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View Full Version : Please add a follow option



Weird_Beard
02-03-2012, 06:54 PM
Most mmos out there have some sort of follow command. It would be really cool if it was a feature of DDO. My wife and I play together and often wish for it.

AMDarkwolf
02-03-2012, 06:56 PM
Oh yes, also lets add a auto-route to quest option.

(honestly? no thanks, not signed.)

Weird_Beard
02-03-2012, 07:00 PM
You don't think it would be helpful for situations when one has to take a bio break or deal with kids or grab a drink etc? You could click on a party member and hit follow instead of making the party wait for you.

Dandonk
02-03-2012, 07:08 PM
Yay, more options for piking.

Still, I can't decide if it's worse or better than having to wait for someone being AFK when the quest has a "gather" objective...

Diyon
02-03-2012, 07:10 PM
I would love this! Whenever someone follows me I can go get them stuck in lava or something somewhere!

MrWizard
02-03-2012, 07:10 PM
trust me when i say you should not follow me....

the griefing would be funny at times though.

Dandonk
02-03-2012, 07:11 PM
I would love this! Whenever someone follows me I can go get them stuck in lava or something somewhere!

Ah, yes, nice griefing option, too.

/signed

:p

Weird_Beard
02-03-2012, 07:17 PM
I do agree that you could have a lot of fun griefing with it. :D
What about just allowing it in public areas?

sweez
02-03-2012, 07:32 PM
Still, I can't decide if it's worse or better than having to wait for someone being AFK when the quest has a "gather" objective...

Easy solution - just remove the gather mechanism from all quests that have it.

Uska
02-03-2012, 07:55 PM
NO to /follow only poor mmo's use it

Uska
02-03-2012, 07:56 PM
You don't think it would be helpful for situations when one has to take a bio break or deal with kids or grab a drink etc? You could click on a party member and hit follow instead of making the party wait for you.

If they add it and you use it in my party we are losing 10% as I am dumping someone in the lava

Uska
02-03-2012, 07:57 PM
Easy solution - just remove the gather mechanism from all quests that have it.

like that better than follow thats for sure at least this would be useful

Aurora1979
02-03-2012, 08:00 PM
I can see this being useful. Not for me but for others.

maybe have it so both people have to confirm.

In the op's post its him and his wife, so I imagine the grief factor will be low.

As for other people grefing, if someone puts their char on follow and comes back to find they are dead then thats a leson learned.... only follow those you trust :)

Also, have a check box in the menu so if you want no part of it you can auto decline the request.

Uska
02-03-2012, 08:12 PM
I can see this being useful. Not for me but for others.

maybe have it so both people have to confirm.

In the op's post its him and his wife, so I imagine the grief factor will be low.

As for other people grefing, if someone puts their char on follow and comes back to find they are dead then thats a leson learned.... only follow those you trust :)

Also, have a check box in the menu so if you want no part of it you can auto decline the request.

One other thing it would likely be a large waste of dev time to work on pathing for this so its another big reason not to do it.

Aurora1979
02-03-2012, 08:15 PM
One other thing it would likely be a large waste of dev time to work on pathing for this so its another big reason not to do it.

thats a fair point Ive admitted my zero programming knowledge before.

if its going to take alot of programming then yea I agree thats a deal breaker.

Being as it would be the same as what a hireling does, or an artis hound, I assumed it would be a couple or 3 hours work for 1 person.

Gorbadoc
02-03-2012, 08:31 PM
thats a fair point Ive admitted my zero programming knowledge before.

if its going to take alot of programming then yea I agree thats a deal breaker.

Being as it would be the same as what a hireling does, or an artis hound, I assumed it would be a couple or 3 hours work for 1 person.

Hirelings will warp to your position if they get stuck, though. There are two options with a player follow command:
1) Make it work like hirelings, in which case people are likely to figure out a way to abuse it to warp teammates past tricky parts.
2) Don't allow warping, in which case the function will have mixed usefulness, since following players will get stuck sometimes.

GeneralDiomedes
02-03-2012, 11:33 PM
I was just thinking of posting this suggestion to prod the devs.

Yes please to /follow and have mercy on us multi-boxers.

Intensely flipping between screens I'm sure is having a positive effect on my multi-tasking abilities, but then again it may be scrambling my brain.

GeneralDiomedes
02-03-2012, 11:35 PM
if its going to take alot of programming then yea I agree thats a deal breaker.


They just got an infusion of cash, they need to appeal to jaded MMOers to make their money back and they have the resources to do so. Just look at the SWTOR forums to see what happens to an MMO that doesn't implement 'standard' features.

bigolbear
02-04-2012, 01:52 AM
no thanks. realy no thanks.

/follow always leads to pikers, gold traders, general abuse of the game to the detriment of the players.

and regarding people multiboxing... WHY? why would you do that? I guess its the same logic as those folks who hate TRing because its a grind to play the game again to get back to 20.

thouston
02-04-2012, 06:10 AM
lets fix old bugs before we introduce new ones

Doomcrew
02-04-2012, 06:38 AM
In the op's post its him and his wife, so I imagine the grief factor will be low.



You're not married, are you?

Zanuzi
02-04-2012, 07:28 AM
You're not married, are you?


This made me laugh out loud and then my wife checked to see what I was laughing at then griefed me :)

Malky
02-04-2012, 07:32 AM
Considering the current state of lag.... i wouldn't ever use it.

Zone into the sub
/follow [leader]
...
*whack* *whack* *whack* *ding*! :confused:

GeneralDiomedes
02-05-2012, 04:45 PM
lets fix old bugs before we introduce new ones

Sure, lets put update 13 and all releases thereafter on hold.

:rolleyes:

dotHackSign
02-05-2012, 05:04 PM
Well the code already exists, hirelings do this all the time... but I can only imagine this being annoying... then again my dad plays and this would keep him from getting lost sometimes. He is in his 70s.

redspecter23
02-05-2012, 05:18 PM
If I had to go afk, the last thing I'd want to do is follow someone further into the quest. Better that I just find a safe place in the room that's likely already cleared out and stay there a few minutes. I know there are some situations with respawns or areas you can get cut off from the party, but those are few and far between. Better to just catch up when you get back. I've seen what happens to hirelings that seem to be masters of /follow. They die... a lot.

Marcus-Hawkeye
02-05-2012, 05:29 PM
I was just thinking of posting this suggestion to prod the devs.

Yes please to /follow and have mercy on us multi-boxers.

Intensely flipping between screens I'm sure is having a positive effect on my multi-tasking abilities, but then again it may be scrambling my brain.

Yeah I quad box. A follow command would be really great. However, I totally understand why this wouldn't be implemented. Other turbine games have had follow, but they were large worlds where it could take 15 minutes+ to run to a quest. It was easy to take new people to quest locations using follow. With this "easy to get places" instanced junk the uses for a follow command is pretty limited.

So I'll /sign but won't expect much.

It would be hliarous to be running my army through a quest and the leader accidently falls off a cliff sans FF to their death... *di-di-di-ding*

TekkenDevil
02-05-2012, 09:16 PM
Most mmos out there have some sort of follow command. It would be really cool if it was a feature of DDO. My wife and I play together and often wish for it.

DDO is not like most MMO's. This is an Action RPG game, as opposed to the Point & Click adventures like WoW and ToR.
This game will not ever play itself for you and if that is a problem, it might not be your ideal game.

MsEricka
02-05-2012, 10:00 PM
I'd only sign this if I can also have a /dropfollow so I can kite pikers into lava and leave them there.

Galeria
02-05-2012, 10:03 PM
I'd only sign this if I can also have a /dropfollow so I can kite pikers into lava and leave them there.

/signed

dotHackSign
02-06-2012, 03:58 PM
I'd only sign this if I can also have a /dropfollow so I can kite pikers into lava and leave them there.

I wonder if they'd follow you under water :). Might be funny to see if they could make it through goggles in Abbot.

Ungood
02-06-2012, 07:02 PM
Many games like EQ, had an Auto-follow option, and I can say, I miss it.

/Signed.

Talias006
02-06-2012, 08:12 PM
Games that had/have commands like that also come with an understanding that it can be used for severe griefing unless you know the person you're sticking to.

As fond as I am for how hirelings move around terrain, I'm about as eager to have any players try to follow me in this manner.

And in the same manner, I would still not use it to follow my party if I have to go AFK suddenly.
Would rather catch up with them unless it's a dauntingly hard to navigate quest like Rainbow without the scepter to see by, or VoN raid.

Weird_Beard
02-11-2012, 07:45 PM
Some good arguments against and some good comments for lols. I too think gold farmers and pikers are the great evils of MMOs. With the great evils in mind, I can understand the heavy opposition. I hadn't considered it much outside my own gameplay and the use it would have for those I play with. Still, I think it would be a good feature if there was a way to prevent the abuses you have all brought up.

I like the suggestion of having both people agree to the follow command. This would't stop gold farming but would limit piking in some cases.

As for this not being an mmo for me? This is one of the best MMOs out there. I love the personal nature of it. The guild I created is a family guild where I can hang out with brothers, nephews and my wife (who is out of the country atm). I love the active role you play with the click-to-swing interaction and active use of skills. The only other MMO that compares, in my own view, for quality of play is EVE but that is for very very different reasons than DDO. Just about all the others are the same game to me and if you've played WoW then you've also played SWTOR, LOTRO and a slew of others. They differ mostly in setting. This is opinion of course, more winded than intended and off topic.

Maybe we could turn this thread into a brainstorming session on how to implement a /follow that is difficult to abuse? Seems like a tough challenge...

Bacab
02-11-2012, 07:50 PM
Final Fantasy XI has /follow...

But if someone was following you and you changed your armor...you would blink...and the following character would be in auto-run.

It was a great way to drop people off in bad spots. Could be pretty funny if used correctly.

Ravoc-DDO
02-11-2012, 09:11 PM
Most mmos out there have some sort of follow command. It would be really cool if it was a feature of DDO. My wife and I play together and often wish for it.

Most mmos out there don't have jump or climb, and the corresponding obstacles to get through that come with it.

Alaunra2010
02-11-2012, 09:35 PM
Hello, Weird_Beard. Hello, everyone.

I feel a bit like a voice in the wilderness here. Auto-follow and pathfinding, when accessible directly to a player, lays the groundwork for the proliferation of bots in many online games. We can certainly delve into the minutia if you want, and honestly it will stretch my knowledge if we do, but whether a bot's design is for leeching, griefing, or gold/item/material/reknown farming, such a bot must generally depend on auto-follow and/or pathfinding to function properly.

I do not like opposing someone's decent ideas so strongly, but I feel that auto-follow and pathfinding should never be available to a player-character in DDO.

--Alaunra

PS: I have used auto-follow in games in the past. And I do miss it terribly. But I had wondered about this a long time ago, when I first started playing DDO. 'Where are all the bots,' I wondered. I mused that the root of this absence of bots in DDO might have some relationship to the lack of these other features, and have become further convinced of this over time.

PPS: For those of you who multibox, I promise I did think of you as I was replying, and I do have some sympathy for you. I have absolutely no opposition to multiboxing, and feel that it does require some keen skills to manage correctly.