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View Full Version : Clear or Overwrite Guild Augments



Daim
04-17-2012, 01:39 PM
I'm sure this has been suggested before but having to wait until an augment completely runs out before replacing it is annoying. Either make a way to clear it or have an overwrite, ideally being able to stack time would be the best.

madmaxhunter
04-17-2012, 01:43 PM
It has been, and again I'll /sign

I get it that it "could", maybe be abused by those wanting to tailor augments to quests (I guess?). I'm fine with not allowing adding time or changing. If you can just replace a crystal with the same crystal, would be fine. Most just use them for hp/sp anyway.

Mastese
04-17-2012, 02:43 PM
/signed. Too many other things running on timers, though most of them are resettable or overwritable, except this one.

-Mastese

BruceTheHoon
04-17-2012, 03:02 PM
yesplease.

HoX groups have a vexing tendency to fill 10 minutes before timer on intimidate augmentation crystal runs out.

Ravoc-DDO
04-18-2012, 01:11 PM
Suggested this a long time before, and will suggest it again:

Add the functionality to apply a limited set of recipes straight from inventory. These should include crunching khyber & siberys dragonshard fragments, epic token fragments, tasty ham conversion, and hotswapping guild slot augmentation gems.

gerardIII
04-18-2012, 01:43 PM
I'm sure this has been suggested before

Yes it has.

auntjobiska
04-18-2012, 05:56 PM
Yes please from me too.

AJ

Rumbaar
04-18-2012, 10:33 PM
Why doesn't it work like this? I can clear out an Epic slot at will ...

tyga250
04-18-2012, 10:40 PM
+1 signed.

One of my pet peeves currently.

Tsuarok
04-18-2012, 10:54 PM
/Signed yet again!

PNellesen
04-18-2012, 10:57 PM
/sighned

Really, do we HAVE to ask for something this obviously useful?

Crazeee
04-19-2012, 03:17 AM
/signed

It would also be nice if the timer stops when not in a quest, like most other timers do.

barfuss
04-19-2012, 03:23 AM
/signed

Quarterling
04-19-2012, 03:23 AM
/signed

BruceTheHoon
04-19-2012, 03:25 AM
/signed

It would also be nice if the timer stops when not in a quest, like most other timers do.

It would be nice, but it would be wrong, if You ask me.
We are now able to slot skill bonuses into items. Some skills, like haggle, are usable outside quests. This would, for instance, grant hagglebots permanent haggle augmentations.

Crazeee
04-19-2012, 03:30 AM
It would be nice, but it would be wrong, if You ask me.
We are now able to slot skill bonuses into items. Some skills, like haggle, are usable outside quests. This would, for instance, grant hagglebots permanent haggle augmentations.

Yeah OK, you're right with that.

Infant
04-19-2012, 03:39 AM
signed

SiliconScout
04-19-2012, 03:18 PM
I would be good with this as well.

I would suggest the following should be an easy fix.

1. Allow the addition of the same crystal to take the time back to the max. Thus if I have 30 minutes left and I add a crystal it takes it back up to 6 hours (not 6 hours and 30 minutes). Should be relatively easy to code.

2. Sell a "nullification" crystal that when applied clears the augment slot. Makes for a nice little plat sink and should be easier to code than having them overwrite.

Xynot2
04-19-2012, 04:15 PM
I would be good with this as well.

I would suggest the following should be an easy fix.

1. Allow the addition of the same crystal to take the time back to the max. Thus if I have 30 minutes left and I add a crystal it takes it back up to 6 hours (not 6 hours and 30 minutes). Should be relatively easy to code.

2. Sell a "nullification" crystal that when applied clears the augment slot. Makes for a nice little plat sink and should be easier to code than having them overwrite.


Perfect solution.


/signed