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bloodnose13
02-08-2012, 09:42 AM
ok i know it will sound pretty wild idea and not nessesary but i thought that at least it seems fun.

leader star has little meaning in ddo, it allows to add and remove ppl from party but thats about it, has no meaning in quest, so what if.....

what if leader star was giveing a aura to leader and a shortcut bar similar to hireling one, on that bar would be temporary leader (command) buffs, that would be added to leader aura that other wise is blank, only one buff can be on at time

they could be something like this:

1. name defender(tank): 1 target party member only/lasts till death/ cant be used on self and gives something like 10% stacking dr and heal amp, stays on till turned off (sort of as crown from fvs)

2. charge: 30 sec 10% run speed 5% attack speed, cooldown 5 min

3. shield wall: shield users gain cumulative aura when standing next to each other that affects everyone in party around them, would require haveing proficiency with shields and haveing at least shield mastery, improved would heighen bonus.

4. defend target: targetted npc/object/party member gains aura, that makes him gain % dr while other party members are in it, would need to have cap of how much % can be gained that way and would make targeted party member immune to breaking actions (like useing lever, opening door etc) by getting hit .

short list of examples of how it COULD look. something like that would promote party gameplay.

its not a sugestion or anything, just wild idea that i thought that may be liked

danotmano1998
02-08-2012, 09:46 AM
Actually, that could be a lot of fun.
Neat idea. One that opens up a whole host of other sub-ideas.

Certainly thought provoking.
(Makes me think how much fun would it be to lead a party with gameplay skill as well as with quest knowledge.)

Infant
02-08-2012, 09:51 AM
I would like a leader buff similar to the teleport spell:

One which allows the leader to teleport one person from his group to a random public area. One which works in quests.

bloodnose13
02-09-2012, 02:50 PM
Actually, that could be a lot of fun.
Neat idea. One that opens up a whole host of other sub-ideas.

Certainly thought provoking.
(Makes me think how much fun would it be to lead a party with gameplay skill as well as with quest knowledge.)

thats what i though about it, it could make leading party more fun, and rewarding party and leader for sticking as a group, there could be also some leaders class related additional effects. also another wild idea would be if that effect had some kind of xp bonus attached to reward working together. i always seen ddo as party based game and recently, its harder and harder to see groups to work together instead of just rushing though quests

Niv-mizzet
02-09-2012, 03:37 PM
I like it. Little sp-less buffs that are either limited in number or on a decent cooldown.

Unlike a lot of games, we actually have the STAT that determines how well your leadership abilities go over with your flock a la charisma, so perhaps higher charisma characters could give slightly better bonuses, more uses, or a better cooldown speed.

I like the charge one.

Retreat! could give people temporary immunity to harried.

I'm sure there are others but everything else I'm thinking of has a lot of toe-stepping-on with Pallies and Bards.

The main bits I would probably do with the abilities though, is that the party leader himself does not gain the buff. (leading is a burden, after all.) And that the party must be at least 2/3 full and nearby for the buffs to be available. (ya gotta have a party to lead a party.)

I'd like to not see "leader xp" like everquest had though. Ugh...

Enoach
02-09-2012, 03:38 PM
The star has no meaning outside of what each player gives it...

That being said, as tempting as Infant's idea is, the potential for griefing is evident. And was proven back when a party leader could remove a party member even while in a dungeon.

I don't believe the party leader needs any special buff capabilities, especially ones that cater to traditional roles such as tank. If you want Auras in your group use Favored Souls and Paladins.

However, I would be up for the following additional features for a party leader.


Quest Map - Party Leader appears as a Star and not a dot on the map
Quests are Opened by party leader - This allows the Party leader to be responsible for difficulty - avoids drama of a party member changing how hard a quest will be run on because that's what they want.

JOTMON
02-09-2012, 03:44 PM
I would like a leader buff similar to the teleport spell:

One which allows the leader to teleport one person from his group to a random public area. One which works in quests.

I would pay TP for this one..

Piker at beginnig of quest .. afk 30 min while you do the entire thing for me.
~Banish Piker~
Finish quest.

Gorbadoc
02-09-2012, 03:57 PM
3. shield wall: shield users gain cumulative aura when standing next to each other that affects everyone in party around them, would require haveing proficiency with shields and haveing at least shield mastery, improved would heighen bonus.
Change your numbers depending on your position relative to teammates? Like danot said, the idea opens interesting possibilities.

I'm concerned about the idea of tying "leadership buffs" to the star, though. Currently, the star is just a simple way of declaring who has the final say over group membership. You're suggesting giving the party a collection of shared abilities, and one person needs to be responsible for clicking those buffs at the appropriate times. Why does that need to be the same person?

Actually, that could be a lot of fun.
Neat idea. One that opens up a whole host of other sub-ideas.

Certainly thought provoking.
(Makes me think how much fun would it be to lead a party with gameplay skill as well as with quest knowledge.)
Lead a party as a healing-specced halfling bard with the full Heroic Companion line. It's the same basic concept: You're leading the party, plus it's your job to manage a large collection of support abilities. Some people enjoy that role, others don't.

bloodnose13
02-09-2012, 04:49 PM
I'm concerned about the idea of tying "leadership buffs" to the star, though. Currently, the star is just a simple way of declaring who has the final say over group membership. You're suggesting giving the party a collection of shared abilities, and one person needs to be responsible for clicking those buffs at the appropriate times. Why does that need to be the same person?.

well i just sugested the person with star as a starter point of that command bar, maybe leader could have an option to "give" someone that bar without releaseing the leader star.

in anycase dont take that idea as a full and complete sugestion, its just a base idea of thing that seems fun, oh and idea for xp bonus for sticking together would apply to whole party not just leader, but is not nessesary, and i added it just to show a way to reward party wise gameplay.

additionaly, those command actions could pop icons over the players heads and maybe some sound effects that would indicate type of command, for example icon of sword with charge command, and shield icon based on mass sof icon when shield wall is activated.

bloodnose13
02-09-2012, 05:07 PM
I like it. Little sp-less buffs that are either limited in number or on a decent cooldown.

Unlike a lot of games, we actually have the STAT that determines how well your leadership abilities go over with your flock a la charisma, so perhaps higher charisma characters could give slightly better bonuses, more uses, or a better cooldown speed.

I like the charge one.

Retreat! could give people temporary immunity to harried.

I'm sure there are others but everything else I'm thinking of has a lot of toe-stepping-on with Pallies and Bards.

The main bits I would probably do with the abilities though, is that the party leader himself does not gain the buff. (leading is a burden, after all.) And that the party must be at least 2/3 full and nearby for the buffs to be available. (ya gotta have a party to lead a party.)

I'd like to not see "leader xp" like everquest had though. Ugh...

that retreat! thing would be overused for zerging through quests, if at all it would have to be very short duration and like 1 use per quest. so it would be kept for realy special occasion

cha applying to power of bonus is not bad idea but main thought i had was that it would be same for any class without real attachement to the class, maybe there could be some extra class based commands that are based on some stat

like for example: arcanes could get extra command that when they have other party members near they are sort of "relaxed and feeling safe" thus gaining 5% discount on spell costs for example, but idk if even that would not be too over powered.

as for leader not gaining effects, i mostly mean such effects that give some advantage like name tank, short duration charge would work on everyone around short time and could even be limited with number of uses per shrine and 5+ min cooldown

llStarbladell
02-09-2012, 05:50 PM
The auras sound like a fun idea.


Can we add a You-Zerg-You-Die Aura?

Like when someone zergs 3 rooms ahead of the group they suffer level drain and eventual death.

And we get bonus xp/loot for dancing over their rotting carcass.

Or, is that too harsh? :D

bloodnose13
02-11-2012, 08:53 AM
The auras sound like a fun idea.


Can we add a You-Zerg-You-Die Aura?

Like when someone zergs 3 rooms ahead of the group they suffer level drain and eventual death.

And we get bonus xp/loot for dancing over their rotting carcass.

Or, is that too harsh? :D

harsh does not describe it heh
i dont think aura should punish anyone, just reward for sticking together, leaders bonuses would depend on party sticking to him too, leader would not get anything when noone is near.

Uska
02-11-2012, 09:01 AM
I would like a leader buff similar to the teleport spell:

One which allows the leader to teleport one person from his group to a random public area. One which works in quests.

NO darn way no could I support this extreme griefing tool

Uska
02-11-2012, 09:02 AM
The star has no meaning outside of what each player gives it...

That being said, as tempting as Infant's idea is, the potential for griefing is evident. And was proven back when a party leader could remove a party member even while in a dungeon.

I don't believe the party leader needs any special buff capabilities, especially ones that cater to traditional roles such as tank. If you want Auras in your group use Favored Souls and Paladins.

However, I would be up for the following additional features for a party leader.


Quest Map - Party Leader appears as a Star and not a dot on the map
Quests are Opened by party leader - This allows the Party leader to be responsible for difficulty - avoids drama of a party member changing how hard a quest will be run on because that's what they want.


now this I could get behind.

Diyon
02-11-2012, 09:22 AM
While I'm not sure about the buffs, I think something like this with communication options would be great:

-ability to make a person or spot on the minimap/map flash a different color to indicate the position of a person or place. This would make indicating important people easier ("Quick heal X! They're there!" "Attack what X is attacking") or indicating locations to gather or head to "everyone move to X position")

-possibly commands to make it easier and quicker to communicate important simple things to people without sound on

-I'm sure there's other things like this that would be handy.

bloodnose13
02-11-2012, 11:48 AM
While I'm not sure about the buffs, I think something like this with communication options would be great:

-ability to make a person or spot on the minimap/map flash a different color to indicate the position of a person or place. This would make indicating important people easier ("Quick heal X! They're there!" "Attack what X is attacking") or indicating locations to gather or head to "everyone move to X position")

-possibly commands to make it easier and quicker to communicate important simple things to people without sound on

-I'm sure there's other things like this that would be handy.

pretty good idea, didint think about that, problem is that if that would be all that those commands would do they would not be used much (if chances for something to be used are low then chances for it to be creater is evenly low), thats why i think it would be better if such thing had some extra effects (for example, attack target: makes enemy flash with some icon on map and mini map, also gives 5% damage vulnerability to target) i think something like this would make party leaders to use this. idk just theory heh