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sirgog
09-17-2012, 03:53 AM
Just a little request for the Devs to try something small that might be interesting.

Next update, pick 4 or 5 quests that are seldom run and are at a wide spread of levels.

Possible examples:
3 - The Sacred Helm
6 - The Troglodytes' Get
11 - Raiding the Vulkoorim
16 - Servants of the Overlord
21 - The Lost Thread.

Then, just for a period of 2-3 weeks, dramatically increase the XP on each of them so that they are on par with the top XP quests or even a fraction above, and publicise this.

Compare the player reaction to this to a 'standard' 10% or 20% XP event. I think it will go down well.

Silverwren
09-17-2012, 07:43 AM
Why?

What's the reason behind your suggestion?

Relenthe
09-17-2012, 07:54 AM
Why?

What's the reason behind your suggestion?

Probably to get people to play quests which are never run; except for a few people who like to get maximum favor, or just for fun once in a blue moon.

muny21
09-17-2012, 07:56 AM
/not signed.

This seems so pointless and complete waste of time.

grgurius
09-17-2012, 08:04 AM
Good idea.

Reason would be for devs to see what would be reasonable xp for those quests and then adjust it accordingly?

grayham
09-17-2012, 08:05 AM
/not signed.

This seems so pointless and complete waste of time.

Oh. Well I think it's a good idea Sirgog. The idea (point) is perhaps to showcase rarely ran quests to players who may not have seen them and improve the overall player experience. Time? Not that it's ever our jobs to determine how dev's should spend their time, but my guess is this a quick tweaking job that may not even need downtime to accomplish.

licho
09-17-2012, 08:06 AM
... or figure out which quests are seldom run since offer not enought xp for the effort needed and increase the xp there permamently.

If devs increase xp from Sacred Helm for 2 weeks that will only change that whoever has a TR at this level range would get some happy farm, but after the event the quest will come back to forgoten/favor state.

If the xp from the quests will be increased to 1800xp (this is long quest) popularity will increase forever.

Schmoe
09-17-2012, 08:17 AM
I think the idea is this:

A +X% experience bonus means that even though players are getting more XP, they still run the same quests over and over. Using sirgog's suggestion would still give players a chance for more XP, but only if they run these few quests that they don't normally run.

On the one hand, it introduces variety into the standard TR treadmill. That's a good thing. On the other hand, it does nothing for players who don't like to repeat over and over the handful of quests that give the greatest return on investment. That's not such a good thing. People like myself who just run a variety of quests because they like the variety of quests in the game would get much less out of the suggestion than they would from the standard bonus XP event.

CaptainSpacePony
09-17-2012, 09:01 AM
I think this would be a wonderful experiment. It would be simple and cheap to execute. I think analysis of the data would be very valuable to Turbine.

Assuming the results met my expectations, I would expect to see future XP bonuses to also be targeted and coupled with DDO store promotions. For example, +20% XP for prove your worth this weekend and 20% off 3BC.

In addition, I think it could do wonders to increase the overall level of fun in the game. Rediscovering (or initially discovering for some) old content can be almost as exciting as playing the newest adventure pack. Also, imagine the plethora of LFMs that would be up for 3BC weekend!

Superb suggestion SG, another +1 for you.

Stormraiser
09-17-2012, 11:03 AM
I agree. Pick quests every 3 levels or so and boost up the xp. Should be fun.

Stormraiser
09-17-2012, 11:07 AM
I think the idea is this:

A +X% experience bonus means that even though players are getting more XP, they still run the same quests over and over. Using sirgog's suggestion would still give players a chance for more XP, but only if they run these few quests that they don't normally run.

On the one hand, it introduces variety into the standard TR treadmill. That's a good thing. On the other hand, it does nothing for players who don't like to repeat over and over the handful of quests that give the greatest return on investment. That's not such a good thing. People like myself who just run a variety of quests because they like the variety of quests in the game would get much less out of the suggestion than they would from the standard bonus XP event.

What if the event offered a bonus to 3BC, The Ruins of Threnal, The Restless Isles, The Devils of Shavarath or Secrets of the Artificers. That way a good portion of the population would have incentive to run those quests and between normal and elite, that covers a good level range.

countfitz
09-17-2012, 11:22 AM
GREAT IDEA! It should be forever, and rotating fairly randomly and UNANNOUNCED (except for the fact they do it) within a list of quests nobody does that are FUN but never run due to no XP/rewards. That way, people will look into each quest to see if it has the XP reward, so it's always on their minds, they'll run them consistently, giving new people a chance to see them, and not be the same boring Shadow Crypt/VoN 3 runs.

Bravery Bonus fixed this to a large extent, but there are still those few quests that are 100% not worth it. They need to be boosted, and I think Sirgog's list is a good starting off point.

Ancient
09-17-2012, 11:29 AM
What if the event offered a bonus to 3BC, The Ruins of Threnal, The Restless Isles, The Devils of Shavarath or Secrets of the Artificers. That way a good portion of the population would have incentive to run those quests and between normal and elite, that covers a good level range.

If that was the list of quests, then the % increase would have to be pretty sweet for some of them to get run. But one of the nice things about this idea is that it would be an incentive to buy quests that otherwise might be in the dust bin for a lot of players. It would help turbine and help the players... not a bad deal.

Kmnh
09-17-2012, 11:38 AM
Good idea, but I don't like the quest list.

I would use the following:

4: Proof is in the Poison
7: Taming the Flames
10: Hold for Reinforcements
11: The Twilight Forge
15: In The Flesh
18: In The Demon's Den
22: In The Belly of The Beast

Missing_Minds
09-17-2012, 11:51 AM
18: In The Demon's Den

That one is a f2p, so don't expect much of a boost to xp to it because of that.
however, another thing against it is location. Given where the quest giver is located, how many people actually even know it is there? I know I constantly forget about it.

Kmnh
09-17-2012, 11:57 AM
That one is a f2p, so don't expect much of a boost to xp to it because of that.
however, another thing against it is location. Given where the quest giver is located, how many people actually even know it is there? I know I constantly forget about it.

That was my favorite quest in the game before the expansion. The level cap raise has made it a lot easier, but it is still a cool one to run while leveling. It could use the xp boost.

Mikula
09-17-2012, 12:06 PM
I love the idea but I'm not sure how much work it would take to make happen. Obviously they have some sort of button they can press to give a universal XP buff but I doubt they already have a way to pick quests to gain the boost otherwise we would have already seen this. I suppose they could go in and increase the quest's base xp by hand but I beleive that would call for a patch.

I know nothing about the working of the system so I don't know how time consuming it would be to create a way to pick quests to give an xp buff. Best case scenario this would be a simple addition to the code that would take one person at a week or two to get finished, and yeah I'm totally for that. But with what little I know about programming I can already see this ending up being a lot more complicated than it sounds, at that point it wouldn't think it worth the time investment.

Stormraiser
09-17-2012, 01:31 PM
To be able to compete with a global 10% xp event, or a +2 loot gen event, I think there needs to be a lot of quests chosen. You have to give an exp increase that is sizable to make the quest run, but not enough that it's all anyone farms 12 times at that level. Hence you need to spread it over a bunch of quests. Another idea would be to add an XP reward for finishing a whole pack/chain. For instance, if you finish all of the 3BC quests on at least normal, you get 10k XP, on hard 17.5K and on elite 30K (adjust numbers to see fit.) Finish every Amrath quest on normal get 30K, on hard 60, on elite 100K etc. This would be a one time reward during the bonus "week"

sirgog
09-17-2012, 07:06 PM
I think the idea is this:

A +X% experience bonus means that even though players are getting more XP, they still run the same quests over and over. Using sirgog's suggestion would still give players a chance for more XP, but only if they run these few quests that they don't normally run.

On the one hand, it introduces variety into the standard TR treadmill. That's a good thing. On the other hand, it does nothing for players who don't like to repeat over and over the handful of quests that give the greatest return on investment. That's not such a good thing. People like myself who just run a variety of quests because they like the variety of quests in the game would get much less out of the suggestion than they would from the standard bonus XP event.

Variety was the idea behind it, as the blanket XP events actually reduce the variety on the 'path of least resistance' XP grindmill. (Example: During a +20% XP event the 'least resistance' path goes Delera 2, Delera 4, VON3, Shadow Crypt, Fathom, Desert with almost nothing in between, outside an XP event you'd usually do a few more quests).

On Live a 10th run of Lords of Dust is comparable XP/minute to an elite bravery Servants of the Overlord. (I know as I tend to solo the latter on every character life that can handle it). Actually running SOTO ten times would be an interesting change for one life, IMO. Boosting its XP to Monastery/Litany/ETK levels (IMO for SOTO this would mean a 'base XP' of around 9000/12000/15000 on n/h/e) would see people perhaps run it 8 times at the expense of some IQ/DD/Refuge repeats.




Good idea, but I don't like the quest list.

I would use the following:

4: Proof is in the Poison
7: Taming the Flames
10: Hold for Reinforcements
11: The Twilight Forge
15: In The Flesh
18: In The Demon's Den
22: In The Belly of The Beast

I wasn't intending to make it a list of notoriously hard quests, just a bunch that are seldom run and very rarely ever repeated. For what it's worth, Twilight Forge (the preraid) is very farmable in the right group.

Schmoe
09-17-2012, 07:36 PM
Variety was the idea behind it, as the blanket XP events actually reduce the variety on the 'path of least resistance' XP grindmill. (Example: During a +20% XP event the 'least resistance' path goes Delera 2, Delera 4, VON3, Shadow Crypt, Fathom, Desert with almost nothing in between, outside an XP event you'd usually do a few more quests).

I think that's an excellent goal! The game has so much variety, it's a shame that some of it goes relatively unexplored. Maybe Turbine could just, you know, make quests like Servants of the Overlord give more worthwhile XP?

/wishful thinking

CaptainSpacePony
09-17-2012, 07:42 PM
Maybe Turbine could just, you know, make quests like Servants of the Overlord give more worthwhile XP?

/wishful thinking

That would not solve the problem. There will always be some content that is better for xp than other content. A leveling may help a bit, but not all that much. Targeted, temp XP boosts would inject the incentive for variety of play.

chickenmaniac
09-17-2012, 08:07 PM
Great idea Gog. Far more interesting than a straight up 10-20% buff.

Kaeper
09-17-2012, 10:48 PM
Just a little request for the Devs to try something small that might be interesting.

Next update, pick 4 or 5 quests that are seldom run and are at a wide spread of levels.

Possible examples:
3 - The Sacred Helm
6 - The Troglodytes' Get
11 - Raiding the Vulkoorim
16 - Servants of the Overlord
21 - The Lost Thread.

Then, just for a period of 2-3 weeks, dramatically increase the XP on each of them so that they are on par with the top XP quests or even a fraction above, and publicise this.

Compare the player reaction to this to a 'standard' 10% or 20% XP event. I think it will go down well.

Purpose of the XP boost weekends is to get people more excited about leveling more quickly, yes?. Bringing little played quests up to the level of ones that are farmed for XP doesn't achieve this as there's no overall XP gain over time. It would make it less of a grind but that's a different goal.

A higher boost that you only get once per quest per character per weekend might get you both outcomes; if it can be done.

aristarchus1000
09-17-2012, 11:31 PM
I like the idea, it makes some quests popular every once in a while. Breaking up the same old same old.

DrNuegebauer
09-17-2012, 11:42 PM
I think the idea isn't going far enough.

There is an absolute host of useless XP quests out there - double the number selected, and quite simply double the base XP.

Declare it "an experiment", but there's really no need to cap it at 2 weeks. Frankly many of the quests named in this thread are dreadful for XP, and making them worthwhile will led people to run more and more content.

I'd suggest just about every quest in 3BC be given this treatment - for some reason named loot was added to the pack (hints of it going epic eventually?) - if you want it to be run more often, it needs to give worthwhile XP.

Galeria
09-17-2012, 11:44 PM
Here's what I'd like to see:

The Restless Isles (Threnal, 3BC) Adventure pack- 30% off!

For the next 21 days, get +35% XP from The Restless Isles (Threnal, 3BC)

I'd like to see rotating Adventure packs on sale coupled with 3 weeks of bonus XP for running them.

What's the point?

1) Sell more adventure packs. (Yay, revenue!)
2) Concentrate the availability of groups running said content for the next 3 weeks.
3) More players learn (and get comfortable with) content they never/rarely run.
4) Create some excitement/activity in content that doesn't get appreciated as it should.
5) Make it easier for new players to own/run a wider variety of content.
6) Encourage players to TR to run content they haven't had before.
7) Profit. With very little resource expenditure.

Cycle packs starting from low to high, once a month to mirror an average new player's progression through the levels. Instant "events" that focus traffic and get people playing together without costing anything to Turbine- it's a great idea.

Pseudograph
09-17-2012, 11:49 PM
I think countfitz might have the right angle on this idea.

A new quest (maybe a few at different levels) every week.

Secret untill discovered by players.

Might be fun.....and (heaven forbid) helpfull for the inexperienced.

Can it hurt?

Pseudograph

Meetch1972
09-18-2012, 12:12 AM
IMNSHO, increase the base XP of all the lacklustre quests, and offset that with a greater penalty for repeats (except of course the first run on each difficulty) such that you'll see less NNNNNNNNNNHE (or EHHHHHHHHHN or whatever) and more along the lines of NNNHE/EHHHN or whatever. Personally when levelling my main through his later lives I like the freedom of elite-once-and-done streaking when possible, but falling back on N/H/E and the occasional repeat to help a friend or a group on a roll would be good too.

Of course, there needs to be enough XP available in the free content to give some choice...

... but I'd /sign the OP too since it seems a step in the right direction.

Stormraiser
09-25-2012, 01:53 PM
Bump

TheLordBear
09-25-2012, 01:59 PM
Someone a while back had an idea for a 'Quest of the Day' or 'Quest of the Week' that would drop bonus xp, guild renown and loot. I thought that was a fantastic idea for driving people to little used content.

My2Cents
09-25-2012, 01:59 PM
I think picking a small set of quests across a broad swath of levels and trying this as an experimental "XP event" would be interesting for a number of reasons.

If it doesn't work, no harm done. If it does, it might provoke a lot of thought.

And at a minimum, it would get people to run quests that perhaps the game designers might like more people to run...

"This weeks featured XP Boost Quest Is:"

Cyr
09-25-2012, 02:03 PM
/not signed

If quests could use an xp bump to get them ran more then they should have that xp bump all the time and not for some limited time only event which only drives people to grind specific content...sure it would be different content then what is normally grinded, but you are still grinding it.

Think crystal cove. Limited time events related to specific quests does not relieve grind, but increases it.

Kinerd
09-26-2012, 04:48 PM
Oh. Well I think it's a good idea Sirgog. The idea (point) is perhaps to showcase rarely ran quests to players who may not have seen them and improve the overall player experience. Time? Not that it's ever our jobs to determine how dev's should spend their time, but my guess is this a quick tweaking job that may not even need downtime to accomplish.Levers! :)

To the OP:
1. Yes, we would all love it if Turbine had even the faintest grasp of how XP worked, and could therefore successfully promote variety.
2. Yes, this experiment would go a long way to educating them on it, however...
3. They just don't care to know, so it will (unfortunately) never happen. I honestly believe the highest ups are honestly befuddled by certain quests being so unpopular and variety being so scarce, and further believe that they won't muster the energy to find out why. :(

fco-karatekid
09-27-2012, 01:35 AM
That one is a f2p, so don't expect much of a boost to xp to it because of that.
however, another thing against it is location. Given where the quest giver is located, how many people actually even know it is there? I know I constantly forget about it.

Only reason Iknow she's there is because on my way to sell at the armor, I KEEP HAVING TO STOP TO CLIMB over the 4 inch step right next to her.

SirValentine
09-27-2012, 05:59 AM
Good idea, but I don't like the quest list.

I would use the following:

<snip>

11: The Twilight Forge


The Twilight Forge? It's already crazy-good XP, as good or better than VoN5. Lack of XP is not why it doesn't get run much.