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View Full Version : Monk So what's a good stunning-fist DC?



Ape_Man
04-04-2013, 09:32 AM
finally got bored enough to ED out my clonk.

What DC are you finding to be ubber in level 24 EE content? I'm not concerned about easy stuff.

whomhead
04-04-2013, 10:35 AM
On the first page of this forum.... http://forums.ddo.com/showthread.php?t=406114

To summarize, the consensus there seems to be at least 60 for EE GH.

Wipey
04-04-2013, 10:43 AM
Capped geared pure monks are at what, 70 ? So 65 maybe ( have had 64 on gimp elven 12mnk/8rogue ).
Can you play Rusted Trombone yet ?

Marmaduke
04-04-2013, 11:23 AM
70 for ee hobgoblins.

CoasterHops
04-04-2013, 01:03 PM
65 I think would be a good settling point.

Mercureal
04-04-2013, 01:13 PM
My 54 + Improved Sunder wasn't getting the job done in EH Cabal and was pretty meh even in the Slayer area, so I'd say 65+ is probably a good target.

mrtweakin
04-04-2013, 09:45 PM
A good stunning fist for 24 EE's: 60+
A reliable stunning fist for 24 EE's: ~65
A no-fail stunning fist for 24 EE's: ~70

Grave wrappings and improved sunder help mitigate the requirements obviously. On a clonk I'd feel great about supporting the party with stuns at 60+.

At 68, it is a rarity for Tweakfoo to miss a stun. Rare as in like... maybe an orange name or two a couple times a week :p

Kayla93
04-05-2013, 05:21 AM
I hae 64 DC and in EGH I have problems sometimes. But if u have grave wrappings and are lucky to get drain often enogh 64 DC i pretty good.
But if u can - setting goal higher is good cause I still see myself failing 20-30% of time.

LafoMamone
04-05-2013, 09:50 AM
finally got bored enough to ED out my clonk.

What DC are you finding to be ubber in level 24 EE content? I'm not concerned about easy stuff.

I'd be looking towards 65 minimum to expect fairly good results. It won't be 100% no-fail, but it will pretty damn good.

It will be pretty much no-fail in EE Tor, but to get the same result for the rest of EE GH, you will need a little extra.

Ape_Man
04-05-2013, 09:55 AM
Stunning Fist DC
20 Base
10 Wraps
5 Exp Mastery
6 Twist
20 Wisdom
3 GMoF

64

meh . . . looking like I'll explore a different option.

LafoMamone
04-05-2013, 10:05 AM
Stunning Fist DC
20 Base
10 Wraps
5 Exp Mastery
6 Twist
20 Wisdom
3 GMoF

64

meh . . . looking like I'll explore a different option.

Base will be 22, as you're looking at 10 + 25/2 (rounded down). Also do not forget improved sunder, which adds a -3 penalty to a mob's fort save, for a total of -15.

Ape_Man
04-05-2013, 10:10 AM
Base will be 22, as you're looking at 10 + 25/2 (rounded down). Also do not forget improved sunder, which adds a -3 penalty to a mob's fort save, for a total of -15.

cool, 2 more but can't fit in Improved Sunder (It's a Clonk, not a monk).

Enoach
04-05-2013, 10:34 AM
cool, 2 more but can't fit in Improved Sunder (It's a Clonk, not a monk).

As a Clonk you have Level Drain and symbol of death as options.

I took a party of 4 into Trial by Fire on EE. Monk with 61 Stun DC, he used Improved Sunder and Grave wrappings and was able to stun the Trolls. He first hit them with the Improved Sunder and then the stun. Keeping in mind stunning fists does get multiple hits and the attack speed of a monk. Based on that I would say a "Monks" Stun DC could be lower than the "No Fail" and still have a very high chance of stun. I have not run with someone using Stunning Blow only such as a THF Barbarian or Fighter so that might be a different story.