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knightgf
01-27-2012, 08:31 PM
With this new update, spellcasting classes have been given a very unique boost: What they know can help them contribute in dialog or a quest! According to the release notes:


Many classes now gain the "Arcane Lore", "Religious Lore", or "Wilderness Lore" feats every level, which may modify certain dialog options or come up in other ways during quests.

What I am curious to know is, how does this lore affect what you do in certain areas? I.E.: Does it give additional DM dialog for say, traps or areas? Does it allow you to use certain things? Can it give you additional rewards? If you've come across something unique regarding lore, screenshots here would be appreciated, because as they say, "Screenshot or it didn't happen."

I have a strong feeling that there really is no different learning paces a class has regarding lore; if they know it, they'll learn just as fast as any other capable class. But if I were to make a guess regarding lore, I would say some classes have more of it than others, or learn faster than others. A breakdown of it as goes:


Arcane

Wizard(Primary)
Sorcerer(Primary)

Bard(Secondary)
Artificer(Secondary)


Divine

Favored Soul(Primary)
Cleric(Primary)

Paladin(Secondary)


Wilderness

Druid(Primary, even though its not a released class)

Ranger(Secondary)


While perhaps a long shot, it is possible that non-casting classes may also have lore as well. A rogue could have the option of having a little bit of everything, barbarians and fighters could have wilderness lore and monks could have divine lore.

voodoogroves
01-27-2012, 08:38 PM
I would hope bards get all as options ... Bardic knowledge Yo

Diyon
01-28-2012, 12:13 AM
These are likely to function in place of the PnP knowledge skills, so I imagine what classes get which will be based on that. Bard for example I'm pretty sure should get all of them since bards get all knowledge skills in PnP as class skills. So:

Artificer: Arcane (not sure if others would be appropriate, don't know the PnP class)
Barbarian: None
Bard: All
Cleric: Arcane, Religious
Druid: Wilderness
Favored Soul: Presuming the same as cleric
Monk: Arcane, Religious
Paladin: Religious
Ranger: Wilderness
Rogue: None
Sorcerer: Arcane
Wizard: Arcane, Religious, Wilderness

Emili
01-28-2012, 12:48 AM
With this new update, spellcasting classes have been given a very unique boost: What they know can help them contribute in dialog or a quest! According to the release notes:



What I am curious to know is, how does this lore affect what you do in certain areas? I.E.: Does it give additional DM dialog for say, traps or areas? Does it allow you to use certain things? Can it give you additional rewards? If you've come across something unique regarding lore, screenshots here would be appreciated, because as they say, "Screenshot or it didn't happen."

If I were to make a guess regarding lore, I would say some classes have more of it than others, or learn faster than others. A breakdown of it as goes:


Arcane

Wizard(Primary)
Sorcerer(Primary)

Bard(Secondary)
Artificer(Secondary)


Divine

Favored Soul(Primary)
Cleric(Primary)

Paladin(Secondary)


Wilderness

Druid(Primary, even though its not a released class)

Ranger(Secondary)


While perhaps a long shot, it is possible that non-casting classes may also have lore as well. A rogue could have the option of having a little bit of everything, barbarians and fighters could have wilderness lore and monks could have divine lore.

Is funny the word for magic in Irish be draiocht and what you call "druid" (romanized) actually means magician... to me. Likewise the word "Bard" actually is rooted in knowledge and lore and those who record and persue such. The celtic "bard" recorded history and knowledge using poetry and song as the median. They were the professional hereditary caste of highly trained, learned poets, recorders of all ... and that is what the word entails and means.

One of a Bard's prime abilities in DnD PnP deal with Lore ... from thier time the class be introduced into DnD 2.5 onward... as other's have stated knowledge to a bard an "in class" skill... you could ask a wizard to divine something and they may detect magic but in PnP chances are the Bard has a far better chance to tell you more about a legendary person, local customs, place or magical artifact's origins than any wizard ever may. That is a prime part of thier business.


I would hope bards get all as options ... Bardic knowledge Yo

The 3.5 rule below...


Bardic Knowledge
A bard may make a special bardic knowledge check with a bonus equal to his bard level + his Intelligence modifier to see whether he knows some relevant information about local notable people, legendary items, or noteworthy places. (If the bard has 5 or more ranks in Knowledge (history), he gains a +2 bonus on this check.)

A successful bardic knowledge check will not reveal the powers of a magic item but may give a hint as to its general function. A bard may not take 10 or take 20 on this check; this sort of knowledge is essentially random.

Aashrym
01-28-2012, 12:36 PM
These are likely to function in place of the PnP knowledge skills, so I imagine what classes get which will be based on that. Bard for example I'm pretty sure should get all of them since bards get all knowledge skills in PnP as class skills. So:

Artificer: Arcane (not sure if others would be appropriate, don't know the PnP class)
Barbarian: None
Bard: All
Cleric: Arcane, Religious
Druid: Wilderness
Favored Soul: Presuming the same as cleric
Monk: Arcane, Religious
Paladin: Religious
Ranger: Wilderness
Rogue: None
Sorcerer: Arcane
Wizard: Arcane, Religious, Wilderness

More like this:

Artificer: Arcane
Barbarian: None
Bard: All with a bonus for bardic knowledge
Cleric: Arcane, Religion
Druid: Wilderness
Favored Soul: Religion
Monk: Arcane, Religion
Paladin: Religion
Ranger: Wilderness
Rogue: None
Sorcerer: Arcane
Wizard: All

In PnP between knowledge skills, bardic knowledge, divination, social skills, charms, and gather information skills such at gather information and listen for eavesdropping bards were a top pick to have access to or acquire information. Wizards were a close second only missing bardic knowledge and some of the skills in their list.

They might keep is simpler than that still.

Diyon
01-28-2012, 12:41 PM
More like this:

Artificer: Arcane
Barbarian: None
Bard: All with a bonus for bardic knowledge
Cleric: Arcane, Religion
Druid: Wilderness
Favored Soul: Religion
Monk: Arcane, Religion
Paladin: Religion
Ranger: Wilderness
Rogue: None
Sorcerer: Arcane
Wizard: All



You realize that your list is basically the same as mine effectively? I didn't put a bonus for bardic knowledge, because I have no clue how that would translate to DDO (in PnP it was a separate thing). And you changed wizard to all, which is what I have since they said those three. I forgot I had used the shorthand "all" earlier on bard, but I could have just listed the three on bard too.

Aashrym
01-28-2012, 12:50 PM
You realize that your list is basically the same as mine effectively? I didn't put a bonus for bardic knowledge, because I have no clue how that would translate to DDO (in PnP it was a separate thing). And you changed wizard to all, which is what I have since they said those three. I forgot I had used the shorthand "all" earlier on bard, but I could have just listed the three on bard too.

Yes, I did realize that. I clarified FvS, Artificer, and popped in a how to on bardic knowledge.

MrCow
01-28-2012, 01:12 PM
Way back in the day (February, 2006) these passive feats were in DDO. I'm uncertain what they did (as I didn't play back then) or while Turbine is adding this in 6 years later after axing them, but they did have plans for integrating them at some point.

You might also note that they were in the DDO Compendium for a short time too before Tolero erased what was in the pages: Arcane Lore (http://compendium.ddo.com/wiki/Feat:Arcane_Lore), Religious Lore (http://compendium.ddo.com/wiki/Feat:Religious_Lore), Wilderness Lore (http://compendium.ddo.com/wiki/Feat:Wilderness_Lore)

Arcane Lore was given to Bards, Sorcerers, and Wizards.
Religious Lore was given to Bards, Paladins, and Clerics.

Diyon
01-28-2012, 01:27 PM
Yes, I did realize that. I clarified FvS, Artificer, and popped in a how to on bardic knowledge.

Ah missed the FvS clarification, ty.

junior_w
01-28-2012, 02:17 PM
My Paladin got Religious Lore
http://img851.imageshack.us/img851/7099/screenshot00087a.jpg (http://imageshack.us/photo/my-images/851/screenshot00087a.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)

and my Bard Got Arcane Lore
http://img689.imageshack.us/img689/6306/screenshot00088y.jpg (http://imageshack.us/photo/my-images/689/screenshot00088y.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)

There is an optional in the new quest where you need to purify or shatter altars, the purify option only appeared to my Paladin, so I believe it must be related to the new feats.

Paladin
http://img3.imageshack.us/img3/8122/screenshot00090au.th.jpg (http://imageshack.us/photo/my-images/3/screenshot00090au.jpg/)

Bard
http://img854.imageshack.us/img854/1959/screenshot00089.th.jpg (http://imageshack.us/photo/my-images/854/screenshot00089.jpg/)

Yan_PL
01-28-2012, 06:05 PM
I was getting wilderness lore on my bowbarian on every barb level.

Diyon
01-28-2012, 07:13 PM
I was getting wilderness lore on my bowbarian on every barb level.

Just realized, survival probably got lumped int Wilderness Lore along with knowledge nature, which should give it to barbarians (and I'm being lazy, someone else can look up the other classes this would make a difference for if they really want to know).

knightgf
01-28-2012, 09:11 PM
My Paladin got Religious Lore
http://img851.imageshack.us/img851/7099/screenshot00087a.jpg (http://imageshack.us/photo/my-images/851/screenshot00087a.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)

and my Bard Got Arcane Lore
http://img689.imageshack.us/img689/6306/screenshot00088y.jpg (http://imageshack.us/photo/my-images/689/screenshot00088y.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)

There is an optional in the new quest where you need to purify or shatter altars, the purify option only appeared to my Paladin, so I believe it must be related to the new feats.




What's wierd is that your paladin says its acquired 20 times, while your bard doesn't even say how many times its acquired. I 'think' its a bug, but if not...eh, im sure it is. I guess this shows that it doesn't matter what your class is; if you have access to knowledge, your rate at which you learn it only changes if you stop taking levels of a certain class.

GotSomeQuestions
01-28-2012, 09:17 PM
I don't see why people are getting super excited about extra dialogue options. There are already plenty. Get enough Phiarlan favor before talking to Rouge, and you get an additional dialogue option. It doesn't do anything, mechanically, you just get to talk a bit more before she gives you the quest. Same if you've done Twilight Forge or Weapons Shipment before doing Eye of the Titan. Bonus dialogue, no bonus effect. It's not super common right now, but there are enough examples if you go looking. Some are even class- or race-specific. Adding a few more won't break the game.

junior_w
01-29-2012, 11:53 AM
What's wierd is that your paladin says its acquired 20 times, while your bard doesn't even say how many times its acquired. I 'think' its a bug, but if not...eh, im sure it is. I guess this shows that it doesn't matter what your class is; if you have access to knowledge, your rate at which you learn it only changes if you stop taking levels of a certain class.

I TR'd the Paladin in Lamannia, so I believe it affected the number of times I received the feat.