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View Full Version : Please remove once a day timer for /stuck with the current bug



DeafeningWhisper
11-18-2012, 04:30 PM
What the title said, until we stop getting stuck every other quest I think the timer needs to go. Once the bug is fixed go back to how it was.

FestusHood
11-18-2012, 04:34 PM
/signed

I've used this command more in the last 3 days than i have all the other time i've been playing.

fco-karatekid
11-18-2012, 04:35 PM
Not happening - we asked for it in what - update 13, 14 when the physics engine first broke? Didn't happen then, won't happen now.

DeafeningWhisper
11-18-2012, 05:14 PM
Not happening - we asked for it in what - update 13, 14 when the physics engine first broke? Didn't happen then, won't happen now.

I believe so too, just making sure the devs know we haven't forgotten about this pretty annoying bug and someone asked that I post this :)

MeliCat
11-18-2012, 09:56 PM
3x a day then? For complicated quests GMs are going to be getting a lot more traffic.

MeliCat
11-18-2012, 10:02 PM
3x a day then? For complicated quests GMs are going to be getting a lot more traffic.

Meetch1972
11-18-2012, 10:42 PM
... then a ticket should automatically be raised whenever /stuck is used or denied. If the original suggestion isn't implemented at least. If the command is denied due to it being the second time for the day, then a ticket should be raised for a GM to come and resolve the issue asap. IMNSHO...

susiedupfer
11-19-2012, 10:01 PM
Need more uses of /stuck with current bugs! I also agree that if you can't increase the uses, then it should auto-generate a new ticket for GM intervention promptly.

Shadow7375
11-19-2012, 10:52 PM
I got stuck 4 times yesterday and twice today. Very annoying !

Even after 24 hours have passed, the system tells me that I can use the /stuck command only once per day ... Makes me wonder how many hours are in a DDO day, cause according to my clock 24 hours have passed since I used the command :-)