View Full Version : Psionic Skills

12-16-2011, 01:31 PM
When do we get psionic skills, abilities, ehancements, and such?

12-16-2011, 03:33 PM
ideally... never

12-16-2011, 03:37 PM
ideally... never

My psionic skills are telling me you are not a fan of psionics. ;)

12-16-2011, 04:13 PM
When do we get psionic skills, abilities, ehancements, and such?

It might help to make some actual suggestions eh :)

12-16-2011, 04:33 PM
I'd prefer we didn't wedge psionics into the game. I know many disagree with that, but I just think it's not needed and would add little.

12-16-2011, 07:58 PM
Or it could become the new thing that rail-roads casters into the slot that now is reserved for melee.
Psionics don't have casting times, components, or spell failure.
What's not to love about that? Or loathe, depending on how you view the entry of Psionics into DDO.

12-16-2011, 09:17 PM
In PnP DnD v3.5 psionics are too similar to current DDO casting methods. They get a pool of psionic energy that lets them freely choose to manifest (correct term for using a psionic ability) any known power (term for psionic ability). Most powers don't scale with manifester level (as caster level) except in duration and range but the manifester may augment them by spending additional power points (psionic energy) to give them greater effect.

Here is a sample power entry as it would apear in the PnP book.

Charm, Psionic
Telepathy (Charm) [Mind-Affecting]
Level: Telepath 1
Display: Mental
Manifesting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One humanoid
Duration: 1 hour/level
Saving Throw: Will negates
Power Resistance: Yes
Power Points: 1

As the charm person spell, except as noted here.

You can augment this power in one or more of the following ways.
1. If you spend 2 additional power points, this power can also affect an animal, fey, giant, magical beast, or monstrous humanoid.
2. If you spend 4 additional power points, this power can also affect an aberration, dragon, elemental, or outsider in addition to the creature types mentioned above.
3. If you spend 4 additional power points, this power’s duration increases to one day per level.

In addition, for every 2 additional power points you spend to achieve any of these effects, this power’s save DC increases by 1.

Also most for psionic damage dealing powers you can choose between four elemental damage types with each type having a special effect.
Cold: +1 damage per die and fortitude save instead of reflex save
Electric: +2 save DC and +2 vs. power resistance (as spell resistance)
Fire: +1 damage per die
Sonic: -1 damage per die and ignores an object's hardness

All energy powers have sonic damage since acid seens hard for psionics to produce. Very few enemies currently in DDO have sonic resistance atm.

p.s. Talias006 psionics take time to manifest.

12-16-2011, 09:47 PM
Psionics in 3.5 was not well planned out, and the results in it show. We've removed them completely from our 3.5e campaign. I'd really rather not see them do it here too.

03-21-2012, 09:54 PM
I have to say that I thought 3.5 Psionics was amazing. I played an Orog (Deep Orc - from the underdark) with a starting strength of 24 and was a Psion Egoist. I killed a Purple Worm single handed and the DM was trying to kill the party off, he was fair with it though, I basically increased my weight to about almost two tonnes, my size went up to 4 times that of normal and I crushed it's skull by jumping onto it from a great height while wielding my Psi-Crystal Great Sword. Some difficult rolls, but I pulled it off so spectacularly that I went up a full level. But that was just me playing Psionics properly. The trick is to not think of it as a magic system but a form of inner focus - like the Monk - and my inner focus was strength. If they introduced it like that I think people would love Psionics.

03-22-2012, 02:55 AM
While my personnal opinion is to leave psions out of DDO...
The fact remains that there's a few Psionic Races in Eberron.

So eventually, if Turbine decide to put these races in game they will have to come with Psionics.
As stated D&D 3.5 Psions are sooo much like how our spells work right now. It would just make another realm in spellcasting.
( ok, my Rolemaster time shows : 3 Realms : Essence [ Arcane ], Channeling [ Divine ], Mentalism [ Psions ] :D )