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CaptainSpacePony
03-31-2012, 05:43 PM
I recommend the following changes:

Change the teleport spell Crafting Hall destination to the House C crafting hall.

Fix teleporting to the 12 so it loads staight into the hall rather than the planescaller's room before redirecting.

Add an airship dock to house C. (Probably up high near the facton venor.)

Remove the Crafting Hall from House K.

Talias006
03-31-2012, 09:04 PM
I recommend the following changes:

Change the teleport spell Crafting Hall destination to the House C crafting hall.

Fix teleporting to the 12 so it loads staight into the hall rather than the planescaller's room before redirecting.

Add an airship dock to house C. (Probably up high near the facton venor.)

Remove the Crafting Hall from House K.

Points #1 through #3: Agreed.
Point #4: No. Keep two crafting halls available.

It allows people who want to craft but don't want to go into House C.

The hall in House K is a short skip from the Market gate, which itself is a short jog from the airship dock in Market to the House K gate.

CaptainSpacePony
04-03-2012, 01:44 PM
I'd also like to see the crafting halls count as tavern-zones with clickie recovery etc.