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View Full Version : Rakshasa and Dragonborn as player races.



LeoLionxxx
02-10-2012, 02:56 PM
With update 13, pepole will be seeing more of the rakshasa, and they'll say, "hey those things are so cool!" So, I suggest plans be made to introduce them with update 14.
They could have +2s to DEX and Cha, being cats and in PnP very influencial, and if a -2 is needed, perhaps in WIS.
They'd be P2P of course, or earnable via favor.

Dragonborn is also something players would like to see hit DDO, having been brought about in 4E PnP. Dragonborn have never beed introduced in DDO before, but this would be good a time as any.
+2s in Wisdom, they have dragonic heritage so they would be wise, and perhaps STR too. -2 in INT or DEX.
main feature of this race would be a dragon`s breath ability. This power would hit enemies they face with fire, cold, acid, or electricity,(depending on feat or skin colour) but not disrupt stuff llike weapon swinging. This would make it something pepole would actually use and be benifical for DPSs. Either certin number per rests, or recharge, like Paladin Smite evil.
Every few levels would grant a feat to spend on breath weapons to enlarge, increase damage, etc. Also, AP could be spent on enhancments.

Sidewaysgts86
02-10-2012, 07:18 PM
Dragonborn is also something players would like to see hit DDO, having been brought about in 4E PnP. Dragonborn have never beed introduced in DDO before, but this would be good a time as any.
+2s in Wisdom, they have dragonic heritage so they would be wise, and perhaps STR too. -2 in INT or DEX.
main feature of this race would be a dragon`s breath ability. This power would hit enemies they face with fire, cold, acid, or electricity,(depending on feat or skin colour) but not disrupt stuff llike weapon swinging. This would make it something pepole would actually use and be benifical for DPSs. Either certin number per rests, or recharge, like Paladin Smite evil.
Every few levels would grant a feat to spend on breath weapons to enlarge, increase damage, etc. Also, AP could be spent on enhancments.

Arent they supposed to get +2 charisma as well?

Bacab
02-10-2012, 07:28 PM
Gnomes first...then lets talk about classes from the Monster Manual.

As far as Dragonbourne go...anything related to 4e is sewage to me.

Memnir
02-10-2012, 07:46 PM
No thank you to either race being playable. At least for a long while...
I'd far prefer Shifters or Kalashtar first - both Eberron races that are noticeably absent in DDO. Or Gnomes, a core race that is also conspicuous in their absence. And if we want to go exotic - Thri-Kreen would be far more interesting, in my opinion, as a playable race before either Rakshasa or Dragonborn.

Tsuarok
02-10-2012, 07:52 PM
ok, but I get to play a beholder!

or back to my AD&D 2nd edition roots, a wemic

Sir_Noob
02-10-2012, 08:04 PM
Let's get our priorities straight!

We need Kobolds as a player race first!

Tsuarok
02-10-2012, 08:06 PM
Let's get our priorities straight!

We need Kobolds as a player race first!

quit sucking up to the major :p

Uska
02-10-2012, 11:20 PM
hell no to rakshasa and triple hell no with extra cheese to dragonboring and not just because of 4E although that would be enough in itself

Forgeborn
02-11-2012, 12:35 AM
Rakshasa, per the 3.5 dnd monster manual, are "always lawful evil", since DDO abides by the "every hero is a frigging saint" way of thinking (barring the times they are tricked, or need to defend themselves on rescue missions) that kinda makes them hard to justify. (drow, before you ask, do not have the "always evil" stuff in the 3.5 MM core book).

They also have a +7 Level Adjustment, and 7 Racial hit die, so that would make any Rakshasa character start at level 15. Their LA is just to high to keep them what they are without gutting the race of everything that makes them... well... rakshasa.

Dragonborn... well, they existed in 3.5, but really, the only reason people want them in ddo is the 4.0 pen and paper, which is also why other people do not want to see them. They were however in the 3.5 books, namely in the book "races of the dragon" where, where any character of any race or class could in theory become a dragonborn, however, they were a bit different then the 4.0 versions.




+2 Constitution, –2 Dexterity. Dragonborn are hearty and healthy, but they are awkward in their newly adopted bodies.
Humanoid (dragonblood): Dragonborn are humanoids with the dragonblood subtype and any other subtypes they had before undergoing the Rite of Rebirth. For all effects related to race, a dragonborn is considered a dragon and a member of her original race.
+2 dodge bonus to Armor Class against creatures of the dragon type. The dragonborn have an innate sense of how best to defend themselves against their potential enemies.
Draconic Aspect: Bahamut has blessed the dragonborn with aspects combining some of the best attributes of good dragons. Upon completing the Rite of Rebirth, a dragonborn chooses which of the following three aspects to manifest. Once the choice is made, it cannot be changed. <==== three choices here, mind, heart, and wings, not gonna note them though



Left out some things that wouldn't apply to DDO, since we don't have frightful presence, or 'favored classes' here.

next we'd 'change' some things from the original race.



You retain your original type and subtypes, gaining the dragonblood subtype. You still count as a member of your original race for the purpose of any effect or prerequisite that depends on race.
Racial Hit Dice: You retain your original racial Hit Dice, as well as all benefits gained therefrom (base attack and save bonuses, skill points, hit points, and so on).
Ability Modifiers: You retain your original racial ability modifiers and gain the ability modifiers of the dragonborn race.
Size: You retain your original size. If the original race had powerful build as a racial trait, it is also retained.
Speed: You retain your original base land speed, as well as any other modes of movement possessed by your original race. Other racial traits related to speed or movement, such as the dwarf’s ability to move at full speed in medium or heavy armor, are lost.
Level Adjustment: You retain your original level adjustment.
Other Racial Traits: You lose all other racial traits of your original race, including bonus feats, skill bonuses, attack bonuses, save bonuses, spell-like abilities, and so forth. Two specific instances warrant clarification.

If your original race granted you a nonspecific bonus feat (such as the one gained by a human at 1st level), any feat can be lost, so long as it is not a prerequisite for another feat you have.
If your original race granted bonus skill points, you should deduct an appropriate amount of skill points from your current skill ranks. The specific skills affected are up to you, but the DM’s input might be required to adjudicate tricky situations (such as multiclass characters who might have purchased ranks of various skills as both class skills and cross-class skills).


The loss of racial traits might mean you no longer meet the prerequisites for a prestige class, feat, or some other feature. In general, you lose any special ability for which you no longer qualify, and nothing is gained in its place. A couple of exceptions exist.

Again, left out some things that do not apply to DDO, left in the LA stuff due to the existence of drow

So.. in the end, assuming DDO would shoehorn us into a specific race (probably human), we'd end up with a race that pretty much just has +2 con, -2 dex, one 'bonus feat' (heart/mind/wing), and a +2 dodge bonus against the dashing 8? dragons we fight in DDO as it's racial features.

Doesn't look to interesting in my opinion, depending on how the heart, mind, wing choice is dealt, breath clicky, sleep+paralysis immunity, and +10 to jump are the 'level 1' benefits, DDO doesn't deal flying, so wing is pretty much a wash.

The 'breath' feats you named by the way, did also exist in pnp, but were feats you actually had to select with your character feats. Breath weapon itself has a recharge time of 6 to 24 seconds (1D4 round) in pnp.

Now, I know this doesn't have to much relation to a game which is loosely based on 3.5 pnp, but it does give some idea to what would be done with dragonborns were to be ever added to the game.

also, let me echo other players: EBERRON RACES FIRST! (gnome/kalashtar/shifter), then go to 'different' races

nivarch
02-11-2012, 01:22 AM
Rakshasa, per the 3.5 dnd monster manual, are "always lawful evil", since DDO abides by the "every hero is a frigging saint" way of thinking (barring the times they are tricked, or need to defend themselves on rescue missions) that kinda makes them hard to justify. (drow, before you ask, do not have the "always evil" stuff in the 3.5 MM core book).


In Eberron, all races can be of any alignement. It's not common, but you could find a lawful good red dragon, or a chaotic evil Ghaele.

Anyhow I don't want Rakshasa, and I know almost nothing about Dragonborn, but they don't sound interesting.

Gnomes yes. A wisdom race would be nice too.

Forgeborn
02-11-2012, 01:35 AM
In Eberron, all races can be of any alignement. It's not common, but you could find a lawful good red dragon, or a chaotic evil Ghaele.

Anyhow I don't want Rakshasa, and I know almost nothing about Dragonborn, but they don't sound interesting.

Gnomes yes. A wisdom race would be nice too.

eberron is looser then other settings, yes, but even then the 'always lawful evil' will indicate the general inclination of the race, would be kinda 'odd' to have a million-and-one neutral/good/chaotic rakshasa's running about... Meh, still remains the issue of the entire 7 LA and 7 Racial HD

cheekysmile
02-11-2012, 01:45 AM
I've got no idea about the back story or specifics but Tiger people are definitely cool in my book. Pretty sure something could be worked out by Turbine to make them fit in as heroes.

Would be really nice to see a wisdom race too.

Dawnsfire
02-11-2012, 01:47 AM
Doesn't that mean that at least once a week every new person that finds the forums would be complaining about Rakshasa characters having messed up hands? It has been bad enough of late, I'd prefer not to hear about it for the next two years. Gnome, Thri-Kreen and shifters sound good though.

licho
02-11-2012, 01:48 AM
Rakshasa are little exotic race.
In first turn i would like see Asimars and Tieflings.
But...
What for new races when the old one are crappy.
Just look at most race enhacement and say how many of that stuff is really cool?
Or whats the difference between human and dwarven cleric?

If smbd dont get it: The enhacement lines for races are very poor. Maybe HE has something to care, but this is the all. And the diference between same build and different race is often ends at who has more con.

cheekysmile
02-11-2012, 01:52 AM
Doesn't that mean that at least once a week every new person that finds the forums would be complaining about Rakshasa characters having messed up hands? It has been bad enough of late, I'd prefer not to hear about it for the next two years. Gnome, Thri-Kreen and shifters sound good though.

Hey have you seen the new update screenshot?

......I'll get my coat :D

dotHackSign
02-12-2012, 07:45 PM
I was a dragonborn until I took an arrow to the knee...

knightgf
02-12-2012, 07:47 PM
With the impending enactment of SOPA, the odds of seeing dragonborn in this game drops to zero unless Turbine risks evoking a lawsuit.

Plus, really, dovahkin? DOVAHKIN!?

No. They stay in The Elder Scrolls V. Period.

dotHackSign
02-12-2012, 07:52 PM
eberron is looser then other settings, yes, but even then the 'always lawful evil' will indicate the general inclination of the race, would be kinda 'odd' to have a million-and-one neutral/good/chaotic rakshasa's running about... Meh, still remains the issue of the entire 7 LA and 7 Racial HD

Funny, I feel this way about drow. When I played pnp, they were evil, only emerged from the underdark at night as they couldn't stand sunlight and their equipment disintegrated if exposed to sunlight too long... Then some joker created Drizzt Do'Urden. Now, apparently most of the drow were just misunderstood or something. Anyways, I agree, Meh for the Rakshasa and the dragonborn.

Robert4818
02-12-2012, 07:56 PM
With update 13, pepole will be seeing more of the rakshasa, and they'll say, "hey those things are so cool!" So, I suggest plans be made to introduce them with update 14.
They could have +2s to DEX and Cha, being cats and in PnP very influencial, and if a -2 is needed, perhaps in WIS.
They'd be P2P of course, or earnable via favor.

Dragonborn is also something players would like to see hit DDO, having been brought about in 4E PnP. Dragonborn have never beed introduced in DDO before, but this would be good a time as any.
+2s in Wisdom, they have dragonic heritage so they would be wise, and perhaps STR too. -2 in INT or DEX.
main feature of this race would be a dragon`s breath ability. This power would hit enemies they face with fire, cold, acid, or electricity,(depending on feat or skin colour) but not disrupt stuff llike weapon swinging. This would make it something pepole would actually use and be benifical for DPSs. Either certin number per rests, or recharge, like Paladin Smite evil.
Every few levels would grant a feat to spend on breath weapons to enlarge, increase damage, etc. Also, AP could be spent on enhancments.

First: Shifters, Changelings, Kalashtar (with Psionics), Gnomes.

Once we get the core out of the way, THEN we can focus on other things.

Robert4818
02-12-2012, 07:58 PM
Funny, I feel this way about drow. When I played pnp, they were evil, only emerged from the underdark at night as they couldn't stand sunlight and their equipment disintegrated if exposed to sunlight too long... Then some joker created Drizzt Do'Urden. Now, apparently most of the drow were just misunderstood or something. Anyways, I agree, Meh for the Rakshasa and the dragonborn.

At least with Eberron drow were vastly different. Instead of being this lawful evil manipulative race, they were instead more of a close knit, mildly xenophobic, group of hostile natives. This meant that, while still "evil" there was much more wiggle room.

Forgeborn
02-13-2012, 03:27 AM
Funny, I feel this way about drow. When I played pnp, they were evil, only emerged from the underdark at night as they couldn't stand sunlight and their equipment disintegrated if exposed to sunlight too long... Then some joker created Drizzt Do'Urden. Now, apparently most of the drow were just misunderstood or something. Anyways, I agree, Meh for the Rakshasa and the dragonborn.

Drow have their main advantage of indeed being overhyped by Drizzt Do'Urden's existance in the books, they are also relatively low LA (+2 I believe it was, away from books at the moment). However, as someone referred to before, this is Eberron, and they reside in Xen'drik instead of the underdark, so their light vulnerability wouldn't really matter to much: Eberron wiki page (http://eberron.wikia.com/wiki/Drow)

sonofsaint7
08-09-2012, 03:15 PM
well i think dragon born should (Fly) because half dragon - whatever and are cool all that other stuff is very very VERY (LAME)

FranOhmsford
08-09-2012, 04:20 PM
Let's get our priorities straight!

We need Kobolds as a player race first!

/Yaaark

LordPiglet
08-09-2012, 04:25 PM
Funny, I feel this way about drow. When I played pnp, they were evil, only emerged from the underdark at night as they couldn't stand sunlight and their equipment disintegrated if exposed to sunlight too long... Then some joker created Drizzt Do'Urden. Now, apparently most of the drow were just misunderstood or something. Anyways, I agree, Meh for the Rakshasa and the dragonborn.

Ebberon drow =/= FG drow.

FG drow are still chaotic evil (hence what we're seeing in the expansion).

Talias006
08-09-2012, 08:15 PM
Ebberon drow =/= FR drow.

FR drow are still chaotic evil (hence what we're seeing in the expansion).

Fixed that for you

Memnir
08-09-2012, 08:25 PM
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http://i.imgur.com/RJPeb.jpg
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