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goodoldxelos
09-16-2012, 07:51 AM
Pulled from website...

A favored soul is proficient with whichever weapon her deity favors -- and many deities, particularly the more warlike ones, favor martial weapons.

Excellence with the Deity's Favored Weapon: At 3rd level, a favored soul gains the Weapon Focus feat with her deity's favored weapon. At 12th level, she gains the Weapon Specialization feat with that weapon.

Allow favored souls to pick a single weapon proficiency feat and give them the two bonus feats associated with chosen weapon.

Khatzhas
09-16-2012, 08:57 AM
Don't the available Faiths already give you weapon proficiency with the favoured weapon of their faith?

Merlin-ator
09-16-2012, 09:05 AM
Don't the available Faiths already give you weapon proficiency with the favoured weapon of their faith?

Yes, but the list is limited. IIRC, there are about 12 deities in the pantheon of the Sovereign Host, but you can only choose 1 or 2 of those guys to be the favored soul of.

EDIT: Found a DDO Wiki link to the churches of Eberron and the various deities that are worshipped in them. Some do not appear in DDO, along with some of the weapons that are favored. http://ddowiki.com/page/Deities

CaptainSpacePony
09-16-2012, 09:37 AM
I find the weapon restrictions flavorful and therefore fun, however, I have long thought that 4 options was not enough. Please expand the list of religious options (and therefore weapons) available.

Khatzhas
09-16-2012, 10:15 AM
Yes, but the list is limited. IIRC, there are about 12 deities in the pantheon of the Sovereign Host, but you can only choose 1 or 2 of those guys to be the favored soul of. You can't choose any.
You choose to follow the Sovereign host as a Pantheon, not pick out specific deities.


EDIT: Found a DDO Wiki link to the churches of Eberron and the various deities that are worshipped in them. Some do not appear in DDO, along with some of the weapons that are favored. http://ddowiki.com/page/Deities While it would technically be possible in Eberron for a PC character to follow an evil faith, its probably unlikely to be implemented other than the LoB. The Keepers of the past are a niche Elven faith that in DDO is probably merged with the undying court, the Path od Inspiration is almost exclusively Riedran, and that and the Path of Light are too bound up with Psionics and the Kalashtar to make much sense until they are introduced.

goodoldxelos
09-16-2012, 10:49 AM
We are no longer Eberron. Just give a proficiency, focus and specialization bonus feat at those levels. This does not unbalance the game at all, just adds flavor to the class.

Musouka
09-16-2012, 02:22 PM
We are no longer Eberron. Just give a proficiency, focus and specialization bonus feat at those levels. This does not unbalance the game at all, just adds flavor to the class.

Please elaborate.

goodoldxelos
09-16-2012, 03:04 PM
Please elaborate.

What i'm saying is do we need to waste time messing around with what god matches what favored weapon. Just give favored souls a weapon prof feat at level 1. then for that same weapon they receive weapon focus and specialization at the later levels.

Faerun gods...
Deity Name (Power)
Alignment
Domains Favored Weapon
Akadi (G)
N
Air, Illusion, Travel, Trickery A whirlwind (heavy mace)
Auril (L)
NE
Air, Evil, Storm, Water "Icemaiden's Caress" [ice axe] (battleaxe)
Azuth (L)
LN
Illusion, Magic, Knowledge, Law, Spell "The Old Staff" (quarterstaff)
Bane (I)
LE
Destruction, Evil, Hatred, Law, Tyranny The black hand of Bane [a black gauntlet] (morningstar)
Beshaba (I)
CE
Chaos, Evil, Fate, Luck, Trickery "Ill Fortune" [barbed scourge] (scourge)
Chauntea (G)
NG
Animal, Earth, Good, Plant, Protection, Renewal A shock of grain (scyth)
Cyric (G)
CE
Chaos, Destruction, Evil, Illusion, Trickery "Razor's Edge" (longsword)
Deneir (L)
NG
Good, Knowledge, Protection, Rune A whirling glyph (dagger)
Eldath (L)
NG
Family, Good, Plant, Protection, Water Net (net or net that does damage as unarmed strike)
Finder Wyvernspur (D)
CN
Chaos, Charm, Renewal, Scalykind "Sword of Songs" (bastard sword)
Garagos (D)
CN
Chaos, Destruction, Strength, War "The Tentacus" (longsword)
Gargauth (D)
LE
Charm, Evil, Law, Trickery "Corrupter" (dagger / throwing dagger)
Gond (I)*
N
Craft, Earth, Fire, Knowledge, Metal, Planning "Craftmaster" (warhammer)
Grumbar (G)
N
Cavern, Earth, Metal, Time A stony fist (warhammer)
Gwaeron Windstorm (D)
NG
Animal, Good, Knowledge, Plant, Travel "Flameheart" (greatsword)
Helm (I)
LN
Law, Planning, Protection, Strength "Ever Watchful" (bastard sword)
Hoar (D)
LN
Fate, Law, Retribution, Travel "Retribution's Sting" [javelin of lightning] (javelin)
Ilmater (I)
LG
Good, Healing, Law, Strength, Suffering An open hand (unarmed strike)
Istishia (G)
N
Destruction, Ocean, Storm, Travel, Water A wave (warhammer)
Jergal (D)
LN
Death, Fate, Law, Rune, Suffering A white glove (scyth)
Kelemvor (G)
LN
Death, Fate, Law, Protection, Travel "Fatal Touch" (bastard sword)
Kossuth (G)*
N (LN)
Destruction, Fire, Renewal, Suffering Tendril of flame (spiked chain)
Lathander (G)
NG
Good, Nobility, Protection, Renewal, Strength, Sun "Dawnspeaker" (light or heavy mace)
Lliira (L)
CG
Chaos, Charm, Family, Good, Travel "Sparkel" (shuriken)
Loviatar (L)
LE
Evil, Law, Retribution, Strength, Suffering "Painbringer" (scrouge)
Lurue (D)
CG
Animal, Chaos, Good, Healing A unicorn's horn (shortspear)
Malar (L)
CE
Animal, Chaos, Evil, Moon, Strength A beast's claw (claw bracer)
Mask (L)
NE
Darkness, Evil, Luck, Trickery "Stealthwhisper" (longsword)
Mielikki (I)
NG
Animal, Good, Plant, Travel "The Hornblade" (scimitar)
Milil (L)
NG
Charm, Good, Knowledge, Nobility "Sharptongue" (rapier)
Mystra (G)*
NG (LN)
Good, Illusion, Knowledge, Magic, Rune, Spell Seven swirling stars (shuriken)
Nonhuman Pantheons
Varies
Various Various
Nobanion (D)
LG
Animal, Good, Law, Nobility A lion's head (heavy pick)
Oghma (G)*
N
Charm, Knowledge, Luck, Travel, Trickery "Mortal Strike" (longsword)
Red Knight (D)
LN
Law, Nobility, Planning, War "Checkmate" (longsword)
Savras (D)
LN
Fate, Knowledge, Law, Magic, Spell The eye of Savras (dagger)
Selune (I)
CG
Chaos, Good, Moon, Protection, Travel "The Wand of Four Moons" (heavy mace)
Shar (G)
NE
Cavern, Darkness, Evil, Knowledge "The Disk of Night" (chakram)
Sharess (D)
CG
Chaos, Charm, Good, Travel, Trickery A great cat's paw (claw bracer)
Shaundakul (L)
CN
Air, Chaos, Portal, Protection, Trade, Travel "Sword of Shadows" (greatsword)
Shiallia (D)
NG
Animal, Good, Plant, Renewal "Forest's Friend" (quarterstaff)
Siamorphe (D)
LN
Knowledge, Law, Nobility, Planning "Noble Might" [scepter] (light mace)
Silvanus (G)
N
Animal, Plant, Protection, Renewal, Water "The Great Mallet of Silvanus" (maul)
Sune (G)
CG
Chaos, Charm, Good, Protection A silken sah (whip)
Talona (L)
CE
Chaos, Destruction, Evil, Suffering A scabous hand (unarmed strike)
Talos (G)
CE
Chaos, Destruction, Evil, Fire, Storm A lightning bolt (longsword, shortspear or halfspear)
Tempus (G)
CN
Chaos, Protection, Strength, War "Battle Prowess" (battleaxe)
Tiamat (L)
LE
Evil, Law, Scalykind, War A dragon head (heavy pick)
Torm (L)
LG
Good, Healing, Law, Protection, Strength "Duty's Bond" (greatsword)
Tymora (I)
CG
Choas, Good, Luck, Protection, Travel A spinning coin (shuriken)
Tyr (G)
LG
Good, Knowledge, Law, Retribution, War "Justiciar" (longsword)
Ubtao (G)
N
Planning, Plant, Protection, Scalykind Tyrannosaur head (heavy pick)
Ulutiu (slumbering) (D)
LN
Animal, Law, Ocean, Protection, Strength "Harpoon of the Cold Sea" (longspear or shortspear)
Umberlee (I)
CE
Chaos, Destruction, Evil, Ocean, Storm, Water "Drowning Death" (trident) or jellyfish (trident)
Uthgar (D)*
CN
Animal, Chaos, Retribution, Strength, War Appropriate beast totem spirit (battleaxe)
Valkur (D)
CG
Air, Chaos, Good, Ocean, Protection "The Captain's Cutlass" (cutlass)
Velsharoon (D)
NE
Death, Evil, Magic, Undead "Skull Staff of the Necromancer" (quarterstaff)
Waukeen (L)
N
Knowledge, Protection, Trade, Travel Cloud of Coins (nunchaku)

Khatzhas
09-16-2012, 04:29 PM
Can you really imagine that many holy people, devoted to, if not directly touched by their faith, having mass crises of conscience when they step through a portal?

goodoldxelos
09-16-2012, 06:15 PM
Can you really imagine that many holy people, devoted to, if not directly touched by their faith, having mass crises of conscience when they step through a portal?

Please elaborate, keep in mind this is not PNP.

HatsuharuZ
09-16-2012, 07:18 PM
I find the weapon restrictions flavorful and therefore fun, however, I have long thought that 4 options was not enough. Please expand the list of religious options (and therefore weapons) available.

Agreed. Also, since we have enhancements now, I think FvS should get some better weapon damage/to-hit enhancments than what they have now. Maybe a divine-typed enhancement bonus, improved weapon dice, or an implement bonus to spellpower as if their favored weapon were a spellcasting implement. I've seen some FvS not even bother with their favored weapon, and just use a twohander instead. That's only fleshie FvS's, of course.

Khatzhas
09-16-2012, 07:41 PM
Please elaborate, keep in mind this is not PNP. PC Divine classes are native to Eberron, and followers of the eberron faiths. Aside from Llolth and Mystra, they do not have any real contact with Realms deities, and there is no particular reason why they would suddenly switch religions.

I'm not sure how PNP or not would change this. Bear in mind that the OP was justifying this by quoting the PNP game.

Talias006
09-16-2012, 07:47 PM
We are no longer Eberron. Just give a proficiency, focus and specialization bonus feat at those levels. This does not unbalance the game at all, just adds flavor to the class.

Until such time as we can CREATE new characters directly from Forgotten Realms, then Eberron faiths are going to be all we get.

We come FROM Eberron and go TO Forgotten Realms, not the other way around.
Being able to choose from individual aspects of the Sovereign Host would be a step in the right direction.
We're not going to be able to worship the Dark Six as it stands anyways, so a little more variety couldn't hurt.

Musouka
09-16-2012, 07:47 PM
PC Divine classes are native to Eberron, and followers of the eberron faiths. Aside from Llolth and Mystra, they do not have any real contact with Realms deities, and there is no particular reason why they would suddenly switch religions.

I'm not sure how PNP or not would change this. Bear in mind that the OP was justifying this by quoting the PNP game.

That is what I was thinking... and you are replying to the OP.

goodoldxelos
09-16-2012, 07:50 PM
Agreed. Also, since we have enhancements now, I think FvS should get some better weapon damage/to-hit enhancments than what they have now. Maybe a divine-typed enhancement bonus, improved weapon dice, or an implement bonus to spellpower as if their favored weapon were a spellcasting implement. I've seen some FvS not even bother with their favored weapon, and just use a twohander instead. That's only fleshie FvS's, of course.

Not a bad idea... could have two options.

Martial Option
A weapon proficiency feat at first level, weapon focus feat at 3rd level for chosen proficiency, finally the weapon specialization feat at 12th level for same weapon weapon would be appropriate.

Spellcasting Option
similar but instead of weapon focus and specialization give small stacking spell power implement bonuses

Source For Favored Soul Feats:
http://www.wizards.com/default.asp?x=dnd/cwc/20051206a