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View Full Version : Thoroughly disappointed with no Artificer Epic Destiny



stefferweffer
02-26-2013, 08:43 AM
My two RL friends recently hit 20 with their Druids, and they are having fun with their Epics. My Artificer ended up in Magister (I could have chosen a little better, but didn't), and it is super boring. I don't need spell penetration. My DCs are normally not a problem on Normal content. So I keep boosting INT and my saving throws. Whoopee!

WHY OH WHY is there not a designated Destiny for Artificers? There's so many things it could boost - Rune Arm damage, Doggie strength, Spell Damage, Crossbow Damage, Trap Skills, Running Speed, Special Epic abilities, etc, etc.

It just seems like everyone gets a fun destiny designed just for them except my character, which is frustrating. I don't really know what I have to look forward to now that I am level 21.

Frustrating :(

Charononus
02-26-2013, 08:50 AM
My two RL friends recently hit 20 with their Druids, and they are having fun with their Epics. My Artificer ended up in Magister (I could have chosen a little better, but didn't), and it is super boring. I don't need spell penetration. My DCs are normally not a problem on Normal content. So I keep boosting INT and my saving throws. Whoopee!

WHY OH WHY is there not a designated Destiny for Artificers? There's so many things it could boost - Rune Arm damage, Doggie strength, Spell Damage, Crossbow Damage, Trap Skills, Running Speed, Special Epic abilities, etc, etc.

It just seems like everyone gets a fun destiny designed just for them except my character, which is frustrating. I don't really know what I have to look forward to now that I am level 21.

Frustrating :(

My advice is to work over to the primal sphere, shiradi is a lot of fun on an arti and you could twist some of the pet stuff from primal avatar.

While some of the stuff is bugged with ranged in shadowdancer that one works well with an arti in some cases with how it grants evasion.

Memnir
02-26-2013, 08:57 AM
I've found FateSinger to be surprisingly fun on my Arti. Shiradi is probably more apt - but I'm lazy and don't feel like walking my way around to it. And as I said - I'm finding Singer to be a fun ED, and it's less of a chore to get there from magister.


But, I've heard a lot of negativity towards Magister - which is a shame because I was thinking about going there with my Archmage. Eventually. Probably go Draconic instead.

voodoogroves
02-26-2013, 08:59 AM
I've found FateSinger to be surprisingly fun on my Arti. Shiradi is probably more apt - but I'm lazy and don't feel like walking my way around to it. And as I said - I'm finding Singer to be a fun ED, and it's less of a chore to get there from magister.
Fatesinger is one of my favorite destinies for anyone. Leveling through it is never the pain some of the others are.

fco-karatekid
02-26-2013, 09:26 AM
I've found FateSinger to be surprisingly fun on my Arti. Shiradi is probably more apt - but I'm lazy and don't feel like walking my way around to it. And as I said - I'm finding Singer to be a fun ED, and it's less of a chore to get there from magister.


But, I've heard a lot of negativity towards Magister - which is a shame because I was thinking about going there with my Archmage. Eventually. Probably go Draconic instead.

How ironic! I worked my way over from shiradi to get TO Magister - stuck in fatesinger now (one more rank). I don't hate it, but I don't love it either - Dirge makes for fun when in Epic Ruins of Gianthold and DA Orange kicks off :D

I liked some of the defensive side of Magister on my Tempest so much, I'm trying to get there as quickly as possible to see how it affects my Arty.

Besides Shiradi, I found my time in Shadowdancer REALLY fun as an arty. Once I get to and build up some Magister, I'll prolly go back and flesh out Shadowdancer some more.

avery61
02-26-2013, 09:39 AM
Yeah I wasn't a big fan of Fate Singer, but both Shadow Dancer & Shiradi Champion were a lot of fun. Having evasion on my arti makes me smile.

Would love to see a Destiny come out for Artificers soon.

Ginarrbrik
02-26-2013, 10:30 AM
I'm pretty sure an arti ED is in the works, cause yes, they do need one. Shiradi is awesome, but it's not fair that they have to grind for it. But you can't say that everyone else already has their own fun destiny. Clerics continue to get shafted.

TrinityTurtle
02-26-2013, 10:48 AM
Draconic Incarnation was a lot more fun on my artificer than magister. And the extra freebie burst damage was a nice add on. Shiradi I'm sort of Meh on, it doesn't seem to be making a huge difference for me.

Talon_Moonshadow
02-26-2013, 02:33 PM
Yeah, I agree. Artificers don't have a destiny that is designed for them, and that is kinda a let down.

But I am of the opinion that all destinies are useful.

I started Magister, but I swtiched to Fatesinger now, and will work my way to Shiradi.

Did the same thing with Magister, Int and saves. The sigils did not attract me.

Ryiah
02-26-2013, 02:40 PM
I am of the opinion that all destinies are useful.

Same here. I don't just look at one destiny and assume it is the only viable destiny for one class. I look at each destiny as more along the lines of fulfilling a role and try to treat it as such.

stefferweffer
02-26-2013, 03:45 PM
Same here. I don't just look at one destiny and assume it is the only viable destiny for one class. I look at each destiny as more along the lines of fulfilling a role and try to treat it as such.

I would be inclined to agree with this, but the game forces each character to start in one of three places. I don't understand this. If I want to tailor the destiny to be unique for my character, then why can't I start wherever I want on the wheel. I'm just curious what their reasoning is for forcing you into certain genres at the beginning.

LordMond63
02-26-2013, 04:12 PM
I >think< Magister has an enhancement to summons, perhaps at tier 3 or 4, and a Summons as well (Succubus or Lich- underpowered quite a bit but their AI isn't too bad. the Succubus tends to stay at range and cast, which keeps her alive even in EH and EE content longer than one might expect), so there is a wee bit of synergy between Artis and Magister. Magister seems overall to be a defensive/specialist ED. It worked very well in increasing the DCs of my Wizard's CC spells, but that's a narrow, if growing slowly, niche in a game where damage, either sustained or burst, is king.

Shiradi, though, seems to be a prime destination for not just Artis but many classes since (going off what I've been told- I have no characters in Shiradi myself as yet) some ability in that ED boosts Force damage and very little in the game is immune to Force (and I think any enhancement to force damage increases the damage of your Blade Barrier- always nice).

Ryiah
02-26-2013, 06:00 PM
I would be inclined to agree with this, but the game forces each character to start in one of three places.

I imagine a large part of it is to simply extend the life of the Epic Destiny process. Though even if I had the ability to choose exactly which destiny I started with I would likely still move around to different ones. I expect all the characters I care about, which at this point is most of my characters, will end up with at least level 3 in every destiny simply for access to a decent selection of twists. Also most of my characters are likely going to use more than one destiny on a regular basis. My Monk will likely use Unyielding Sentinel for tanking and Grandmaster of Flowers for everything else.

Kilbar
02-26-2013, 06:17 PM
This is probably the wrong place to put this, but I'm a 20th level pure fighter. What would/could I even DO with the non-fighter destinies?

Ryiah
02-26-2013, 06:22 PM
What would/could I even DO with the non-fighter destinies?

Well simply off the top of my head you could take Fury of the Wild and deal a lot of damage. Prior to the Update, and this may still be the case but I'm hearing rumors to the contrary, you could bring a character with Fury of the Wild into the Hound of Xoriat raid and kill Xy'zzy before the rest of the party had finished buffing. The reason this was doable is because until she becomes vulnerable she has DR 999/Epic and Adrenaline Overload allows you to go beyond that amount pretty easily.

Kilbar
02-26-2013, 06:26 PM
The hell? At 20th? Not at 25th after getting everything, but with my piddly little two Fate Points I could pull that off?

Ryiah
02-26-2013, 06:33 PM
The hell? At 20th? Not at 25th after getting everything, but with my piddly little two Fate Points I could pull that off?

Your character level is not tied to your Epic Destiny level. My Monk TRed around level 23 if I remember correctly and she had already moved into Unyielding Sentinel from Grandmaster of Flowers. You will cap out in character level before you cap out your Epic Destinies, but getting to character level 25 from level 20 takes 3 million experience. Getting a destiny to level 4 takes a little over 1 million experience. So you will have almost three Epic Destinies at level 4 by the time you hit level 25.

Kilbar
02-26-2013, 06:36 PM
I've neglected this for far too long... This looks like a job for the DDO Wiki!!!

Paleus
02-27-2013, 11:56 AM
While I too am disappointed in the lack of an artificer destiny, I think the artificer really synergizes well with several destinies. For me, Draconic Incarnation, Shiradi and Shadowdancer being the main ones. The big issue is the distance between the arcane sphere and the primal sphere because honestly, the first thing most arties do when starting EDs is try to work towards shiradi (it is worth it).

If they do release an artificer ED, I'm sure it will be right after the cleric ED and enhancement pass so sometime soon(tm). When that happens I would really like to see something done with the DCs and damage output of wands in the destiny. As they stand now, that aspect of the class is rather lackluster beyond being able to cast really long buffs with wands.

Talon_Moonshadow
02-27-2013, 02:00 PM
This is probably the wrong place to put this, but I'm a 20th level pure fighter. What would/could I even DO with the non-fighter destinies?

Not an expert on EDs yet. But I have some thoughts.

I think that a Ftr will get the most out of a Ftr destiny.

However, I think all destinies are useful...

You can make a very versitile Ftr with EDs. Ftrs tend to be kinda one trick ponies (although not as much as Brbs).

You can make one that has better saves and other options than simply swinging a weapon around.

brian14
02-27-2013, 03:34 PM
Well simply off the top of my head you could take Fury of the Wild and deal a lot of damage. Prior to the Update, and this may still be the case but I'm hearing rumors to the contrary, you could bring a character with Fury of the Wild into the Hound of Xoriat raid and kill Xy'zzy before the rest of the party had finished buffing. The reason this was doable is because until she becomes vulnerable she has DR 999/Epic and Adrenaline Overload allows you to go beyond that amount pretty easily.
Sorry for off-topic question:

If "invulnerable" Xyzzy has (had?) DR 999/Epic -- or even DR 999..99/Epic, -- she should be affected by any Epic weapon. I am pretty sure my Epic Cutthroat's Smallblade breaks DR 10/Epic on Kasquik -- why not on Xyzzy?

Jaid314
02-27-2013, 04:01 PM
Not an expert on EDs yet. But I have some thoughts.

I think that a Ftr will get the most out of a Ftr destiny.

However, I think all destinies are useful...

You can make a very versitile Ftr with EDs. Ftrs tend to be kinda one trick ponies (although not as much as Brbs).

You can make one that has better saves and other options than simply swinging a weapon around.

it somewhat depends. there are useful twists from several other destinies, and depending on build some of the other destinies can become very worthwhile. for example, TWF fighters can get quite a bit out of shadowdancer, while tank builds can benefit from the tank destiny over in the divine area. almost anyone can get *some* use out of fatesinger, and of course there's always the option for archer kensei builds, who would likely want shiradi champion.

the real problem is that you say "fighter" as if it could only possibly ever mean one thing.

danzig138
02-28-2013, 08:20 AM
But I am of the opinion that all destinies are useful.
They are. For certain classes. The problem is that they are not all useful to all classes and having to level through the useless or boring ones (and Magister is pretty boring) is bad design, but well in line with the increased grinding paradigm embraced by the dev team.

OP, it stinks that there isn't an Artificer ED. It also stinks that two-weapons fighters dont' have an ED designed to take advantage of their strengths.

The entire system needs a lot of work.

eachna_gislin
02-28-2013, 08:34 AM
I *don't* have any inside information, but I do believe there will eventually be an arti destiny, as well as a cleric destiny.

The original teaser concept art for epic destinies shows destinies for all the classes, including druid, artificer, and cleric.

Druid was released after the expansion. I see no reason why the other missing destinies wouldn't be released in their own time as well.

That being said, I wouldn't hope for them any time *soon*. :)

Ryiah
02-28-2013, 12:57 PM
If "invulnerable" Xyzzy has (had?) DR 999/Epic -- or even DR 999..99/Epic, -- she should be affected by any Epic weapon. I am pretty sure my Epic Cutthroat's Smallblade breaks DR 10/Epic on Kasquik -- why not on Xyzzy?

Do Epic weapons actually break Epic DR? I've not tested but my Epic Smallblade shows only two bypass types in its item examination dialog - Piercing and Magic.