View Full Version : druid pl feat

06-02-2012, 03:43 PM
I heard that druid pl feat might be +1 to all stats on summons I really dislike this idea i hope its not true.

I think it should be +5% on all out going heals for spells scrolls and wands :D also lay on hands radiant servant ect ect anything healing.

open to better ideas cuz lets face it any idea is better than +1 to all stats on summons.

06-03-2012, 12:16 PM
How about for the passive it work like augmented summon and the clicky feat is a one a rest 5 min call of natures forces or something were you can call a elemental (different CR's that go up with your level)

06-03-2012, 12:30 PM
I guess some dont get how badly DDO needs a viable minion master class for those who enjoy that playstyle. Pale masters still need a major upgrade in that department as well.

Personally Id suggest a +1 to hit die, BAB, all saves, skills, etc. As well as a +2 to all stats, these should stack with augment summon feat, and be the passive PL for druids stackable up to 3 times. The active past life feat should be an additional +4 to all of the above. This should impact hirelings as well so druids with the panther can make sure thier investment of 80 bucks was properly appreciated.

06-03-2012, 12:31 PM
Druid is the worst healer of all divine classes in DDO, because his later acces to healing magic, and lack of mass heal.
I'm not saying they'll suck, they'll be a little weaker in healing than cleric/fvs.
But druid got mixture of extremally powerful offenisve and defensive magic, so it would be illogical to make his past life something related to healing, but more something offensive in nature. They get spontaneus casting of summoning spells, this would be logical to make past life something summoning related, hovewer, summons are not very powerful in this game, so boost to them wouldn't be desired.

06-03-2012, 12:38 PM
How about... buying the pack and discussing it in the beta forum or just waiting til it comes out live before you start throwing out stuff? Or better yet, get a job with Turbine so you can implement your ideas as part of the team? It never ceases to amaze me how people react to the written descriptions, hearsay and assumption when they know that the live version is going to be WAY different than any of that.

06-03-2012, 12:40 PM
I guess some dont get how badly DDO needs a viable minion master class for those who enjoy that playstyle.

No offense, but

a) most of those players probably aren't heavy TR'ers
b) the summon system in DDO is pretty bad, just like its PvP system. Throwing either of those a bone here and there won't make it more relevant, and it just detracts from other stuff that could've been developed/integrated otherwise.

If PvP and/or summons were a relevant part of gaming experience for me, I'd just find another game. Every game can't be for everyone, and attempting so would be/is a huge waste of resources.