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Oliphant
09-24-2012, 02:15 PM
First question, any general advice on managing guild renown? The jump in decay at Level 56 has been keeping my guild back. DDOwiki suggests not deleting inactive players. Is kicking out casual players the only answer? Is there a way to boost renown awards, like grouping with fellow guildies?


Second, is ddowiki correct about the formula for modified guild size?

"Modified Guild Size = Total Active Accounts - Inactive Accounts (>30 days since any character has logged in on that account. These accounts do not count at all for anything.) + Recent Departures (<14 days since the last character in that account left the guild. Willingly or not.)"

I'm thinking "Total Active Accounts" should be "Total Accounts", otherwise the formula is double subtracting the inactive accounts, essentially a reward for having inactive players.

madmaxhunter
09-24-2012, 02:42 PM
Yes, if you want to get ahead in guild levels, you can't have a bunch of casual players. This is a horrible system that will eventually contribute to DDO's demise.

The math nuts have said the Wiki isn't perfect but no, inactives do not benefit or hinder your guild. One thing though, if you have inactives that come back, they will count for 1 month. This is why many guilds go ahead and remove inactives. Easier to kick them because they are inactive, then to kick them because they returned.

Drakesan
09-24-2012, 02:57 PM
Once an account goes inactive, then they no longer cost the guild a renown decay.

Casual players? How casual? You will need to balance the renown decay per day of each account vs. how much they contribute. Meaning, they don't play during the week, but play a bunch on weekends, do they gather enough renown to cover their total weekly debt? Large amount of variables there, math is needed.

As for those accounts that are going inactive, they cost you renown until they actually go inactive. And, if you kick a toon, you lose 25% of the entire amount of renown that toon has acquired.

There is no reward for having an inactive account. They don't cost anything, but neither do they get you any benefit.

Once again, the renown monster rears its head, and bares its fangs. It is a no-win situation when you balance it against guild progression and casual player retention. It stinks as an option you must ponder. Good luck to you.

DragonMageT
09-24-2012, 02:58 PM
First question, any general advice on managing guild renown? The jump in decay at Level 56 has been keeping my guild back. DDOwiki suggests not deleting inactive players. Is kicking out casual players the only answer? Is there a way to boost renown awards, like grouping with fellow guildies?


Second, is ddowiki correct about the formula for modified guild size?

"Modified Guild Size = Total Active Accounts - Inactive Accounts (>30 days since any character has logged in on that account. These accounts do not count at all for anything.) + Recent Departures (<14 days since the last character in that account left the guild. Willingly or not.)"

I'm thinking "Total Active Accounts" should be "Total Accounts", otherwise the formula is double subtracting the inactive accounts, essentially a reward for having inactive players.

The wiki is correct on the formula. It's just the wording they used. Total Active accounts does = Total Accounts.
There is no double dipping with inactive accounts.

So to answer you questions about inactive accounts, this can be a little tricky. Yes, if they are inactive for 30 days, then they don't hurt the guild renown so keeping them that way is good. BUT...
The problem occurs when they are not truly gone. What happens if they log in to talk with friends, see what's up etc.

This causes the timer to start again....for the next 30 days.

So you have to ask yourself or the guild...Is it better to take 14 days, now and never worry about it again OR
risk the possibility of taking 30 days later or even longer. Short term vs long term type thing.

Regarding Casual players, yes booting them will allow your guild to progress faster / reach higher levels.
Especially if it allows you to get into bonuses from being a smaller guild.
BUT you have to ask yourself (and guild), do you really want to become that type of guild ???

Getting Renown pots from the store or pulling them as loot will boost your renown, it's just not the most
effective cost wise.

Just know this....if your guild can't handle the decay at level 56, you don't stand a chance of reaching higher levels in the 70+ range unless you make major changes...ie...booting casuals.

WargamerIV
09-24-2012, 04:04 PM
Something to remember about inactive toons. If the toon has not been played (or at least logged onto) for over a month, but the player has logged onto some other toon on the server, the account is active and your guild will lose renown. So you need to get all your guildies to have all their toons in your guild and not spread out across different guilds.

Also you need to encourage players to take renown as an end reward if nothing else is really good (i.e. they shouldn't be selling end rewards if renown is an option.)