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Laeelin
04-12-2013, 11:13 PM
I'm trying to decide what build to TR my monk into. He is currently a halfling monk (from back when 1 more AC was a big deal). I plan on TRing into another monk. I love the monk playstyle. I'm not a big fan of ranged, so I'm not looking for a monkcher.

More self healing would be nice so I either need to be a HE with the cleric dilly or have high UMD (rogue / arti levels)

Any advice to help me choose between the builds? I'm leaning towards either the first or second.

1) 20 Monk HE
2) 12 Monk / 8 Fighter HE
3) 12 Monk / 6 Fighter / 2 Paladin
4) 12 Monk / 6 Fighter / 2 Rogue (race??)

The 12 Monk / 8 Fighter version is:

Character Plan by DDO Character Planner Version 03.16.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 25 Lawful Good Half-Elf Female
(8 Fighter \ 12 Monk \ 5 Epic)
Hit Points: 423
Spell Points: 0
BAB: 17\17\22\27\27
Fortitude: 18
Reflex: 13
Will: 17

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(34 Point) (Level 1) (Level 25)
Strength 15 19
Dexterity 14 17
Constitution 16 19
Intelligence 10 13
Wisdom 15 25
Charisma 8 11

Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Strength used at level 11
+3 Tome of Dexterity used at level 11
+3 Tome of Constitution used at level 11
+3 Tome of Intelligence used at level 11
+3 Tome of Wisdom used at level 11
+3 Tome of Charisma used at level 11

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 25)
Balance 6 16
Bluff -1 6
Concentration 7 18
Diplomacy -1 6
Disable Device n/a n/a
Haggle -1 5
Heal 2 12
Hide 2 12
Intimidate -1 6
Jump 6 15
Listen 2 12
Move Silently 2 12
Open Lock n/a n/a
Perform n/a n/a
Repair 0 6
Search 0 6
Spot 2 12
Swim 2 9
Tumble n/a n/a
Use Magic Device n/a 5

Level 1 (Monk)
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Cleric
Feat: (Past Life) Past Life: Monk
Feat: (Monk Bonus) Power Attack
Feat: (Selected) Stunning Fist


Level 2 (Monk)
Feat: (Monk Bonus) Toughness


Level 3 (Monk)
Feat: (Selected) Past Life: Disciple of the Fist
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness


Level 4 (Monk)
Ability Raise: WIS


Level 5 (Monk)


Level 6 (Monk)
Feat: (Monk Bonus) Dodge
Feat: (Selected) Two Weapon Fighting


Level 7 (Monk)


Level 8 (Monk)
Ability Raise: WIS


Level 9 (Monk)
Feat: (Selected) Cleave


Level 10 (Monk)


Level 11 (Monk)


Level 12 (Monk)
Ability Raise: WIS
Feat: (Selected) Improved Critical: Bludgeoning Weapons


Level 13 (Fighter)
Feat: (Fighter Bonus) Improved Two Weapon Fighting


Level 14 (Fighter)
Feat: (Fighter Bonus) Greater Two Weapon Fighting


Level 15 (Fighter)
Feat: (Selected) Great Cleave


Level 16 (Fighter)
Ability Raise: WIS
Feat: (Fighter Bonus) Weapon Focus: Bludgeoning Weapons


Level 17 (Fighter)


Level 18 (Fighter)
Feat: (Selected) Combat Expertise
Feat: (Fighter Bonus) Weapon Specialization: Bludgeoning Weapons


Level 19 (Fighter)


Level 20 (Fighter)
Ability Raise: WIS
Feat: (Fighter Bonus) Improved Sunder


Level 21 (Monk)
Feat: (Selected) Improved Martial Arts

Level 22 (Monk)


Level 23 (Monk)


Level 24 (Monk)
Feat: (Selected) Vorpal Strikes

Level 25 (Monk)
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Attack Boost II
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Haste Boost II
Enhancement: Kensei Unarmed Mastery I
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Kensei I
Enhancement: Fighter Unarmed Specialization I
Enhancement: Improved Cleric Dilettante I
Enhancement: Improved Cleric Dilettante II
Enhancement: Improved Cleric Dilettante III
Enhancement: Human Adaptability Wisdom I
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Human Versatility III
Enhancement: Static Charge
Enhancement: Way of the Patient Tortoise I
Enhancement: Way of the Patient Tortoise II
Enhancement: Touch of Death
Enhancement: Porous Soul
Enhancement: All-Consuming Flame
Enhancement: Monk Improved Recovery I
Enhancement: Monk Improved Recovery II
Enhancement: Monk Ninja Spy I
Enhancement: Monk Ninja Spy II
Enhancement: Winter's Touch
Enhancement: Adept of Rock
Enhancement: Adept of Rain
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Improved Jump I
Enhancement: Improved Jump II
Enhancement: Improved Tumble I
Enhancement: Improved Tumble II
Enhancement: Fighter Strength I
Enhancement: Monk Wisdom I
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II

Dace
04-13-2013, 07:52 AM
3) 12 Monk / 6 Fighter / 2 Paladin

Use that one. Do a quick search for the "Emerald" build and modify it slightly for the current endgame.

The monk capstone isn't particularly impressive at endgame to my mind, I wouldnt be too interested in playing a pure monk for that reason alone (almost all my lives have had a monk splash).

mrtweakin
04-14-2013, 01:43 PM
Any advice to help me choose between the builds? I'm leaning towards either the first or second.

1) 20 Monk HE


Can't go wrong with a pure monk, really. The capstone is not "make or break" but it is still really good. 1 DC to Stunning Fist, QP, EiN, ToD, etc absolutely matters in EE content. Heal scrolls via cleric dilly make helf the obvious choice.

You also get the top tier stances. This is probably the reason my main monk is pure currently and not a fighter split. However, that appears to be changing with U18 / enh pass as you will be able to take monk stance tiers via feats (something those extra fighter levels provide plenty of :)).



2) 12 Monk / 8 Fighter HE


This is a good option. Classic fighter monk. More feats ftw.



4) 12 Monk / 6 Fighter / 2 Rogue


This is a good fighter monk option and I probably prefer it to 12 / 8. However, change it to 12 monk / 7 fighter / 1 rogue. The rogue level would not be used for UMD, still go the helf route for cleric dilly/heal scrolls. However, it adds SA damage. Perhaps the more important factor on this split is that one extra level of fighter gives you haste boost 3 which is HUGE.

They are all decent splits though. Very viable monk builds.

Kilbar
04-14-2013, 01:56 PM
I've never diluted one of my monks. I just can't bear to lose the top tier stuff like diamond soul.