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togbabe
01-02-2013, 02:25 AM
At the moment I am playing in two very low level groups. The first is ‘my whole family,’ and the second is just ‘my wife and I.’ Adventure packs have me confused. In the old D&D days, we used to buy things called modules which appeared to be like adventure packs. The idea was that you didn’t have to go and create the adventure for the players; all the storyline and monsters were already laid out for you in the module. I am assuming that this is how the ‘adventure packs’ also work? The thing I can’t figure out is. There appears to be a ‘free to play’ adventure line, up to level 4 starting:
“The storehouse’s secret” at level 1 and ending at “The bookbinder rescue at level 4.” Then there are ‘challenges’ that appear to be from patrons? From “lava caves: circles of power” at level 4 and ending somewhere around “Dr Rusmore’s Mansion” at level 25. I can’t work out where the ‘adventure packs’ fit in. Looking at the D&D online store, there appear to be adventures starting from “catacombs” at level 4 and ending at “Devils of Shavarath” at level 20! So, can anybody give me any suggestions please on the cheapest way to send each of my two parties down separate ‘story-lines?’ Does everybody in the party have to buy the adventure pack; or does the group leader only have to purchase it?

brickwall
01-02-2013, 02:29 AM
each member must own the adventure pack to enter a pay to play quest of any kind.
unless you intend to give each member a guest pass for a few hours after you bought it.
there are 2 routes each player can take for gaining access to pay to play areas.
1) VIP 30 day monthly subscriptions its 15$ and you can play anything for the month.
2) premium route where each pack you buy you own for life generally 60$ will buy you everything you need to reach 20 or greater.
Side note you could just play the free to play route as well but that route will put you at a leveling stand still around lvl12-13 where there is not enough quests to level up from.

shadereaper33
01-02-2013, 02:31 AM
adventure packs are groups of quests that you can buy out of the DDO store. In order to access a quest out of an adventure pack, you have to have purchased the adventure pack yourself or have someone who owns it buy you a guest pass out of the store. Most of the adventure packs are stand alone story lines, though some do overlap a bit. Not all quests are related to each other, including the low level ones you talked about. The quests on Korthos island are all one story, ending with the quest misery's peak. Most of the quests in the harbor are stand alone. The bookbinder rescue is part of the sharn syndicate chain, which is a six part chain. You aren't going to find much in the way of overarching story like you would in P&P, though it is there if you look hard enough.

Artos_Fabril
01-02-2013, 02:53 AM
re: storylines and modules

There are a couple of over-arching storylines that cover multiple adventure packs. The big ones are:
The Devil Invasion: Devil's Assault, Vale of Twilight, Devils of Shavarath
The Stormreaver Prophesy: (teased in Repossession, in the Sharn Syndicate "module"), Vault of Night, Gianthold Tor, Reaver's Refuge, Inspired Quarter, Dreaming Dark
The Quori invasion: (teased in Misery's Peak) Twilight Forge (Restless Isles), Gianthold Tor, Inspired Quarter, Dreaming Dark, Master Artificer/Lord of Blades
The Dark Ascension: Necropolis I-IV

Most adventure packs are you would more traditionally call modules, for example:
The Sharn Syndicate: Low-level, dealing with criminals, not existential threats to the world
Menechtarum Desert: Mid-level, all desert themed, a lot of "walk-up" side quests, plus a 4-quest series leading up to a fight with the Demon Queen (with epic versions of the storyline quests)
Three-Barrel Cove: Pirate themed adventures
The Sentinels of Stormreach: low-level House Denieth module (with epic versions)
Phiarlain Carnival: low-level House Phiarlain module (with epic versions)
Tangleroot Gorge: Low level module all about fighting hobgoblins
Ruins of Therenal: Low-mid level module ending with one of the most hated quests in the game.

Uska
01-02-2013, 03:20 AM
each member must own the adventure pack to enter a pay to play quest of any kind.
unless you intend to give each member a guest pass for a few hours after you bought it.
there are 2 routes each player can take for gaining access to pay to play areas.
1) VIP 30 day monthly subscriptions its 15$ and you can play anything for the month.
2) premium route where each pack you buy you own for life generally 60$ will buy you everything you need to reach 20 or greater.
Side note you could just play the free to play route as well but that route will put you at a leveling stand still around lvl12-13 where there is not enough quests to level up from.

VIP would still have to buy the expansion pack to play that.

brickwall
01-02-2013, 03:22 AM
VIP would still have to buy the expansion pack to play that.

yep VIP is defiantly not a bargain if you intend to play for more then 4 months.
if you have any intention of hanging around ddo i suggest premium but vip might be a nice way to take a good test drive.

togbabe
01-02-2013, 03:25 AM
unless you intend to give each member a guest pass for a few hours after you bought it. there are 2 routes each player can take for gaining access to pay to play areas.
1) VIP 30 day monthly subscriptions...
2) premium route where each pack you buy...
Option 1 is not much good, as the reason I play 'free to play,' is because we don't get to play any where near as often as I'd like.

each member must own the adventure pack...O.K., so, the cheapest initial route would probably be to buy a low level adventure pack for my wife and I now, and let the whole family continue down the 'free to to play path' Since I would only need to buy 2 modules instead of 4 (for family). When can you deviate from Korthos Island? Can you do that as soon as you buy a pack?

brickwall
01-02-2013, 03:28 AM
Option 1 is not much good, as the reason I play 'free to play,' is because we don't get to play any where near as often as I'd like.
O.K., so, the cheapest initial route would probably be to buy a low level adventure pack for my wife and I now, and let the whole family continue down the 'free to to play path' Since I would only need to buy 2 modules instead of 4 (for family). When can you deviate from Korthos Island? Can you do that as soon as you buy a pack?

you can leave korthos any time you wish and move in to the harbor it is possible to level up 1-8 in the harbor. a large portion of the harbor and market place quests are free there are also some in the great houses of stormreach. any free to play account can reach about lvl13 with out spending a dime and if you do the 100 favor on every server you could then pick up a couple packs to span your way to 20 but it is a long hard road its very limited you will run each quest over 10 times. i personally have a 19 step system i use to hit lvl 20 in 40-60 hours of play. bear in mind i am not a normal player i am what would be called a power gamer many players take months even years to reach lvl20.

List Of Most Important Packs Must Have's I Feel Any Other Packs Are Fluff.

Necropolis 1-4 1495 TP
Attack on Stormreach 450 TP
Delera's Tomb 850 TP
The Vault of Night 750 TP
The Vale of Twilight 850 TP
The Reaver's Reach 250 TP
The Path of Inspiration 350 TP
The Demon Sands 950 TP
The Ruins of Gianthold 950 TP
The Dreaming Dark 350 TP
Total 7245 TP
Cost Chart (http://www.ddo.com/en/ddostorepoints)
DDO Store Sales (http://www.ddo.com/en/ddostoresale)
DDO Market (http://store.turbine.com/store/turbine/en_GB/list/categoryID.58733100/parentCategoryID.58516100) Suggest buying MOTU First To Save Later Standard Expansion Is Best Deal

Galeria
01-02-2013, 06:58 AM
You can easily reach level 12ish without buying anything. Beyond that, you end up grinding the same few quests until your repeat penalties kill the XP and it's not fun.

But if you do get that far, you've probably earned enough Turbine Points to buy a pack or two. To keep enjoying the game, you'll probably at the very least want to get Gianthold and the Vale of Twilight.

At low levels, I find the Sharn Syndicate to be a good pack for XP, favor to earn more bag space and bound to account gear that is really nice for low level toons.

Welcome and have fun!

Paleus
01-02-2013, 09:04 AM
It looks like you are looking at the adventurer compendium patron list as a level 1 charater. It will show you all of the available quests around a certain level range (1 - 4 in your case) and expand that list as you level up. Further, it will, quite unfortunately, not distinguish between P2P and F2P quests. The storehouse secret is F2P, but the bookbinder rescue is not.

Some of the time, when you are in a chain there are individual quest givers and story arc quest givers. So, for example in the Sharn Syndicate there is an individual quest giver for the bookbinder rescue (guy crying outside his house) and an overall story arc giver, I think lord amateau near the entrance to the marketplace.

While the in-game references can be helpful, as you have no doubt noticed they are far from comprehensive or fully distinct. The quest journal system can help you identify quest chains once you haved picked one up, but in addition to this thread I would suggest looking up adventure packs in the ddo wiki (google it) for a better organization.

nibel
01-02-2013, 09:42 AM
yep VIP is defiantly not a bargain if you intend to play for more then 4 months.

I still advertise everyone that want to spend money on the game, to sign up for VIP one month first.

Reason? You open all adventure packs (so, you have a chance to experiment a lot of them, and buy later from your own experience), you get new classes/races to try out (monk, druid, warforged, helf, horc), you get 10 character slots (for altholics), and you still get 500 TP on top of this (~$5) that allow you to buy one pack when VIP expires (with the earned favor TP too).

Staying as VIP is only good for players that want to suport the game giving money monthly to Turbine, or chronical altholics that have a ton of first-life alts that can't open elite stuff right off the bat. But that first month is still be best first investiment you can made.

Postumus
01-02-2013, 10:26 AM
O.K., so, the cheapest initial route would probably be to buy a low level adventure pack for my wife and I now, and let the whole family continue down the 'free to to play path' Since I would only need to buy 2 modules instead of 4 (for family). When can you deviate from Korthos Island? Can you do that as soon as you buy a pack?


Yeah that seems to be your cheapest option unless/until you become fully addicted do DDO.

Here is the list of quests by adventure pack (modules) sorted by level range (http://ddowiki.com/page/Quests_by_Adventure_Pack_%28sorted_by_level_range% 29)


For first time players I recommend the following low level packs:


1. If you enjoy crypts and fighting undead, the Catacombs (http://ddowiki.com/page/The_Catacombs) is a great low level pack with 8 shorter quests and an interesting stand alone story. At level three you can break from the harbor/marketplace F2P quests and begin playing this pack.


2. You'll experience a lot of sewer exploration once you get to the harbor, but if you get through the F2P Waterworks chain and your sewer crawling, kobold slaying bloodlust is still not satiated, then The Seal of Shan-to-Kor (http://ddowiki.com/page/The_Seal_of_Shan-To-Kor) is a fun pack. It is a continuation or sequel to Waterworks and you will delve even deeper into the bowels of Stormreach to see what (besides Kobolds) lurks beneath the city. This is also a stand alone pack with 3 medium length quests and one side quest for levels 3-5. This pack, I believe, also introduces you to the 'great story' of Stormreach and it's struggles with the giants.


3. Tangleroot Gorge (http://ddowiki.com/page/Tangleroot_Gorge)is a much larger adventure pack for levels 3-7 with a new explorer area. It is a stand alone pack (not part of the great story) which has 10(!) short-medium quests centered on a struggle between two opposing hobgoblin clans. The story is not as interesting as Catacombs, but for a first time player this area is large and there is a lot to explore.


4. Finally The Sharn Syndicate (http://ddowiki.com/page/The_Sharn_Syndicate) is another stand alone pack with 6 short quests for levels 4-5 that takes place in the marketplace of Stormreach. Veteran players in this thread recommend it for Coin Lord favor which will grant you more backpack slots to carry more things. The story is so-so and the quests themselves are OK, but be aware that a couple of the quests are VERY trap heavy and for new players will probably require a rogue to successfully complete them. It can be completed without a rogue/artificer, but it is a lot more difficult (for new players).


Good luck and have fun!

smkalinowski
01-02-2013, 10:37 AM
If you aren't playing very often and are very low level at this point, I'd actually hold off buying stuff for now and just do some of the FTP storylines such as:.

Korthos - Includes all level 1 quests plus Misery's Peak
Baudy Cartamon - Protect Baudy's Interests, Stop Hazadil's Shipment, Retrieve the Stolen Goods (level 2 - can be found in the Wayward Lobster in the Harbor)
Waterworks - Kobold's Den: Clan Gnashtooth, Kobold's Den: Rescuing Arlos, Venn's Trail: Clan Tunnelworm, and Venn's Trail: Venn's Fate (level 3-4 - Find quest near sewer entrance in Harbor)
House D's Depths Series - Depths of Doom, Discord, Darkness, Despair (levels 4-5 - House Deneith, Hammersmith Inn)

These will give you more of an "adventure pack" kind of feel and introduce you to the DDO world. Doing some of the individual quests will also introduce you to a wider variety of quests. After that you can make a better decision as to what kind of adventure packs you would like to buy. For instance, if you like Waterworks, you may also like Tangleroot or Shan To Kor. If you find you like undead quests you may want to purchase Delera's. If you like slayer areas, Three Barrel Cove has a great wilderness area to explore. I'm getting the feeling that playing for you is more about the fun of it than necessarily getting to 20 as fast as you can, so its important to get a pack you and your family will like.

Postumus
01-02-2013, 10:45 AM
If you aren't playing very often and are very low level at this point, I'd actually hold off buying stuff for now and just do some of the FTP storylines such as:.

Korthos - Includes all level 1 quests plus Misery's Peak
Baudy Cartamon - Protect Baudy's Interests, Stop Hazadil's Shipment, Retrieve the Stolen Goods (level 2 - can be found in the Wayward Lobster in the Harbor)
Waterworks - Kobold's Den: Clan Gnashtooth, Kobold's Den: Rescuing Arlos, Venn's Trail: Clan Tunnelworm, and Venn's Trail: Venn's Fate (level 3-4 - Find quest near sewer entrance in Harbor)
House D's Depths Series - Depths of Doom, Discord, Darkness, Despair (levels 4-5 - House Deneith, Hammersmith Inn)

These will give you more of an "adventure pack" kind of feel and introduce you to the DDO world. Doing some of the individual quests will also introduce you to a wider variety of quests. After that you can make a better decision as to what kind of adventure packs you would like to buy. For instance, if you like Waterworks, you may also like Tangleroot or Shan To Kor. If you find you like undead quests you may want to purchase Delera's. If you like slayer areas, Three Barrel Cove has a great wilderness area to explore. I'm getting the feeling that playing for you is more about the fun of it than necessarily getting to 20 as fast as you can, so its important to get a pack you and your family will like.

This is also good advice. You and your wife could focus on the Baudy Cartamon, Waterworks, and the Depths quests while you and your family could play all the other F2P content which are mostly stand alone quests unrelated to each other.

Talon_Moonshadow
01-02-2013, 12:38 PM
You need to understand that DDO has evolved over the years, and not really with the idea of making sure story lines made sense.


Old quests never went away. So we have some relics, like Devil Assault.

The packs didn't exist at first. When DDO went free to play, they came up with the adenture pack idea.

Older quests that were more or less inside Stormreach tended to be free. Newer ones that a quest giver teleported you to, somewhere away from Stormreach tended to be adventure packs you had to pay for.

In some cases these are self contained story line, but that is more by coincidence than originally designed.

Some have virtually no story. Some have a definate story, but it might not fit with newer quests.

For instance. The Market was invaded in a special event. The quest Devil Assault was released as a temporary quest... part of the Market Invasion story.

I cannot remember if this was before or after the Vale/Shroud quests.

But then we discovered the hole in the ground where the old Market tent used to be. We ventured into the Subterrrain and found two quests.... one related to the Devil Invasion. (Visions of Destruction).

Then we went to Shavarath(sp) to prevent a new invasion (pun intended :p )

If you do not do these in order, they seem to make no sense. and the fact that the quest Deil Assaut is still around doesn't seem to fit.

Then we got the Chronoscope raid.
A great way to go back in time and relive the Devil Invasion of the Market.... but... it didn't actually happen in quite that way....lol.

Close enough though, and I really like Chronoscope for the nostalgia.

Also... we had out first raid... Tempest Spine. we killed Sorjek.
Then we had Gianthold. We fought the Stormreaver.

Then comes Reaver's Refuge.

These are tied together, but if you do not do them in order they make little sense.

Some packs have little story at all, or they are not really related to others.

Although Necrolopolis and the Black Abbot's would-be acension seems to have had something to do with the Vale/Shroud becoming a possibility.

Water Works is tied to Shan to Kor, and I think the story has something to do with Tempest Spine as well.

Many story lines are not well described by the NPCs and just need to be figured out from talking to several NPCs and listening to what monsters say during combat.

Gkar
01-02-2013, 01:42 PM
yep VIP is defiantly not a bargain if you intend to play for more then 4 months.
if you have any intention of hanging around ddo i suggest premium but vip might be a nice way to take a good test drive.

4 months? You can buy all the non FR content, including the shared bank and extra character slots, all for $45 (the effective 4 month cost based on doing a $15 trial VIP and then going with a 3 month package)

I don't think so.

Break even is 1-2 years, depending if you are patient and only buy points/packs/account features only when they are on sale or if you just pay $ up front.

Galeria
01-02-2013, 02:24 PM
If you are interested in the story, you might like The Moon Breaker novels (http://moonbreaker.info). Not exactly following the story but close enough to tie stuff together.

Postumus
01-02-2013, 02:41 PM
4 months? You can buy all the non FR content, including the shared bank and extra character slots, all for $45 (the effective 4 month cost based on doing a $15 trial VIP and then going with a 3 month package)

I don't think so.

Break even is 1-2 years, depending if you are patient and only buy points/packs/account features only when they are on sale or if you just pay $ up front.


Yeah, he's not including all the content and features he thinks aren't worth getting. Which ends up being bad advice for a new player because he/she won't know this, and he/she may enjoy particular classes/races/content that Brickwall doesn't like.


It's not intentionally disingenuous, but it's assuming everyone else wants to play the same things the same way.

Uska
01-03-2013, 09:51 AM
yep VIP is defiantly not a bargain if you intend to play for more then 4 months.
if you have any intention of hanging around ddo i suggest premium but vip might be a nice way to take a good test drive.

I disagree been VIP for 7 years and consider it the best bargin I ever got.

fool101
01-03-2013, 10:28 AM
Exploring Stormreach can be overwhelming at first. I remember when I first made the jump from Korthos, there was just so much to see and figure out, especially if you are looking for story. For simplicity, the Harbor has generally level 2-3 quests, the Marketplace has level 3-4 quests. The Harbor quests besides the Arlos rescue series are not tied together in any obvious way. The Marketplace has junction points to seemly endless zones. In general, the House X zones contain <level 10 content (except House Cannith). Many of the other zones that aren't part of a house contain >level 10 content.

If it's the story you are interested levels 6-8 have some pretty neat individual quests that contain fairly complete stories and are free to play.

Don't worry too much about the challenges. They are a separate adventure pack as well and again contain no readily apparent intertwining stories.

That may help you sort out where you can start exploring for quests.

EllisDee37
01-03-2013, 12:56 PM
Don't spend any Turbine Points on anything for at least a few weeks. ALL the level 1 and 2 quests in the game are completely free to play; adventure packs don't start until level 3. And then there is still plenty of free content from levels 3-12, so you don't need to buy anything for a while.

I wouldn't spend $60 on a 1-month VIP trial for all four of you, or even $15 for just you. The 500 TP is nice, but $20 gets you 1950 TP during double bonus point sales, so $15 for 500 is not a good deal.

For new players, here's the packs I recommend they start with, in order, and why:

#1: Red Fens
The fens include good sets for just about any build in the game, so if you have a static group of four (a melee, a divine, a rogue and an arcane, maybe?) you'll all have nice sets to get from the Fens. Also, it's cheap, meaning this feels like an attainable goal for new players. It's a level 9 pack, so it helps out right as the free content starts to thin out. Plus it's an epic pack, making it valuable at endgame.

#2: Attack on Stormreach
This pack has some of the best first-life melee weapons in the game, fantastic monk gear, a great set for divines (sora kell), and it's super fun and well constructed. It's a level 13 pack, which is nice because F2P content essentially ends at level 12. It's also pretty cheap, making it a reasonably painless second pack to get.

#3: Vale of Twilight
Everyone needs vale for greensteel crafting. This is an expensive pack, but it really should be your third purchase. It's level 16, and attack on stormreach will be able to get you to vale, and vale in turn will get you to 20.

#4: Secrets of the Artificers
This level 19 pack has crazy good sets for virtually every build in the game. When you first hit level 20, equip your secrets sets and maybe some greensteel from vale, and you will be ready to face epic content.

#5: MOTU Expansion base package
The expansion is well worth it, but it's expensive. The retail price is $30 in the DDO Market (not the in-game store), but there have already been 75% off ($7.50) and 50% off ($15.00) sales so far, so look for one of those.


These first five purchases can be delayed until you actually get high enough level to run them, are an affordable introduction to the game, and will enable you to gear yourself reasonably well along the way. And of course, never buy anything at full price. Wait for sales of at least 20% off.

Galeria
01-03-2013, 03:01 PM
Just a quick note- if you buy the MoTU standard edition it includes several packs, druid, epic destinies and a learning tome... well worth it when on sale.

I think the packs are Phiarlan Carnival, Attack on Stormreach and Inspired Quarter 1 and 2. All very nice to have, with the Carnival including epic versions.

If you think you might buy the MotU pack, avoid buying the packs it already includes!

esoitl
01-03-2013, 09:19 PM
I would recommend buying the packs that sound interesting to you or your family, but only when you get to the appropriate level. As others mentioned, there is a lot of free content in the game. If the idea is to play for free, then you can probably get fairly far into the game without having to pay for anything.

Something that hopefully you found out already, you can earn the Turbine Points needed to buy some modules by simply playing content. Each 100 favour, which is granted by completing quests (only the highest difficulty counts and only once per quest), will give you 25 points and certain benchmarks will also give you a reward. Free players should also get access to a basic Monster Manual which can have some points rewards for higher level deeds.

You asked before when you can deviate from the story... well, whenever you feel like it basically.
Korthos has a short story for an introduction, but once you get past that and into the main core of Stormreach, you will be able to choose how you proceed from there. It has a basic 'Welcome to Stormreach' story as well to follow but again, it's a bit short.

It is not necessary to but some of the lower level packs as you can easily level up without needing extra quests. This is where it can get a bit tricky for someone trying to maintain a free experience. Buying a quest pack and not needing it or not liking it is a bit of a let-down.
If I were you, I would read up on each pack and decide which ones are right for your group and then go from there. Some of them are expensive for what you get, others are rather cheap. Some require a more 'hardcore' approach, some are more suited for a casual style of play...


If your group will be four players maximum, you will be missing out on raids which are 12 player quests. You will need probably need the full group to complete, so you need to recruit others. If this is not part of what you want, then there are some stories you can skip, or packs that might not be worth spending the points.
This is just my opinion, but some of my favourites that might fit a group of four are:

The Demon Sands (Level 10-12)(950 pts.): Culminates in a raid against the Demon Queen (which unfortunately might not fit your group) but has a lot of content (10 quests) and a very large wilderness area. There are some very good items here, although they are not the easiest to obtain :(. You can get a small taste of the raid through one of the quests and the enemies are a bit more varied than some other packs.

Ruins of Gianthold (Level 13-14)(950 pts.): Again, ends in a raid but has a lot of content to run on top of that. It does need a little bit of farming to allow entrance into the last, non-raid quest but I feel it is well worth it. 10 more quests and another large wilderness area with some good items as well. Both this pack and the Demon Sands have some very well laid out and enjoyable quests with some really large battles. Also both are at the point where free content drops off, so they're good for transitioning.

Red Fens (Level 9)(450 pts.): Slightly shorter, but again - great items, great quests and a wilderness to explore. A rather varied enemy base keeps it interesting and the whole pack has a good feel to it.

Delera's Tomb (Level 5-11)(850 pts.): This is strictly undead for enemies, but it has a nice story arc series, plus a few other stand-alone adventures as well. If you or the group dislikes quests against the undead though, I would probably skip this pack as that's what you get.

Sorrowdusk Isle (Level 6-10)(450 pts.): I might take some flak for suggesting this pack, but it's an older pack that has an interesting chain of quests(for myself at least). I won't spoil the story behind it, but it's a fairly broad level range for a pack to have, plus there is a wilderness area involved too which helps get a little bit more out of the points spent.

Attack on Stormreach (Level 13)(450 pts.): This is a continuation of a free to play level 12 module and it does a good job continuing a pretty good story.

Path of Inspiration (Level 17-19)(350 pts.): A cheap, high level pack that can net some good items.

The Dreaming Dark (Level 18-20)(350 pts.): Continuation of the Path of Inspiration module. All in all, this isn't a bad story.


Some of those packs, you won't have to worry about for a while, so take your time. One suggestion is enjoy the free content of the game and see what you like. There are some quests that are very enjoyable that cost nothing and what you buy depends on what you really want to get out of the game. You sound like you have a more casual group and there is a reason I suggested or didn't suggest certain packs, and that's because four casual players may not take full advantage of the pack or the rewards it offers. I love the Vale of Twilight, but if you're running strictly with four people, you are missing 3 of the 8 quests granted (raids that need 12). Also, if you're a casual player, you will likely not be for the crafting from the raid, which takes a lot of completions and running the same content over and over to build an item.

To address the challenges, these are a different type of quest. It's a timed instance that has a basic objective to achieve and a specific means to achieve it. There are four basic styles of play, according to the zone, with slightly different rules for each. You will find these in House Cannith, accessed from the Marketplace which you will find later, once you advance past Korthos. They have such a broad level range because some are epic(Level 20+) but also because each can be played at different difficulties. You can select the level of difficulty you play on, within a certain range for each.
You do not have to buy anything for it though, and I would advise against it until you are absolutely sure. There will be a token vendor that will give you free access for one of these challenges per day. They take some practice and getting used to as they function quite a bit differently than a regular quest does.

togbabe
01-04-2013, 08:59 AM
Thanks to everybody who took the time and effort to reply to my post. I am quite a bit more educated now on how to proceed. The D&D community is brilliant. Ta.

EllisDee37
01-04-2013, 12:16 PM
Just a quick note- if you buy the MoTU standard edition it includes several packs, druid, epic destinies and a learning tome... well worth it when on sale.

I think the packs are Phiarlan Carnival, Attack on Stormreach and Inspired Quarter 1 and 2. All very nice to have, with the Carnival including epic versions.

If you think you might buy the MotU pack, avoid buying the packs it already includes!If you can afford it, the standard edition is a better deal than the base edition.

$50 Standard Edition
MOTU Expansion
Epic Destinies
Phiarlan Carnival (450 TP)
Arrack on Stormreach (550 TP)
Path of Inspiration (450 TP)
Dreaming Dark (450 TP)
Eveningstar Challenges
Druid
1000 TP
Greater Tome of Learning

$30 Base Edition
MOTU Expansion
Epic Destinies
Lesser Tome of Learning

If you assume 20% off sales, the four packs that come with the standard edition are worth 1520 TP. Coupled with the 1000 TP it comes with that's the equivalent of 2520 TP for $20, which is way better than normal. So yeah, very much worth it.

However, some people may have issues spending that much in one shot. But yeah, if there's any chance you might get the standard edition, don't buy Attack on Stormreach. Instead, get either demon sands or gianthold as your second pack. Be aware that both of those are almost double the price of Attack on Stormreach, but hey, you can get them with the 1000 TP that comes with the standard edition. heh.