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drkstlkr
05-24-2013, 07:11 AM
Every guild, if not every party, needs a “Trap Monkey”, especially in high-level elite quests. If you’re looking for high-DPS, then I suggest looking for Assassin builds instead.


Character Plan by DDO Character Planner Version 03.16.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Trap Monkey
Level 25 Chaotic Neutral Human Male
(20 Rogue \ 5 Epic)
Hit Points: 287
Spell Points: 0
BAB: 15\15\20\25\25
Fortitude: 8
Reflex: 18
Will: 5


Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(28 Point) (Level 1) (Level 25) (Level 25)
Strength 8 8 8
Dexterity 16 20 23
Constitution 14 14 14
Intelligence 16 20 23
Wisdom 8 8 8
Charisma 10 10 10


Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 25) (Level 25)
Balance 7 29 35
Bluff 4 23 29
Concentration 2 2 8
Diplomacy 4 23 29
Disable Device 7 29 43
Haggle 0 0 6
Heal -1 -1 5
Hide 7 29 35
Intimidate 0 0 6
Jump 3 22 28
Listen 3 22 28
Move Silently 7 29 35
Open Lock 7 28 42
Perform n/a n/a n/a
Repair 3 6 16
Search 7 29 43
Spot 2 22 32
Swim -1 0 6
Tumble 4 7 13
Use Magic Device 4 23 29

Level 1 (Rogue)
Skill: Balance (+4)
Skill: Bluff (+4)
Skill: Diplomacy (+4)
Skill: Disable Device (+4)
Skill: Hide (+4)
Skill: Jump (+4)
Skill: Listen (+4)
Skill: Move Silently (+4)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+3)
Skill: Tumble (+1)
Skill: Use Magic Device (+4)
Feat: (Human Bonus) Point Blank Shot
Feat: (Selected) Toughness
Feat: (Automatic) Attack
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency: Rapier
Feat: (Automatic) Martial Weapon Proficiency: Shortsword
Feat: (Automatic) Martial Weapon Proficiency: Shortbow
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Sneak Attack
Feat: (Automatic) Trapfinding
Enhancement: Improved Disable Device I
Enhancement: Improved Open Lock I
Enhancement: Improved Search I
Enhancement: Rogue Improved Trap Sense I

Level 2 (Rogue)
Skill: Balance (+1)
Skill: Bluff (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Evasion
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Enhancement: Rogue Acid Trap Lore I
Enhancement: Rogue Cold Trap Lore I
Enhancement: Rogue Dexterity I


Level 3 (Rogue)
Skill: Balance (+1)
Skill: Bluff (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Weapon Focus: Ranged Weapons
Feat: (Automatic) Trap Sense
Enhancement: Rogue Electric Trap Lore I
Enhancement: Rogue Fire Trap Lore I
Enhancement: Rogue Sonic Trap Lore I
Enhancement: Racial Toughness I


Level 4 (Rogue)
Ability Raise: DEX
Skill: Balance (+1)
Skill: Bluff (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Automatic) Trapmaking
Feat: (Automatic) Uncanny Dodge
Feat: (Automatic) Uncanny Dodge (Dodge Bonus)
Enhancement: Rogue Skill Boost I
Enhancement: Improved Disable Device II
Enhancement: Improved Open Lock II
Enhancement: Improved Search II


Level 5 (Rogue)
Skill: Balance (+1)
Skill: Bluff (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Enhancement: Rogue Skill Boost II
Enhancement: Human Adaptability Dexterity I


Level 6 (Rogue)
Skill: Balance (+1)
Skill: Bluff (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Precise Shot
Feat: (Automatic) Archer's Focus
Enhancement: Rogue Mechanic I


Level 7 (Rogue)
Skill: Balance (+1)
Skill: Bluff (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Enhancement: Rogue Dexterity II


Level 8 (Rogue)
Ability Raise: INT
Skill: Balance (+1)
Skill: Bluff (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Automatic) Improved Uncanny Dodge
Enhancement: Human Improved Recovery I
Enhancement: Racial Toughness II


Level 9 (Rogue)
Skill: Balance (+1)
Skill: Bluff (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Rapid Reload
Enhancement: Rogue Skill Boost III
Enhancement: Improved Search III


Level 10 (Rogue)
Skill: Balance (+1)
Skill: Bluff (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Rogue Bonus) Improved Evasion
Enhancement: Improved Disable Device III
Enhancement: Improved Open Lock III
Enhancement: Rogue Improved Trap Sense II


Level 11 (Rogue)
Skill: Balance (+1)
Skill: Bluff (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Enhancement: Rogue Skill Boost IV


Level 12 (Rogue)
Ability Raise: DEX
Skill: Balance (+1)
Skill: Bluff (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Rapid Shot
Enhancement: Rogue Mechanic II
Enhancement: Rogue Wand and Scroll Mastery I
Enhancement: Rogue Wand Heightening I


Level 13 (Rogue)
Skill: Balance (+1)
Skill: Bluff (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Rogue Bonus) Slippery Mind
Enhancement: Human Greater Adaptability Intelligence I


Level 14 (Rogue)
Skill: Balance (+1)
Skill: Bluff (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Enhancement: Rogue Wand and Scroll Mastery II
Enhancement: Rogue Wand Heightening II


Level 15 (Rogue)
Skill: Balance (+1)
Skill: Bluff (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Critical: Ranged Weapons
Enhancement: Improved Search IV
Enhancement: Rogue Wand and Scroll Mastery III


Level 16 (Rogue)
Ability Raise: DEX
Skill: Balance (+1)
Skill: Bluff (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Rogue Bonus) Defensive Roll
Enhancement: Improved Disable Device IV
Enhancement: Rogue Wand Heightening III


Level 17 (Rogue)
Skill: Balance (+1)
Skill: Bluff (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Enhancement: Rogue Extra Action Boost I
Enhancement: Rogue Haste Boost I
Enhancement: Improved Open Lock IV


Level 18 (Rogue)
Skill: Balance (+1)
Skill: Bluff (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Precise Shot
Enhancement: Rogue Wand and Scroll Mastery IV


Level 19 (Rogue)
Skill: Balance (+1)
Skill: Bluff (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Rogue Bonus) Skill Mastery
Enhancement: Rogue Extra Action Boost II


Level 20 (Rogue)
Ability Raise: INT
Skill: Balance (+1)
Skill: Bluff (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Search (+1)
Skill: Spot (+2)
Skill: Swim (+1)
Skill: Use Magic Device (+1)
Enhancement: Rogue Haste Boost II
Enhancement: Rogue Deadly Shadow


Level 21 (Rogue)
Skill: Balance (+4)
Skill: Concentration (+2)
Skill: Diplomacy (+4)
Skill: Heal (+2)
Skill: Intimidate (+4)
Skill: Jump (+4)
Skill: Listen (+4)
Skill: Move Silently (+4)
Skill: Repair (+4)
Skill: Search (+3)
Skill: Swim (+1)
Skill: Tumble (+4)
Skill: Use Magic Device (+58989664)
Feat: (Selected) Great Intelligence
Feat: (Automatic) Epic Skills


Level 22 (Rogue)
Skill: Balance (+1)
Skill: Concentration (+0.5)
Skill: Diplomacy (+1)
Skill: Heal (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+58990228)


Level 23 (Rogue)
Skill: Balance (+1)
Skill: Concentration (+0.5)
Skill: Diplomacy (+1)
Skill: Heal (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+58990420)


Level 24 (Rogue)
Skill: Balance (+1)
Skill: Concentration (+0.5)
Skill: Diplomacy (+1)
Skill: Heal (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Tumble (+1)
Feat: (Selected) Great Intelligence


Level 25 (Rogue)
Skill: Balance (+1)
Skill: Concentration (+0.5)
Skill: Diplomacy (+1)
Skill: Heal (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Tumble (+1)

Soulfurnace
05-24-2013, 07:40 AM
*edit* deleted, hopefully to stop Keltarrin from flaming.

drkstlkr
05-25-2013, 07:10 AM
Hi. I'd just like to say, building a trapmonkey seems to be folly to me. A decent str rog/artificer can get almost every trap... Whereas an int rogue can get all. While getting instant kill, more sneak attack, and losing a tiny amount of DC.. Yet won't fail, unless you're lacking a -lot- of gear. /shrug

The higher the level, the less I care about how good a trapper is, I want more dps! To put it in perspective, my two trap fails to date: Str arti, rainbow in the darkness.. I forgot my disable item! Rest of the time, succeeded on a 1.


You're right. Most pure rogues will hit 98% - 99% of most traps and open locks, especially with the right gear, but there are some that only a dedicated "Trap Monkey" may only get (reference http://ddowiki.com/page/DDO_information_project/Traps_and_locks), and with less "gear-swapping".

Besides, there's probably a dozen different Assassin builds to every one Trap Monkey build. Why post another Assassin build (although I have made one).



Also, just looking at your build.. "Level 21 (Rogue)
Skill: Balance (+4)
Skill: Concentration (+2)
Skill: Diplomacy (+4)
Skill: Heal (+2)
Skill: Intimidate (+4)
Skill: Jump (+4)
Skill: Listen (+4)
Skill: Move Silently (+4)
Skill: Repair (+4)
Skill: Search (+3)
Skill: Swim (+1)
Skill: Tumble (+4)
Skill: Use Magic Device (+58989664)"
Can you explain that? Level 21 gives 1 to all skills. Not.. whatever.. that is. All epics give +1 to skills. /not amused.

That's a bug with DDO Character Planner 3.16.01
If I was going to "cheat" (in which there's no point since you can download the software program for free from http://www.rjcyberware.com/DDO/ and do the build yourself, or also go http://www.ddochargen.com/ (http://www.ddochargen.com/?)and accomplish the same task). I simply didn't notice the glitch when I originally posted. However, you can see the "real" UMD stat listed in the "Feat/Enhancement Modified Skills (Level 25)" column near the top.

Soulfurnace
05-25-2013, 07:46 AM
*edit* deleted, hopefully to stop Keltarrin from flaming.

Keltarrin
05-25-2013, 08:29 AM
If you're saying +4 to disable is the "only" way to get some traps.. Either a mech isn't 100%, or an assassin is going to be 80%. I'd take the 80%, seeming most of the difficult traps are for opts/chests, which aren't a high factor in my life.

And yes, there's a dozen assassins - trap monkeys, perhaps 'cause assassins are more fun to play. Only my opinion, but traps are an afterthought for me. The primary thought is to kill whatever is going to kill me.. not either kiting (and annoying melees) or trapping.

But hey, just my opinion. Perhaps I shouldn't display it in public, but every time a trap monkey joins my group, I die a little inside :c

That's nice. Clearly this thread isn't for you, as should've been obvious by the title. Find one that is!

Soulfurnace
05-25-2013, 10:00 AM
*edit* deleted, hopefully to stop Keltarrin from flaming.

Keltarrin
05-25-2013, 10:21 AM
I'm giving my opinion. I am allowed to do so. As are you.

If you enjoy using a repeater, and being a "trap monkey" then good for you. However, the OP stated "Every guild, if not every party, needs a “Trap Monkey”, especially in high-level elite quests." which is rather inaccurate. I felt like telling people, mainly a first life 28 pt who hasn't played a lot of DDO, that building for traps isn't required.

...I'm really trying not to start a flame war, but who IS this thread for, if not everyone on DDO? Only people who agree with the OP?

As you yourself have admitted, you've failed to get traps on rare occasion in the past due to failing to swap out gear or simple bad luck. Luck can't be controlled, but a well-built trap monkey doesn't NEED to swap out gear, because trapping gear is the standard. And really, what better reason does one need to make a trap monkey than to join groups and continue slowly murdering elitist snobs such as yourself from the inside?

Soulfurnace
05-25-2013, 10:35 AM
*edit* deleted, hopefully to stop Keltarrin from flaming.

Keltarrin
05-25-2013, 10:55 AM
So you want a flame war? /sigh
I failed 2 traps. On a str artificer. Nice comparison. My int rogue (assassin) didn't fail... regardless of gear. Oops, did I let something slip? That no fail traps exist BEYOND trap monkeys?

Also, how the hell am I an elitist snob? Yes, I'm an elitist because I believe playing a melee/instakill char AND getting traps is within everyone's capability, and see no reason for people to build for traps?

EVERY one of my LFM's has "all welcome" for a reason... I don't care who plays, what build they bring, etc, I just want company, to have some fun. I come onto this thread to tell people that they can do more than trap if they wanted, and the OP debated my point - fair enough - yet you just come here to start an argument? Are you bloody serious?

You're the one who "dies a little inside" whenever someone dares to follow a path you disapprove of. It personally offends you that someone could be so cretinous as to not see the obvious merit in your clearly superior way of thinking. Oh sure, you welcome all to your LFMs, pitying the poor hapless fools who know not what they do, but the smug sense of superiority and condescension is still there. Yes, I'm bloody serious. You're welcome to choke on it.

Soulfurnace
05-25-2013, 11:20 AM
You're the one who "dies a little inside" whenever someone dares to follow a path you disapprove of. It personally offends you that someone could be so cretinous as to not see the obvious merit in your clearly superior way of thinking. Oh sure, you welcome all to your LFMs, pitying the poor hapless fools who know not what they do, but the smug sense of superiority and condescension is still there. Yes, I'm bloody serious. You're welcome to choke on it.

Because I fail to see the "obvious merit" in your way of thinking, you insult me, assume that I view everyone else as being worse than me? I'm not "offended" by someone thinking differently. I just see it as sad, because they could be MORE than a trapper. I've seen people at level 20 that think trapping is all they need to do on a rogue. No dps, no fighting, no healing, just trapping. But hey, that's their viewpoint, and yours, so it must be correct. As such, I shall remove my heinous posts from this thread. I hope you sleep easier now.

karl_k0ch
05-26-2013, 03:20 AM
Preface: I'm not sure if specializing into disabling traps is really needed for endgame, or if a pure rogue is really the best choice for a Mechanic. Also, I'm not convinced that the premise of every guild needing a trap monkey is true (unless this term applies to arty splashes, assassins and 16/2/2 bards).

However, this is the frame set by the OP, and I'm going to stick within these boundaries. Especially considering that Assassins need more stat points than mechanics (as they need Str, Con, Dex and Int).

I don't see the benefit of WF:Ranged. Is it a prereq for anything?

I'm not sure if 2x great intelligence is really the best choice for epic feats - Improved Sneak Attack is still a tasty feat. If/when it's functional again, Combat Archery is worth considering as well.

Do you consider meleeing with a weapon like Breeze, Staff of Nat Gann, or Staff of the Seer (see http://ddowiki.com/page/List_of_weapons_with_unusual_attack_or_damage_mods for a full list of weapons which don't use STR as exclusive attack stat)?

I would pick different rogue feats. I don't find Slippery Mind that useful, and I'd pick Opportunist (if only for the -10% Fortification) instead of Defensive Roll-