View Full Version : NEW Mechanic PRE ability

11-20-2012, 11:34 PM
Mechanics are specialist for traps & there are so many deadly trap in dungeon already.

How about making hostile traps into friendly one as a mechanic PRE ability?

Instead of just disabling those, We can use it again for mobs
Of course, We can already use it against mobs, but it have risks sometimes. Because, u can be hurt by it.
Once you convert a trap into friendly one, players should not be hurt by it, but mobs should.

& Trap kills should be part of mechanic's kill count

And we need a significient boost for trap making : DC & dmg