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Xenostrata
02-20-2012, 10:38 PM
So, after reading the other Renown thread, I had an idea that was kind of the same except totally different. I posted it there, but it'll probably more noticed here.

A character gets a % bonus to guild renown found equal to their total favor divided by 200. So, as your player becomes more famous for his deeds, he attracts more fame to his guild. Someone with 2k favor gets a stacking 10% bonus to all guild renown, someone with 3500 favor gets 17.5% bonus to all guild renown. Nothing too big, but it makes sense lore-wise and it also gives people more incentive to play the whole game instead of just the quests with good xp or loot.

Meat-Head
02-20-2012, 10:41 PM
Basic concept seems decent.

I'd sign it.

dodger72
02-21-2012, 07:38 AM
/signed

A bonus based on the amount of total favor? yeah....I'm on board with that one. If the toon benefits from a favor grind, the guild should benefit as well.

count_spicoli
02-21-2012, 07:42 AM
/signed.

Great idea. Love it

grgurius
02-21-2012, 07:43 AM
/signed

Shamurai
02-21-2012, 07:53 AM
/signed great idea and makes good sense.

herzkos
02-21-2012, 08:48 AM
not signed

This proposed change would make endgame too renown heavy. The change would inhibit TRing and
discriminate against low level guild members.
I don't know many players with more than 2000/2500 favor that are not level 20 already.

Due to the number of forumites whose only goal is to get to endgame as fast as possible,
I know my opinion won't be in the majority. Nonetheless, I hope the devs seriously consider
the ramifications on the game as a whole before they make any more changes.

perhaps if they made it so running the quest above level reduced or eliminated favor (depending on level of char.)
that might encourage people to run a larger variety of quests. As it stands now, it'll be power zerg to 20 and then
power zerg favor run with guild openers (and maybe even runners waiting for the farmer to enter the quest to complete it).

Xenostrata
02-21-2012, 11:49 AM
not signed

This proposed change would make endgame too renown heavy. The change would inhibit TRing and
discriminate against low level guild members.
I don't know many players with more than 2000/2500 favor that are not level 20 already.

Due to the number of forumites whose only goal is to get to endgame as fast as possible,
I know my opinion won't be in the majority. Nonetheless, I hope the devs seriously consider
the ramifications on the game as a whole before they make any more changes.

perhaps if they made it so running the quest above level reduced or eliminated favor (depending on level of char.)
that might encourage people to run a larger variety of quests. As it stands now, it'll be power zerg to 20 and then
power zerg favor run with guild openers (and maybe even runners waiting for the farmer to enter the quest to complete it).

You're issue is that it will make most of the renown come from capped characters? Isn't that the case already?

I doubt it'll make that much of a difference, imo. I think most people will see the grind of favor farming EVERYTHING as not worth it for a small bonus to guild renown. I'm thinking more about just giving incentive to run more quests as you level, and run higher difficulties at cap. Sure, there will be some people who favor farm exclusively for the renown bonus, but I think they'll be in the majority.

I'm still havig trouble seeing what the problem with having most renown come from cap is.

herzkos
02-21-2012, 03:34 PM
You're issue is that it will make most of the renown come from capped characters? Isn't that the case already?

I doubt it'll make that much of a difference, imo. I think most people will see the grind of favor farming EVERYTHING as not worth it for a small bonus to guild renown. I'm thinking more about just giving incentive to run more quests as you level, and run higher difficulties at cap. Sure, there will be some people who favor farm exclusively for the renown bonus, but I think they'll be in the majority(minority?).

I'm still havig trouble seeing what the problem with having most renown come from cap is.

think you meant minority in the quoted portion but not sure.

My "issue" (nice negative connotation by the way) was clearly stated in my initial post.
But, since it wasn't clear to you:
I don't feel that people grinding endgame should receive a bonus to renown that other players in the
majority of the game do not. Saying it is favor based does not negate the fact that most, if not all, players
with high favor totals are 20th level. As stated in the initial post, your proposed change would be
discriminatory against the TR process and against low level players as well as new guilds.

Stating that the majority of renown comes from high level gaming (your assessment not mine) merely
reinforces my argument. However, in your guild and end game power guilds, that may indeed be the case.
Other guilds may not operate as yours/ones like yours do. I would rather not have turbine endorse that
end game gaming is the overwhelmingly preferred guild tactic. And yes, I expect this post to be as popular
as my previous one.

Xenostrata
02-21-2012, 07:46 PM
think you meant minority in the quoted portion but not sure.

My "issue" (nice negative connotation by the way) was clearly stated in my initial post.
But, since it wasn't clear to you:
I don't feel that people grinding endgame should receive a bonus to renown that other players in the
majority of the game do not. Saying it is favor based does not negate the fact that most, if not all, players
with high favor totals are 20th level. As stated in the initial post, your proposed change would be
discriminatory against the TR process and against low level players as well as new guilds.

Stating that the majority of renown comes from high level gaming (your assessment not mine) merely
reinforces my argument. However, in your guild and end game power guilds, that may indeed be the case.
Other guilds may not operate as yours/ones like yours do. I would rather not have turbine endorse that
end game gaming is the overwhelmingly preferred guild tactic. And yes, I expect this post to be as popular
as my previous one.

My other options were "problem" or "beef", so negative connotation was pretty much guaranteed :P (no offense intended).

I think you are overestimating the lengths to which people would be willing to go for renown bonuses. I also don't think making people want to do more quests at endgame is all that bad, especially since you can do the exact same quests at low levels as you are leveling. I know some people who like to do all the quests at their level before they advance, and I don't see why those people shouldn't get a minor benefit over the people who zerg to 20.

dodger72
02-22-2012, 07:59 AM
I can see/understand both sides (my vote of /signed still stands :).....)

I've got a few TR toons, and I've found to avoid the grind that there are only a few that I will farm out (WW, VoN series, GH, Sorrowdusk....the usual suspects) but do make it a point to hit all quests within my range, on elite.

Favor: get's me what I want at lower levels faster. Bank spots, backpack space, TP's, and so on. Yeah, I've already got the House P medalion, grab the bonus healing from Silver Flame prior to TR...and so on....got the drill down.

The favor is a boost for my toons, and in the interim while leveling, should also be a boon for the guild that I am in because I am going through those pains (voluntarily) to make my toon better, for me, and as a member of the guild that I raid and party with.

I don't expect to retain that bonus after TR. Not in the least, I should earn that bonus back through play/leveling/favor. TR's can be a grind, which is no different than some of the LFM's I see up (on Thelanis) for level 20's grinding out favor.

Most (if not all) have see the below from the wiki:
----------------------------------------
Total Favor (http://ddowiki.com/page/Favor)
The representative to talk to for unlocking Total Favor rewards, Nyx Durandimion, is located in The Harbor (http://ddowiki.com/page/The_Harbor) outside the Harbor Master's house.
Normal Account - 0 Favor


No Rewards
Drow (http://ddowiki.com/page/Drow) - 400 Favor


Unlocks the Drow (http://ddowiki.com/page/Drow) race on that particular server.
Veteran Status (4) (http://ddowiki.com/page/Veteran_Status) - 1,000 Favor


Future characters created on the server on which you gained 1,000 can start at level 4

A list of the automatic starter items you receive when creating a Veteran Status character can be found at Veteran Award Starter Items (http://ddowiki.com/page/Veteran_Award_Starter_Items)

Champion (http://ddowiki.com/page/Champion_status) - 1,750 Favor


Receive a +2 Attribute Tome (http://ddowiki.com/page/Tomes) of your choice (Bound to Character (http://ddowiki.com/page/Bound_to_Character)) and unlocks 32-Points build for new non-Drow characters on that particular server.
Favored Soul (http://ddowiki.com/page/Favored_Soul) - 2,500 Favor


Unlocks the Favored Soul (http://ddowiki.com/page/Favored_Soul) class on that particular server.
Veteran Status (7) (http://ddowiki.com/page/Veteran_Status) - 3,000 Favor


Planned for Update 13 (http://ddowiki.com/page/Update_13). Future characters created on the server on which you gained 3,000 can start at level 7
Revered - 5,000 Favor


Currently unachievable, current max 3995 favor (as of U12).
--------------------------------

With the leveling system as it is now, most folks (while TR-ing) spend time moving through quests on elite as it is. Rather rare to see TR groups not starting something on elite, moving to hard and so on...the xp itself is far to valuable especially for a 3rd life plus toon. With that XP....comes favor.

TR's would reset the bonus, just as with any new player, because the favor starts new. Low level toons earn the bonus just like anyone else...TR or not. Higher level toons get that bonus due to the status earned through gameplay. Bonus for the player, bonus for the guild over time in both cases.

Win win for everyone as I see it.

licho
02-22-2012, 08:33 AM
Hmm dosnt it already implemented?
I mean we can asume that high level characters (like capped) have higher personal favor than begginers.
And in higher level quest there is more legendary/impressive throopes.
So its already high level toon=higher guild renown.
No need to add some special multiplier.

Also think what if smbd dont really enjoy all the content? And tring would happy skip some of the quest, since dont need them to cap. Should he be punished in renown, since he plays as he like?

Kinerd
02-22-2012, 06:21 PM
So, after reading the other Renown thread, I had an idea that was kind of the same except totally different. I posted it there, but it'll probably more noticed here.

A character gets a % bonus to guild renown found equal to their total favor divided by 200. So, as your player becomes more famous for his deeds, he attracts more fame to his guild. Someone with 2k favor gets a stacking 10% bonus to all guild renown, someone with 3500 favor gets 17.5% bonus to all guild renown. Nothing too big, but it makes sense lore-wise and it also gives people more incentive to play the whole game instead of just the quests with good xp or loot.I don't think Turbine will implement a system that punishes TRing, given that they just removed one that did. (Or are trying to, anyway.)

I'm also not sure it makes sense lore-wise, because the concept of repeating quests already makes variable sense. Some quests, like Devil Assault and Eyes of Stone, make (half-hearted) references to the primary incursion being repeated, in which case it would make sense for grinding those quests to make the character more renowned even though no further favor was granted.

Finally, there's a reason some people don't like playing "the whole game": some parts of the content are just worse than others. Worse rewards, worse design, worse implementation, sometimes a combination of all three. Mere existence is not a reason content should be run, and subsequent design should not attempt to reinforce that faulty premise.