View Full Version : Wrong damage types with Winter Wolf form.

07-23-2012, 10:50 PM
The feat description for wolf shows that it deals 1d6 piercing and slashing damage...

This is acceptable and seems to be working fine. When attacking skeletons it does partial damage, while attacking zombies it does full damage. I have read that animal forms are supposed to be effected by feats that deal with bludgeoning damage, but whatever.

However, winter wolf description states that it deals 1d10 piercing and bludegoning damage.

I dont remember how it effects zombies, but is most certinly does NOT deal bludgeoning damage to skeletons (yellow damage numbers). This makes me conserned if my improved critical bludgeoning is broken as well. After all, if it isn't doing full damage to skeletons, is it really be effected by a feat that specificly works with bludgeoning attacks?

07-23-2012, 10:55 PM
The description of the Winter Wolf physical damage profile in the feat has not been corrected. A Winter Wolf has a physical damage profile of:

1d10 | 19-20/x3 | Slashing, Piercing

Bludgeoning-based feats do work on them though (while Slashing and Piercing based feats do not), as due to technical complications, all player natural attacks are considered unarmed, and then are later modified to reflect something different. This is similar to how the weapon Shining Crescents (http://ddowiki.com/page/Shining_Crescents) at its core is a Quarterstaff, but is modified to have a different base damage, damage type, critical profile, and weapon type from a normal Quarterstaff.

07-25-2012, 04:45 PM
Thanks for the clarification. Would be nice if the crit range was proper but it was the bludgoning ill miss, there are far more skeletons then zombies in my quests.

Thanks also for explaining why improved crit b works rather then the more common "because its unarmed" which has always sounded to me like an assumption rather than fact.