View Full Version : An issue with poison

06-11-2012, 02:03 AM
OK I know we drove the poison/disease thing into the ground during closed. I am actually quite fine with the Devs taking out the poison/disease immunity items; I do really think it wasn't cool to take it out as a class feature if you take something major from a class you should return something of equal value. But that isn't what I am posting here for now ....why, just WHY is my 'robot' dog vulnerable to poisoning!?!? I mean he is all metal! What did he ever do to you? Rusty is just an innocent steel-plated killing machine and he's already neurotic enough without the fear of mortal biological hazards! I have to pay 40,000 plat a week to his warforged psychiatrist to deal with his fear of kobalds but now I have to deal with him being terrified of anything with poison too? He already freezes up at the worst times cause he thought he 'saw a kobald' but now I wont even be able to get him into a dungeon! Oh please tell me this is just a terrible mistake!

06-12-2012, 08:47 AM
thats an expensive (gets lost on spelling mind doc)