why the new FVS enhancements work very well with shiradi force spam. If you would like to see what can be done with a 13 FVS starting point, here is the Divine Reactor (https://www.ddo.com/forums/showthread.php/415582-Divine-Reactor-13-FVS-7-Wiz?)

Superhanns
06-02-2013, 01:05 AM
Respect for being original but i will point out some things

Tank: A real tank doing good melee dps and that has potentially alot more prr and saves is going to be alot better than this,

Heals/healer: everybody is self sufficient these days but when a real healer is needed, 13 levels of fvs is going to have small heals and compared to a dedicated radiant savant it will look even worse.

Trapper: a pure well played/built rogue will have better saves vs traps (by a long long way) and also have umd and consistantly out dps you by miles

Buffer: the timers on your buffs will be short unless you spend extra sp extending them and taking the extend feat, not only that but they will be dispelled easy even in a place like sands and even if you was 25 due to your small caster levels

CC: Ah nerve venom and stay frosty? i suppose it can cc at least... unless shiradi gets the much needed nerf people are going to bring down on it by making EE look like a joke then showing off about it

This build really is a jack of all trades but master of none.

have fun!

Ancient
06-02-2013, 01:22 AM
I thought MM tops out at 9? 1 missile at lvl 1 + 1 per 2 lvls = 5 at lvl 9. That's why I only have lvl 6 arcane and tossed in trapping/umd. I also went with sorc instead of mage because I have a sorc. I also play later at night so I sometimes need to fill more roles.

Yes I don't explain how the build works nearly as well as you did a month ago, but I didn't see your post! Honest! I was planning on waiting to see what actually goes live, but maybe you could help out with feedback Ancient if you see something critical missing! I'll optimize on live when I know what I'm working with.

U18 13 FvS / 6 sorc / 1 trapper looks solid to me though.

I was just offering information. It is great that others are looking at deep splash arcanes. Have you worked out your skill points yet? The skill points were tight for my build, even without trap skills.

AtomicMew
06-02-2013, 04:10 AM
The OP build is pretty messed up, but not for the reasons you state. With the new FVS enhancements...

Magic missile tops out level 10.

+3 arcane levels from FVS enhancements
+3 arcane levels from chronoscope set
+2 arcane levels from Radiance

A level 2 arcane could max out magic missile.

The OP also did a poor job of explaining why the new FVS enhancements work very well with shiradi force spam. If you would like to see what can be done with a 13 FVS starting point, here is the Divine Reactor (https://www.ddo.com/forums/showthread.php/415582-Divine-Reactor-13-FVS-7-Wiz?)

What new enhancements? The build was billed specifically as a U18 build, before it was edited. Chromoscope set is a waste of three gear slots. You lose wings, you lose meteor swarm, you lose paladin saves and gain almost nothing.

No offense but your build is kinda messed up too, even assuming the alpha enhancements go live as is. The lack of meteor swarm means that you will never compete with an sorc for DPS and you do not have the saves required to excel in solo EE. IMT and EMT are totally wasted feats as well. The 18 sorc/2 fvs idea you posted has some merit for (very) long term DPS, but we'll have to wait and see.

Ancient
06-02-2013, 10:20 AM
What new enhancements? The build was billed specifically as a U18 build, before it was edited. Chromoscope set is a waste of three gear slots. You lose wings, you lose meteor swarm, you lose paladin saves and gain almost nothing.

No offense but your build is kinda messed up too, even assuming the alpha enhancements go live as is. The lack of meteor swarm means that you will never compete with an sorc for DPS and you do not have the saves required to excel in solo EE. IMT and EMT are totally wasted feats as well. The 18 sorc/2 fvs idea you posted has some merit for (very) long term DPS, but we'll have to wait and see.

The build was indeed labeled u18, but then proceeded to talk about Prot 5 and other things that only exist in the new enhancement pass.

My build wasn't a theory build, I spent days tweaking it on test and running it through EEs solo. It was able to make it through cabal for one without using the shrine and without leaving the quest or using potions. Something my NovaSoul build was not able to do. The deep splash builds may look very atypical, but the real test will be what they can accomplish... not arm chair analysis. And when it goes live, I'll be happy to provide the videos.

Ancient
06-02-2013, 10:31 AM
IMT and EMT are totally wasted feats as well.
You do know that they changed these feats on test, right? They now add crit chance.

Ancient
06-02-2013, 12:43 PM
1 Arti or Rogue/ 13 FVS/ 6 Sorc

I can't log on to lamania to check, but I think you might be better served by going wiz over sorc. If I recall correctly, you can get the chain missile SLA with 6 wiz levels (as well as the MM SLA). The advantages would be the SLA's, a second enhancement tree that gives more force crits and two extra feats. The disadvantages, slower casting and no elemental SLAs. and a hit on spell points.

It is too bad they did clerics soooo wrong in the enhancement revamp. If they simply cloned the FVS offensive casting tree for cleric's, I would be suggesting a 12 cleric/7 wiz/1 arti mix.

AtomicMew
06-02-2013, 06:39 PM
The build was indeed labeled u18, but then proceeded to talk about Prot 5 and other things that only exist in the new enhancement pass.

My build wasn't a theory build, I spent days tweaking it on test and running it through EEs solo. It was able to make it through cabal for one without using the shrine and without leaving the quest or using potions. Something my NovaSoul build was not able to do. The deep splash builds may look very atypical, but the real test will be what they can accomplish... not arm chair analysis. And when it goes live, I'll be happy to provide the videos.

The original post before it was edited talked about U18 only.

I don't do armchair analysis. I farm EEs extensively and have soloed almost every 6 man quest in the game. I just don't bother posting about it, because most of it is simply not challenging.

Soloing cabal for one without shrines or pots is certainly something novel for a caster, but it's not exactly useful considering how easy this quest is and the fact that there is a shrine right outside the quest. And also I have thousands of mana pots just sitting in the bank at this point.

Here are some solo benchmarks for truly challenging your build and proving its mettle:

Solo EE Tor 1h30m or less
EE PoP with beholder and lailat rooms ~40 mins
FoT EN or higher without relying on certain bugs
EE Thorn and paw end fight
EE Belly of the beast

If your build can do these things consistently (e.g. without relying on the 5% queen buff or 1% super queen buff) then consider me impressed.


PS: Intersting that they changed IMT/EMT, thanks for that info.

Sokól
06-06-2013, 12:14 PM
The original post before it was edited talked about U18 only.

I don't do armchair analysis. I farm EEs extensively and have soloed almost every 6 man quest in the game. I just don't bother posting about it, because most of it is simply not challenging.

Soloing cabal for one without shrines or pots is certainly something novel for a caster, but it's not exactly useful considering how easy this quest is and the fact that there is a shrine right outside the quest. And also I have thousands of mana pots just sitting in the bank at this point.

Here are some solo benchmarks for truly challenging your build and proving its mettle:

Solo EE Tor 1h30m or less
EE PoP with beholder and lailat rooms ~40 mins
FoT EN or higher without relying on certain bugs
EE Thorn and paw end fight
EE Belly of the beast

If your build can do these things consistently (e.g. without relying on the 5% queen buff or 1% super queen buff) then consider me impressed.


PS: Intersting that they changed IMT/EMT, thanks for that info.

What build are you using to solo these quests?

AtomicMew
06-17-2013, 11:45 PM
I used the standard 18/2 sorcerer paladin build with a few modifications. It's cookie cutter as hell, but probably for good reason.

Singular
07-07-2013, 03:24 PM
Excellent and interesting build! I might try it out for TRing purposes - how does it do leveling?