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View Full Version : Downleveling System



lordstranho
09-02-2012, 09:36 PM
It would be a feature that allows the player to reduce their level to play contents from lower level without penalty.
DDO has great low and mid level content that is not enjoyed by players because of the fast rise in level.
Players could play with your friends in lower levels, and have motivation to keep items that become useless in the endgame.
The XP earned by a player with lowered level is used to advance the original level of the character.
Some changes should also be made in Repetitions Count. Should be implemented some sort of regeneration or ransack.
This feature would be Free for VIPs and available for sale in the DDO Store.

Diyon
09-02-2012, 09:40 PM
I've thought about this a few times, and I believe FFXI used something like this, and it is a cool concept.

However, the more I've thought about it, I think it clashes too much with the TR system of DDO.

Dysmetria
09-02-2012, 11:04 PM
DDO has great low and mid level content that is not enjoyed by players because of the fast rise in level.If you miss out on doing a certain quest or chain at level on one particular character, you can always do it on that character's next life, or on a different character. Alternately, you can do it above level on the same character.

Your reason does not justify the massive amount of work they would have to put into the system you are proposing.

Diyon
09-02-2012, 11:16 PM
If you miss out on doing a certain quest or chain at level on one particular character, you can always do it on that character's next life, or on a different character. Alternately, you can do it above level on the same character.

Your reason does not justify the massive amount of work they would have to put into the system you are proposing.

This too. If we didn't have the TR system, and we didn't have a game conductive to making a bunch of characters, then I'd tell turbine to go for it.

Musouka
09-03-2012, 11:12 AM
I've thought about this a few times, and I believe FFXI used something like this, and it is a cool concept.

However, the more I've thought about it, I think it clashes too much with the TR system of DDO.

You're correct. However, when the current lead developer of FFXI took over, he basically wanted the focus of the game to be at level cap and had his team institute ways to make reaching level cap incredibly easy and fast. He didn't want to focus on levelling content, he wanted anyone to be able to make a character and just speed to level 80.

This game still has a nice focus on the levelling content, especially since we have the TR system.

donfilibuster
09-03-2012, 02:02 PM
Since another game was already mentioned here, i'll mention GW2 has something to play outside your level.
Surely there will be more people suggesting similar things while that game is new and fresh.

If it were me i'd try to be as much D&D as possible, perhaps rerolling at a lower level as with the suggestion in the DMG p42 for making a new character.

Rawrargh
09-03-2012, 02:54 PM
Wouldn't mind saving shadowcrypt for 19-20, however I think it'll just make high teens underpopulated

laurawilder
09-03-2012, 03:42 PM
This by far a silly notion.

If this would be implemented you would have people essentially holding level from lvl 13 until 20. Then half would complaining they are unprepared for 20+ content. Just like the stone of xp did for many.

Also if you could do this people would have less need to buy other high level packs and keep running same quests over.

Bad for game play and bad for business I cannot think of any reason this would make any sense.

Silverwren
09-04-2012, 10:33 AM
Not a bad idea in theory. Having the ability for a higher level toon to drop down and assist a lower level guildmate with a quest or two isn't a bad thing. This happens many times in our guild, where someone will ask for help with a quest and get the reply "I'm too high a level. You'd get no XP". This would be a great way to gather renown and get favor for quests as well.

I can foresee a lot of problems though, such as scaling the equipment for the higher level toon. You wouldn't want someone running through Freshen the Air with Greensteel weapons, so you'd have to find a way to tone all that stuff down. A monumental task methinks.

If the suggestion could be done, I'd recommend keeping the XP penalties as we currently have them. If you're level 16 and you do a level 4 quest, no XP for you. This would eliminate XP banking.