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View Full Version : Ironwood Khopesh underpowered



sirgog
11-10-2012, 12:27 AM
Every other U16 item has a clear niche in which it is either solid or it excels. Then along comes this piece of garbage.

+7, Cosmic, Greater Stone Prison, 2.5[1d8], DR bypass: Adamantine. Min level 25, epic elite version.

For comparison consider the EE version of the Forester's Brush Hook. Both require an exotic weapon feat, both have the same crit profile, both do effectively the same damage (Phlebotomizing and Cosmic are of about equal overall power). The Hook bypasses basically every DR in the game; this silly khopesh bypasses only a few. The Hook can be used in monk stances by some builds, this silly khopesh doesn't have that edge.

Especially given how popular khopeshes are and how many people are looking for named ones, this really could do with a boost. It doesn't need to be the best weapon in the game, but adding something like Annihilating or the force version of the tier 3 Alchemical AoE procs will make it genuinely worthy of consideration. Otherwise this unique-looking art will largely go to waste.

TreknaQudane
11-10-2012, 12:57 AM
Every other U16 item has a clear niche in which it is either solid or it excels. Then along comes this piece of garbage.

+7, Cosmic, Greater Stone Prison, 2.5[1d8], DR bypass: Adamantine. Min level 25, epic elite version.

For comparison consider the EE version of the Forester's Brush Hook. Both require an exotic weapon feat, both have the same crit profile, both do effectively the same damage (Phlebotomizing and Cosmic are of about equal overall power). The Hook bypasses basically every DR in the game; this silly khopesh bypasses only a few. The Hook can be used in monk stances by some builds, this silly khopesh doesn't have that edge.

Especially given how popular khopeshes are and how many people are looking for named ones, this really could do with a boost. It doesn't need to be the best weapon in the game, but adding something like Annihilating or the force version of the tier 3 Alchemical AoE procs will make it genuinely worthy of consideration. Otherwise this unique-looking art will largely go to waste.
Look on the bright side.. when they release more epic level rust monsters they won't eat that khopesh up at all..

Munkenmo
11-10-2012, 01:23 AM
Look on the bright side.. when they release more epic level rust monsters they won't eat that khopesh up at all..

because nobody would have it equipped :p

Id use random gen everbright weapons over this khopesh.

TreknaQudane
11-10-2012, 01:53 AM
because nobody would have it equipped :p

Id use random gen everbright weapons over this khopesh.

Ouch...

Anyway, I'm rather shocked that a 'natural' material weapon wouldn't have a nature/poison/etc themed effect on it. Instead it gets 3d6 Force which while not bad... doesn't make it worth using alone.

Greater Stone Prison? Ok.. and Adamantine means it won't reduce it's own damage.. it however still falls flat compared to equal level items.

Sarnind
11-10-2012, 01:55 AM
/signed, this weapon is horrible

sirgog
11-10-2012, 04:55 AM
Ouch...

Anyway, I'm rather shocked that a 'natural' material weapon wouldn't have a nature/poison/etc themed effect on it. Instead it gets 3d6 Force which while not bad... doesn't make it worth using alone.

Greater Stone Prison? Ok.. and Adamantine means it won't reduce it's own damage.. it however still falls flat compared to equal level items.

As much as Greater Stone Prison is decent on lower-level items, in EE it's an effect that hits mobs once per 400 swings (5% proc rate, 95% chance to save). As this item requires you to beat an EE quest to get it, it's not really significant.

Against an EH mob with a 24 Fort save it's actually a reasonable effective proc rate (5% to proc, 60% to save = a 2% chance to basically remove a mob even if you do need to still actually finish it off)