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chrisdinus7
04-18-2013, 01:02 PM
Sorcerer: Air Savant Tree

You gain 0.75 Universal spell Power per point spent in this tree.

When I use electric, it really means: Electric, Sonic, and Air
SP = Spell Power
CL = Caster Level
MCL = Max Caster Level

For the Tiers, I am omitting the 5/10/20/30 points in tree, and Sorc 1/2/3/4/5 requirements.


Core Abilities:
Air Savant
+5 Electric SP
+1 Electric CL
-5 Acid SP
-1 Acid CL

Air Affinity
Req: Sorc 3, Air Savant, Elemental Savant 1, 5 points in tree
Cost: 2
+5 Electric SP
+1 Electric CL
-5 Acid SP
-1 Acid CL

Greater Air Affinity
Req: Sorc 6, Air Affinity, Elemental Savant 1, 10 points in tree
Cost: 2
+5 Electric SP
+1 Electric CL
+1 Electric MCL
-5 Acid SP
-1 Acid CL

Conduction
Req: Sorc 12, Greater Air Affinity, Elemental Savant 1, 20 points in tree
Cost: 2
+5 Electric SP
+1 Electric CL
+1 Electric MCL
-5 Acid SP
-1 Acid CL
On Electric Critical, target gains: Vulnerable (takes 2% more damage, up 10 stacks, decays 1 at a time, 6s

dudation)


Light on your Feet
Req: Sorc 18, Conduction, Elemental Savant 1, 30 points in tree
Cost: 2
+5 Electric SP
+1 Electric CL
+1 Electric MCL
-5 Acid SP
-1 Acid CL
Immunity to most knockdown effects

Elemental Apothesis: Air
Req: Sorc 20, 40 points in tree, Elemental Savant 1
Cost: 2
Passive:
+5 Electric SP
+1 Electric CL
+1 Electric MCL
-5 Acid SP
-1 Acid CL
+2 Charisma

Active: 50 spell point cost, 3 sec cooldown, Permanent Duration
Transform into an air elemental.
+1 Electric CL
+1 Electric MCL
+10 Racial Electric Resist
+3% Dodge
-10 Acid Resist
-3 Acid, Fire, Water caster levels and max caster levels

TIER 1:
Shocking Grasp SLA
Cost: 1, 3 Ranks
Shocking grasp SLA, cooldown and cost varies with rank
Rank 1: 12s/4sp
Rank 2: 8s/3sp
Rank 3: 4s/2sp

Acrobatic
Cost 1, 3 ranks
+2 Tumble, Jump, Balance per rank

One with the Storm
Cost: 2, 3 ranks
3,6,10 Electric resist (no sonic)

Spell Crit: Electric I
+2% electric critical

Electrocution
Cost: 1, 3 ranks
Whenever you cast an electric spell, gain +3 electric spell power for 6 s, stacks up to 3/6/10 times

TIER 2:
Efficient Metamagic Selector
Cost: 2, 3 ranks
Reduces costs on one of Maximize, Empower, Quicken, or Enlarge
Maximize: 3/6/9
Empower: 2/4/6
Quicken and Enlarge: 1/2/4


Peirce Electric Resistence
Req: One with the Storm 1/2/3
Cost 2, 3 ranks
Ignore 5/10/15 of the target's electric resistance

Spell Crit: Electric II
+2% electric critical

Alternating Current
Req: Electrocution 1/2/3
Cost: 1, 3 ranks
10/20/30% chance to gain 3 temporary spell points when casting an Electric Spell

TIER 3:
Efficient Metamagic Selector
Req: The previous Efficient Metamagic Selector
Cost: 2, 3 ranks
Reduces costs on one of Maximize, Empower, Quicken, or Enlarge
Maximize: 3/6/9
Empower: 2/4/6
Quicken and Enlarge: 1/2/4

Spell Pen
Cost: 2
+1 spell pen, only one 1 rank of this

Spell Crit: Electric III
+2% electric critical

Attribute: Charisma or Dex
Cost: 2

TIER 4:
Electric Loop SLA
Cost: 1, 3 Ranks
Req: Shocking Grasp SLA (1/2/3)
Cooldown and cost varies with rank
Rank 1: 15s/8sp
Rank 2: 10s/6sp
Rank 3: 5s/4sp

Efficient Heighten
Req: Both of the efficient meta-magic selectors
Cost: 2, 2 ranks
-1 spell point cost per rank per level heightened

Feather Falling Toggle
Cost: 2

Spell Crit: Electric IV
+2% electric critical

Attribute: Charisma or Dex
Req: Previous Attribute
Cost: 2

TIER 5:
Lightning Bolt SLA
Cost: 1, 3 Ranks
Req: Electric Loop SLA (1/2/3)
Cooldown and cost varies with rank
Rank 1: 18s/12sp
Rank 2: 12s/8sp
Rank 3: 6s/6sp

Awaken Elemental Weakness: Electric
Cost: 2
Activation cost: 5 spell points
Target takes 15% more electric damage. No duration listed, persumably 30s like on live.

Wind Dance
Cost: 2
Req: Feather Falling Toggle
Wings. Just like live

Evocation Focus
Cost: 2
+1 Evo DCs



The Earth and Fire trees are extremely similar, just a few minor variations. I may try to post them a bit later. Notably, I don't see any way to get Scroll & Wand mastery on a sorcerer at the moment.

voodoogroves
04-18-2013, 01:31 PM
Er ... no sonic boosts?

chrisdinus7
04-18-2013, 01:38 PM
Er ... no sonic boosts?

I noted at the top, that by Electric I was including Electric and sonic, since all the boosts to one in the tree apply to the other, except for the resistances. They are there.

SealedInSong
04-18-2013, 06:02 PM
But now that my flavor excitement has worn off, I have to say that losing 3 CL on all elemental schools except air, which gets +1 and 3% dodge seems pretty weak. It should at least be an equal boost of +3 air CL, and possibly grant an SLA like cyclonic blast or even gust of wind. A special air elemental knockback ability would be nice too.

Also, has anyone tried unarmed combat in it? Because that has to look awesome, right?

...

Anyway, very glad to see that's there, and situationally it does seem like something I'd use unlike Cleric's pacificism toggle which I have no intention of ever using.

SealedInSong
04-18-2013, 06:04 PM
Conduction
Req: Sorc 12, Greater Air Affinity, Elemental Savant 1, 20 points in tree
Cost: 2
+5 Electric SP
+1 Electric CL
+1 Electric MCL
-5 Acid SP
-1 Acid CL
On Electric Critical, target gains: Vulnerable (takes 2% more damage, up 10 stacks, decays 1 at a time, 6s duration)

Very neat and behooves all savants to get their critical chance as high as possible (as if they didn't have enough incentive).

Shade
04-18-2013, 10:30 PM
Yea I didn't even notice the -CLs AND MCL for all schools, wow, that capstone is so terrible.

It's more of a nerf then anything good.

Bleh, on live its bad enough savant is already argueably the WORST pre in the entire game, offering essentially essentially zero damage increase at endgame, and imo not even worth taking if not for its one useful addition (wind dance).

But now they take the self-nerfs steps forward and add further neg CLs and even now penalties to spell power.

Wow. Just terrible.

And yea the air form looks cool. Shame so often the artists work goes to waste since the game design is so off the wall that the ability is not even worth considering.

Much rather the old (which was already proxy nerfed with the SP changes), at least functional capstone, then this junk. The cosmetic effect isnt worth the self nerfs, let alone the waste of APs.