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KookieKobold
02-03-2012, 12:59 PM
Arriving too late, the Spinner has been freed from her Prison! Assist the Silver Flame Guardian in defeating and recapturing the Spinner of Shadows!


This quest would be best run with a level 16 or higher character. Feel free to leave your feedback and to discuss this quest in this thread.



As of 2/24/2012, this quest is temporarly out of operation! Further posting will be made when it is available again.

grodon9999
02-03-2012, 01:09 PM
Cool, if only we' could find someway to copy over our toons to test . . . :)

sirgog
02-03-2012, 01:57 PM
Entered blindly on Epic. Did not get far.

It appears that you must first push the Spinner boss down to ~60% HP, at which point very weak trash spiders spawn that, HoX like, drop an item you need for the quest. You appear to need 36 of these items (I only survived long enough to get 10ish before all gear was broken and there seemed not to be anywhere safe to put up a Djinni of the Forge).

The boss hits hardish (~115 at a slow attack speed), and has a significantly toned down version of Suulo/LOB's Binding Chains to deal with kiting, but does not seem to do much. I assume there's more surprises later in the quest, but did not see them.

Look forward to another attempt sometime, but it might not be tonight.

Ovrad
02-03-2012, 02:09 PM
Having soloed the quest on normal with a lv 20 toon, this one would definitely be easy with a party. I can easily see other having trouble soloing this one, but with a few extra players to distract the spinner while grabbing crystals, it would make a huge difference.

Few comments:

DM text timing is off, they keep cutting themselves off in the last scene.
Please please please make these mandatory throwing potions a Ki weapon. It's extremely annoying for a monk to get uncentered every time you need to throw one. (We had the same problem in Tomb of the Blighted).
On throwing potions again, it's really impossible to land a hit if the Spinner is moving even slightly and you end up wasting most of your potions. Not sure if I missed something, but I only got 1 refill for those so it can be problematic, had to run away at the end cause I could no longer drop her shield to fight back.
I've gotta say the Spinner looks so good, especially when she retreats. Wonderful job there!

Vengeance777
02-03-2012, 02:14 PM
Beautiful quest. Loved every minute of it. Fantastic job on this one.

The Spinner looks perfect. Can't wait to see more driders in the game.

The ending cinematic was epic!

RandomKeypress
02-03-2012, 02:40 PM
Normal, hard, lev 20 repeater rogue.

Interesting quest, quite fun, but the mechanics are a little opaque.

Getting rid of the boss' shield with the potions is annoying - if you have auto-attack on you can loose lots of potions very quickly. Hitting the boss with potions is just as hard as hitting anything with any in-game grenade i.e. too much hit and miss. The potions all have the bind-on-pickup warning every time you try and pick one up - this can get a bit much. Why not let people pass them around? Either way, please get rid of the dialogue box.

The poison is a good mechanic, but I feel it should be clearer that you need to run to the flame to clear it. In fact, the first time in there I was pretty unclear on everything - not entirely sure what I needed to do. It all made sense in the end though.

My weapons did not work properly against the boss - my lit 2 only did base damage (plus the occasional backstab). I checked the combat log and despite the numbers clearly showing that she had decent DR, I have no idea what DR she had.

On my second run there was a Khyber Reaver that was immune to all damage. Didn't have any pots left at that stage, so no idea if that would have worked against it. No great deal, but was that WAI?

A bug: after lighting all the flames, you get 'You are hit by error! name_property missing's eternal prison'. At the same time you get a ding as your hireling dies. I realise you don't need them past that point, but it is a little callous to kill them and dump them after they managed to survive that long.

Combat log also showed 'You are hit by levermaster's wind.' - no idea what that's about.

You remain paralysed for longer than necessary after being freed from the chamber.

The DM and the spinner seem intent on talking over each other.

Lolth looked impressive - should be fun to beat her down.

sirgog
02-03-2012, 02:49 PM
I seem to have bugged this quest out by completing the main objective (purify 9 altars) at exactly the same time the Silver Flame optional guy died.

baletraeger
02-03-2012, 02:52 PM
Wow, just wow.

That was a heck of a lot of fun!

Notes
- occasionally enemies, including the Spinner, renders, and flame eaters, would become virtually immune to attacks from my minII, but that was ok because I just changed my strategy to round them all up around the flame and spam deadly traps (only took 2-3 on normal to clear a full DA2-3 wave worth)
- the eternal prison effect held for a full minute after the silver flame pulled me out of the spinners prison
- LLOTH! When that wall broke down and I gazed into the bozo- er I mean face of that tron-ditigized monarch of chaos, I was shaken. It might simply be from my knowledge of her from FR literature, but seeing a god, not a fabio or warforged demi-god, but a full powered plane ruling god, was impressive to say the least.
- overall in this chain, the move to dialogue holds is great; I know it creates an exploit where a party can 'prep' the combat area before the battle begins, but holding true to plot progession is a key factor to maintaining what little RPG feel this game has

Excelsior, and thank you for keeping a commitment to driving fun storylines for this game for those of us who like a break from the endless item or xp grind.

joaofalcao
02-03-2012, 03:11 PM
The Spinner looks perfect. Can't wait to see more driders in the game.

WOW! A drider? Awesome to hear it!!! Getting new monsters! Driders are so cool.

Any possibility to get a Screenshot?

Vengeance777
02-03-2012, 03:34 PM
WOW! A drider? Awesome to hear it!!! Getting new monsters! Driders are so cool.

Any possibility to get a Screenshot?

Would say spoilers but if your in a quest topic expect to see them lol.

Drider, Planes being ripped a new one, and Lolth. (My graphics are set pretty low in these shots)

http://i273.photobucket.com/albums/jj230/nsvengence/lolth2.jpg
http://i273.photobucket.com/albums/jj230/nsvengence/lolth.jpg

Cetus
02-03-2012, 04:05 PM
Wow, all I can say is-

I can't wait to fight lolth after seeing that.

Very entertaining quests, thanks devs

Grosbeak07
02-03-2012, 04:06 PM
Ran this twice on a Level 20 Drow Cleric.

The 1st time on Normal, I completed the objectives then the quest majorly bugged out. I was placed into the Eternal Prison mode (couldn't move), but the game didn't advance. So I just stood there while the Spinner killed me, the Silver Flame brought me back to life and I stood there paraylized while I was killed again. Trying to Log out or recall (when dead) caused the game to crash repeatedly. One of my recalls must have finally worked, because I ended up in House C.

I then re-entered the quest on Casual (just to complete) and it worked fine the 2nd time through.

To me this quest is a bit of a mixed bag. On the one hand, it looks great. On the other hand, it was a bit of a pain to solo, but could be very easy for a group to complete. Once you get the mechanics down, I could very easily see groups farming this quest for xp (which is pretty good). I would be very interested to see if full groups have a different experience. You may want to consider having optional named monsters spawn that would attack the rest of the party, I'm afraid the Spinner will be too easy to kite and that there will be little resistance to the rest of the party.

I agree with others that it is a little unclear what exactly it is your supposed to be doing. While the Silver Flame has text pop above its head, if your not paying attention you could miss it and not talk to it. Perhpas a voice over or some sort of DM text to be a little more blunt might help.

Also, like others have mentioned, your voice overs are cutting each other off.

Overall, it was a great action quest, especially after the length of the 2nd quest, it was refreshing to just be able to basically jump right into things.

And yes the boss looks freaking awesome. :D

ThomasMink
02-03-2012, 05:39 PM
Ran this on normal with my Cannith crafting event geared Earth Savant.

I was immediately blown away by the darkness in the first section of the cave. All I could think was really.. "I hope the Underdark is at least this dark."

When I came up to the drow and spiders blasting the guardian, I really had no idea I was supposed to be saving him. I mean.. I did anyway, of course. I dunno, maybe I wasn't fully paying attention.

The final room was strange and confusing. Not the layout, but as to what I should be doing. Maybe the dialogue constantly cutting itself off is to blame for that, I dunno. After it ended, though, I was somewhat lost. I heard something to the effect of, "kill spiders".. so I started killing spiders. Was pretty much just melf's-ing them as I saw them, so took me a bit to notice they dropped the items I needed for lighting the torches.

When the Spinner of Shadows attacked after a bit, I was lost as to what to do. My spells were doing nothing, so I was just running around like a chicken with my head cut off. Luck would have it that I crossed the middle and somehow noticed the guardian saying he could weaken her.. so I just tanked it up in the middle and unloaded spells. Afterwards, I noticed the guardian saying he could arm me against her.. but eh, I never used the pots. I just kited the spinner back to the middle every time. Saving the guardian from an ambush was completed with one cast of acid rain.. was expecting something more than that, but eh.

After a while, the spinner kinda got locked into the middle area when I got her health low enough.. not sure if that is by design or not. The spiders that get summoned when she retreats made it slightly easier to grind out the shards needed to light the last 3 torches because of that.

The ending cinematic was awesome, but the paralyzing effect lasts a little too long.

All in all, was a good quest. Probably more fun in a group situation, or at least duo/trio.

Khurse
02-03-2012, 06:12 PM
Like Sirgog, I believe I had this quest bug

Solo,Elite, the fight was going normally until I only needed 4 Ward Crystals to light the last torch
Then had this dialogue



(Dungeon Master): The Spinner of Shadows decides to change tactics. "Arise, my spiders! Destroy the Guardian! Without it the mortals are lost!"

Say): Silver Flame Guardian says, 'Protect me! The red spiders are attuned to oppose my power and can consume it! I am vulnerable! Help!'


On my way back to the center to help the Guardian, I lit the last torch and had this pop up


(Dungeon Master): The last ward ignites and brilliant light fills the cavern. The Spinner of Shadows shouts - but it is a shout of triumph, not defeat.
Once again you are held in an irresitable web of force.

(Dungeon Master): The swarm of spiders subsides, and the Guardian is once again safe. Time for you to finish relighting the wards.

(Advancement): Objective Completed! 938 XP.
Dungeon Master): The Silver Flame Guardian vanishes beneath an onslaught of enemies, yet its voice still flickers faintly in your mind. "Quickly! You must re-light the wards!"
Dungeon Master): The Demon chuckles in the shadows. "An amusing game, mortals. But you are out of time. I grow stronger and your allies dwindle. We end it now!"
(Dungeon Master): "Soon! She will be here soon! And I will be free of this place forever."


The Sf Guardian disappeared , and I ran around trying to kill the Spinner, every time I damaged her below 50%, she froze,summoned spiders (who immediately died leaving more ward crystals) and she healed back up to 100%.
She did this as soon as a tick took her below 50%, at times (with stacked DOTS) she basically would heal herself,have her shield go down,take a tick of damage,heal herself,take a tick of damage,heal herself etc.
I was never able to get her HP's low enough to kill her.

TheDearLeader
02-03-2012, 06:19 PM
http://i811.photobucket.com/albums/zz36/Landar/DDo%20Screenshots/ScreenShot00095.jpg

My new desktop background. :)

Torc
02-03-2012, 08:17 PM
We have much to do in the spinner quest still, but we're happy your enjoying it so far.

On the quest breaking - with some attempt at being vague to avoid spoilers:

It was the original intention that it should be "not possible" for the player to achieve enough crystals until shortly after the optional resolves and the spinner once more takes the field. It appears you guys are somehow finding a way to get enough crystals a little ahead of schedule and the quest structure isn't dealing with it. We are working on this now along with numerous polish issues in the quest.

Thanks again for giving this stuff a spin on the test server.

-Torc

Alexandryte
02-03-2012, 09:29 PM
Few comments:

DM text timing is off, they keep cutting themselves off in the last scene.
Please please please make these mandatory throwing potions a Ki weapon. It's extremely annoying for a monk to get uncentered every time you need to throw one. (We had the same problem in Tomb of the Blighted).


These 2 points annoyed me, but thankfully did not prevent completion. [EDIT: Let me rephrase that, it wasnt just the end voice over/DM text that was affected for me in this quest, it was all of it]




On throwing potions again, it's really impossible to land a hit if the Spinner is moving even slightly and you end up wasting most of your potions. Not sure if I missed something, but I only got 1 refill for those so it can be problematic, had to run away at the end cause I could no longer drop her shield to fight back.



If you have her targeted and can see her buffs you can see that despite the potion arcing horribly it seems to still add to the dot/debuff counter to force her away in fear, provided you have her hard [tab] targeted. Or at least it seemed so to me.


As to other people mentioning her huge DR....am I the only one who hits Z to inspect monsters? She has a buff that mentions that she has this resistance, and when the dot/debuff from the Silver Flame/potions is active it mentions it weakens her so normal effects will harm her. Perhaps there needs to be a more concise way of getting this to players.


All in all, I rather enjoyed this quest. It was nice to be able to figure it out on my own, in spite the voiceovers cutting each other off.

arkonas
02-03-2012, 10:43 PM
i went to do it on normal and lit all of the wards then i get held no saves nothing while she beat on me and killed me whats even worse is this


http://i638.photobucket.com/albums/uu103/Arkonas/ScreenShot00072.jpg


was there suppose to be 2 of her? and i had no objectives so there was absolutely nothing i could do to her.

ok that eternal prison really sucks. it gives you no saves at all or timers. so she just comes up and kills you over and over. i hope this is just because of the unpolished version

TheDearLeader
02-03-2012, 10:45 PM
Lol, that's hot.

No, I don't think there was supposed to be two of her, being that she's an all powerful evil or some such.

RandomKeypress
02-04-2012, 02:37 AM
Nah - the eternal prison spell should only activate after you've won so that you can watch the pretty cutscene without trying to attack Lolth. Looks like it hits too early for some people, and then they get mangled.

RandomKeypress
02-04-2012, 05:11 AM
Bugged out for me too. Tried elite with a pug - lev 20 monk, lev 20 wizzie, my lev 20 rogue and lev 20 FvS hireling. Not a bad group, but the hireling died a few times. Was actually quite fun, despite the spinner being immune to damage most of the time - we need more pots.

Problem was the monk was too good and I forgot to warn the party about doing the wards too quickly. There was never a shortage of little blue spiders and so he actually managed to get all the wards lit before the orange spiders even got summoned. We got imprisonned and everything died. No orange spiders, so we were okay.

Eventually the prison ran out - I presume it's timed which is why people are trapped in it after the cutscene - and we ran around a little, but there was nothing we could do.

Grosbeak07
02-04-2012, 09:12 AM
i went to do it on normal and lit all of the wards then i get held no saves nothing while she beat on me and killed me whats even worse is this


http://i638.photobucket.com/albums/uu103/Arkonas/ScreenShot00072.jpg


was there suppose to be 2 of her? and i had no objectives so there was absolutely nothing i could do to her.

ok that eternal prison really sucks. it gives you no saves at all or timers. so she just comes up and kills you over and over. i hope this is just because of the unpolished version

That was the same bug I had. I just kept respawning, The two of them would kill me, I'd respawn (frozen) and they would kille me again. Trying to log out or recall made the game crash.

-Zephyr-
02-04-2012, 09:27 AM
Just soloed it on elite myself, and I have to say it's awsome.
The DM cutting itself was a bit annoying, but at least we have voice covers this time ! I guess a timing fix won't be hard to do.

The quests didn't bug for me, I was indeed unable to find enough blue spiders before completing the optionnal. I did run around for a while before I understood I could (and had to) hit the red named... Good thing I was set to general chat, and ended up seing the silver flame guardian shouting me to stop being stupid and attack her already (I was running around far from him, in the lava side, so couldn't see him with his (Say) above his head). Maybe make it more explicit ?

I am sure it will be a quest I'll love running on epic in a good party.

Something I didn't pay attention to is if we have to run again the 2nd quest to be flagged for the 3rd. If yes, please consider letting us get the quest from the outside once we've completed it once... I know we can enter even when not flagged when partying with someone flagged, but considering the 2nd quest is rather long (at least it was for me when discovering it ! so many anti-zerg measures in this one) it'd be nice to skip it if we just want to run 3rd part on epic.

Grosbeak07
02-05-2012, 09:20 AM
Something I didn't pay attention to is if we have to run again the 2nd quest to be flagged for the 3rd. If yes, please consider letting us get the quest from the outside once we've completed it once... I know we can enter even when not flagged when partying with someone flagged, but considering the 2nd quest is rather long (at least it was for me when discovering it ! so many anti-zerg measures in this one) it'd be nice to skip it if we just want to run 3rd part on epic.

Yes you can do the 3rd part seperate. There is a quest giver outside the crack in the harbor.

sirgog
02-05-2012, 11:37 AM
Run this again, this time on Epic. Solo on a medium-geared Pale Master that has had a lot of kiting/circle strafing practise.

SPOILER ALERT! This quest is fun to figure out for yourself. I highly recommend you do that BEFORE reading this post...





Initial trash pull: These mobs need more Spot. We can attack them before they can see us, and pull them apart one at a time. This does not look intended.

Oh and one thing that might give you shivers:
(Combat): You roll to see if your spell penetrates Drow Priestess's spell resistance. You roll a 20 (+27): spell resistance failure!
The Drow Warriors have SR 46. The Rakshasa isn't high (maybe low 30s), I usually can PWK it.

Still, the first fight is easy. I've never *failed* to save the Silver Flame, so not sure what happens there. Edit: Tried to fail it. You cannot, the SF thingy is invincible. I sat dead watching him getting gnawed upon by spiders for ten minutes. TEN stacks of the Demon Spider Poison debuff - ouch. Seriously ouch. That's what, +3000 damage each time it is hit?


Spinner encounter, Phase 1

The Spinner is an absolute TERROR in melee. She has True Seeing, hits for ~115, and has a debuff that she applies (maybe on confirmed crits, maybe on Vorpal strikes, maybe a % proc) that inflicts a supernatural poison on you. If you don't get it removed immediately (and no player magic can do this, you'll know what I mean if you run the quest), some future melee hits will do an extra ~300 damage. I got hit by that nasty surprise exactly once and actually managed to live.

At first it's you versus the Spinner, and the goal seems to be to get her to 40% to trigger Phase 2. This is easy enough - 3-4 pots gets me there solo, a full group should use ~10-20% of their resources (SP/Boosts etc) here.

The ability to CC the Spinner with the help of your little argent friend is an interesting addition. Somewhat surprised that we get the same number of SF vials on each difficulty - I might have expected 100 on C/N, 12 on H, and 4 or 6 on E/EP.

Spinner encounter, Phase 2 (0 to 24? Silver Flame Wards)

This strikes me as a 'split up - 2-4 play with the Spinner, the rest split up, kill spiders and pull any trash they can't handle to the main group' sort of phase. Think Hound of Xoriat phase 1. This phase goes on a while, as it can be hard to actually find all the spiders, and is IMO quite dull.

You have a few choices for dealing with the Spinner. Beat her up hard and she'll flee for a while, or you can CC her with the SF vials. Alternately you can kite her, and make sure that when she starts her Binding Chains variant, you heal up first.

Oh and why on earth are the minispiders CR 24 - believed to be the very highest CR that you cannot get an Epic Scroll from? Please make these CR 25 instead (with the small increase to stats that would entail - the ~10% more HP, +2 to-hit, etc).

Phase 3: The Big Optional

Your flaming buddy is attacked. It is really important to be near him when this phase starts, as time seems quite tight. This is a 'protect the NPC' phase and is well-tuned on Epic, IMO. Hard I think the NPC needs more HP in this phase or needs some other defenses.

Failure here makes the rest of the quest harder.

Phase 4: Spinners and Hezrou, oh my!

As phase 2, but you now have what seem to be instantly-respawning Epic Hezrous of Doom (the ones that hit so hard Horoth flinches just thinking about it). You now need to get ~12 more Wards and are under quite a bit of pressure, but the pressure does not escalate.

The Big Letdown

No final chance to knock the Spinner to 0 HP (maybe an optional to 'mark' her, LOB style?) This makes me sad. The quest just abruptly ends when you do not really expect it to.

DANTEIL
02-05-2012, 11:38 AM
So I just finished this on Normal on a lvl 20 artificer with my pet and fvS hireling. I saw some of the same bugs as others (e.g., odd timing on the dialogue) but I was able to complete it eventually, even though it took me a while to figure out the goals. The final cutscene was very impressive (although it still lacked sound effects etc.) -- nice set up for MotU!

I did talk to the silver flame guy outside and did talk to the silver flame inside, but I have to say that I was still unprepared/unsure what to do when the Spinner herself showed back up almost immediately. I kinda expected her to lay low until a final battle. The first time I got her almost down to nothing fighting by the silver flame but then she mysteriously rose into the ceiling -- I didn't know if that was scripted or not. Nor were the various phases very clear, although I'm sure repetition will help there (white spiders then 'demons'/reavers then red spiders?). And did I really have to get her health down in order for spiders to pop up? They seemed to appear and disappear. Oh yea, and her poison, whatever that was, did bad things to me that I'll need to figure out for next time.

The potions are annoying -- I ended up wasting most of them because of bad targeting, or my tendency to keep clicking while I'm fighting, thus spewing several at a time. So perhaps that's my fault...

Eventually I figured out the shard/light the flame mechanic although i died a couple of times on the way. I was surprised when I was whisked back outside where I could resurrect myself (or have the hireling do it). Very considerate of the Silver Flame! However, one time I dawdled out there too long and when I returned the red spiders were there and I had failed the 'protect the flame' optional. In any event, I couldn't figure out when that flame could give me potions and when he couldn't.

My hireling was killed at the moment I lit the last flame and the final scene began. I thought that was coincidence but perhaps not.

After the very long previous quest, it was nice to have a single-room/big-boss quest -- kind of like a palate cleanser :)

lopkon
02-06-2012, 03:35 PM
Experience relies on a bugged out normal, a finished normal and a failed epic run all with a lvl 20 medicore melee FvS.

First of all: YES, awesome!
The whole final encounter has a very good design, it contains scenery/atmosphere, a good amount of challenge and the possibility to customize strategies. It even feels a bit raidish from the design. Very nicely done and that's not only talking about the quest itself, but also the general developement of encounters. LoB and now Spinners of Shadows really have a general feel of something like hound, combined with beat up elements a la ToD/VoD. Epic seemed not really soloable to me (at least not without tons of resources) which is nice after the epic dissapointment of the first quest in the chain.

BUT (there is always one isn't it?) there should still be some polishing:
-> overlapping DM text needs to be fixed
-> obviously the bugging out (2 Spinners, traped in the cage)
/* eventhough when I bugged out the first time, I seriously thought it's intended. Sure the Silver Flame Guardian got killed, so who's supposed to rescue me now? That's what I thought. It would be kinda cool, you get the completion, since you actually trap her, but you are trapped with her - so die before you get the loootz! */
-> maybe disable some store goodies (similar to raids) at least on epic, it would support the challenge and raidish feeling
-> you get a 'do you really want to pick it up' message on the Silver Flame bottles if you are in a party (tested with hireling) - not good
-> it wouldnt be bad if the map would be a bit smaller too, it felt a bit exhausting to run around all the time
-> Blue Spiders: actually I think they should either become more dangerous or the fighting stat aspect should be removed from them (like have a special way to kill here [a club, the Silver Flame bottles, Returning Gel. Cubes...] )

Well, thanks for the nice entertainment, getting all excited to meet the great Lolth.

All hail.

RandomKeypress
02-09-2012, 01:31 PM
Re-run after update. Normal difficulty, OP toon.

Yay for the voice acting being in sync - pretty good effect. Thanks too for stopping the prolonged paralysis after being pulled from the chamber and for not killing my hireling. I appreciate the latter is pretty much a flavour thing, but I did feel that the certain death on victory was a little unfair.

Having the boss HP instantly refresh to full during the final stage was annoying - it would've been nice to be able to drive her off for a short period while killing spiders. When you're soloing, you always have her at your tail, being annoying.

I actually noticed the orange spider swarm as a fun part this time through - the other times it had seemed a little weak. Don't know if you changed it, but it was a nice bit.

Good quest, will play again, on live.

I_Bob
02-09-2012, 04:16 PM
Been away from the game for about 3-4 months, occasionally reading the forums. Saw these were up so tried them.

This one was, by far, the best of the lot. It wasn’t just kill, kill, kill. Strategy is needed. The art was much better. Lots of atmosphere. Not a huge trek just to get there.

There are bugs and all, which I’m sure will be addressed. The overall feel was very good. This one will be run again and again.
If the first two can be brought up to this standard, the whole quest will be very much fun, which is why most of us play in the first place.

GeneralDiomedes
02-11-2012, 04:13 PM
You definitely brought your A designers out on this one, brought a big smile to my face just walking around. As soon as I saw the entrance archway, I knew that this quest was going to be quality.

http://seanjorden.site.aplus.net/ddo/screenshots/spinner_of_shadows_entrance_archway.jpg

junior_w
02-13-2012, 08:22 AM
I did this quest with my level 18 Monk in the normal setting.

I don't have much to say, just I like it!!! Entering in the room being paralyzed by the demonic presence, seeing the Spinner betraying the Rakshasas was nice.

The Spinner is really well design, the way that she flee the battle was well thought. I didn't try the quest in higher difficulties, but I believe the fight must be a blast.

The end of the battle with the plot twist put a "we are ******" expression in my face. Nice work.