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Fluffysaurus
12-04-2012, 08:50 PM
Character Plan by DDO Character Planner Version 03.12.02
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 Lawful Good Human Male
(20 Fighter)
Hit Points: 332
Spell Points: 0
BAB: 20\20\25\30\30
Fortitude: 15
Reflex: 8
Will: 5

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 20)
Strength 14 21
Dexterity 13 14
Constitution 14 16
Intelligence 13 13
Wisdom 8 8
Charisma 14 14

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 3 13.5
Bluff 2 2
Concentration 2 3
Diplomacy 2 2
Disable Device n/a n/a
Haggle 2 2
Heal -1 -1
Hide 1 2
Intimidate 6 44
Jump 2 5
Listen -1 -1
Move Silently 1 2
Open Lock n/a n/a
Perform n/a n/a
Repair 1 1
Search 1 1
Spot 1 10.5
Swim 2 5
Tumble n/a n/a
Use Magic Device 4 13.5

Level 1 (Fighter)
Feat: (Fighter Bonus) Exotic Weapon Proficiency: Bastard Sword
Feat: (Human Bonus) Power Attack
Feat: (Selected) Toughness
Enhancement: Fighter Armor Class Boost I
Enhancement: Fighter Haste Boost I
Enhancement: Human Versatility I
Enhancement: Fighter Toughness I


Level 2 (Fighter)
Feat: (Fighter Bonus) Cleave
Enhancement: Fighter Attack Boost I
Enhancement: Improved Intimidate I
Enhancement: Fighter Strength I


Level 3 (Fighter)
Feat: (Selected) Least Dragonmark of Sentinel
Enhancement: Fighter Armor Mastery I
Enhancement: Human Improved Recovery I


Level 4 (Fighter)
Feat: (Fighter Bonus) Two Handed Fighting
Enhancement: Deneith Intimidation I
Enhancement: Human Versatility II


Level 5 (Fighter)
Enhancement: Human Adaptability Strength I
Enhancement: Racial Toughness I
Enhancement: Improved Intimidate II


Level 6 (Fighter)
Feat: (Selected) Lesser Dragonmark of Sentinel
Feat: (Fighter Bonus) Shield Mastery
Enhancement: Fighter Stalwart Defender I


Level 7 (Fighter)
Enhancement: Fighter Strength II


Level 8 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Enhancement: Fighter Armor Class Boost II
Enhancement: Deneith Intimidation II
Enhancement: Improved Intimidate III


Level 9 (Fighter)
Feat: (Selected) Greater Dragonmark of Sentinel
Enhancement: Fighter Attack Boost II
Enhancement: Fighter Haste Boost II


Level 10 (Fighter)
Feat: (Fighter Bonus) Improved Shield Mastery
Enhancement: Human Versatility III


Level 11 (Fighter)
Enhancement: Fighter Tower Shield Mastery I
Enhancement: Fighter Item Defense I
Enhancement: Fighter Toughness II


Level 12 (Fighter)
Feat: (Fighter Bonus) Improved Shield Bash
Feat: (Selected) Improved Two Handed Fighting
Enhancement: Fighter Stalwart Defender II


Level 13 (Fighter)
Enhancement: Fighter Strength III


Level 14 (Fighter)
Feat: (Fighter Bonus) Greater Two Handed Fighting
Enhancement: Human Greater Adaptability Constitution I


Level 15 (Fighter)
Feat: (Selected) Great Cleave
Enhancement: Fighter Armor Class Boost III


Level 16 (Fighter)
Feat: (Fighter Bonus) Dodge
Enhancement: Fighter Item Defense II
Enhancement: Improved Intimidate IV


Level 17 (Fighter)
Enhancement: Human Versatility IV


Level 18 (Fighter)
Feat: (Fighter Bonus) Mobility
Feat: (Selected) Skill Focus: Intimidate
Enhancement: Fighter Armor Mastery II
Enhancement: Fighter Stalwart Defender III
Enhancement: Deneith Intimidation III


Level 19 (Fighter)
Enhancement: Human Improved Recovery II


Level 20 (Fighter)
Feat: (Fighter Bonus) Spring Attack
Enhancement: Fighter Weapon Alacrity
Enhancement: Fighter Armored Agility I
Enhancement: Deneith Intimidation IV




I'm thinking about coming back to the game, and I was wondering if I may have left anything out that may potentially cripple my build. My goal with this build is to make a viable build that will uphold the role of tank while still being able to generate some damage.

Propane
12-04-2012, 09:22 PM
Looks solid-

Why so much INT without CE?

WhirldWind would be a nice add -

Both Cleaves Set you up for Overwhelming Critical Epic Feat.

With LR's in the game - you can fix anything other than RACE...

Fluffysaurus
12-04-2012, 09:33 PM
I'm still debating about replacing that Imp. Intim. at lv. 18 with CE, which is why I left it there.

Stoner81
12-04-2012, 09:39 PM
Since you are using a feat to take Bastard Sword would taking Khopesh be a better idea since they are regarded as the best one handed weapon (apart from Dwarven Axe wielded by a Dwarf).

Stoner81.

Fluffysaurus
12-04-2012, 09:42 PM
I do not think that would be a good idea, because that renders the THF line useless. I want the bastard sword for both aesthetic value and the glancing blows.

EDIT: Although, I could use Khopesh and just use weapon specs and use cleave for aggro.

Stoner81
12-04-2012, 11:23 PM
Ah OK was just a thought :) do Bastard Swords benefit from the THF line then?

Stoner81.

Ryiah
12-05-2012, 01:13 AM
do Bastard Swords benefit from the THF line then?

Both bastard swords and dwarven axes benefit so long as you don't dual wield them.

AbyssalMage
12-05-2012, 04:48 AM
I'm sure you have a reason for this, but why so high on Dex, Int, and Chr?

Your not taking dodge until 16 and CE (if you decide to take it) until 18. Drop both abilities down to 11 and eat a tome. You should have the cash flow by then to purchase one of each by 16 and 18. I assume Chr is so high for UMD? Even then, wouldn't those build points be better spent in Con or Str and finding the gear to get to 40?

Intim, UMD, and Balance are all you need. Don't have to worry about spotting NPC's, they will find you :)

Just some thoughts I had when looking at it.

unbongwah
12-05-2012, 09:49 AM
Isn't this a repost (http://forums.ddo.com/showthread.php?t=384959)? Well, whatever... :)

I recently updated my Sentinel Squire, so I won't repeat the build advice I give there. The eFang has unfortunately been overshadowed by newer epic weapons, but it's still a solid choice, IMHO, at least for one's first epic tanking weapon `til you get something better.

stefferweffer
12-05-2012, 11:22 AM
Thanks for asking about this, because I was disputing between a Human Fighter B. Sword and Shield or a Dwarf Fighter with Dwarven Axe and Shield. I think the feats are a wash, because Human needs to spend one to get B. Sword, but I was wondering about the rest. Dwarf would seem to get better saves, and bonuses against certain enemy types. But humans also get the Human Vers line, which seems very attractive for Fighters. I assume a Dwarf would have more HP also. Does the B. Sword end up doing more damage over time than the Dwarven Axe?

(Not trying to derail/steal the thread. Just curious on which works better.)

unbongwah
12-05-2012, 02:09 PM
Dwarf would seem to get better saves, and bonuses against certain enemy types. But humans also get the Human Vers line, which seems very attractive for Fighters. I assume a Dwarf would have more HP also. Does the B. Sword end up doing more damage over time than the Dwarven Axe?
The "secret sauce" behind human (and HE) tanks is racial heal amp (when you have 1,000+ HPs, the fewer Heals it takes to keep you alive, the better) and Versatility/Dmg Boost (which stacks w/ftr Haste Boost for better burst DPS). Human tanks can also take the Sentinel DMs, which provide Intim bonuses and unlocks the full potential of eFang (http://ddowiki.com/page/Epic_Chimera%27s_Fang).

Dwarves get a lot of different bonuses - extra CON, Toughness enhs, higher saves vs spells, Balance, extra dmg w/axes - but in the long run they're fairly modest compared to human/HE racial bonuses, which really can't be replicated by other races or thru gear. :(

I think the consensus is the best epic dwarven axes overshadow the best epic b.swords for DPS (particularly if you go LD for Anvil of Thunder + Headman's Chop), but I'll let someone who's a lot better w/gear recommendations than me to weigh in... :o

Fluffysaurus
12-05-2012, 05:52 PM
I enjoy bastard swords. They just go great with my mind.

I do not think this is a repost, because this is a completely separate character and in my opinion, a different build with different goals. I was also not getting any feedback on my other thread.

On the topic of my stats, I intended for this build to be vanilla without tomes. I will use them in the game, but I wanted to know what it takes without them. Your advice is sound, and I think I will probably take it. In my previous experiences, I was able to afford tomes by level five. I kept INT as high as it is, because I wanted the extra skill points. If I don't use spot, I'll probably get something more beneficial like jump. CHA is high not for UMD, although that's a good bonus, but for Intimidate. It's good, I think. DEX is high, because I vaguely remember something about armor class being affected by the amount of DEX one had. As in, armor class is limited by how much DEX one had, which I do believe is the concept.

There is no derailing of the thread. As long as they're pertinent to questions I am trying to answer, they're allowed. I've only ever dabbled with Dwarves and Humans. I've never really tried flavoring my characters with anything else.

EDIT: I also chose to put a point in DEX, because a point into CON would only make it so that I needed a +4 CON tome for Epic Toughness instead of a +5 CON tome. I still may put that point into CON.

EDIT #2: Power Attack's description says that you can trade up to 5 of your attack bonus for damage, and it doubles for two handed weaponry. Does this apply to bastard swords?

Fluffysaurus
12-08-2012, 03:34 PM
Bump.

Propane
12-10-2012, 11:21 AM
Bsword is one handed weapon - +5 dmg with PA..
(although you shield bash should get your FULL STR dmg + 5 for PA).

I am working on a Dwarf tank build - to add a little more versatility I added...
CE - Whirlwind - Improved Trip and Stunning Blow –
(dropped Cleaves and Sentinel line)

I might drop Improved Trip some time - but at LV 14 it is a blast. Esp with a crafted Stunning Sheild – run into a bunch of mobs, Trip – Stun – Whirlwind – lots of fun!

With Dwarf - you can spend AP to get racial DC improvements to tactical feats.

I know won't be quite as good as a tank as a human - healing up - 100% focused build as you have here - but I wanted to have the extra versatility (and fun) of a secondary CC ability.

I am not trying to convince you to go either way – but wanted to expand on some of the possibilities that are out there.

squishwizzy
12-11-2012, 04:32 PM
I do not think that would be a good idea, because that renders the THF line useless. I want the bastard sword for both aesthetic value and the glancing blows.

EDIT: Although, I could use Khopesh and just use weapon specs and use cleave for aggro.

I read somewhere that a Khopesh generates more hate than a Bastard Sword. If you are thinking about tanking, this might be something you want to consider.

Propane
12-12-2012, 12:50 PM
I read somewhere that a Khopesh generates more hate than a Bastard Sword. If you are thinking about tanking, this might be something you want to consider.

I would quest that - have a link to share?

- threat is dps x hate gen -

Depending on the Fort % of the boss - the greater base dmg of Bsword (and Daxe) gets closer and closer to the dps of Khopesh... not to mention the splash dmg you get when you have a sheild...

Fluffysaurus
12-12-2012, 04:41 PM
If a bastard sword gets the bonuses from the THF line, why not Power Attack? It's confusing. I don't want to use a khopesh, because they're ugly things. They also do not get glancing blows, rendering the THF useless and making me have to do another feat line. I also plan on switching out to a two handed weapon when shields are not viable, which will be a lot at low levels.

I have thought about using a Dwarf. They get epic enhancements to their AC and I enjoy how they're short. They also get the dwarven axes, which are pretty beast. Humans get the versatility enhancements, though, which allows me to buff my AC at the same time as buffing attack. However, I do think Whirldwind is a bit of a waste. It's costly and cleave acts similarly. Improved Trip and Stunning Blow are both good thoughts. I've been trying to squeeze them in somehow.

Propane
12-14-2012, 12:40 PM
Bswords/Daxe get splash DMG with you have a shield in the other hand.
Both will do more splash DMG if you have the THF line.

Both Dswords/Daxe will do 5 extra DMG with Power Attack.
Two handed weapons get 10 extra DMG

When you want to be tanky - fight weapon and sheild (and CE if you want)
When you want more DPS - two hander (and PA if you have it)

If like the spring attack line for the extra Dodge alone - Whilwind (4W DMG) is a bonus if you want to take it (vs 1W and 2W from cleave/great cleave).

A human with it's healing amp will be a little easier to heal - Dwarfs get the extra DC to tatical feats if you want to lean that way..

Propane
12-14-2012, 12:40 PM
The build I am working with (just hit lv 15)...



Character Plan by DDO Character Planner Version 03.14.02
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 20 True Neutral Dwarf Male
(20 Fighter)
Hit Points: 402
Spell Points: 0
BAB: 20\20\25\30\30
Fortitude: 17
Reflex: 10
Will: 6
Starting
Abilities Base Stats
(32 Point) (Level 1)
Strength 16
Dexterity 16
Constitution 16
Intelligence 12
Wisdom 8
Charisma 8
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7

Level 1 (Fighter)
Skill: Balance (+1)
Skill: Intimidate (+4)
Skill: Jump (+4)
Skill: Tumble (+1)
Feat: (Fighter Bonus) Improved Shield Bash
Feat: (Selected) Toughness

Level 2 (Fighter)
Skill: Balance (+1)
Skill: Intimidate (+1)
Feat: (Fighter Bonus) Stunning Blow

Level 3 (Fighter)
Skill: Balance (+1)
Skill: Intimidate (+1)
Feat: (Selected) Weapon Focus: Slashing Weapons

Level 4 (Fighter)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons

Level 5 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)

Level 6 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Fighter Bonus) Dodge
Feat: (Selected) Mobility

Level 7 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)

Level 8 (Fighter)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+2)
Feat: (Fighter Bonus) Combat Expertise

Level 9 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+2)
Feat: (Selected) Improved Trip

Level 10 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Feat: (Fighter Bonus) Two Handed Fighting

Level 11 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Tumble (+1)

Level 12 (Fighter)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Feat: (Selected) Improved Two Handed Fighting
Feat: (Fighter Bonus) Spring Attack
Enhancement: Fighter Armor Class Boost I
Enhancement: Fighter Armor Class Boost II
Enhancement: Dwarven Constitution I
Enhancement: Dwarven Constitution II
Enhancement: Dwarven Tactics I
Enhancement: Dwarven Tactics II
Enhancement: Fighter Stalwart Defender I
Enhancement: Fighter Stalwart Defender II
Enhancement: Fighter Strategy (Stunning Blow) I
Enhancement: Fighter Strategy (Stunning Blow) II
Enhancement: Fighter Strategy (Trip) I
Enhancement: Fighter Strategy (Trip) II
Enhancement: Fighter Dwarven Waraxe Specialization I
Enhancement: Fighter Item Defense I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Improved Intimidate I
Enhancement: Improved Intimidate II
Enhancement: Improved Intimidate III
Enhancement: Fighter Strength I
Enhancement: Fighter Strength II
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II

Level 13 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Tumble (+0.5)

Level 14 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Feat: (Fighter Bonus) Whirlwind Attack
Enhancement: Fighter Strength III

Level 15 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+2)
Feat: (Selected) Improved Critical: Slashing Weapons
Enhancement: Fighter Armor Mastery I
Enhancement: Fighter Tower Shield Mastery I

Level 16 (Fighter)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Feat: (Fighter Bonus) Greater Two Handed Fighting
Enhancement: Fighter Armor Class Boost III

Level 17 (Fighter)
Enhancement: Fighter Item Defense II

Level 18 (Fighter)
Feat: (Fighter Bonus) Improved Shield Mastery
Feat: (Selected) Shield Mastery
Enhancement: Dwarven Axe Attack I
Enhancement: Dwarven Axe Damage I
Enhancement: Fighter Stalwart Defender III
Enhancement: Fighter Toughness III

Level 19 (Fighter)

Level 20 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
Enhancement: Fighter Weapon Alacrity
Enhancement: Dwarven Tactics III
Enhancement: Racial Toughness III
Enhancement: Improved Intimidate IV

squishwizzy
12-14-2012, 04:36 PM
I would quest that - have a link to share?

- threat is dps x hate gen -

Depending on the Fort % of the boss - the greater base dmg of Bsword (and Daxe) gets closer and closer to the dps of Khopesh... not to mention the splash dmg you get when you have a sheild...

I wish I could find it now - it's driving me nuts that I can't. I think it was on the wiki, and it took so decent search-fu to come up with. If I find it, I'll link it.