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Shaude
05-28-2013, 07:59 PM
Hi everyone, this is my first fighter and i could use some advise.

Im looking to go h-orc(dwarf lost coin toss) that being said i want to run pure or mostly pure 14/6 is as heavy as i want to go wanting a ppr/double strike build.
Looking to be a DPS with mitigation (TANKING) from prr, need to do decent damage and be able to reduce some incoming damage. doing a 32 point. thinking 20 s 10 d 16 c 8 i 6 chr.
im going to be playing in static, only rule that will affect build is the no hand me downs therefore no great gear and no extra plat.

I know little about fighter ench and gear. if something else will work better pls let me know. not into full monk might splash but with no raid/hand downs would be tougher, as heavy armor is cheap

count_spicoli
05-28-2013, 10:32 PM
sounds like you want a stalwart. make sure you check feat prerequisites on wiki. make sure you max out fighter haste as soon as each tier becomes available and get as many as you can. I actually prefer leveling as kensai as things die very quickly. but stalwart does give some great defensive stuff as well as a boatload of hp

Shaude
05-29-2013, 09:31 AM
thx would of missed the haste. I will look into the kensai, would that work for a 6 pally defender I and kensai II or would that be a bad mix (or is the 3rd tier that good? thf and switch to shield for minimal tank.

unbongwah
05-30-2013, 11:15 AM
FWIW, here's a HO tank build I did for someone else a while ago:

Character Plan by DDO Character Planner Version 03.16.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 25 True Neutral Half-Orc Female
(20 Fighter \ 5 Epic)
Hit Points: 447
Spell Points: 0
BAB: 20\20\25\30\30
Fortitude: 16
Reflex: 7
Will: 6

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(34 Point) (Level 1) (Level 25)
Strength 20 32
Dexterity 11 13
Constitution 16 18
Intelligence 11 13
Wisdom 8 10
Charisma 6 8

Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7

Level 1 (Fighter)
Feat: (Past Life) Past Life: Paladin
Feat: (Fighter Bonus) Power Attack
Feat: (Selected) Toughness


Level 2 (Fighter)
Feat: (Fighter Bonus) Two Handed Fighting


Level 3 (Fighter)
Feat: (Selected) Cleave


Level 4 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Shield Mastery


Level 5 (Fighter)


Level 6 (Fighter)
Feat: (Selected) Exotic Weapon Proficiency: Dwarven Waraxe
Feat: (Fighter Bonus) Improved Two Handed Fighting
Enhancement: Fighter Armor Class Boost I
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Stalwart Defender I
Enhancement: Orcish Brute Fighting I
Enhancement: Orcish Extra Action Boost I
Enhancement: Orcish Melee Damage I
Enhancement: Orcish Power Attack I
Enhancement: Orcish Strength I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Improved Intimidate I
Enhancement: Improved Intimidate II
Enhancement: Fighter Strength I
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II


Level 7 (Fighter)


Level 8 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Improved Shield Mastery


Level 9 (Fighter)
Feat: (Selected) Improved Critical: Slashing Weapons


Level 10 (Fighter)
Feat: (Fighter Bonus) Great Cleave


Level 11 (Fighter)


Level 12 (Fighter)
Ability Raise: STR
Feat: (Selected) Combat Expertise
Feat: (Fighter Bonus) Greater Two Handed Fighting
Enhancement: Fighter Armor Class Boost II
Enhancement: Fighter Haste Boost II
Enhancement: Fighter Stalwart Defender II
Enhancement: Orcish Brute Fighting II
Enhancement: Orcish Extra Action Boost II
Enhancement: Orcish Melee Damage II
Enhancement: Orcish Power Attack II
Enhancement: Orcish Strength II
Enhancement: Fighter Item Defense I
Enhancement: Fighter Strength II


Level 13 (Fighter)


Level 14 (Fighter)
Feat: (Fighter Bonus) Improved Trip


Level 15 (Fighter)
Feat: (Selected) Past Life: Soldier of the Faith


Level 16 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Improved Sunder


Level 17 (Fighter)


Level 18 (Fighter)
Feat: (Selected) Dodge
Feat: (Fighter Bonus) Mobility


Level 19 (Fighter)


Level 20 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Stunning Blow
Enhancement: Fighter Armor Class Boost III
Enhancement: Fighter Extra Action Boost I
Enhancement: Fighter Haste Boost III
Enhancement: Fighter Haste Boost IV
Enhancement: Fighter Weapon Alacrity
Enhancement: Fighter Stalwart Defender III
Enhancement: Orcish Power Attack III
Enhancement: Fighter Item Defense II
Enhancement: Fighter Strength III
Enhancement: Fighter Toughness III


Level 21 (Fighter)
Feat: (Selected) Overwhelming Critical


Level 22 (Fighter)


Level 23 (Fighter)


Level 24 (Fighter)
Feat: (Selected) Improved Shield Bash


Level 25 (Fighter)


Pretty standard S&B build, IMHO. Since it's a TR, to downgrade to 32 pts I would drop STR to 19 and bump DEX to 12.

The main advantages to HOs for tanking are their DPS bonuses (+4 STR, +3 Power Atk, +4 dmg w/2H weapons) and threat amp (Brute Fighting); main drawback is no racial heal amp and the CHA & INT penalties hurt their Intim & skill pts, respectively.

Shaude
05-30-2013, 05:45 PM
that looks like it will work great tyvm.

Propane
07-19-2013, 05:16 PM
Hello!

I have a "tatical" dwarf that has been a lot of fun to play..

I used a few tomes, but only "need" the Int one...

Tripping and stunning a lot of fun-

You could drop Whirlwind and Improved trip for Cleave and Great Cleave...

Enjoy!



Starting...

Strength 16
Dexterity 16
Constitution 16
Intelligence 12
Wisdom 8
Charisma 8

Level 1 (Fighter)
Skill: Balance (+1)
Skill: Intimidate (+4)
Skill: Jump (+4)
Skill: Tumble (+1)
Feat: (Fighter Bonus) Improved Shield Bash
Feat: (Selected) Toughness

Level 2 (Fighter)
Skill: Balance (+1)
Skill: Intimidate (+1)
Feat: (Fighter Bonus) Stunning Blow

Level 3 (Fighter)
Skill: Balance (+1)
Skill: Intimidate (+1)
Feat: (Selected) Weapon Focus: Slashing Weapons

Level 4 (Fighter)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons

Level 5 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)

Level 6 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Fighter Bonus) Dodge
Feat: (Selected) Mobility

Level 7 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)

Level 8 (Fighter)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+2)
Feat: (Fighter Bonus) Combat Expertise

Level 9 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+2)
Feat: (Selected) Improved Trip

Level 10 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Feat: (Fighter Bonus) Two Handed Fighting

Level 11 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Tumble (+1)

Level 12 (Fighter)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Feat: (Selected) Improved Two Handed Fighting
Feat: (Fighter Bonus) Spring Attack

Level 13 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Tumble (+0.5)

Level 14 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Feat: (Fighter Bonus) Whirlwind Attack

Level 15 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+2)
Feat: (Selected) Improved Critical: Slashing Weapons

Level 16 (Fighter)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Feat: (Fighter Bonus) Greater Two Handed Fighting

Enhancement: Fighter Armor Class Boost I
Enhancement: Fighter Armor Class Boost II
Enhancement: Dwarven Armor Mastery I
Enhancement: Dwarven Constitution I
Enhancement: Dwarven Constitution II
Enhancement: Dwarven Tactics I
Enhancement: Dwarven Tactics II
Enhancement: Dwarven Tactics III
Enhancement: Fighter Armor Mastery I
Enhancement: Fighter Stalwart Defender I
Enhancement: Fighter Stalwart Defender II
Enhancement: Fighter Strategy (Stunning Blow) I
Enhancement: Fighter Strategy (Stunning Blow) II
Enhancement: Fighter Strategy (Trip) I
Enhancement: Fighter Strategy (Trip) II
Enhancement: Fighter Dwarven Waraxe Specialization I
Enhancement: Fighter Item Defense I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Improved Intimidate I
Enhancement: Improved Intimidate II
Enhancement: Improved Intimidate III
Enhancement: Fighter Strength I
Enhancement: Fighter Strength II
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II
Enhancement: Fighter Toughness III

Level 17 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Tumble (+0.5)

Level 18 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Feat: (Fighter Bonus) Power Attack
Feat: (Selected) Shield Mastery
Enhancement: Fighter Armor Class Boost III
Enhancement: Fighter Stalwart Defender III
Enhancement: Fighter Item Defense II
Enhancement: Improved Intimidate IV

Level 19 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Tumble (+0.5)

Level 20 (Fighter)
Ability Raise: STR
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Tumble (+1)
Feat: (Fighter Bonus) Improved Shield Mastery
Enhancement: Fighter Weapon Alacrity
Enhancement: Fighter Strategy (Stunning Blow) III
Enhancemment: Fighter Greataxe Specialization I
Enhancement: Fighter Strength III

goodspeed
08-21-2013, 08:49 PM
Hi everyone, this is my first fighter and i could use some advise.

Im looking to go h-orc(dwarf lost coin toss) that being said i want to run pure or mostly pure 14/6 is as heavy as i want to go wanting a ppr/double strike build.
Looking to be a DPS with mitigation (TANKING) from prr, need to do decent damage and be able to reduce some incoming damage. doing a 32 point. thinking 20 s 10 d 16 c 8 i 6 chr.
im going to be playing in static, only rule that will affect build is the no hand me downs therefore no great gear and no extra plat.

I know little about fighter ench and gear. if something else will work better pls let me know. not into full monk might splash but with no raid/hand downs would be tougher, as heavy armor is cheap

If you wanna be a tank then dwarfs definitely your bag with that stand like stone stuff giving you a great boost to prr for short durations. (Think its 12 seconds?) and the dwarf fortress giving +7% weapon dmg while holding a shield and wearing full plate.

Then theirs the added 4% hp gained on top of all that hp. The lil guys just built for being that fat meaty lil ball of iron.

Monk opens up some possibilities to with the kensai tree having the centered weapon. But im not sure if you can wear armor and be centered. Anyone know? I know you can get a hellofa lot of dodge though.

unbongwah
08-22-2013, 11:42 AM
Monk opens up some possibilities to with the kensai tree having the centered weapon. But im not sure if you can wear armor and be centered. Anyone know? I know you can get a hellofa lot of dodge though.
Monks have the same centering requirements as always: i.e., no armor or shields, light encumbrance, ki weapons only. It's just that w/One with the Blade, your Kensei focus melee weapons now count as well, which as you say opens up a lot of monk / Kensei options. :)