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View Full Version : Smiting on Dragontouched Armor Uses the Wrong Effect and Other Inconsistencies



Wraith_Sarevok
02-04-2012, 11:55 AM
This is a big enough problem to warrant a discussion and developer response:




* The Sovereign Rune of Smiting on Dragontouched armor incorrectly uses the older effect instead: Any critical hit on a construct forces the target to make a DC 23 Fortitude save or die. This effect stacks with the new smiting.




* Additionally, smiting weapons have an undocumented +2 enhancement bonus against constructs, much like a Construct Bane weapon. This is not found on Disruption, Banishing, or any of the similar item effects. More evidence is listed here: http://forums.ddo.com/showpost.php?p=4180153&postcount=10.




* The Mace of Smiting incorrectly lists the older effect, but uses the new version. While it is not listed on its item description, the Mace of Smiting also possess the +2 enhancement bonus against constructs that the Smiting enhancement normally gives.



Submitted the appropriate bug report. The melee classes would appreciate fixing the Dragontouched version to make it desirable enough to craft! I would also appreciate either explaining or removing the unintended +2 enhancement bonus to Smiting effects. As much as melee likes the buff, it doesn't make any sense and shouldn't be there.

ArcaneMelee
02-04-2012, 12:01 PM
I'd rather the DT effect stays put, actually. If it was WAI, I'd actually get one.

But since it'll get fixed, no need to bother. It's easier/safer for me to swap weapon sets than armor.

bbqzor
02-04-2012, 12:05 PM
I would also appreciate either explaining or removing the unintended +2 enhancement bonus to Smiting effects
Its not unintentional, its a direct copy from PnP where Smiting provides an enhancement +2 higher against constructs. Being found on other mutations like Banishing doesn't really have anything to do with it, they've never been directly identical. It is just one of many effects not wholly listed on items (Madstones guard proc for example). That doesn't mean its a bug.

As for the DT rune, its hard to say if its unintentional. It also works on ranged weaponry which some runes do not, and a few other differences. Its unique enough I'd assume they went in and intentionally made all those changes since its seemingly more than like one forgotten or missed alteration might be, but like a lot of things left the description outdated. Shrug, guess a response will maybe say for sure, but again just because it's different doesn't mean it's wrong.

This does kind of highlight the advantage that better (more accurate, more transparent, etc) descriptions on things would have for the game at large. Its definitely an area that could use improving.

Wraith_Sarevok
02-04-2012, 12:34 PM
Where is that listed?

All I could find through Google was that the PnP Mace of Smiting is considered a +5 weapon against constructs and a critical hit destroys them (no saving throw). DDO doesn't even implement that feature correctly nevermind it's bonuses to outsiders.

Since the other effects are implemented in identical ways, none of which are similar to PnP, this +2 bonus is inconsistent enough to be considered a bug. It's not described anywhere either which makes it very suspicious. I didn't even know it existed until I came across it so neither will most other people.

Therrias
02-04-2012, 12:58 PM
Smiting rune appears to be not functioning with handwraps.

AMDarkwolf
02-04-2012, 01:13 PM
Smiting rune appears to be not functioning with handwraps.

It never has. NO, and i mean NONE of the 'on attack' rune effect work with handwraps. Never has, neverwill.