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GoRinNoSho
04-08-2012, 09:11 PM
I was just thinking since metal threaded wraps were put in Devil's Assault, why not handling something similar for bows/crossbows.

True you can buy silver arrows etc. Swapping them in quiver is palatable when you only need 1 type of arrow.

Something like that may make things a bit more interesting in the ranged department.

Teraz
04-09-2012, 12:53 AM
Um...you can get pretty much every kind of metal bow possible in every quest. Just find a metalline bow and you have all the bases covered. Since bows confer their abilities to any arrow that is fired from them.

Matuse
04-09-2012, 01:01 AM
It would not make any sense that the metal a bow is made out of would somehow transfer onto the arrow being fired from it.

Xynot2
04-09-2012, 06:42 AM
It would not make any sense that the metal a bow is made out of would somehow transfer onto the arrow being fired from it.


It's a game. It isn't suppose to make sense. It's supposed to be fun.

Uska
04-09-2012, 06:44 AM
It would not make any sense that the metal a bow is made out of would somehow transfer onto the arrow being fired from it.

yah even though I enjoy having them metaline bows have always slilghtly bothered me by being able to do this.

Ravoc-DDO
04-09-2012, 07:02 AM
It would not make any sense that the metal a bow is made out of would somehow transfer onto the arrow being fired from it.

It's the arrow that hits the mob regardless, not the bow itself. So your argument wouldn't just hold for metals but for pretty much any property on it. If you want to be consistent, then bows should be reduced to clean +0 bows...

Point is that it's the combination that counts, transparently. Whether you have property X or Y on your bow or arrow, it doesn't matter.

On a sidenote, I would be fine with the above on the condition we could craft Lit II returning arrows and such.

Matuse
04-09-2012, 10:42 AM
Magic is one thing. But the OP isn't talking about magic. He's talking about the material the bow is made out of. Mundane, boring, non-magical construction material.

azrael4h
04-09-2012, 10:49 AM
Magic is one thing. But the OP isn't talking about magic. He's talking about the material the bow is made out of. Mundane, boring, non-magical construction material.

Except you can have Metalline attached to an actual metal type, such as a Metalline Silver x. I've got a couple laying around, and actually just deconned a Metalline Silver Greatsword to craft into a boss beater. This tells me that metalline is not a metal type or material, but an enchantment of some sort. One that obviously ignores conventional enchantment rules in DDO, but still there.

Of course, if we want to make sense, bows should also never add electrical damage, proc 500 point hits, acid over time, "force" damage, or any of the other million or so abilities that weapons can have. It's a game, not real life.

Zyerz
04-09-2012, 10:53 AM
It would not make any sense that the metal a bow is made out of would somehow transfer onto the arrow being fired from it.

You got a point there. But its a game, and they dont have to make sense. Its all for fun.

Dagolar
04-09-2012, 01:29 PM
http://ddowiki.com/page/Bow_of_the_Silver_Flame
http://ddowiki.com/page/Silver_Longbow
http://ddowiki.com/page/Alchemical_Longbow

As per Matuse's point, you can see that bows can be enchanted to provide any number of benefits to the ammunition they fire, including individual metal DR-typing.
But, as per the linked examples, the base material of the bow is not related in any way to this enchantment.

While there's nothing preventing an expansion of the number of metal-DR-breaking bows in the game, as per the OP's desire,
DA, which affects base material rather than offering an enchantment, wouldn't by initial nature provide any DR-breaking benefit.
Of course, due to how metal-breaking-enchantments are added in DDO, there's no reason they can't be implemented to possess and retain such enchantments.

I personally don't see a need for such additions (given the current selection of bows, arrows, and spells), but it wouldn't hurt anything either, and fits in without problem.

Matuse
04-09-2012, 01:43 PM
Except you can have Metalline attached to an actual metal type, such as a Metalline Silver x.

And this is relevant...how, exactly?

GoRinNoSho
04-09-2012, 05:24 PM
It is relevant from the perspective of it is readily possible to craft everything silver holy burst geob except for bows/crossbows. Handwraps were added to the mix "recently" with the changes Devil's Assault to accomodate non-Shintao monks. There had in the past been at least 1 threaded wrap from catacombs.

As previously noted in the thread, it wouldn't make sense for a metal property on the bow to bypass DR. It was also noted that there are examples out in the wild that already do just that. Also noted that there are arrows that accomodate this for a price. And Arties that accomodate this if you are an arty or have an arty in party.

Additionally, Metalline is a magical property (prefix), that covers all physical property cases except crystal. It is possible to have a +x metalline bow of pure good (have one already) and that breaks DR.

It is quite easy to obtain a +5 HB silver <insert non-bow/crossbow weapon here> GEOB or similar (cold iron, byshek, adamantine).

As explained earlier in the post, in the event of needing multiple metal types of arrows, there is a tedious swapping process to reorder arrows in quiver and alter the arrows slotted for firing.

Providing this mechanism would equalize things across all weapons (bows like handwraps would still be a "speciality") and provide a new avenue for crafters to make focused bows/x-bows for quick swap to target type.

Maybe, the real fix given the feedback would be to apply a property bypass at various stages of the ranged prestige classes similar to how Shintao gets DR bypass.

GoRinNoSho
04-09-2012, 05:27 PM
Also, from the perspective of bows providing bonuses versus arrows, then technically a +5 arrow with a +5 bow should be +10 due to the bow supporting a higher accuracy shot and the arrow supporting a higher/magical lethality.

That'd actually give a reason to having +5 arrows instead of just selling them.