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View Full Version : Tactics DCs and alternative stats



Scraap
04-14-2013, 12:42 PM
Possibly inherent to the feats, possibly also requiring ap expenditure, but thinking about what might be useful in terms of beefing up some of the flagging feats:

Weapon Finesse: also allows you to use your dexterity modifier when determining tactics DCs.
Combat Expertise: also allows you to use your intelligence modifier when determining tactics DCs.

Greggorrio
04-14-2013, 12:53 PM
This is an issue I have been having working out builds on lam at the moment.
Excellent suggestion.
The new system has a ton of synergies to move away from str only for melees, yet all the tactical feats are still based off of strength. For example was working on a melee artificer build using alternative stats for damage, but then realized my str was not high enough for THF, and just could not gain enough tactical bonuses to offset the DCs for a low strength.

hit_fido
04-14-2013, 01:06 PM
Weapon Finesse: also allows you to use your dexterity modifier when determining tactics DCs.
Combat Expertise: also allows you to use your intelligence modifier when determining tactics DCs.

Like this idea but would adjust so it's the higher of... higher of Str or Int for example would keep builds that are naturally strength based but value Combat Expertise from being punished.

Dilbon
04-14-2013, 02:03 PM
Using dex or int for Sunder or Stun wouldn't make much sense (ok Stun maybe, striking pressure points or whatever), but Trip definitely.

Also con based fat dwarves using Throw Your Weight are a bit screwed tacticswise, using con bonus for tactics also would be nice. Even for Trip.